1 // Created on: 2000-06-20
2 // Created by: Sergey MOZOKHIN
3 // Copyright (c) 2000-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _VrmlAPI_Writer_HeaderFile
17 #define _VrmlAPI_Writer_HeaderFile
19 #include <Standard.hxx>
20 #include <Standard_DefineAlloc.hxx>
21 #include <Standard_Handle.hxx>
23 #include <VrmlAPI_RepresentationOfShape.hxx>
24 #include <Standard_Real.hxx>
25 #include <Quantity_HArray1OfColor.hxx>
26 #include <Standard_CString.hxx>
27 #include <Standard_Integer.hxx>
28 class VrmlConverter_Drawer;
29 class VrmlConverter_Projector;
34 //! Creates and writes VRML files from Open
35 //! CASCADE shapes. A VRML file can be written to
36 //! an existing VRML file or to a new one.
44 //! Creates a writer object with default parameters.
45 Standard_EXPORT VrmlAPI_Writer();
47 //! Resets all parameters (representation, deflection)
48 //! to their default values..
49 Standard_EXPORT void ResetToDefaults();
51 //! Returns drawer object
52 Standard_EXPORT Handle(VrmlConverter_Drawer) Drawer() const;
54 //! Sets the deflection aDef of
55 //! the mesh algorithm which is used to compute the shaded
56 //! representation of the translated shape. The default
57 //! value is -1. When the deflection value is less than
58 //! 0, the deflection is calculated from the relative
59 //! size of the shaped.
60 Standard_EXPORT void SetDeflection (const Standard_Real aDef);
62 //! Sets the representation of the
63 //! shape aRep which is written to the VRML file. The three options are :
66 //! - both shaded and wireframe (default)
67 //! defined through the VrmlAPI_RepresentationOfShape enumeration.
68 Standard_EXPORT void SetRepresentation (const VrmlAPI_RepresentationOfShape aRep);
70 //! Set transparency to given material
71 Standard_EXPORT void SetTransparencyToMaterial (Handle(Vrml_Material)& aMaterial, const Standard_Real aTransparency);
73 Standard_EXPORT void SetShininessToMaterial (Handle(Vrml_Material)& aMaterial, const Standard_Real aShininess);
75 Standard_EXPORT void SetAmbientColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color);
77 Standard_EXPORT void SetDiffuseColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color);
79 Standard_EXPORT void SetSpecularColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color);
81 Standard_EXPORT void SetEmissiveColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color);
83 //! Returns the representation of the shape which is
84 //! written to the VRML file. Types of representation are set through the
85 //! VrmlAPI_RepresentationOfShape enumeration.
86 Standard_EXPORT VrmlAPI_RepresentationOfShape GetRepresentation() const;
88 Standard_EXPORT Handle(Vrml_Material) GetFrontMaterial() const;
90 Standard_EXPORT Handle(Vrml_Material) GetPointsMaterial() const;
92 Standard_EXPORT Handle(Vrml_Material) GetUisoMaterial() const;
94 Standard_EXPORT Handle(Vrml_Material) GetVisoMaterial() const;
96 Standard_EXPORT Handle(Vrml_Material) GetLineMaterial() const;
98 Standard_EXPORT Handle(Vrml_Material) GetWireMaterial() const;
100 Standard_EXPORT Handle(Vrml_Material) GetFreeBoundsMaterial() const;
102 Standard_EXPORT Handle(Vrml_Material) GetUnfreeBoundsMaterial() const;
104 //! Converts the shape aShape to
105 //! VRML format of the passed version and writes it to the file identified by aFile.
106 Standard_EXPORT void Write (const TopoDS_Shape& aShape, const Standard_CString aFile, const Standard_Integer aVersion = 2) const;
110 //! Converts the shape aShape to VRML format of version 1.0 and writes it
111 //! to the file identified by aFileName using default parameters.
112 Standard_EXPORT void write_v1 (const TopoDS_Shape& aShape, const Standard_CString aFileName) const;
114 //! Converts the shape aShape to VRML format of version 2.0 and writes it
115 //! to the file identified by aFileName using default parameters.
116 Standard_EXPORT void write_v2 (const TopoDS_Shape& aShape, const Standard_CString aFileName) const;
120 VrmlAPI_RepresentationOfShape myRepresentation;
121 Handle(VrmlConverter_Drawer) myDrawer;
122 Standard_Real myDeflection;
123 Handle(VrmlConverter_Projector) myPerespectiveCamera;
124 Handle(VrmlConverter_Projector) myOrthographicCamera;
125 Standard_Real myTransparency;
126 Standard_Real myShininess;
127 Handle(Vrml_Material) myFrontMaterial;
128 Handle(Vrml_Material) myPointsMaterial;
129 Handle(Vrml_Material) myUisoMaterial;
130 Handle(Vrml_Material) myVisoMaterial;
131 Handle(Vrml_Material) myLineMaterial;
132 Handle(Vrml_Material) myWireMaterial;
133 Handle(Vrml_Material) myFreeBoundsMaterial;
134 Handle(Vrml_Material) myUnfreeBoundsMaterial;
145 #endif // _VrmlAPI_Writer_HeaderFile