1 // Created on: 2006-05-28
2 // Created by: Alexander GRIGORIEV
3 // Copyright (c) 2006-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
22 #ifndef VrmlData_Color_HeaderFile
23 #define VrmlData_Color_HeaderFile
25 #include <VrmlData_ArrayVec3d.hxx>
26 #include <Quantity_Color.hxx>
30 * Implementation of the node Color
32 class VrmlData_Color : public VrmlData_ArrayVec3d
35 // ---------- PUBLIC METHODS ----------
40 inline VrmlData_Color () {}
45 inline VrmlData_Color (const VrmlData_Scene& theScene,
47 const size_t nColors =0,
48 const gp_XYZ * arrColors=0L)
49 : VrmlData_ArrayVec3d (theScene, theName, nColors, arrColors)
55 * index in the array of colors [0 .. N-1]
57 * the color value for the index. If index irrelevant, returns (0., 0., 0.)
59 inline const Quantity_Color Color (const Standard_Integer i) const
60 { return Quantity_Color (Value(i).X(), Value(i).Y(), Value(i).Z(),
66 inline void SetColors (const size_t nColors,
67 const gp_XYZ * arrColors)
68 { myLength = nColors; myArray = arrColors; }
71 * Create a copy of this node.
72 * If the parameter is null, a new copied node is created. Otherwise new node
73 * is not created, but rather the given one is modified.<p>
75 Standard_EXPORT virtual Handle(VrmlData_Node)
76 Clone (const Handle(VrmlData_Node)& theOther)const;
79 * Read the Node from input stream.
81 Standard_EXPORT virtual VrmlData_ErrorStatus
82 Read (VrmlData_InBuffer& theBuffer);
85 * Write the Node to the Scene output.
87 Standard_EXPORT virtual VrmlData_ErrorStatus
88 Write (const char * thePrefix) const;
91 // ---------- PRIVATE FIELDS ----------
97 // Declaration of CASCADE RTTI
98 DEFINE_STANDARD_RTTI (VrmlData_Color)
101 // Definition of HANDLE object using Standard_DefineHandle.hxx
102 DEFINE_STANDARD_HANDLE (VrmlData_Color, VrmlData_ArrayVec3d)