1 // Copyright (c) 1999-2012 OPEN CASCADE SAS
3 // The content of this file is subject to the Open CASCADE Technology Public
4 // License Version 6.5 (the "License"). You may not use the content of this file
5 // except in compliance with the License. Please obtain a copy of the License
6 // at http://www.opencascade.org and read it completely before using this file.
8 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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11 // The Original Code and all software distributed under the License is
12 // distributed on an "AS IS" basis, without warranty of any kind, and the
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18 #include <Prs2d_Perpendicular.ixx>
20 Prs2d_Perpendicular::Prs2d_Perpendicular( const Handle(Graphic2d_GraphicObject)& aGO,
21 const Standard_Real aX,
22 const Standard_Real aY,
23 const Standard_Real aLength,
24 const Standard_Real anAngle )
26 : Prs2d_Tolerance( aGO, aX, aY, aLength, anAngle )
30 void Prs2d_Perpendicular::Draw( const Handle(Graphic2d_Drawer)& aDrawer ) {
32 Standard_Boolean IsIn = Standard_False;
34 if ( !myGOPtr->IsTransformed() )
35 IsIn = aDrawer->IsIn( myMinX, myMaxX, myMinY, myMaxY );
37 Standard_ShortReal minx, miny, maxx, maxy;
38 MinMax( minx, maxx, miny, maxy );
39 IsIn = aDrawer->IsIn( minx, maxx, miny, maxy );
43 Standard_ShortReal X1 = myX,
44 Y1 = myY - myLength/4,
46 Y2 = myY + myLength/2,
47 X3 = myX - myLength/2,
49 X4 = myX + myLength/2,
51 gp_Pnt2d P1( X1, Y1 ),
56 P1.Rotate( PR, myAngle );
57 P2.Rotate( PR, myAngle );
58 P3.Rotate( PR, myAngle );
59 P4.Rotate( PR, myAngle );
60 X1 = Standard_ShortReal( P1.X() );
61 Y1 = Standard_ShortReal( P1.Y() );
62 X2 = Standard_ShortReal( P2.X() );
63 Y2 = Standard_ShortReal( P2.Y() );
64 X3 = Standard_ShortReal( P3.X() );
65 Y3 = Standard_ShortReal( P3.Y() );
66 X4 = Standard_ShortReal( P4.X() );
67 Y4 = Standard_ShortReal( P4.Y() );
68 if ( myGOPtr->IsTransformed () ) {
69 gp_GTrsf2d aTrsf = myGOPtr->Transform ();
73 aTrsf.Transforms( a1, b1 );
74 X1 = Standard_ShortReal( a1 );
75 Y1 = Standard_ShortReal( b1 );
78 aTrsf.Transforms( a1, b1 );
79 X2 = Standard_ShortReal( a1 );
80 Y2 = Standard_ShortReal( b1 );
83 aTrsf.Transforms( a1, b1 );
84 X3 = Standard_ShortReal( a1 );
85 Y3 = Standard_ShortReal( b1 );
88 aTrsf.Transforms( a1, b1 );
89 X4 = Standard_ShortReal( a1 );
90 Y4 = Standard_ShortReal( b1 );
92 aDrawer->MapSegmentFromTo( X1, Y1, X2, Y2 );
93 aDrawer->MapSegmentFromTo( X4, Y4, X3, Y3 );
98 void Prs2d_Perpendicular::Save(Aspect_FStream& aFStream) const