1 // Created on: 1995-09-25
2 // Created by: Philippe GIRODENGO
3 // Copyright (c) 1995-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 //=======================================================================
20 #include <Precision.hxx>
21 #include <Standard_NegativeValue.hxx>
22 #include <Standard_NullValue.hxx>
23 #include <Standard_Type.hxx>
24 #include <StlMesh_MeshDomain.hxx>
25 #include <StlMesh_MeshTriangle.hxx>
27 IMPLEMENT_STANDARD_RTTIEXT(StlMesh_MeshDomain,MMgt_TShared)
29 //=======================================================================
30 //function : StlMesh_MeshDomain
33 //=======================================================================
34 StlMesh_MeshDomain::StlMesh_MeshDomain() : deflection (Precision::Confusion ()), nbVertices (0), nbTriangles (0)
39 //=======================================================================
40 //function : StlMesh_MeshDomain
43 //=======================================================================
45 StlMesh_MeshDomain::StlMesh_MeshDomain(const Standard_Real Deflection)
46 : deflection (Deflection), nbVertices (0), nbTriangles (0) { }
49 //=======================================================================
50 //function : AddTriangle
53 //=======================================================================
55 Standard_Integer StlMesh_MeshDomain::AddTriangle(const Standard_Integer V1,
56 const Standard_Integer V2, const Standard_Integer V3,
57 const Standard_Real Xn, const Standard_Real Yn,
58 const Standard_Real Zn)
60 const Handle (StlMesh_MeshTriangle) tri = new StlMesh_MeshTriangle (V1, V2, V3, Xn, Yn, Zn);
61 trianglesVertex.Append (tri);
66 //=======================================================================
67 //function : AddVertex
70 //=======================================================================
72 Standard_Integer StlMesh_MeshDomain::AddVertex(const Standard_Real X, const Standard_Real Y, const Standard_Real Z)
75 vertexCoords.Append (Vx);
80 //=======================================================================
81 //function : AddOnlyNewVertex
82 //design : Adds the vertex only if X and Y and Z doesn`t already exists.
83 //=======================================================================
85 Standard_Integer StlMesh_MeshDomain::AddOnlyNewVertex(const Standard_Real X,
86 const Standard_Real Y,
87 const Standard_Real Z,
88 Standard_Boolean& IsNew)
91 IsNew = Standard_True;
92 vertexCoords.Append (Vx);