1 // Created on: 2006-05-26
2 // Created by: Alexander GRIGORIEV
3 // Copyright (c) 2006-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
22 #ifndef VrmlData_Normal_HeaderFile
23 #define VrmlData_Normal_HeaderFile
25 #include <VrmlData_ArrayVec3d.hxx>
28 * Implementation of the node Normal
30 class VrmlData_Normal : public VrmlData_ArrayVec3d
33 // ---------- PUBLIC METHODS ----------
38 inline VrmlData_Normal () {}
43 inline VrmlData_Normal (const VrmlData_Scene& theScene,
45 const size_t nVec = 0,
46 const gp_XYZ * arrVec = 0L)
47 : VrmlData_ArrayVec3d (theScene, theName, nVec, arrVec)
53 * index in the array of normals [0 .. N-1]
55 * the normal value for the index. If index irrelevant, returns (0., 0., 0.)
57 inline const gp_XYZ& Normal (const Standard_Integer i) const
61 * Create a copy of this node.
62 * If the parameter is null, a new copied node is created. Otherwise new node
63 * is not created, but rather the given one is modified.
65 Standard_EXPORT virtual Handle(VrmlData_Node)
66 Clone (const Handle(VrmlData_Node)& theOther)const;
69 * Read the Node from input stream.
71 Standard_EXPORT virtual VrmlData_ErrorStatus
72 Read (VrmlData_InBuffer& theBuffer);
75 * Write the Node to the Scene output.
77 Standard_EXPORT virtual VrmlData_ErrorStatus
78 Write (const char * thePrefix) const;
82 // ---------- PRIVATE FIELDS ----------
86 // Declaration of CASCADE RTTI
87 DEFINE_STANDARD_RTTI (VrmlData_Normal)
90 // Definition of HANDLE object using Standard_DefineHandle.hxx
91 DEFINE_STANDARD_HANDLE (VrmlData_Normal, VrmlData_ArrayVec3d)