1 // Copyright (c) 1999-2014 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
15 #include <Standard_Type.hxx>
16 #include <Vrml_IndexedFaceSet.hxx>
18 IMPLEMENT_STANDARD_RTTIEXT(Vrml_IndexedFaceSet,Standard_Transient)
20 Vrml_IndexedFaceSet::Vrml_IndexedFaceSet(const Handle(TColStd_HArray1OfInteger)& aCoordIndex,
21 const Handle(TColStd_HArray1OfInteger)& aMaterialIndex,
22 const Handle(TColStd_HArray1OfInteger)& aNormalIndex,
23 const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex)
25 myCoordIndex = aCoordIndex;
26 myMaterialIndex = aMaterialIndex;
27 myNormalIndex = aNormalIndex;
28 myTextureCoordIndex = aTextureCoordIndex;
31 Vrml_IndexedFaceSet::Vrml_IndexedFaceSet()
33 myCoordIndex = new TColStd_HArray1OfInteger(1,1, 0);
34 myMaterialIndex = new TColStd_HArray1OfInteger(1,1,-1);
35 myNormalIndex = new TColStd_HArray1OfInteger(1,1,-1);
36 myTextureCoordIndex = new TColStd_HArray1OfInteger(1,1,-1);
39 void Vrml_IndexedFaceSet::SetCoordIndex(const Handle(TColStd_HArray1OfInteger)& aCoordIndex)
41 myCoordIndex = aCoordIndex;
44 Handle(TColStd_HArray1OfInteger) Vrml_IndexedFaceSet::CoordIndex() const
49 void Vrml_IndexedFaceSet::SetMaterialIndex(const Handle(TColStd_HArray1OfInteger)& aMaterialIndex)
51 myMaterialIndex = aMaterialIndex;
54 Handle(TColStd_HArray1OfInteger) Vrml_IndexedFaceSet::MaterialIndex() const
56 return myMaterialIndex;
59 void Vrml_IndexedFaceSet::SetNormalIndex(const Handle(TColStd_HArray1OfInteger)& aNormalIndex)
61 myNormalIndex = aNormalIndex;
64 Handle(TColStd_HArray1OfInteger) Vrml_IndexedFaceSet::NormalIndex() const
70 void Vrml_IndexedFaceSet::SetTextureCoordIndex(const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex)
72 myTextureCoordIndex = aTextureCoordIndex;
75 Handle(TColStd_HArray1OfInteger) Vrml_IndexedFaceSet::TextureCoordIndex() const
77 return myTextureCoordIndex;
80 Standard_OStream& Vrml_IndexedFaceSet::Print(Standard_OStream& anOStream) const
83 anOStream << "IndexedFaceSet {\n";
85 if ( myCoordIndex->Length() != 1 || myCoordIndex->Value(myCoordIndex->Lower())!=0 )
87 anOStream << " coordIndex [\n\t";
88 for ( i = myCoordIndex->Lower(); i <= myCoordIndex->Upper(); i++ )
90 anOStream << myCoordIndex->Value(i);
92 if ( i < myCoordIndex->Length() )
95 if ( myCoordIndex->Value(i) == -1 )
101 if ( myMaterialIndex->Length() != 1 || myMaterialIndex->Value(myMaterialIndex->Lower())!=-1 )
103 anOStream << " materialIndex [\n\t";
104 for ( i=myMaterialIndex->Lower(); i <= myMaterialIndex->Upper(); i++ )
106 anOStream << myMaterialIndex->Value(i);
107 if ( i < myMaterialIndex->Length() )
110 if ( myMaterialIndex->Value(i) == -1 )
116 if ( myNormalIndex->Length() != 1 || myNormalIndex->Value(myNormalIndex->Lower())!=-1 )
118 anOStream << " normalIndex [\n\t";
119 for ( i=myNormalIndex->Lower(); i <= myNormalIndex->Upper(); i++ )
121 anOStream << myNormalIndex->Value(i);
122 if ( i < myNormalIndex->Length() )
125 if ( myNormalIndex->Value(i) == -1 )
130 if ( myTextureCoordIndex->Length() != 1 || myTextureCoordIndex->Value(myTextureCoordIndex->Lower())!=-1 )
132 anOStream << " textureCoordIndex [\n\t";
133 for ( i=myTextureCoordIndex->Lower(); i <= myTextureCoordIndex->Upper(); i++ )
135 anOStream << myTextureCoordIndex->Value(i);
136 if ( i < myTextureCoordIndex->Length() )
139 if ( myTextureCoordIndex->Value(i) == -1 )