1 // Created on: 1995-03-06
2 // Created by: Laurent PAINNOT
3 // Copyright (c) 1995-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
19 #include <Poly_Triangle.hxx>
20 #include <Poly_Triangulation.hxx>
21 #include <Standard_DomainError.hxx>
22 #include <Standard_NullObject.hxx>
23 #include <Standard_Type.hxx>
25 //=======================================================================
26 //function : Poly_Triangulation
28 //=======================================================================
29 Poly_Triangulation::Poly_Triangulation(const Standard_Integer NbNodes,
30 const Standard_Integer NbTriangles,
31 const Standard_Boolean UVNodes) :
34 myNbTriangles(NbTriangles),
36 myTriangles(1, NbTriangles)
38 if (UVNodes) myUVNodes = new TColgp_HArray1OfPnt2d(1, myNbNodes);
41 //=======================================================================
42 //function : Poly_Triangulation
44 //=======================================================================
46 Poly_Triangulation::Poly_Triangulation(const TColgp_Array1OfPnt& Nodes,
47 const Poly_Array1OfTriangle& Triangles) :
49 myNbNodes(Nodes.Length()),
50 myNbTriangles(Triangles.Length()),
51 myNodes(1, Nodes.Length()),
52 myTriangles(1, Triangles.Length())
55 myTriangles = Triangles;
60 //=======================================================================
61 //function : Poly_Triangulation
63 //=======================================================================
65 Poly_Triangulation::Poly_Triangulation(const TColgp_Array1OfPnt& Nodes,
66 const TColgp_Array1OfPnt2d& UVNodes,
67 const Poly_Array1OfTriangle& Triangles) :
69 myNbNodes(Nodes.Length()),
70 myNbTriangles(Triangles.Length()),
71 myNodes(1, Nodes.Length()),
72 myTriangles(1, Triangles.Length())
75 myTriangles = Triangles;
76 myUVNodes = new TColgp_HArray1OfPnt2d(1, myNbNodes);
77 myUVNodes->ChangeArray1() = UVNodes;
80 //=======================================================================
83 //=======================================================================
85 Handle(Poly_Triangulation) Poly_Triangulation::Copy() const
87 Handle(Poly_Triangulation) aCopy;
89 aCopy = new Poly_Triangulation(Nodes(), UVNodes(), Triangles());
91 aCopy = new Poly_Triangulation(Nodes(), Triangles());
92 aCopy->Deflection(myDeflection);
94 aCopy->myNormals = new TShort_HArray1OfShortReal(myNormals->Array1());
99 //=======================================================================
100 //function : Deflection
102 //=======================================================================
104 Standard_Real Poly_Triangulation::Deflection() const
109 //=======================================================================
110 //function : Deflection
112 //=======================================================================
114 void Poly_Triangulation::Deflection(const Standard_Real D)
121 //=======================================================================
122 //function : RemoveUVNodes
124 //=======================================================================
126 void Poly_Triangulation::RemoveUVNodes()
131 //=======================================================================
134 //=======================================================================
136 const TColgp_Array1OfPnt& Poly_Triangulation::Nodes() const
141 //=======================================================================
142 //function : ChangeNodes
144 //=======================================================================
146 TColgp_Array1OfPnt& Poly_Triangulation::ChangeNodes()
151 //=======================================================================
154 //=======================================================================
156 const TColgp_Array1OfPnt2d& Poly_Triangulation::UVNodes() const
158 return myUVNodes->Array1();
161 //=======================================================================
162 //function : ChangeUVNodes
164 //=======================================================================
166 TColgp_Array1OfPnt2d& Poly_Triangulation::ChangeUVNodes()
168 return myUVNodes->ChangeArray1();
171 //=======================================================================
172 //function : Triangles
174 //=======================================================================
176 const Poly_Array1OfTriangle& Poly_Triangulation::Triangles() const
181 //=======================================================================
182 //function : ChangeTriangles
184 //=======================================================================
186 Poly_Array1OfTriangle& Poly_Triangulation::ChangeTriangles()
192 //=======================================================================
193 //function : SetNormals
195 //=======================================================================
197 void Poly_Triangulation::SetNormals
198 (const Handle(TShort_HArray1OfShortReal)& theNormals)
201 if(theNormals.IsNull() || theNormals->Length() != 3*myNbNodes) {
202 Standard_DomainError::Raise("Poly_Triangulation::SetNormals : wrong length");
205 myNormals = theNormals;
209 //=======================================================================
212 //=======================================================================
214 const TShort_Array1OfShortReal& Poly_Triangulation::Normals() const
217 if(myNormals.IsNull() || myNormals->Length() != 3*myNbNodes) {
218 Standard_NullObject::Raise("Poly_Triangulation::Normals : "
219 "wrong length or null array");
222 return myNormals->Array1();
226 //=======================================================================
227 //function : ChangeNormals
229 //=======================================================================
231 TShort_Array1OfShortReal& Poly_Triangulation::ChangeNormals()
234 if(myNormals.IsNull() || myNormals->Length() != 3*myNbNodes) {
235 Standard_NullObject::Raise("Poly_Triangulation::ChangeNormals : "
236 "wrong length or null array");
239 return myNormals->ChangeArray1();
243 //=======================================================================
244 //function : HasNormals
246 //=======================================================================
248 Standard_Boolean Poly_Triangulation::HasNormals() const
251 if(myNormals.IsNull() || myNormals->Length() != 3*myNbNodes) {
252 return Standard_False;
254 return Standard_True;