2 #include <OpenGl_tgl_all.hxx>
3 #include <InterfaceGraphic_Graphic3d.hxx>
4 #include <InterfaceGraphic_Visual3d.hxx>
9 CALL_DEF_LIGHT * alight,
13 static long NbLights = 1;
15 /* rest of the code is redundant */
16 return update ? alight->LightId : NbLights++;