1 // Created on: 1992-01-15
3 // Copyright (c) 1992-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 #ifndef _V3d_View_HeaderFile
18 #define _V3d_View_HeaderFile
20 #include <Aspect_Background.hxx>
21 #include <Aspect_FillMethod.hxx>
22 #include <Aspect_GradientBackground.hxx>
23 #include <Aspect_GradientFillMethod.hxx>
24 #include <Aspect_Handle.hxx>
25 #include <Aspect_RenderingContext.hxx>
26 #include <Aspect_TypeOfTriedronPosition.hxx>
28 #include <Bnd_Box.hxx>
34 #include <Graphic3d_BufferType.hxx>
35 #include <Graphic3d_Camera.hxx>
36 #include <Graphic3d_ClipPlane.hxx>
37 #include <Graphic3d_CView.hxx>
38 #include <Graphic3d_GraduatedTrihedron.hxx>
39 #include <Graphic3d_RenderingParams.hxx>
40 #include <Graphic3d_SequenceOfHClipPlane.hxx>
41 #include <Graphic3d_TypeOfShadingModel.hxx>
42 #include <Graphic3d_Vertex.hxx>
44 #include <Image_PixMap.hxx>
46 #include <Standard_Transient.hxx>
48 #include <Quantity_TypeOfColor.hxx>
50 #include <Standard.hxx>
51 #include <Standard_Address.hxx>
52 #include <Standard_Boolean.hxx>
53 #include <Standard_CString.hxx>
54 #include <Standard_Integer.hxx>
55 #include <Standard_Real.hxx>
56 #include <Standard_Type.hxx>
58 #include <TColStd_Array2OfReal.hxx>
59 #include <TColStd_ListIteratorOfListOfTransient.hxx>
61 #include <V3d_ImageDumpOptions.hxx>
62 #include <V3d_Trihedron.hxx>
63 #include <V3d_TypeOfAxe.hxx>
65 #include <V3d_TypeOfBackfacingModel.hxx>
66 #include <V3d_TypeOfOrientation.hxx>
67 #include <V3d_TypeOfView.hxx>
68 #include <V3d_TypeOfVisualization.hxx>
69 #include <V3d_Viewer.hxx>
70 #include <V3d_ViewerPointer.hxx>
74 class Graphic3d_Group;
75 class Graphic3d_Structure;
76 class Graphic3d_TextureEnv;
77 class Standard_MultiplyDefined;
78 class Standard_TypeMismatch;
83 DEFINE_STANDARD_HANDLE(V3d_View, Standard_Transient)
85 //! Defines the application object VIEW for the
86 //! VIEWER application.
87 //! The methods of this class allow the editing
88 //! and inquiring the parameters linked to the view.
89 //! Provides a set of services common to all types of view.
90 //! Warning: The default parameters are defined by the class
91 //! Viewer (Example : SetDefaultViewSize()).
92 //! Certain methods are mouse oriented, and it is
93 //! necessary to know the difference between the start and
94 //! the continuation of this gesture in putting the method
96 //! Example : Shifting the eye-view along the screen axes.
98 //! View->Move(10.,20.,0.,True) (Starting motion)
99 //! View->Move(15.,-5.,0.,False) (Next motion)
100 class V3d_View : public Standard_Transient
105 //! Initializes the view.
106 Standard_EXPORT V3d_View (const Handle(V3d_Viewer)& theViewer, const V3d_TypeOfView theType = V3d_ORTHOGRAPHIC);
108 //! Initializes the view by copying.
109 Standard_EXPORT V3d_View (const Handle(V3d_Viewer)& theViewer, const Handle(V3d_View)& theView);
111 //! Default destructor.
112 Standard_EXPORT virtual ~V3d_View();
114 //! Activates the view in the specified Window
115 //! If <aContext> is not NULL the graphic context is used
116 //! to draw something in this view.
117 //! Otherwise an internal graphic context is created.
118 //! Warning: The view is centered and resized to preserve
119 //! the height/width ratio of the window.
120 Standard_EXPORT void SetWindow (const Handle(Aspect_Window)& theWindow,
121 const Aspect_RenderingContext theContext = NULL);
123 Standard_EXPORT void SetMagnify (const Handle(Aspect_Window)& theWindow,
124 const Handle(V3d_View)& thePreviousView,
125 const Standard_Integer theX1,
126 const Standard_Integer theY1,
127 const Standard_Integer theX2,
128 const Standard_Integer theY2);
130 //! Destroys the view.
131 Standard_EXPORT void Remove() const;
133 //! Deprecated, Redraw() should be used instead.
134 Standard_EXPORT void Update() const;
136 //! Redisplays the view even if there has not
137 //! been any modification.
138 //! Must be called if the view is shown.
139 //! (Ex: DeIconification ) .
140 Standard_EXPORT virtual void Redraw() const;
142 //! Updates layer of immediate presentations.
143 Standard_EXPORT virtual void RedrawImmediate() const;
145 //! Invalidates view content but does not redraw it.
146 Standard_EXPORT void Invalidate() const;
148 //! Returns true if cached view content has been invalidated.
149 Standard_EXPORT Standard_Boolean IsInvalidated() const;
151 //! Returns true if immediate layer content has been invalidated.
152 Standard_Boolean IsInvalidatedImmediate() const { return myIsInvalidatedImmediate; }
154 //! Invalidates view content within immediate layer but does not redraw it.
155 void InvalidateImmediate() { myIsInvalidatedImmediate = Standard_True; }
157 //! Must be called when the window supporting the
158 //! view changes size.
159 //! if the view is not mapped on a window.
160 //! Warning: The view is centered and resized to preserve
161 //! the height/width ratio of the window.
162 Standard_EXPORT void MustBeResized();
164 //! Must be called when the window supporting the
165 //! view is mapped or unmapped.
166 Standard_EXPORT void DoMapping();
168 //! Returns the status of the view regarding
169 //! the displayed structures inside
170 //! Returns True is The View is empty
171 Standard_EXPORT Standard_Boolean IsEmpty() const;
173 //! Updates the lights of the view.
174 Standard_EXPORT void UpdateLights() const;
176 //! Sets the automatic z-fit mode and its parameters.
177 //! The auto z-fit has extra parameters which can controlled from application level
178 //! to ensure that the size of viewing volume will be sufficiently large to cover
179 //! the depth of unmanaged objects, for example, transformation persistent ones.
180 //! @param theScaleFactor [in] the scale factor for Z-range.
181 //! The range between Z-min, Z-max projection volume planes
182 //! evaluated by z fitting method will be scaled using this coefficient.
183 //! Program error exception is thrown if negative or zero value
185 Standard_EXPORT void SetAutoZFitMode (const Standard_Boolean theIsOn, const Standard_Real theScaleFactor = 1.0);
187 //! returns TRUE if automatic z-fit mode is turned on.
188 Standard_Boolean AutoZFitMode() const { return myAutoZFitIsOn; }
190 //! returns scale factor parameter of automatic z-fit mode.
191 Standard_Real AutoZFitScaleFactor() const { return myAutoZFitScaleFactor; }
193 //! If automatic z-range fitting is turned on, adjusts Z-min and Z-max
194 //! projection volume planes with call to ZFitAll.
195 Standard_EXPORT void AutoZFit() const;
197 //! Change Z-min and Z-max planes of projection volume to match the
198 //! displayed objects.
199 Standard_EXPORT void ZFitAll (const Standard_Real theScaleFactor = 1.0) const;
201 //! Defines the background color of the view by the color definition type and the three corresponding values.
202 Standard_EXPORT void SetBackgroundColor (const Quantity_TypeOfColor theType,
203 const Standard_Real theV1,
204 const Standard_Real theV2,
205 const Standard_Real theV3);
207 //! Defines the background color of the view.
208 Standard_EXPORT void SetBackgroundColor (const Quantity_Color& theColor);
210 //! Defines the gradient background colors of the view by supplying the colors
211 //! and the fill method (horizontal by default).
212 Standard_EXPORT void SetBgGradientColors (const Quantity_Color& theColor1,
213 const Quantity_Color& theColor2,
214 const Aspect_GradientFillMethod theFillStyle = Aspect_GFM_HOR,
215 const Standard_Boolean theToUpdate = Standard_False);
217 //! Defines the gradient background fill method of the view.
218 Standard_EXPORT void SetBgGradientStyle (const Aspect_GradientFillMethod theMethod = Aspect_GFM_HOR,
219 const Standard_Boolean theToUpdate = Standard_False);
221 //! Defines the background texture of the view by supplying the texture image file name
222 //! and fill method (centered by default).
223 Standard_EXPORT void SetBackgroundImage (const Standard_CString theFileName,
224 const Aspect_FillMethod theFillStyle = Aspect_FM_CENTERED,
225 const Standard_Boolean theToUpdate = Standard_False);
227 //! Defines the textured background fill method of the view.
228 Standard_EXPORT void SetBgImageStyle (const Aspect_FillMethod theFillStyle,
229 const Standard_Boolean theToUpdate = Standard_False);
231 //! Sets environment cubemap as background.
232 //! @param theCubeMap cubemap source to be set as background
233 //! @param theToUpdatePBREnv defines whether IBL maps will be generated or not (see 'GeneratePBREnvironment')
234 Standard_EXPORT void SetBackgroundCubeMap (const Handle(Graphic3d_CubeMap)& theCubeMap,
235 Standard_Boolean theToUpdatePBREnv = Standard_True,
236 Standard_Boolean theToUpdate = Standard_False);
238 //! Generates PBR specular probe and irradiance map
239 //! in order to provide environment indirect illumination in PBR shading model (Image Based Lighting).
240 //! The source of environment data is background cubemap.
241 //! If PBR is unavailable it does nothing.
242 //! If PBR is available but there is no cubemap being set to background it clears all IBL maps (see 'ClearPBREnvironment').
243 Standard_EXPORT void GeneratePBREnvironment (Standard_Boolean theToUpdate = Standard_False);
245 //! Fills PBR specular probe and irradiance map with white color.
246 //! So that environment indirect illumination will be constant and will be fully controlled by ambient light sources.
247 //! If PBR is unavailable it does nothing.
248 Standard_EXPORT void ClearPBREnvironment (Standard_Boolean theToUpdate = Standard_False);
250 //! Definition of an axis from its origin and
251 //! its orientation .
252 //! This will be the current axis for rotations and movements.
253 //! Warning! raises BadValue from V3d if the vector normal is NULL. .
254 Standard_EXPORT void SetAxis (const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
255 const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz);
257 //! Defines the shading model for the visualization. Various models are available.
258 Standard_EXPORT void SetShadingModel (const Graphic3d_TypeOfShadingModel theShadingModel);
260 //! Sets the environment texture to use. No environment texture by default.
261 Standard_EXPORT void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTexture);
263 //! Defines the visualization type in the view.
264 Standard_EXPORT void SetVisualization (const V3d_TypeOfVisualization theType);
266 //! Activates theLight in the view.
267 Standard_EXPORT void SetLightOn (const Handle(V3d_Light)& theLight);
269 //! Activates all the lights defined in this view.
270 Standard_EXPORT void SetLightOn();
272 //! Deactivate theLight in this view.
273 Standard_EXPORT void SetLightOff (const Handle(V3d_Light)& theLight);
275 //! Deactivate all the Lights defined in this view.
276 Standard_EXPORT void SetLightOff();
278 //! Returns TRUE when the light is active in this view.
279 Standard_EXPORT Standard_Boolean IsActiveLight (const Handle(V3d_Light)& theLight) const;
281 //! sets the immediate update mode and returns the previous one.
282 Standard_EXPORT Standard_Boolean SetImmediateUpdate (const Standard_Boolean theImmediateUpdate);
284 //! Customization of the ZBUFFER Triedron.
285 //! XColor,YColor,ZColor - colors of axis
286 //! SizeRatio - ratio of decreasing of the trihedron size when its physical
287 //! position comes out of the view
288 //! AxisDiametr - diameter relatively to axis length
289 //! NbFacettes - number of facets of cylinders and cones
290 Standard_EXPORT void ZBufferTriedronSetup (const Quantity_Color& theXColor = Quantity_NOC_RED,
291 const Quantity_Color& theYColor = Quantity_NOC_GREEN,
292 const Quantity_Color& theZColor = Quantity_NOC_BLUE1,
293 const Standard_Real theSizeRatio = 0.8,
294 const Standard_Real theAxisDiametr = 0.05,
295 const Standard_Integer theNbFacettes = 12);
297 //! Display of the Triedron.
298 //! Initialize position, color and length of Triedron axes.
299 //! The scale is a percent of the window width.
300 Standard_EXPORT void TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition = Aspect_TOTP_CENTER,
301 const Quantity_Color& theColor = Quantity_NOC_WHITE,
302 const Standard_Real theScale = 0.02,
303 const V3d_TypeOfVisualization theMode = V3d_WIREFRAME);
305 //! Erases the Triedron.
306 Standard_EXPORT void TriedronErase();
308 //! Returns data of a graduated trihedron.
309 Standard_EXPORT const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() const;
311 //! Displays a graduated trihedron.
312 Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData);
314 //! Erases a graduated trihedron from the view.
315 Standard_EXPORT void GraduatedTrihedronErase();
317 //! modify the Projection of the view perpendicularly to
318 //! the privileged plane of the viewer.
319 Standard_EXPORT void SetFront();
321 //! Rotates the eye about the coordinate system of
322 //! reference of the screen
323 //! for which the origin is the view point of the projection,
324 //! with a relative angular value in RADIANS with respect to
325 //! the initial position expressed by Start = Standard_True
326 //! Warning! raises BadValue from V3d
327 //! If the eye, the view point, or the high point are
328 //! aligned or confused.
329 Standard_EXPORT void Rotate (const Standard_Real Ax, const Standard_Real Ay, const Standard_Real Az, const Standard_Boolean Start = Standard_True);
331 //! Rotates the eye about the coordinate system of
332 //! reference of the screen
333 //! for which the origin is Gravity point {X,Y,Z},
334 //! with a relative angular value in RADIANS with respect to
335 //! the initial position expressed by Start = Standard_True
336 //! If the eye, the view point, or the high point are
337 //! aligned or confused.
338 Standard_EXPORT void Rotate (const Standard_Real Ax, const Standard_Real Ay, const Standard_Real Az,
339 const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
340 const Standard_Boolean Start = Standard_True);
342 //! Rotates the eye about one of the coordinate axes of
343 //! of the view for which the origin is the Gravity point{X,Y,Z}
344 //! with an relative angular value in RADIANS with
345 //! respect to the initial position expressed by
346 //! Start = Standard_True
347 Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe,
348 const Standard_Real Angle,
349 const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
350 const Standard_Boolean Start = Standard_True);
352 //! Rotates the eye about one of the coordinate axes of
353 //! of the view for which the origin is the view point of the
354 //! projection with an relative angular value in RADIANS with
355 //! respect to the initial position expressed by
356 //! Start = Standard_True
357 Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe, const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
359 //! Rotates the eye around the current axis a relative
360 //! angular value in RADIANS with respect to the initial
361 //! position expressed by Start = Standard_True
362 Standard_EXPORT void Rotate (const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
364 //! Movement of the eye parallel to the coordinate system
365 //! of reference of the screen a distance relative to the
366 //! initial position expressed by Start = Standard_True.
367 Standard_EXPORT void Move (const Standard_Real Dx, const Standard_Real Dy, const Standard_Real Dz, const Standard_Boolean Start = Standard_True);
369 //! Movement of the eye parallel to one of the axes of the
370 //! coordinate system of reference of the view a distance
371 //! relative to the initial position expressed by
372 //! Start = Standard_True.
373 Standard_EXPORT void Move (const V3d_TypeOfAxe Axe, const Standard_Real Length, const Standard_Boolean Start = Standard_True);
375 //! Movement of the eye parllel to the current axis
376 //! a distance relative to the initial position
377 //! expressed by Start = Standard_True
378 Standard_EXPORT void Move (const Standard_Real Length, const Standard_Boolean Start = Standard_True);
380 //! Movement of the ye and the view point parallel to the
381 //! frame of reference of the screen a distance relative
382 //! to the initial position expressed by
383 //! Start = Standard_True
384 Standard_EXPORT void Translate (const Standard_Real Dx, const Standard_Real Dy, const Standard_Real Dz, const Standard_Boolean Start = Standard_True);
386 //! Movement of the eye and the view point parallel to one
387 //! of the axes of the fame of reference of the view a
388 //! distance relative to the initial position
389 //! expressed by Start = Standard_True
390 Standard_EXPORT void Translate (const V3d_TypeOfAxe Axe, const Standard_Real Length, const Standard_Boolean Start = Standard_True);
392 //! Movement of the eye and view point parallel to
393 //! the current axis a distance relative to the initial
394 //! position expressed by Start = Standard_True
395 Standard_EXPORT void Translate (const Standard_Real Length, const Standard_Boolean Start = Standard_True);
397 //! places the point of the view corresponding
398 //! at the pixel position x,y at the center of the window
399 //! and updates the view.
400 Standard_EXPORT void Place (const Standard_Integer theXp, const Standard_Integer theYp, const Standard_Real theZoomFactor = 1);
402 //! Rotation of the view point around the frame of reference
403 //! of the screen for which the origin is the eye of the
404 //! projection with a relative angular value in RADIANS
405 //! with respect to the initial position expressed by
406 //! Start = Standard_True
407 Standard_EXPORT void Turn (const Standard_Real Ax, const Standard_Real Ay, const Standard_Real Az, const Standard_Boolean Start = Standard_True);
409 //! Rotation of the view point around one of the axes of the
410 //! frame of reference of the view for which the origin is
411 //! the eye of the projection with an angular value in
412 //! RADIANS relative to the initial position expressed by
413 //! Start = Standard_True
414 Standard_EXPORT void Turn (const V3d_TypeOfAxe Axe, const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
416 //! Rotation of the view point around the current axis an
417 //! angular value in RADIANS relative to the initial
418 //! position expressed by Start = Standard_True
419 Standard_EXPORT void Turn (const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
421 //! Defines the angular position of the high point of
422 //! the reference frame of the view with respect to the
423 //! Y screen axis with an absolute angular value in
425 Standard_EXPORT void SetTwist (const Standard_Real Angle);
427 //! Defines the position of the eye..
428 Standard_EXPORT void SetEye (const Standard_Real X, const Standard_Real Y, const Standard_Real Z);
430 //! Defines the Depth of the eye from the view point
431 //! without update the projection .
432 Standard_EXPORT void SetDepth (const Standard_Real Depth);
434 //! Defines the orientation of the projection.
435 Standard_EXPORT void SetProj (const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz);
437 //! Defines the orientation of the projection .
438 //! @param theOrientation camera direction
439 //! @param theIsYup flag indicating Y-up (TRUE) or Z-up (FALSE) convention
440 Standard_EXPORT void SetProj (const V3d_TypeOfOrientation theOrientation,
441 const Standard_Boolean theIsYup = Standard_False);
443 //! Defines the position of the view point.
444 Standard_EXPORT void SetAt (const Standard_Real X, const Standard_Real Y, const Standard_Real Z);
446 //! Defines the orientation of the high point.
447 Standard_EXPORT void SetUp (const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz);
449 //! Defines the orientation(SO) of the high point.
450 Standard_EXPORT void SetUp (const V3d_TypeOfOrientation Orientation);
452 //! Saves the current state of the orientation of the view
453 //! which will be the return state at ResetViewOrientation.
454 Standard_EXPORT void SetViewOrientationDefault();
456 //! Resets the orientation of the view.
458 Standard_EXPORT void ResetViewOrientation();
460 //! Translates the center of the view along "x" and "y" axes of
461 //! view projection. Can be used to perform interactive panning operation.
462 //! In that case the DXv, DXy parameters specify panning relative to the
463 //! point where the operation is started.
464 //! @param theDXv [in] the relative panning on "x" axis of view projection, in view space coordinates.
465 //! @param theDYv [in] the relative panning on "y" axis of view projection, in view space coordinates.
466 //! @param theZoomFactor [in] the zooming factor.
467 //! @param theToStart [in] pass TRUE when starting panning to remember view
468 //! state prior to panning for relative arguments. If panning is started,
469 //! passing {0, 0} for {theDXv, theDYv} will return view to initial state.
470 //! Performs update of view.
471 Standard_EXPORT void Panning (const Standard_Real theDXv, const Standard_Real theDYv, const Standard_Real theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True);
473 //! Relocates center of screen to the point, determined by
474 //! {Xp, Yp} pixel coordinates relative to the bottom-left corner of
475 //! screen. To calculate pixel coordinates for any point from world
476 //! coordinate space, it can be projected using "Project".
477 //! @param theXp [in] the x coordinate.
478 //! @param theYp [in] the y coordinate.
479 Standard_EXPORT void SetCenter (const Standard_Integer theXp, const Standard_Integer theYp);
481 //! Defines the view projection size in its maximum dimension,
482 //! keeping the inital height/width ratio unchanged.
483 Standard_EXPORT void SetSize (const Standard_Real theSize);
485 //! Defines the Depth size of the view
486 //! Front Plane will be set to Size/2.
487 //! Back Plane will be set to -Size/2.
488 //! Any Object located Above the Front Plane or
489 //! behind the Back Plane will be Clipped .
490 //! NOTE than the XY Size of the View is NOT modified .
491 Standard_EXPORT void SetZSize (const Standard_Real SetZSize);
493 //! Zooms the view by a factor relative to the initial
494 //! value expressed by Start = Standard_True
495 //! Updates the view.
496 Standard_EXPORT void SetZoom (const Standard_Real Coef, const Standard_Boolean Start = Standard_True);
498 //! Zooms the view by a factor relative to the value
499 //! initialised by SetViewMappingDefault().
500 //! Updates the view.
501 Standard_EXPORT void SetScale (const Standard_Real Coef);
503 //! Sets anisotropic (axial) scale factors <Sx>, <Sy>, <Sz> for view <me>.
504 //! Anisotropic scaling operation is performed through multiplying
505 //! the current view orientation matrix by a scaling matrix:
510 //! Updates the view.
511 Standard_EXPORT void SetAxialScale (const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz);
513 //! Adjust view parameters to fit the displayed scene, respecting height / width ratio.
514 //! The Z clipping range (depth range) is fitted if AutoZFit flag is TRUE.
515 //! Throws program error exception if margin coefficient is < 0 or >= 1.
516 //! Updates the view.
517 //! @param theMargin [in] the margin coefficient for view borders.
518 //! @param theToUpdate [in] flag to perform view update.
519 Standard_EXPORT void FitAll (const Standard_Real theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True);
521 //! Adjust view parameters to fit the displayed scene, respecting height / width ratio
522 //! according to the custom bounding box given.
523 //! Throws program error exception if margin coefficient is < 0 or >= 1.
524 //! Updates the view.
525 //! @param theBox [in] the custom bounding box to fit.
526 //! @param theMargin [in] the margin coefficient for view borders.
527 //! @param theToUpdate [in] flag to perform view update.
528 Standard_EXPORT void FitAll (const Bnd_Box& theBox, const Standard_Real theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True);
530 //! Adjusts the viewing volume so as not to clip the displayed objects by front and back
531 //! and back clipping planes. Also sets depth value automatically depending on the
532 //! calculated Z size and Aspect parameter.
533 //! NOTE than the original XY size of the view is NOT modified .
534 Standard_EXPORT void DepthFitAll (const Standard_Real Aspect = 0.01, const Standard_Real Margin = 0.01);
536 //! Centers the defined projection window so that it occupies
537 //! the maximum space while respecting the initial
538 //! height/width ratio.
539 //! NOTE than the original Z size of the view is NOT modified .
540 Standard_EXPORT void FitAll (const Standard_Real theMinXv, const Standard_Real theMinYv, const Standard_Real theMaxXv, const Standard_Real theMaxYv);
542 //! Centers the defined PIXEL window so that it occupies
543 //! the maximum space while respecting the initial height/width ratio.
544 //! NOTE than the original Z size of the view is NOT modified.
545 //! @param theMinXp [in] pixel coordinates of minimal corner on x screen axis.
546 //! @param theMinYp [in] pixel coordinates of minimal corner on y screen axis.
547 //! @param theMaxXp [in] pixel coordinates of maximal corner on x screen axis.
548 //! @param theMaxYp [in] pixel coordinates of maximal corner on y screen axis.
549 Standard_EXPORT void WindowFit (const Standard_Integer theMinXp, const Standard_Integer theMinYp, const Standard_Integer theMaxXp, const Standard_Integer theMaxYp);
551 //! Saves the current view mapping. This will be the
552 //! state returned from ResetViewmapping.
553 Standard_EXPORT void SetViewMappingDefault();
555 //! Resets the centering of the view.
557 Standard_EXPORT void ResetViewMapping();
559 //! Resets the centering and the orientation of the view.
560 Standard_EXPORT void Reset (const Standard_Boolean theToUpdate = Standard_True);
562 //! Converts the PIXEL value
563 //! to a value in the projection plane.
564 Standard_EXPORT Standard_Real Convert (const Standard_Integer Vp) const;
566 //! Converts the point PIXEL into a point projected
567 //! in the reference frame of the projection plane.
568 Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp,
569 Standard_Real& Xv, Standard_Real& Yv) const;
571 //! Converts tha value of the projection plane into
573 Standard_EXPORT Standard_Integer Convert (const Standard_Real Vv) const;
575 //! Converts the point defined in the reference frame
576 //! of the projection plane into a point PIXEL.
577 Standard_EXPORT void Convert (const Standard_Real Xv, const Standard_Real Yv,
578 Standard_Integer& Xp, Standard_Integer& Yp) const;
580 //! Converts the projected point into a point
581 //! in the reference frame of the view corresponding
582 //! to the intersection with the projection plane
583 //! of the eye/view point vector.
584 Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp,
585 Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
587 //! Converts the projected point into a point
588 //! in the reference frame of the view corresponding
589 //! to the intersection with the projection plane
590 //! of the eye/view point vector and returns the
591 //! projection ray for further computations.
592 Standard_EXPORT void ConvertWithProj (const Standard_Integer Xp, const Standard_Integer Yp,
593 Standard_Real& X, Standard_Real& Y, Standard_Real& Z,
594 Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const;
596 //! Converts the projected point into the nearest grid point
597 //! in the reference frame of the view corresponding
598 //! to the intersection with the projection plane
599 //! of the eye/view point vector and display the grid marker.
600 //! Warning: When the grid is not active the result is identical to the above Convert() method.
602 //! 1) Enable the grid echo display
603 //! myViewer->SetGridEcho(Standard_True);
604 //! 2) When application receive a move event:
605 //! 2.1) Check if any object is detected
606 //! if( myInteractiveContext->MoveTo(x,y) == AIS_SOD_Nothing ) {
607 //! 2.2) Check if the grid is active
608 //! if( myViewer->Grid()->IsActive() ) {
609 //! 2.3) Display the grid echo and gets the grid point
610 //! myView->ConvertToGrid(x,y,X,Y,Z);
611 //! myView->Viewer()->ShowGridEcho (myView, Graphic3d_Vertex (X,Y,Z));
612 //! myView->RedrawImmediate();
613 //! 2.4) Else this is the standard case
614 //! } else myView->Convert(x,y,X,Y,Z);
615 Standard_EXPORT void ConvertToGrid (const Standard_Integer Xp, const Standard_Integer Yp,
616 Standard_Real& Xg, Standard_Real& Yg, Standard_Real& Zg) const;
618 //! Converts the point into the nearest grid point
619 //! and display the grid marker.
620 Standard_EXPORT void ConvertToGrid (const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
621 Standard_Real& Xg, Standard_Real& Yg, Standard_Real& Zg) const;
623 //! Projects the point defined in the reference frame of
624 //! the view into the projected point in the associated window.
625 Standard_EXPORT void Convert (const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
626 Standard_Integer& Xp, Standard_Integer& Yp) const;
628 //! Converts the point defined in the user space of
629 //! the view to the projection plane at the depth
630 //! relative to theZ.
631 Standard_EXPORT void Project (const Standard_Real theX,
632 const Standard_Real theY,
633 const Standard_Real theZ,
634 Standard_Real& theXp,
635 Standard_Real& theYp) const;
637 //! Converts the point defined in the user space of
638 //! the view to the projection plane at the depth
639 //! relative to theZ.
640 Standard_EXPORT void Project (const Standard_Real theX,
641 const Standard_Real theY,
642 const Standard_Real theZ,
643 Standard_Real& theXp,
644 Standard_Real& theYp,
645 Standard_Real& theZp) const;
647 //! Returns the Background color values of the view
648 //! depending of the color Type.
649 Standard_EXPORT void BackgroundColor (const Quantity_TypeOfColor Type, Standard_Real& V1, Standard_Real& V2, Standard_Real& V3) const;
651 //! Returns the Background color object of the view.
652 Standard_EXPORT Quantity_Color BackgroundColor() const;
654 //! Returns the gradient background colors of the view.
655 Standard_EXPORT void GradientBackgroundColors (Quantity_Color& theColor1, Quantity_Color& theColor2) const;
657 //! Returns the gradient background of the view.
658 Standard_EXPORT Aspect_GradientBackground GradientBackground() const;
660 //! Returns the current value of the zoom expressed with
661 //! respect to SetViewMappingDefault().
662 Standard_EXPORT Standard_Real Scale() const;
664 //! Returns the current values of the anisotropic (axial) scale factors.
665 Standard_EXPORT void AxialScale (Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz) const;
667 //! Returns the height and width of the view.
668 Standard_EXPORT void Size (Standard_Real& Width, Standard_Real& Height) const;
670 //! Returns the Depth of the view .
671 Standard_EXPORT Standard_Real ZSize() const;
673 //! Returns the position of the eye.
674 Standard_EXPORT void Eye (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
676 //! Returns the position of point which emanating the projections.
677 void FocalReferencePoint (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const { Eye (X,Y,Z); }
679 //! Returns the coordinate of the point (Xpix,Ypix)
680 //! in the view (XP,YP,ZP), and the projection vector of the
681 //! view passing by the point (for PerspectiveView).
682 Standard_EXPORT void ProjReferenceAxe (const Standard_Integer Xpix, const Standard_Integer Ypix,
683 Standard_Real& XP, Standard_Real& YP, Standard_Real& ZP,
684 Standard_Real& VX, Standard_Real& VY, Standard_Real& VZ) const;
686 //! Returns the Distance between the Eye and View Point.
687 Standard_EXPORT Standard_Real Depth() const;
689 //! Returns the projection vector.
690 Standard_EXPORT void Proj (Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const;
692 //! Returns the position of the view point.
693 Standard_EXPORT void At (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
695 //! Returns the vector giving the position of the high point.
696 Standard_EXPORT void Up (Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const;
698 //! Returns in RADIANS the orientation of the view around
699 //! the visual axis measured from the Y axis of the screen.
700 Standard_EXPORT Standard_Real Twist() const;
702 //! Returns the current shading model.
703 Standard_EXPORT Graphic3d_TypeOfShadingModel ShadingModel() const;
705 Standard_EXPORT Handle(Graphic3d_TextureEnv) TextureEnv() const;
707 //! Returns the current visualisation mode.
708 Standard_EXPORT V3d_TypeOfVisualization Visualization() const;
710 //! Returns True if One light more can be
711 //! activated in this View.
712 Standard_EXPORT Standard_Boolean IfMoreLights() const;
714 //! Return iterator for defined lights.
715 V3d_ListOfLightIterator ActiveLightIterator() const { return V3d_ListOfLightIterator (myActiveLights); }
717 //! initializes an iteration on the active Lights.
718 void InitActiveLights() { myActiveLightsIterator.Initialize (myActiveLights); }
720 //! returns true if there are more active Light(s) to return.
721 Standard_Boolean MoreActiveLights() const { return myActiveLightsIterator.More(); }
723 //! Go to the next active Light (if there is not, ActiveLight will raise an exception)
724 void NextActiveLights() { myActiveLightsIterator.Next(); }
726 const Handle(V3d_Light)& ActiveLight() const { return myActiveLightsIterator.Value(); }
728 //! Returns the MAX number of light associated to the view.
729 Standard_EXPORT Standard_Integer LightLimit() const;
731 //! Returns the viewer in which the view has been created.
732 Handle(V3d_Viewer) Viewer() const { return MyViewer; }
734 //! Returns True if MyView is associated with a window .
735 Standard_EXPORT Standard_Boolean IfWindow() const;
737 //! Returns the Aspect Window associated with the view.
738 const Handle(Aspect_Window)& Window() const { return MyWindow; }
740 //! Returns the Type of the View
741 Standard_EXPORT V3d_TypeOfView Type() const;
743 //! Translates the center of the view along "x" and "y" axes of
744 //! view projection. Can be used to perform interactive panning operation.
745 //! In that case the DXp, DXp parameters specify panning relative to the
746 //! point where the operation is started.
747 //! @param theDXp [in] the relative panning on "x" axis of view projection, in pixels.
748 //! @param theDYp [in] the relative panning on "y" axis of view projection, in pixels.
749 //! @param theZoomFactor [in] the zooming factor.
750 //! @param theToStart [in] pass TRUE when starting panning to remember view
751 //! state prior to panning for relative arguments. Passing 0 for relative
752 //! panning parameter should return view panning to initial state.
753 //! Performs update of view.
754 Standard_EXPORT void Pan (const Standard_Integer theDXp, const Standard_Integer theDYp, const Standard_Real theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True);
756 //! Zoom the view according to a zoom factor computed
757 //! from the distance between the 2 mouse position.
758 //! @param theXp1 [in] the x coordinate of first mouse position, in pixels.
759 //! @param theYp1 [in] the y coordinate of first mouse position, in pixels.
760 //! @param theXp2 [in] the x coordinate of second mouse position, in pixels.
761 //! @param theYp2 [in] the y coordinate of second mouse position, in pixels.
762 Standard_EXPORT void Zoom (const Standard_Integer theXp1, const Standard_Integer theYp1, const Standard_Integer theXp2, const Standard_Integer theYp2);
764 //! Defines starting point for ZoomAtPoint view operation.
765 //! @param theXp [in] the x mouse coordinate, in pixels.
766 //! @param theYp [in] the y mouse coordinate, in pixels.
767 Standard_EXPORT void StartZoomAtPoint (const Standard_Integer theXp, const Standard_Integer theYp);
769 //! Zooms the model at a pixel defined by the method StartZoomAtPoint().
770 Standard_EXPORT void ZoomAtPoint (const Standard_Integer theMouseStartX, const Standard_Integer theMouseStartY, const Standard_Integer theMouseEndX, const Standard_Integer theMouseEndY);
772 //! Performs anisotropic scaling of <me> view along the given <Axis>.
773 //! The scale factor is calculated on a basis of
774 //! the mouse pointer displacement <Dx,Dy>.
775 //! The calculated scale factor is then passed to SetAxialScale(Sx, Sy, Sz) method.
776 Standard_EXPORT void AxialScale (const Standard_Integer Dx, const Standard_Integer Dy, const V3d_TypeOfAxe Axis);
778 //! Begin the rotation of the view around the screen axis
779 //! according to the mouse position <X,Y>.
780 //! Warning: Enable rotation around the Z screen axis when <zRotationThreshold>
781 //! factor is > 0 soon the distance from the start point and the center
782 //! of the view is > (medium viewSize * <zRotationThreshold> ).
783 //! Generally a value of 0.4 is usable to rotate around XY screen axis
784 //! inside the circular threshold area and to rotate around Z screen axis
785 //! outside this area.
786 Standard_EXPORT void StartRotation (const Standard_Integer X, const Standard_Integer Y, const Standard_Real zRotationThreshold = 0.0);
788 //! Continues the rotation of the view
789 //! with an angle computed from the last and new mouse position <X,Y>.
790 Standard_EXPORT void Rotation (const Standard_Integer X, const Standard_Integer Y);
792 //! Change View Plane Distance for Perspective Views
793 //! Warning! raises TypeMismatch from Standard if the view
794 //! is not a perspective view.
795 Standard_EXPORT void SetFocale (const Standard_Real Focale);
797 //! Returns the View Plane Distance for Perspective Views
798 Standard_EXPORT Standard_Real Focale() const;
800 //! Returns the associated Graphic3d view.
801 const Handle(Graphic3d_CView)& View() const { return myView; }
803 //! Switches computed HLR mode in the view.
804 Standard_EXPORT void SetComputedMode (const Standard_Boolean theMode);
806 //! Returns the computed HLR mode state.
807 Standard_EXPORT Standard_Boolean ComputedMode() const;
809 //! idem than WindowFit
810 void WindowFitAll (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax)
812 WindowFit (Xmin, Ymin, Xmax, Ymax);
815 //! Transform camera eye, center and scale to fit in the passed bounding box specified in WCS.
816 //! @param theCamera [in] the camera
817 //! @param theBox [in] the bounding box
818 //! @param theMargin [in] the margin coefficient for view borders
819 //! @param theResolution [in] the minimum size of projection of bounding box in Xv or Yv direction when it considered to be a thin plane or point (without a volume);
820 //! in this case only the center of camera is adjusted
821 //! @param theToEnlargeIfLine [in] when TRUE - in cases when the whole bounding box projected into thin line going along Z-axis of screen,
822 //! the view plane is enlarged such thatwe see the whole line on rotation, otherwise only the center of camera is adjusted.
823 //! @return TRUE if the fit all operation can be done
824 Standard_EXPORT Standard_Boolean FitMinMax (const Handle(Graphic3d_Camera)& theCamera,
825 const Bnd_Box& theBox,
826 const Standard_Real theMargin,
827 const Standard_Real theResolution = 0.0,
828 const Standard_Boolean theToEnlargeIfLine = Standard_True) const;
830 //! Defines or Updates the definition of the
832 Standard_EXPORT void SetGrid (const gp_Ax3& aPlane, const Handle(Aspect_Grid)& aGrid);
834 //! Defines or Updates the activity of the
836 Standard_EXPORT void SetGridActivity (const Standard_Boolean aFlag);
838 //! Dumps the full contents of the View into the image file. This is an alias for ToPixMap() with Image_AlienPixMap.
839 //! @param theFile destination image file (image format is determined by file extension like .png, .bmp, .jpg)
840 //! @param theBufferType buffer to dump
841 //! @return FALSE when the dump has failed
842 Standard_EXPORT Standard_Boolean Dump (const Standard_CString theFile, const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB);
844 //! Dumps the full contents of the view to a pixmap with specified parameters.
845 //! Internally this method calls Redraw() with an offscreen render buffer of requested target size (theWidth x theHeight),
846 //! so that there is no need resizing a window control for making a dump of different size.
847 Standard_EXPORT Standard_Boolean ToPixMap (Image_PixMap& theImage,
848 const V3d_ImageDumpOptions& theParams);
850 //! Dumps the full contents of the view to a pixmap.
851 //! Internally this method calls Redraw() with an offscreen render buffer of requested target size (theWidth x theHeight),
852 //! so that there is no need resizing a window control for making a dump of different size.
853 //! @param theImage target image, will be re-allocated to match theWidth x theHeight
854 //! @param theWidth target image width
855 //! @param theHeight target image height
856 //! @param theBufferType type of the view buffer to dump (color / depth)
857 //! @param theToAdjustAspect when true, active view aspect ratio will be overridden by (theWidth / theHeight)
858 //! @param theStereoOptions how to dump stereographic camera
859 Standard_Boolean ToPixMap (Image_PixMap& theImage,
860 const Standard_Integer theWidth,
861 const Standard_Integer theHeight,
862 const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB,
863 const Standard_Boolean theToAdjustAspect = Standard_True,
864 const V3d_StereoDumpOptions theStereoOptions = V3d_SDO_MONO)
866 V3d_ImageDumpOptions aParams;
867 aParams.Width = theWidth;
868 aParams.Height = theHeight;
869 aParams.BufferType = theBufferType;
870 aParams.StereoOptions = theStereoOptions;
871 aParams.ToAdjustAspect = theToAdjustAspect;
872 return ToPixMap (theImage, aParams);
875 //! Manages display of the back faces
876 //! When <aModel> is TOBM_AUTOMATIC the object backfaces
877 //! are displayed only for surface objects and
878 //! never displayed for solid objects.
879 //! this was the previous mode.
880 //! <aModel> is TOBM_ALWAYS_DISPLAYED the object backfaces
881 //! are always displayed both for surfaces or solids.
882 //! <aModel> is TOBM_NEVER_DISPLAYED the object backfaces
883 //! are never displayed.
884 Standard_EXPORT void SetBackFacingModel (const V3d_TypeOfBackfacingModel theModel = V3d_TOBM_AUTOMATIC);
886 //! Returns current state of the back faces display
887 Standard_EXPORT V3d_TypeOfBackfacingModel BackFacingModel() const;
889 //! Adds clip plane to the view. The composition of clip planes truncates the
890 //! rendering space to convex volume. Number of supported clip planes can be consulted
891 //! by PlaneLimit method of associated Graphic3d_GraphicDriver.
892 //! Please be aware that the planes which exceed the limit are ignored during rendering.
893 //! @param thePlane [in] the clip plane to be added to view.
894 Standard_EXPORT virtual void AddClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane);
896 //! Removes clip plane from the view.
897 //! @param thePlane [in] the clip plane to be removed from view.
898 Standard_EXPORT virtual void RemoveClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane);
900 //! Sets sequence of clip planes to the view. The planes that have been set
901 //! before are removed from the view. The composition of clip planes
902 //! truncates the rendering space to convex volume. Number of supported
903 //! clip planes can be consulted by InquirePlaneLimit method of
904 //! Graphic3d_GraphicDriver. Please be aware that the planes that
905 //! exceed the limit are ignored during rendering.
906 //! @param thePlanes [in] the clip planes to set.
907 Standard_EXPORT void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes);
909 Standard_DEPRECATED("This method is deprecated - overload taking Handle should be used instead")
910 void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes)
912 Handle(Graphic3d_SequenceOfHClipPlane) aPlanes = new Graphic3d_SequenceOfHClipPlane (thePlanes);
913 SetClipPlanes (aPlanes);
917 //! @return sequence clip planes that have been set for the view
918 Standard_EXPORT const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const;
920 //! Returns the MAX number of clipping planes associated to the view.
921 Standard_EXPORT Standard_Integer PlaneLimit() const;
923 //! Change camera used by view.
924 Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera)& theCamera);
926 //! Returns camera object of the view.
927 //! @return: handle to camera object, or NULL if 3D view does not use
928 //! the camera approach.
929 Standard_EXPORT const Handle(Graphic3d_Camera)& Camera() const;
931 //! Return default camera.
932 const Handle(Graphic3d_Camera)& DefaultCamera() const { return myDefaultCamera; }
934 //! Returns current rendering parameters and effect settings.
935 //! By default it returns default parameters of current viewer.
936 //! To define view-specific settings use method V3d_View::ChangeRenderingParams().
937 //! @sa V3d_Viewer::DefaultRenderingParams()
938 Standard_EXPORT const Graphic3d_RenderingParams& RenderingParams() const;
940 //! Returns reference to current rendering parameters and effect settings.
941 Standard_EXPORT Graphic3d_RenderingParams& ChangeRenderingParams();
943 //! @return flag value of objects culling mechanism
944 Standard_Boolean IsCullingEnabled() const { return RenderingParams().FrustumCullingState == Graphic3d_RenderingParams::FrustumCulling_On; }
946 //! Turn on/off automatic culling of objects outside frustum (ON by default)
947 void SetFrustumCulling (Standard_Boolean theMode) { ChangeRenderingParams().FrustumCullingState = theMode ? Graphic3d_RenderingParams::FrustumCulling_On : Graphic3d_RenderingParams::FrustumCulling_Off; }
949 //! Fill in the dictionary with diagnostic info.
950 //! Should be called within rendering thread.
952 //! This API should be used only for user output or for creating automated reports.
953 //! The format of returned information (e.g. key-value layout)
954 //! is NOT part of this API and can be changed at any time.
955 //! Thus application should not parse returned information to weed out specific parameters.
956 //! @param theDict destination map for information
957 //! @param theFlags defines the information to be retrieved
958 Standard_EXPORT void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
959 Graphic3d_DiagnosticInfo theFlags) const;
961 //! Returns string with statistic performance info.
962 Standard_EXPORT TCollection_AsciiString StatisticInformation() const;
964 //! Fills in the dictionary with statistic performance info.
965 Standard_EXPORT void StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const;
967 //! Returns the Objects number and the gravity center of ALL viewable points in the view
968 Standard_EXPORT gp_Pnt GravityPoint() const;
970 DEFINE_STANDARD_RTTIEXT(V3d_View,Standard_Transient)
974 Standard_EXPORT void ImmediateUpdate() const;
976 //! Scales camera to fit the view frame of defined width and height
977 //! keeping the aspect. For orthogonal camera the method changes scale,
978 //! for perspective adjusts Eye location about the Center point.
979 //! @param theSizeXv [in] size of viewport frame on "x" axis.
980 //! @param theSizeYv [in] size of viewport frame on "y" axis.
981 Standard_EXPORT void Scale (const Handle(Graphic3d_Camera)& theCamera, const Standard_Real theSizeXv, const Standard_Real theSizeYv) const;
983 Standard_EXPORT void Translate (const Handle(Graphic3d_Camera)& theCamera, const Standard_Real theDXv, const Standard_Real theDYv) const;
987 //! Modifies the aspect ratio of the camera when
988 //! the associated window is defined or resized.
989 Standard_EXPORT void SetRatio();
991 //! Determines the screen axes in the reference
992 //! framework of the view.
993 Standard_EXPORT static Standard_Boolean screenAxis (const gp_Dir& theVpn, const gp_Dir& theVup,
994 gp_Vec& theXaxe, gp_Vec& theYaxe, gp_Vec& theZaxe);
996 //! Transforms the Vertex V according to the matrice Matrix .
997 Standard_EXPORT static gp_XYZ TrsPoint (const Graphic3d_Vertex& V, const TColStd_Array2OfReal& Matrix);
999 //! Returns the objects number and the projection window
1000 //! of the objects contained in the view.
1001 Standard_EXPORT Standard_Integer MinMax (Standard_Real& Umin, Standard_Real& Vmin, Standard_Real& Umax, Standard_Real& Vmax) const;
1003 //! Returns the objects number and the box encompassing
1004 //! the objects contained in the view
1005 Standard_EXPORT Standard_Integer MinMax (Standard_Real& Xmin, Standard_Real& Ymin, Standard_Real& Zmin, Standard_Real& Xmax, Standard_Real& Ymax, Standard_Real& Zmax) const;
1007 Standard_EXPORT void Init();
1009 //! Returns a new vertex when the grid is activated.
1010 Standard_EXPORT Graphic3d_Vertex Compute (const Graphic3d_Vertex& AVertex) const;
1014 Standard_Real myOldMouseX;
1015 Standard_Real myOldMouseY;
1016 gp_Dir myCamStartOpUp;
1017 gp_Dir myCamStartOpDir;
1018 gp_Pnt myCamStartOpEye;
1019 Standard_Real myCamStartOpBnd[6];
1020 gp_Pnt myCamStartOpCenter;
1021 Handle(Graphic3d_Camera) myDefaultCamera;
1022 Handle(Graphic3d_CView) myView;
1023 Standard_Boolean myImmediateUpdate;
1024 mutable Standard_Boolean myIsInvalidatedImmediate;
1028 V3d_ViewerPointer MyViewer;
1029 V3d_ListOfLight myActiveLights;
1030 gp_Dir myDefaultViewAxis;
1031 gp_Pnt myDefaultViewPoint;
1032 Handle(Aspect_Window) MyWindow;
1033 V3d_ListOfLight::Iterator myActiveLightsIterator;
1034 Standard_Integer sx;
1035 Standard_Integer sy;
1038 gp_Pnt myRotateGravity;
1039 Standard_Boolean myComputedMode;
1040 Standard_Boolean SwitchSetFront;
1041 Standard_Boolean myZRotation;
1042 Standard_Integer MyZoomAtPointX;
1043 Standard_Integer MyZoomAtPointY;
1044 Handle(V3d_Trihedron) myTrihedron;
1045 Handle(Aspect_Grid) MyGrid;
1047 TColStd_Array2OfReal MyTrsf;
1048 Handle(Graphic3d_Structure) MyGridEchoStructure;
1049 Handle(Graphic3d_Group) MyGridEchoGroup;
1050 gp_Vec myXscreenAxis;
1051 gp_Vec myYscreenAxis;
1052 gp_Vec myZscreenAxis;
1054 Graphic3d_Vertex myGravityReferencePoint;
1055 Standard_Boolean myAutoZFitIsOn;
1056 Standard_Real myAutoZFitScaleFactor;
1060 #endif // _V3d_View_HeaderFile