1 // Copyright (c) 1999-2014 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
15 #include <Standard_Type.hxx>
16 #include <Vrml_Material.hxx>
17 #include <Vrml_ShapeHints.hxx>
18 #include <VrmlConverter_ShadingAspect.hxx>
20 IMPLEMENT_STANDARD_RTTIEXT(VrmlConverter_ShadingAspect,Standard_Transient)
22 VrmlConverter_ShadingAspect::VrmlConverter_ShadingAspect()
24 Handle(Vrml_Material) m = new Vrml_Material;
28 myHasNormals = Standard_False;
29 myHasMaterial = Standard_False;
31 void VrmlConverter_ShadingAspect::SetFrontMaterial(const Handle(Vrml_Material)& aMaterial)
33 myFrontMaterial = aMaterial;
36 Handle(Vrml_Material) VrmlConverter_ShadingAspect::FrontMaterial() const
38 return myFrontMaterial;
41 void VrmlConverter_ShadingAspect::SetShapeHints(const Vrml_ShapeHints& aShapeHints)
43 myShapeHints = aShapeHints;
46 Vrml_ShapeHints VrmlConverter_ShadingAspect::ShapeHints() const
51 void VrmlConverter_ShadingAspect::SetHasNormals(const Standard_Boolean OnOff)
56 Standard_Boolean VrmlConverter_ShadingAspect::HasNormals() const
61 void VrmlConverter_ShadingAspect::SetHasMaterial(const Standard_Boolean OnOff)
63 myHasMaterial = OnOff;
67 Standard_Boolean VrmlConverter_ShadingAspect::HasMaterial() const