1 // Created on: 2009-03-20
3 // Copyright (c) 2009-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _V3d_ColorScaleLayerItem_HeaderFile
17 #define _V3d_ColorScaleLayerItem_HeaderFile
19 #include <Standard.hxx>
20 #include <Standard_Type.hxx>
22 #include <Visual3d_LayerItem.hxx>
26 class V3d_ColorScaleLayerItem;
27 DEFINE_STANDARD_HANDLE(V3d_ColorScaleLayerItem, Visual3d_LayerItem)
29 //! This class is drawable unit of ColorScale of 2d scene
30 class V3d_ColorScaleLayerItem : public Visual3d_LayerItem
36 //! Creates a layer item
37 Standard_EXPORT V3d_ColorScaleLayerItem(const Handle(V3d_ColorScale)& aColorScale);
39 //! virtual function for recompute 2D
40 //! presentation (empty by default)
41 Standard_EXPORT virtual void ComputeLayerPrs() Standard_OVERRIDE;
43 //! virtual function for recompute 2D
44 //! presentation (empty by default)
45 Standard_EXPORT virtual void RedrawLayerPrs() Standard_OVERRIDE;
50 DEFINE_STANDARD_RTTI(V3d_ColorScaleLayerItem,Visual3d_LayerItem)
60 Handle(V3d_ColorScale) MyColorScale;
71 #endif // _V3d_ColorScaleLayerItem_HeaderFile