1 source $env(CSF_OCCTSamplesPath)/tcl/materials.tcl
2 vlight -change 0 -intensity 5
3 vrenderparams -shadingModel PBR -msaa 0
4 vdump $imagedir/${casename}_default.png
6 set aCubeMap [locate_data_file Circus_CubeMap_V.png]
7 vbackground -cubemap $aCubeMap
8 vdump $imagedir/${casename}_env.png
10 vbackground -cubemap $aCubeMap -invertedz
11 vdump $imagedir/${casename}_env_iz.png