1 #include <Vrml_SFRotation.ixx>
3 Vrml_SFRotation::Vrml_SFRotation()
7 Vrml_SFRotation::Vrml_SFRotation( const Standard_Real aRotationX,
8 const Standard_Real aRotationY,
9 const Standard_Real aRotationZ,
10 const Standard_Real anAngle )
12 myRotationX = aRotationX;
13 myRotationY = aRotationY;
14 myRotationZ = aRotationZ;
18 void Vrml_SFRotation::SetRotationX(const Standard_Real aRotationX)
20 myRotationX = aRotationX;
23 Standard_Real Vrml_SFRotation::RotationX() const
28 void Vrml_SFRotation::SetRotationY(const Standard_Real aRotationY)
30 myRotationY = aRotationY;
33 Standard_Real Vrml_SFRotation::RotationY() const
38 void Vrml_SFRotation::SetRotationZ(const Standard_Real aRotationZ)
40 myRotationZ = aRotationZ;
43 Standard_Real Vrml_SFRotation::RotationZ() const
48 void Vrml_SFRotation::SetAngle(const Standard_Real anAngle)
53 Standard_Real Vrml_SFRotation::Angle() const