1 #ifndef _Select3D_EntitySequence_Header
2 #define _Select3D_EntitySequence_Header
4 #include <NCollection_Sequence.hxx>
6 class Select3D_SensitiveEntity;
7 typedef NCollection_Sequence<Handle(Select3D_SensitiveEntity)> Select3D_EntitySequence;
8 typedef NCollection_Sequence<Handle(Select3D_SensitiveEntity)>::Iterator Select3D_EntitySequenceIter;
10 #endif // _Select3D_EntitySequence_Header