#!/bin/bash aScriptPath=${BASH_SOURCE%/*}; if [ -d "${aScriptPath}" ]; then cd "$aScriptPath"; fi; aScriptPath="$PWD"; if [ "${CASROOT}" == "" ]; then export CASROOT="${aScriptPath}" fi # Read script arguments shopt -s nocasematch export CASDEB="@BUILD_SUFFIX@"; if [[ "$1" == "debug" ]]; then export CASDEB="d"; fi if [[ "$1" == "d" ]]; then export CASDEB="d"; fi shopt -u nocasematch export COMPILER="@COMPILER@" # ----- Set path to 3rd party and OCCT libraries ----- anArch=`uname -m` if [ "$anArch" != "x86_64" ] && [ "$anArch" != "ia64" ]; then export ARCH="32"; else export ARCH="64"; fi aSystem=`uname -s` if [ "$aSystem" == "Darwin" ]; then export WOKSTATION="mac"; export ARCH="64"; else export WOKSTATION="lin"; fi # ----- Set local settings ----- if [ -e "${aScriptPath}/custom.sh" ]; then source "${aScriptPath}/custom.sh" "${COMPILER}" "${WOKSTATION}${ARCH}" "${CASDEB}" fi THRDPARTY_PATH="" if [ "$TCL_DIR" != "" ]; then THRDPARTY_PATH="${TCL_DIR}:${THRDPARTY_PATH}" fi if [ "$FREETYPE_DIR" != "" ]; then THRDPARTY_PATH="${FREETYPE_DIR}:${THRDPARTY_PATH}" fi if [ "$FREEIMAGE_DIR" != "" ]; then THRDPARTY_PATH="${FREEIMAGE_DIR}:${THRDPARTY_PATH}" fi if [ "$GL2PS_DIR" != "" ]; then THRDPARTY_PATH="${GL2PS_DIR}:${THRDPARTY_PATH}" fi if [ "$TBB_DIR" != "" ]; then THRDPARTY_PATH="${TBB_DIR}:${THRDPARTY_PATH}" fi BIN_PATH="${WOKSTATION}${ARCH}/${COMPILER}/bin${CASDEB}" LIBS_PATH="${WOKSTATION}${ARCH}/${COMPILER}/lib${CASDEB}" export PATH="${CASROOT}/${BIN_PATH}:${PATH}" if [ "$LD_LIBRARY_PATH" != "" ]; then export LD_LIBRARY_PATH="${CASROOT}/${LIBS_PATH}:${THRDPARTY_PATH}:${LD_LIBRARY_PATH}" else export LD_LIBRARY_PATH="${CASROOT}/${LIBS_PATH}:${THRDPARTY_PATH}" fi if [ "$WOKSTATION" == "mac" ]; then if [ "$DYLD_LIBRARY_PATH" != "" ]; then export DYLD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${DYLD_LIBRARY_PATH}" else export DYLD_LIBRARY_PATH="${LD_LIBRARY_PATH}" fi fi # ----- Set envoronment variables used by OCCT ----- export CSF_LANGUAGE=us export MMGT_CLEAR=1 export CSF_EXCEPTION_PROMPT=1 export CSF_SHMessage="${CASROOT}/src/SHMessage" export CSF_MDTVTexturesDirectory="${CASROOT}/src/Textures" export CSF_ShadersDirectory="${CASROOT}/src/Shaders" export CSF_XSMessage="${CASROOT}/src/XSMessage" export CSF_TObjMessage="${CASROOT}/src/TObj" export CSF_StandardDefaults="${CASROOT}/src/StdResource" export CSF_PluginDefaults="${CASROOT}/src/StdResource" export CSF_XCAFDefaults="${CASROOT}/src/StdResource" export CSF_TObjDefaults="${CASROOT}/src/StdResource" export CSF_StandardLiteDefaults="${CASROOT}/src/StdResource" export CSF_UnitsLexicon="${CASROOT}/src/UnitsAPI/Lexi_Expr.dat" export CSF_UnitsDefinition="${CASROOT}/src/UnitsAPI/Units.dat" export CSF_IGESDefaults="${CASROOT}/src/XSTEPResource" export CSF_STEPDefaults="${CASROOT}/src/XSTEPResource" export CSF_XmlOcafResource="${CASROOT}/src/XmlOcafResource" export CSF_MIGRATION_TYPES="${CASROOT}/src/StdResource/MigrationSheet.txt" # Draw Harness special stuff if [ -e "${CASROOT}/src/DrawResources" ]; then export DRAWHOME="${CASROOT}/src/DrawResources" export CSF_DrawPluginDefaults="${CASROOT}/src/DrawResources" if [ -e "${CASROOT}/src/DrawResources/DrawDefault" ]; then export DRAWDEFAULT="${CASROOT}/src/DrawResources/DrawDefault" fi fi if [ -e "${CASROOT}/src/DrawResourcesProducts" ]; then export CSF_DrawPluginProductsDefaults="${CASROOT}/src/DrawResourcesProducts" fi