1 // Created on: 2006-05-25
2 // Created by: Alexander GRIGORIEV
3 // Copyright (c) 2006-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
22 #ifndef VrmlData_TextureTransform_HeaderFile
23 #define VrmlData_TextureTransform_HeaderFile
25 #include <VrmlData_Node.hxx>
28 /// Implementation of the TextureTransform node
30 class VrmlData_TextureTransform : public VrmlData_Node
33 // ---------- PUBLIC METHODS ----------
38 inline VrmlData_TextureTransform () {}
43 inline VrmlData_TextureTransform (const VrmlData_Scene& theScene,
45 : VrmlData_Node (theScene, theName),
52 inline const gp_XY& Center () const { return myCenter; }
57 inline Standard_Real Rotation () const { return myRotation; }
62 inline const gp_XY& Scale () const { return myScale; }
65 * Query the Translation
67 inline const gp_XY& Translation () const { return myTranslation; }
72 inline void SetCenter (const gp_XY& V) { myCenter = V; }
77 inline void SetRotation (const Standard_Real V)
83 inline void SetScale (const gp_XY& V) { myScale = V; }
88 inline void SetTranslation (const gp_XY& V) { myTranslation = V; }
91 // ---------- PROTECTED METHODS ----------
96 // ---------- PRIVATE FIELDS ----------
99 Standard_Real myRotation;
104 // Declaration of CASCADE RTTI
105 DEFINE_STANDARD_RTTI (VrmlData_TextureTransform)
108 // Definition of HANDLE object using Standard_DefineHandle.hxx
109 DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)