1 // Copyright (c) 2018-2019 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
14 #ifndef _RWGltf_GltfSceneNodeMap_HeaderFile
15 #define _RWGltf_GltfSceneNodeMap_HeaderFile
17 #include <NCollection_IndexedMap.hxx>
18 #include <XCAFPrs_DocumentExplorer.hxx>
20 //! Indexed map of scene nodes with custom search algorithm.
21 class RWGltf_GltfSceneNodeMap : public NCollection_IndexedMap<XCAFPrs_DocumentNode, XCAFPrs_DocumentNode>
25 //! Empty constructor.
26 RWGltf_GltfSceneNodeMap() {}
28 //! Find index from document node string identifier.
29 Standard_Integer FindIndex (const TCollection_AsciiString& theNodeId) const
36 for (IndexedMapNode* aNode1Iter = (IndexedMapNode* )myData1[::HashCode (theNodeId, NbBuckets())]; aNode1Iter != NULL; aNode1Iter = (IndexedMapNode* )aNode1Iter->Next())
38 if (::IsEqual (aNode1Iter->Key1().Id, theNodeId))
40 return aNode1Iter->Index();
48 #endif // _RWGltf_GltfSceneNodeMap_HeaderFile