1 // Copyright (c) 1999-2014 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
14 #include <V3d_PositionalLight.hxx>
16 IMPLEMENT_STANDARD_RTTIEXT(V3d_PositionalLight,V3d_PositionLight)
18 // =======================================================================
19 // function : V3d_PositionalLight
21 // =======================================================================
22 V3d_PositionalLight::V3d_PositionalLight (const gp_Pnt& thePos,
23 const Quantity_Color& theColor)
24 : V3d_PositionLight (Graphic3d_TOLS_POSITIONAL, Handle(V3d_Viewer)())
30 // =======================================================================
31 // function : V3d_PositionalLight
33 // =======================================================================
34 V3d_PositionalLight::V3d_PositionalLight (const Handle(V3d_Viewer)& theViewer,
35 const Standard_Real theX,
36 const Standard_Real theY,
37 const Standard_Real theZ,
38 const Quantity_Color& theColor,
39 const Standard_Real theConstAttenuation,
40 const Standard_Real theLinearAttenuation)
41 : V3d_PositionLight (Graphic3d_TOLS_POSITIONAL, theViewer)
44 SetPosition (theX, theY, theZ);
45 SetAttenuation ((float )theConstAttenuation, (float )theLinearAttenuation);