1 // Copyright (c) 1999-2014 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
15 #include <Vrml_SFRotation.hxx>
17 Vrml_SFRotation::Vrml_SFRotation()
21 Vrml_SFRotation::Vrml_SFRotation( const Standard_Real aRotationX,
22 const Standard_Real aRotationY,
23 const Standard_Real aRotationZ,
24 const Standard_Real anAngle )
26 myRotationX = aRotationX;
27 myRotationY = aRotationY;
28 myRotationZ = aRotationZ;
32 void Vrml_SFRotation::SetRotationX(const Standard_Real aRotationX)
34 myRotationX = aRotationX;
37 Standard_Real Vrml_SFRotation::RotationX() const
42 void Vrml_SFRotation::SetRotationY(const Standard_Real aRotationY)
44 myRotationY = aRotationY;
47 Standard_Real Vrml_SFRotation::RotationY() const
52 void Vrml_SFRotation::SetRotationZ(const Standard_Real aRotationZ)
54 myRotationZ = aRotationZ;
57 Standard_Real Vrml_SFRotation::RotationZ() const
62 void Vrml_SFRotation::SetAngle(const Standard_Real anAngle)
67 Standard_Real Vrml_SFRotation::Angle() const