2 // Copyright (c) 1991-1999 Matra Datavision
3 // Copyright (c) 1999-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
18 #include <Aspect_Grid.hxx>
19 #include <Aspect_Window.hxx>
20 #include <Graphic3d_ArrayOfPolylines.hxx>
21 #include <Graphic3d_AspectLine3d.hxx>
22 #include <Graphic3d_AspectText3d.hxx>
23 #include <Graphic3d_Group.hxx>
24 #include <Graphic3d_Structure.hxx>
25 #include <Quantity_NameOfColor.hxx>
26 #include <V3d_View.hxx>
27 #include <V3d_Viewer.hxx>
31 static Standard_CString V3d_Table_PrintTypeOfOrientation[26] =
33 "XPOS", "YPOS", "ZPOS", "XNEG", "YNEG", "ZNEG", "XPOSYPOS", "XPOSZPOS", "XPOSZPOS", "XNEGYNEG",
34 "XNEGYPOS", "XNEGZNEG", "XNEGZPOS", "YNEGZNEG", "YNEGZPOS", "XPOSYNEG", "XPOSZNEG", "YPOSZNEG",
35 "XPOSYPOSZPOS", "XPOSYNEGZPOS", "XPOSYPOSZNEG", "XNEGYPOSZPOS", "XPOSYNEGZNEG", "XNEGYPOSZNEG",
36 "XNEGYNEGZPOS", "XNEGYNEGZNEG"
40 void V3d::ArrowOfRadius(const Handle(Graphic3d_Group)& garrow,const Standard_Real X0,const Standard_Real Y0,const Standard_Real Z0,const Standard_Real Dx,const Standard_Real Dy,const Standard_Real Dz,const Standard_Real Alpha,const Standard_Real Lng)
42 Standard_Real Xc, Yc, Zc, Xi, Yi, Zi, Xj, Yj, Zj;
43 Standard_Real Xn, Yn, Zn, X, Y, Z, X1 = 0., Y1 = 0., Z1 = 0., Norme;
44 const Standard_Integer NbPoints = 10;
46 // Centre du cercle base de la fleche :
51 // Construction d'un repere i,j pour le cercle:
54 if ( Abs(Dx) <= Abs(Dy) && Abs(Dx) <= Abs(Dz)) Xn=1.;
55 else if ( Abs(Dy) <= Abs(Dz) && Abs(Dy) <= Abs(Dx)) Yn=1.;
57 Xi = Dy * Zn - Dz * Yn;
58 Yi = Dz * Xn - Dx * Zn;
59 Zi = Dx * Yn - Dy * Xn;
61 Norme = Sqrt ( Xi*Xi + Yi*Yi + Zi*Zi );
62 Xi= Xi / Norme; Yi = Yi / Norme; Zi = Zi/Norme;
64 Xj = Dy * Zi - Dz * Yi;
65 Yj = Dz * Xi - Dx * Zi;
66 Zj = Dx * Yi - Dy * Xi;
68 Handle(Graphic3d_ArrayOfPolylines) aPrims = new Graphic3d_ArrayOfPolylines(3*NbPoints,NbPoints);
71 const Standard_Real Tg = Tan(Alpha);
72 for (i = 1; i <= NbPoints; i++)
74 const Standard_Real cosinus = Cos ( 2. * M_PI / NbPoints * (i-1) );
75 const Standard_Real sinus = Sin ( 2. * M_PI / NbPoints * (i-1) );
77 X = Xc + (cosinus * Xi + sinus * Xj) * Lng * Tg;
78 Y = Yc + (cosinus * Yi + sinus * Yj) * Lng * Tg;
79 Z = Zc + (cosinus * Zi + sinus * Zj) * Lng * Tg;
81 if(i==1) { X1=X, Y1=Y, Z1=Z; }
82 else aPrims->AddVertex(X,Y,Z);
84 aPrims->AddVertex(X0,Y0,Z0);
85 aPrims->AddVertex(X,Y,Z);
87 aPrims->AddVertex(X1,Y1,Z1);
89 garrow->AddPrimitiveArray(aPrims);
93 void V3d::CircleInPlane(const Handle(Graphic3d_Group)& gcircle,const Standard_Real X0,const Standard_Real Y0,const Standard_Real Z0,const Standard_Real DX,const Standard_Real DY,const Standard_Real DZ,const Standard_Real Rayon)
95 Standard_Real Norme = Sqrt ( DX*DX + DY*DY + DZ*DZ );
96 if ( Norme >= 0.0001 )
98 Standard_Real VX,VY,VZ,X,Y,Z,Xn,Yn,Zn,Xi,Yi,Zi,Xj,Yj,Zj;
100 VX= DX/Norme; VY = DY/Norme; VZ = DZ/Norme;
102 //Construction of marker i,j for the circle:
104 if ( Abs(VX) <= Abs(VY) && Abs(VX) <= Abs(VZ)) Xn=1.;
105 else if ( Abs(VY) <= Abs(VZ) && Abs(VY) <= Abs(VX)) Yn=1.;
107 Xi = VY * Zn - VZ * Yn;
108 Yi = VZ * Xn - VX * Zn;
109 Zi = VX * Yn - VY * Xn;
111 Norme = Sqrt ( Xi*Xi + Yi*Yi + Zi*Zi );
112 Xi= Xi / Norme; Yi = Yi / Norme; Zi = Zi/Norme;
114 Xj = VY * Zi - VZ * Yi;
115 Yj = VZ * Xi - VX * Zi;
116 Zj = VX * Yi - VY * Xi;
118 const Standard_Integer NFACES = 30;
119 Handle(Graphic3d_ArrayOfPolylines) aPrims = new Graphic3d_ArrayOfPolylines(NFACES+1);
121 Standard_Integer i = 0;
122 Standard_Real Alpha = 0.;
123 const Standard_Real Dalpha = 2. * M_PI / NFACES;
124 for (; i <= NFACES; i++, Alpha += Dalpha)
126 const Standard_Real cosinus = Cos(Alpha);
127 const Standard_Real sinus = Sin(Alpha);
129 X = X0 + (cosinus * Xi + sinus * Xj) * Rayon;
130 Y = Y0 + (cosinus * Yi + sinus * Yj) * Rayon;
131 Z = Z0 + (cosinus * Zi + sinus * Zj) * Rayon;
133 aPrims->AddVertex(X,Y,Z);
135 gcircle->AddPrimitiveArray(aPrims);
140 void V3d::SwitchViewsinWindow(const Handle(V3d_View)& aPreviousView,
141 const Handle(V3d_View)& aNextView) {
142 aPreviousView->Viewer()->SetViewOff(aPreviousView);
143 if(!aNextView->IfWindow())
144 aNextView->SetWindow(aPreviousView->Window());
145 aNextView->Viewer()->SetViewOn(aNextView);
149 //=======================================================================
150 //function : TypeOfOrientationToString
152 //=======================================================================
153 Standard_CString V3d::TypeOfOrientationToString (V3d_TypeOfOrientation theType)
155 return V3d_Table_PrintTypeOfOrientation[theType];
158 //=======================================================================
159 //function : TypeOfOrientationFromString
161 //=======================================================================
162 Standard_Boolean V3d::TypeOfOrientationFromString (Standard_CString theTypeString,
163 V3d_TypeOfOrientation& theType)
165 TCollection_AsciiString aName (theTypeString);
167 for (Standard_Integer aTypeIter = 0; aTypeIter <= V3d_XnegYnegZneg; ++aTypeIter)
169 Standard_CString aTypeName = V3d_Table_PrintTypeOfOrientation[aTypeIter];
170 if (aName == aTypeName)
172 theType = V3d_TypeOfOrientation (aTypeIter);
173 return Standard_True;
176 return Standard_False;