1 // Created on: 2002-04-09
2 // Created by: QA Admin
3 // Copyright (c) 2002-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
19 #include <Graphic3d_ArrayOfTriangles.hxx>
20 #include <Graphic3d_AspectFillArea3d.hxx>
21 #include <Graphic3d_Group.hxx>
22 #include <Graphic3d_MaterialAspect.hxx>
23 #include <Graphic3d_Structure.hxx>
24 #include <Prs3d_Drawer.hxx>
25 #include <Prs3d_Presentation.hxx>
26 #include <Prs3d_ShadingAspect.hxx>
27 #include <QABugs_PresentableObject.hxx>
28 #include <Standard_Type.hxx>
30 QABugs_PresentableObject::QABugs_PresentableObject(const PrsMgr_TypeOfPresentation3d theTypeOfPresentation3d)
31 :AIS_InteractiveObject(theTypeOfPresentation3d)
35 void QABugs_PresentableObject::Compute(const Handle(PrsMgr_PresentationManager3d)& ,
36 const Handle(Prs3d_Presentation)& thePrs,
37 const Standard_Integer theMode)
39 Handle(Graphic3d_Structure) aStructure = Handle(Graphic3d_Structure)::DownCast (thePrs);
40 Handle(Graphic3d_Group) aGroup = aStructure->NewGroup();
41 Handle(Prs3d_ShadingAspect) anAspect = myDrawer->ShadingAspect();
42 Graphic3d_MaterialAspect aMat = anAspect->Aspect()->FrontMaterial();
43 aMat.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
44 aMat.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
45 aMat.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
46 aMat.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
47 anAspect->SetMaterial (aMat);
48 aGroup->SetPrimitivesAspect (anAspect->Aspect());
50 Handle(Graphic3d_ArrayOfTriangles) aPrims
51 = new Graphic3d_ArrayOfTriangles (6, 0,
52 theMode == 1, // normals
53 Standard_True); // color per vertex
58 aPrims->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_RED));
59 aPrims->AddVertex (gp_Pnt (0.0, 5.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
60 aPrims->AddVertex (gp_Pnt (5.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
62 aPrims->AddVertex (gp_Pnt (0.0, 5.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
63 aPrims->AddVertex (gp_Pnt (5.0, 5.0, -1.0), Quantity_Color (Quantity_NOC_GREEN));
64 aPrims->AddVertex (gp_Pnt (5.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
69 aPrims->AddVertex (gp_Pnt ( 5.0, 0.0, 0.0), gp_Dir (0.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_RED));
70 aPrims->AddVertex (gp_Pnt ( 5.0, 5.0, 1.0), gp_Dir (1.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
71 aPrims->AddVertex (gp_Pnt (10.0, 0.0, 1.0), gp_Dir (0.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
73 aPrims->AddVertex (gp_Pnt ( 5.0, 5.0, 1.0), gp_Dir (1.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
74 aPrims->AddVertex (gp_Pnt (10.0, 5.0, -1.0), gp_Dir (0.0, 0.0, -1.0), Quantity_Color (Quantity_NOC_GREEN));
75 aPrims->AddVertex (gp_Pnt (10.0, 0.0, 1.0), gp_Dir (0.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
80 aGroup->AddPrimitiveArray (aPrims);
83 void QABugs_PresentableObject::ComputeSelection(const Handle(SelectMgr_Selection)& ,
84 const Standard_Integer ) {