1 // Created on: 2000-10-05
2 // Created by: Andrey BETENEV
3 // Copyright (c) 2000-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
21 #include <STEPCAFControl_ActorWrite.ixx>
23 //=======================================================================
24 //function : STEPCAFControl_ActorWrite
26 //=======================================================================
28 STEPCAFControl_ActorWrite::STEPCAFControl_ActorWrite () : myStdMode(Standard_True)
32 //=======================================================================
35 //=======================================================================
37 void STEPCAFControl_ActorWrite::SetStdMode (const Standard_Boolean stdmode)
40 if ( myStdMode ) ClearMap();
43 //=======================================================================
46 //=======================================================================
48 void STEPCAFControl_ActorWrite::ClearMap ()
53 //=======================================================================
54 //function : RegisterAssembly
56 //=======================================================================
58 void STEPCAFControl_ActorWrite::RegisterAssembly (const TopoDS_Shape &S)
60 if ( ! myStdMode && S.ShapeType() == TopAbs_COMPOUND ) myMap.Add ( S );
63 //=======================================================================
64 //function : IsAssembly
66 //=======================================================================
68 Standard_Boolean STEPCAFControl_ActorWrite::IsAssembly (TopoDS_Shape &S) const
70 if ( myStdMode ) return STEPControl_ActorWrite::IsAssembly ( S );
71 return myMap.Contains ( S );