1 // Created on: 1996-06-21
2 // Created by: Bruno TACCI
3 // Copyright (c) 1996-1999 Matra Datavision
4 // Copyright (c) 1999-2012 OPEN CASCADE SAS
6 // The content of this file is subject to the Open CASCADE Technology Public
7 // License Version 6.5 (the "License"). You may not use the content of this file
8 // except in compliance with the License. Please obtain a copy of the License
9 // at http://www.opencascade.org and read it completely before using this file.
11 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
12 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
14 // The Original Code and all software distributed under the License is
15 // distributed on an "AS IS" basis, without warranty of any kind, and the
16 // Initial Developer hereby disclaims all such warranties, including without
17 // limitation, any warranties of merchantability, fitness for a particular
18 // purpose or non-infringement. Please see the License for the specific terms
19 // and conditions governing the rights and limitations under the License.
22 #include <StlMesh.ixx>
23 #include <StlMesh_SequenceOfMeshTriangle.hxx>
24 #include <StlMesh_MeshTriangle.hxx>
25 #include <TColgp_SequenceOfXYZ.hxx>
27 //=======================================================================
30 //=======================================================================
32 Handle(StlMesh_Mesh) StlMesh::Merge(const Handle(StlMesh_Mesh)& mesh1, const Handle(StlMesh_Mesh)& mesh2)
34 Handle(StlMesh_Mesh) mergeMesh = new StlMesh_Mesh;
35 StlMesh_SequenceOfMeshTriangle aSeqOfTriangle;
36 TColgp_SequenceOfXYZ aSeqOfVertex;
37 Standard_Real xn,yn,zn;
38 Standard_Integer v1,v2,v3;
40 // Chargement de mesh1 dans mergeMesh
41 // Boucle sur les domaines puis sur les triangles
43 Standard_Integer idom;
44 for (idom = 1; idom <= mesh1->NbDomains(); idom++) {
45 aSeqOfTriangle = mesh1->Triangles(idom);
46 aSeqOfVertex = mesh1->Vertices(idom);
47 mergeMesh->AddDomain(mesh1->Deflection(idom));
49 for (Standard_Integer itri = 1; itri <= mesh1->NbTriangles(idom); itri++) {
50 const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri);
51 aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn);
52 mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn);
55 for (Standard_Integer iver = 1; iver <= mesh1->NbVertices(idom); iver++) {
56 mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(),
57 aSeqOfVertex.Value(iver).Y(),
58 aSeqOfVertex.Value(iver).Z());
64 for (idom = 1; idom <= mesh2->NbDomains(); idom++) {
65 aSeqOfTriangle = mesh2->Triangles(idom);
66 aSeqOfVertex = mesh2->Vertices(idom);
67 mergeMesh->AddDomain(mesh2->Deflection(idom));
69 for (Standard_Integer itri = 1; itri <= mesh2->NbTriangles(idom); itri++) {
70 const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri);
71 aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn);
72 mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn);
75 for (Standard_Integer iver = 1; iver <= mesh2->NbVertices(idom); iver++) {
76 mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(),
77 aSeqOfVertex.Value(iver).Y(),
78 aSeqOfVertex.Value(iver).Z());