1 // Created on: 1997-02-10
2 // Created by: Alexander BRIVIN and Dmitry TARASOV
3 // Copyright (c) 1997-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 #ifndef _Vrml_Material_HeaderFile
18 #define _Vrml_Material_HeaderFile
20 #include <Standard.hxx>
21 #include <Standard_Type.hxx>
23 #include <Quantity_HArray1OfColor.hxx>
24 #include <TColStd_HArray1OfReal.hxx>
25 #include <Standard_Transient.hxx>
26 #include <Standard_OStream.hxx>
30 DEFINE_STANDARD_HANDLE(Vrml_Material, Standard_Transient)
32 //! defines a Material node of VRML specifying properties of geometry
33 //! and its appearance.
34 //! This node defines the current surface material properties for all subsequent shapes.
35 //! Material sets several components of the current material during traversal. Different shapes
36 //! interpret materials with multiple values differently. To bind materials to shapes, use a
37 //! MaterialBinding node.
38 class Vrml_Material : public Standard_Transient
44 Standard_EXPORT Vrml_Material(const Handle(Quantity_HArray1OfColor)& aAmbientColor, const Handle(Quantity_HArray1OfColor)& aDiffuseColor, const Handle(Quantity_HArray1OfColor)& aSpecularColor, const Handle(Quantity_HArray1OfColor)& aEmissiveColor, const Handle(TColStd_HArray1OfReal)& aShininess, const Handle(TColStd_HArray1OfReal)& aTransparency);
46 Standard_EXPORT Vrml_Material();
48 Standard_EXPORT void SetAmbientColor (const Handle(Quantity_HArray1OfColor)& aAmbientColor);
50 Standard_EXPORT Handle(Quantity_HArray1OfColor) AmbientColor() const;
52 Standard_EXPORT void SetDiffuseColor (const Handle(Quantity_HArray1OfColor)& aDiffuseColor);
54 Standard_EXPORT Handle(Quantity_HArray1OfColor) DiffuseColor() const;
56 Standard_EXPORT void SetSpecularColor (const Handle(Quantity_HArray1OfColor)& aSpecularColor);
58 Standard_EXPORT Handle(Quantity_HArray1OfColor) SpecularColor() const;
60 Standard_EXPORT void SetEmissiveColor (const Handle(Quantity_HArray1OfColor)& aEmissiveColor);
62 Standard_EXPORT Handle(Quantity_HArray1OfColor) EmissiveColor() const;
64 Standard_EXPORT void SetShininess (const Handle(TColStd_HArray1OfReal)& aShininess);
66 Standard_EXPORT Handle(TColStd_HArray1OfReal) Shininess() const;
68 Standard_EXPORT void SetTransparency (const Handle(TColStd_HArray1OfReal)& aTransparency);
70 Standard_EXPORT Handle(TColStd_HArray1OfReal) Transparency() const;
72 Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
77 DEFINE_STANDARD_RTTIEXT(Vrml_Material,Standard_Transient)
87 Handle(Quantity_HArray1OfColor) myAmbientColor;
88 Handle(Quantity_HArray1OfColor) myDiffuseColor;
89 Handle(Quantity_HArray1OfColor) mySpecularColor;
90 Handle(Quantity_HArray1OfColor) myEmissiveColor;
91 Handle(TColStd_HArray1OfReal) myShininess;
92 Handle(TColStd_HArray1OfReal) myTransparency;
103 #endif // _Vrml_Material_HeaderFile