1 // Copyright (c) 1999-2014 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
15 #include <Standard_Type.hxx>
16 #include <Vrml_Material.hxx>
17 #include <VrmlConverter_PointAspect.hxx>
19 IMPLEMENT_STANDARD_RTTIEXT(VrmlConverter_PointAspect,Standard_Transient)
21 VrmlConverter_PointAspect::VrmlConverter_PointAspect()
23 myHasMaterial = Standard_False;
26 VrmlConverter_PointAspect::VrmlConverter_PointAspect (const Handle(Vrml_Material)& aMaterial,
27 const Standard_Boolean OnOff)
29 myMaterial = aMaterial;
30 myHasMaterial = OnOff;
34 void VrmlConverter_PointAspect::SetMaterial(const Handle(Vrml_Material)& aMaterial)
36 myMaterial = aMaterial;
39 Handle(Vrml_Material) VrmlConverter_PointAspect::Material() const
43 void VrmlConverter_PointAspect::SetHasMaterial(const Standard_Boolean OnOff)
45 myHasMaterial = OnOff;
48 Standard_Boolean VrmlConverter_PointAspect::HasMaterial() const