1 // Created on: 2011-09-20
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2013 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_Workspace_Header
17 #define _OpenGl_Workspace_Header
22 #include <Handle_OpenGl_Workspace.hxx>
23 #include <OpenGl_Window.hxx>
25 #include <TColStd_Array2OfReal.hxx>
26 #include <Quantity_Color.hxx>
27 #include <Graphic3d_CView.hxx>
28 #include <Graphic3d_TypeOfComposition.hxx>
29 #include <Graphic3d_TypeOfTexture.hxx>
30 #include <Graphic3d_PtrFrameBuffer.hxx>
31 #include <Graphic3d_BufferType.hxx>
32 #include <Handle_Graphic3d_TextureParams.hxx>
34 #include <Aspect_CLayer2d.hxx>
35 #include <Aspect_Handle.hxx>
36 #include <Aspect_PrintAlgo.hxx>
37 #include <Aspect_PolygonOffsetMode.hxx>
39 #include <InterfaceGraphic_Graphic3d.hxx>
40 #include <InterfaceGraphic_Visual3d.hxx>
42 #include <NCollection_Sequence.hxx>
44 #include <OpenGl_AspectFace.hxx>
45 #include <OpenGl_FrameBuffer.hxx>
46 #include <OpenGl_Matrix.hxx>
47 #include <OpenGl_NamedStatus.hxx>
48 #include <OpenGl_PrinterContext.hxx>
49 #include <OpenGl_SceneGeometry.hxx>
50 #include <OpenGl_TextParam.hxx>
51 #include <OpenGl_RenderFilter.hxx>
52 #include <OpenGl_Vec.hxx>
53 #include <OpenGl_LineAttributes.hxx>
55 #include <Handle_OpenGl_View.hxx>
56 #include <Handle_OpenGl_Texture.hxx>
58 #include <OpenGl_ShaderObject.hxx>
59 #include <OpenGl_ShaderProgram.hxx>
60 #include <OpenGl_TextureBufferArb.hxx>
62 class OpenGl_AspectLine;
63 class OpenGl_AspectMarker;
64 class OpenGl_AspectText;
65 class OpenGl_FrameBuffer;
66 class OpenGl_Structure;
67 class OpenGl_TriangleSet;
71 //! OpenGL material definition
72 struct OpenGl_Material
75 OpenGl_Vec4 Ambient; //!< ambient reflection coefficient
76 OpenGl_Vec4 Diffuse; //!< diffuse reflection coefficient
77 OpenGl_Vec4 Specular; //!< glossy reflection coefficient
78 OpenGl_Vec4 Emission; //!< material emission
79 OpenGl_Vec4 Params; //!< extra packed parameters
81 Standard_ShortReal Shine() const { return Params.x(); }
82 Standard_ShortReal& ChangeShine() { return Params.x(); }
84 Standard_ShortReal Transparency() const { return Params.y(); }
85 Standard_ShortReal& ChangeTransparency() { return Params.y(); }
87 //! Initialize material
88 void Init (const OPENGL_SURF_PROP& theProps);
90 //! Returns packed (serialized) representation of material properties
91 const OpenGl_Vec4* Packed() const { return reinterpret_cast<const OpenGl_Vec4*> (this); }
92 static Standard_Integer NbOfVec4() { return 5; }
96 DEFINE_STANDARD_HANDLE (OpenGl_RaytraceFilter, OpenGl_RenderFilter)
98 //! Graphical raytracing filter.
99 //! Filters out all raytracable structures.
100 class OpenGl_RaytraceFilter : public OpenGl_RenderFilter
104 //! Default constructor.
105 OpenGl_RaytraceFilter() {}
107 //! Remembers the previously set filter.
108 inline void SetPrevRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
110 myPrevRenderFilter = theFilter;
113 //! Checks whether the element can be rendered or not.
114 //! @param theElement [in] the element to check.
115 //! @return True if element can be rendered.
116 virtual Standard_Boolean CanRender (const OpenGl_Element* theElement);
120 Handle(OpenGl_RenderFilter) myPrevRenderFilter;
124 DEFINE_STANDARD_RTTI(OpenGl_RaytraceFilter)
127 //! Represents window with GL context.
128 //! Provides methods to render primitives and maintain GL state.
129 class OpenGl_Workspace : public OpenGl_Window
133 //! Main constructor - prepare GL context for specified window.
134 OpenGl_Workspace (const Handle(OpenGl_GraphicDriver)& theDriver,
135 const CALL_DEF_WINDOW& theCWindow,
136 Aspect_RenderingContext theGContext,
137 const Handle(OpenGl_Caps)& theCaps,
138 const Handle(OpenGl_Context)& theShareCtx);
141 virtual ~OpenGl_Workspace();
143 void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; }
144 const Handle(OpenGl_View)& ActiveView () const { return myView; }
146 //! Redraw the window.
147 void Redraw (const Graphic3d_CView& theCView,
148 const Aspect_CLayer2d& theCUnderLayer,
149 const Aspect_CLayer2d& theCOverLayer);
151 Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer);
152 void RedrawImmediate (const Graphic3d_CView& theCView,
153 const Aspect_CLayer2d& theCUnderLayer,
154 const Aspect_CLayer2d& theCOverLayer,
155 const Standard_Boolean theToForce = Standard_False);
157 void Invalidate (const Graphic3d_CView& /*theCView*/)
159 myBackBufferRestored = Standard_False;
162 //! Special method to perform printing.
163 //! System-specific and currently only Win platform implemented.
164 Standard_Boolean Print (const Handle(OpenGl_PrinterContext)& thePrintContext,
165 const Graphic3d_CView& theCView,
166 const Aspect_CLayer2d& theCUnderLayer,
167 const Aspect_CLayer2d& theCOverLayer,
168 const Aspect_Handle theHPrintDC,
169 const Standard_Boolean theToShowBackground,
170 const Standard_CString theFileName,
171 const Aspect_PrintAlgo thePrintAlgorithm,
172 const Standard_Real theScaleFactor);
174 const Handle(OpenGl_PrinterContext)& PrinterContext() const
176 return myPrintContext;
179 void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
181 Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
182 void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
183 Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr,
184 Image_PixMap& theImage,
185 const Graphic3d_BufferType& theBufferType);
187 void UseTransparency (const Standard_Boolean theFlag);
188 Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
189 Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
190 Standard_Boolean& UseGLLight() { return myUseGLLight; }
192 Standard_Integer AntiAliasingMode() const { return myAntiAliasingMode; }
194 //// RELATED TO STATUS ////
196 Standard_Integer NamedStatus;
198 const TEL_COLOUR* HighlightColor;
200 const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* );
201 const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix*, bool aRevert = false);
203 //! Updates current model-view matrix
204 //! replacing it with StructureMatrixT*ViewMatrix from the workspace.
205 const void UpdateModelViewMatrix();
207 const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
208 const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
209 const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
210 const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
212 void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
214 //// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW
215 Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
216 Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
217 Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
218 Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
219 inline const OpenGl_TextParam* AspectTextParams() const
221 return TextParam_applied;
224 //! Clear the applied aspect state.
225 void ResetAppliedAspect();
227 Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
228 Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
229 const Handle(Graphic3d_TextureParams)& theParams = NULL);
231 //! Set filter for restricting rendering of particular elements.
232 //! Filter can be applied for rendering passes used by recursive
233 //! rendering algorithms for rendering elements of groups.
234 //! @param theFilter [in] the filter instance.
235 inline void SetRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
237 myRenderFilter = theFilter;
240 //! Get rendering filter.
241 //! @return filter instance.
242 inline const Handle(OpenGl_RenderFilter)& GetRenderFilter() const
244 return myRenderFilter;
247 //! @return applied view matrix.
248 inline const OpenGl_Matrix* ViewMatrix() const { return ViewMatrix_applied; }
250 //! @return applied model structure matrix.
251 inline const OpenGl_Matrix* ModelMatrix() const { return StructureMatrix_applied; }
253 //! Sets and applies current polygon offset.
254 void SetPolygonOffset (int theMode, Standard_ShortReal theFactor, Standard_ShortReal theUnits);
256 //! Returns currently applied polygon offset params.
257 const TEL_POFFSET_PARAM& AppliedPolygonOffset() { return PolygonOffset_applied; }
259 //! @return true if clipping algorithm enabled
260 inline Standard_Boolean IsCullingEnabled() const { return myIsCullingEnabled; }
262 //! Returns a flag whether to redraw the scene using OpenGL rasterization
263 Standard_Boolean ToRedrawGL() const { return myToRedrawGL; }
267 //! Copy content of Back buffer to the Front buffer
268 void copyBackToFront();
270 virtual Standard_Boolean Activate();
272 void redraw1 (const Graphic3d_CView& theCView,
273 const Aspect_CLayer2d& theCUnderLayer,
274 const Aspect_CLayer2d& theCOverLayer,
275 const int theToSwap);
277 void updateMaterial (const int theFlag);
279 void setTextureParams (Handle(OpenGl_Texture)& theTexture,
280 const Handle(Graphic3d_TextureParams)& theParams);
284 //! Result of OpenGL shaders initialization.
285 enum RaytraceInitStatus
292 //! Describes update mode (state).
295 OpenGl_GUM_CHECK, //!< check if geometry update is necessary
296 OpenGl_GUM_PREPARE, //!< collect unchanged objects
297 OpenGl_GUM_UPDATE //!< update raytracing data, rebuild changed objects
300 //! Defines frequently used shader variables.
301 enum ShaderVariableIndex
314 OpenGl_RT_uInvModelProj,
319 OpenGl_RT_uLightAmbnt,
320 OpenGl_RT_uLightCount,
322 OpenGl_RT_uShadEnabled,
323 OpenGl_RT_uReflEnabled,
325 OpenGl_RT_uInputTexture,
331 OpenGl_RT_uEnvironmentEnable,
333 OpenGl_RT_NbVariables // special field
336 //! Defines texture samplers.
337 enum ShaderSamplerNames
339 OpenGl_RT_SceneNodeInfoTexture = 0,
340 OpenGl_RT_SceneMinPointTexture = 1,
341 OpenGl_RT_SceneMaxPointTexture = 2,
343 OpenGl_RT_ObjectNodeInfoTexture = 3,
344 OpenGl_RT_ObjectMinPointTexture = 4,
345 OpenGl_RT_ObjectMaxPointTexture = 5,
347 OpenGl_RT_GeometryVertexTexture = 6,
348 OpenGl_RT_GeometryNormalTexture = 7,
349 OpenGl_RT_GeometryTriangTexture = 8,
351 OpenGl_RT_EnvironmentMapTexture = 9,
353 OpenGl_RT_RaytraceMaterialTexture = 10,
354 OpenGl_RT_RaytraceLightSrcTexture = 11,
356 OpenGl_RT_FSAAInputTexture = 12,
358 OpenGl_RT_SceneTransformTexture = 13,
360 OpenGl_RT_OpenGlColorTexture = 14,
361 OpenGl_RT_OpenGlDepthTexture = 15
364 //! Tool class for management of shader sources.
369 //! Creates new uninitialized shader source.
375 //! Creates new shader source from specified file.
376 ShaderSource (const TCollection_AsciiString& theFileName)
378 Load (&theFileName, 1);
383 //! Returns prefix to insert before the source.
384 const TCollection_AsciiString& Prefix() const
389 //! Sets prefix to insert before the source.
390 void SetPrefix (const TCollection_AsciiString& thePrefix)
392 myPrefix = thePrefix;
395 //! Returns shader source combined with prefix.
396 TCollection_AsciiString Source() const;
398 //! Loads shader source from specified files.
399 void Load (const TCollection_AsciiString* theFileNames, const Standard_Integer theCount);
403 TCollection_AsciiString mySource; //!< Source string of the shader object
404 TCollection_AsciiString myPrefix; //!< Prefix to insert before the source
408 //! Default ray-tracing depth.
409 static const Standard_Integer THE_DEFAULT_RAY_DEPTH = 3;
411 //! Default size of traversal stack.
412 static const Standard_Integer THE_DEFAULT_STACK_SIZE = 24;
414 //! Compile-time ray-tracing parameters.
415 struct RaytracingParams
417 //! Actual size of traversal stack in shader program.
418 Standard_Integer StackSize;
420 //! Actual ray-tracing depth (number of ray bounces).
421 Standard_Integer TraceDepth;
423 //! Sets light propagation through transparent media.
424 Standard_Boolean TransparentShadows;
426 //! Creates default compile-time ray-tracing parameters.
428 : StackSize (THE_DEFAULT_STACK_SIZE),
429 TraceDepth (THE_DEFAULT_RAY_DEPTH),
430 TransparentShadows (Standard_False)
436 protected: //! @name methods related to ray-tracing
438 //! Updates 3D scene geometry for ray-tracing.
439 Standard_Boolean UpdateRaytraceGeometry (GeomUpdateMode theMode);
441 //! Checks to see if the structure is modified.
442 Standard_Boolean CheckRaytraceStructure (const OpenGl_Structure* theStructure);
444 //! Updates 3D scene light sources for ray-tracing.
445 Standard_Boolean UpdateRaytraceLightSources (const GLdouble theInvModelView[16]);
447 //! Updates environment map for ray-tracing.
448 Standard_Boolean UpdateRaytraceEnvironmentMap();
450 //! Adds OpenGL structure to ray-traced scene geometry.
451 Standard_Boolean AddRaytraceStructure (const OpenGl_Structure* theStructure, std::set<const OpenGl_Structure*>& theElements);
453 //! Adds OpenGL groups to ray-traced scene geometry.
454 Standard_Boolean AddRaytraceGroups (const OpenGl_Structure* theStructure,
455 const Standard_Integer theStructMatId,
456 const Standard_ShortReal* theTransform);
458 //! Adds OpenGL primitive array to ray-traced scene geometry.
459 OpenGl_TriangleSet* AddRaytracePrimitiveArray (
460 const OpenGl_PrimitiveArray* theArray, int theMatID, const Standard_ShortReal* theTrans);
462 //! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
463 Standard_Boolean AddRaytraceVertexIndices (OpenGl_TriangleSet& theSet,
464 const OpenGl_PrimitiveArray& theArray,
465 Standard_Integer theOffset,
466 Standard_Integer theCount,
467 Standard_Integer theMatID);
469 //! Adds OpenGL triangle array to ray-traced scene geometry.
470 Standard_Boolean AddRaytraceTriangleArray (OpenGl_TriangleSet& theSet,
471 const Handle(Graphic3d_IndexBuffer)& theIndices,
472 Standard_Integer theOffset,
473 Standard_Integer theCount,
474 Standard_Integer theMatID);
476 //! Adds OpenGL triangle fan array to ray-traced scene geometry.
477 Standard_Boolean AddRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet,
478 const Handle(Graphic3d_IndexBuffer)& theIndices,
479 Standard_Integer theOffset,
480 Standard_Integer theCount,
481 Standard_Integer theMatID);
483 //! Adds OpenGL triangle strip array to ray-traced scene geometry.
484 Standard_Boolean AddRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet,
485 const Handle(Graphic3d_IndexBuffer)& theIndices,
486 Standard_Integer theOffset,
487 Standard_Integer theCount,
488 Standard_Integer theMatID);
490 //! Adds OpenGL quadrangle array to ray-traced scene geometry.
491 Standard_Boolean AddRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet,
492 const Handle(Graphic3d_IndexBuffer)& theIndices,
493 Standard_Integer theOffset,
494 Standard_Integer theCount,
495 Standard_Integer theMatID);
497 //! Adds OpenGL quadrangle strip array to ray-traced scene geometry.
498 Standard_Boolean AddRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet,
499 const Handle(Graphic3d_IndexBuffer)& theIndices,
500 Standard_Integer theOffset,
501 Standard_Integer theCount,
502 Standard_Integer theMatID);
504 //! Adds OpenGL polygon array to ray-traced scene geometry.
505 Standard_Boolean AddRaytracePolygonArray (OpenGl_TriangleSet& theSet,
506 const Handle(Graphic3d_IndexBuffer)& theIndices,
507 Standard_Integer theOffset,
508 Standard_Integer theCount,
509 Standard_Integer theMatID);
511 //! Loads and compiles shader object from specified source.
512 Handle(OpenGl_ShaderObject) LoadShader (const ShaderSource& theSource, GLenum theType);
514 //! Performs safe exit when shaders initialization fails.
515 Standard_Boolean SafeFailBack (const TCollection_ExtendedString& theMessage);
517 //! Initializes OpenGL/GLSL shader programs.
518 Standard_Boolean InitRaytraceResources (const Graphic3d_CView& theCView);
520 //! Releases OpenGL/GLSL shader programs.
521 void ReleaseRaytraceResources();
523 //! Uploads ray-trace data to the GPU.
524 Standard_Boolean UploadRaytraceData();
526 //! Resizes OpenGL frame buffers.
527 Standard_Boolean ResizeRaytraceBuffers (const Standard_Integer theSizeX,
528 const Standard_Integer theSizeY);
530 //! Generates viewing rays for corners of screen quad.
531 void UpdateCamera (const NCollection_Mat4<GLdouble>& theOrientation,
532 const NCollection_Mat4<GLdouble>& theViewMapping,
533 OpenGl_Vec3 theOrigins[4],
534 OpenGl_Vec3 theDirects[4],
535 NCollection_Mat4<GLdouble>& theInvModelProj);
537 //! Runs ray-tracing shader programs.
538 Standard_Boolean RunRaytraceShaders (const Graphic3d_CView& theCView,
539 const Standard_Integer theSizeX,
540 const Standard_Integer theSizeY,
541 const OpenGl_Vec3 theOrigins[4],
542 const OpenGl_Vec3 theDirects[4],
543 const OpenGl_Matrix& theInvModelProj,
544 OpenGl_FrameBuffer* theFrameBuffer);
546 //! Redraws the window using OpenGL/GLSL ray-tracing.
547 Standard_Boolean Raytrace (const Graphic3d_CView& theCView,
548 const Standard_Integer theSizeX,
549 const Standard_Integer theSizeY,
550 const Standard_Boolean theToSwap,
551 const Aspect_CLayer2d& theCOverLayer,
552 const Aspect_CLayer2d& theCUnderLayer,
553 OpenGl_FrameBuffer* theFrameBuffer);
555 protected: //! @name fields related to ray-tracing
557 //! Result of shaders initialization.
558 RaytraceInitStatus myComputeInitStatus;
560 //! Is geometry data valid?
561 Standard_Boolean myIsRaytraceDataValid;
563 //! 3D scene geometry data for ray-tracing.
564 OpenGl_RaytraceGeometry myRaytraceGeometry;
566 //! Radius of bounding sphere of the scene.
567 Standard_ShortReal myRaytraceSceneRadius;
568 //! Scene epsilon to prevent self-intersections.
569 Standard_ShortReal myRaytraceSceneEpsilon;
571 //! Compile-time ray-tracing parameters.
572 RaytracingParams myRaytraceParameters;
574 //! OpenGL/GLSL source of ray-tracing fragment shader.
575 ShaderSource myRaytraceShaderSource;
576 //! OpenGL/GLSL source of adaptive-AA fragment shader.
577 ShaderSource myPostFSAAShaderSource;
579 //! OpenGL/GLSL ray-tracing fragment shader.
580 Handle(OpenGl_ShaderObject) myRaytraceShader;
581 //! OpenGL/GLSL adaptive-AA fragment shader.
582 Handle(OpenGl_ShaderObject) myPostFSAAShader;
584 //! OpenGL/GLSL ray-tracing shader program.
585 Handle(OpenGl_ShaderProgram) myRaytraceProgram;
586 //! OpenGL/GLSL adaptive-AA shader program.
587 Handle(OpenGl_ShaderProgram) myPostFSAAProgram;
589 //! Texture buffer of data records of high-level BVH nodes.
590 Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
591 //! Texture buffer of minimum points of high-level BVH nodes.
592 Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
593 //! Texture buffer of maximum points of high-level BVH nodes.
594 Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
595 //! Texture buffer of transformations of high-level BVH nodes.
596 Handle(OpenGl_TextureBufferArb) mySceneTransformTexture;
598 //! Texture buffer of data records of bottom-level BVH nodes.
599 Handle(OpenGl_TextureBufferArb) myObjectNodeInfoTexture;
600 //! Texture buffer of minimum points of bottom-level BVH nodes.
601 Handle(OpenGl_TextureBufferArb) myObjectMinPointTexture;
602 //! Texture buffer of maximum points of bottom-level BVH nodes.
603 Handle(OpenGl_TextureBufferArb) myObjectMaxPointTexture;
605 //! Texture buffer of vertex coords.
606 Handle(OpenGl_TextureBufferArb) myGeometryVertexTexture;
607 //! Texture buffer of vertex normals.
608 Handle(OpenGl_TextureBufferArb) myGeometryNormalTexture;
609 //! Texture buffer of triangle indices.
610 Handle(OpenGl_TextureBufferArb) myGeometryTriangTexture;
612 //! Texture buffer of material properties.
613 Handle(OpenGl_TextureBufferArb) myRaytraceMaterialTexture;
614 //! Texture buffer of light source properties.
615 Handle(OpenGl_TextureBufferArb) myRaytraceLightSrcTexture;
617 //! Vertex buffer (VBO) for drawing dummy quad.
618 OpenGl_VertexBuffer myRaytraceScreenQuad;
620 //! Framebuffer (FBO) to perform adaptive FSAA.
621 Handle(OpenGl_FrameBuffer) myRaytraceFBO1;
622 //! Framebuffer (FBO) to perform adaptive FSAA.
623 Handle(OpenGl_FrameBuffer) myRaytraceFBO2;
624 //! Framebuffer (FBO) for pre-raytrace rendering by OpenGL.
625 Handle(OpenGl_FrameBuffer) myOpenGlFBO;
627 //! State of OpenGL view.
628 Standard_Size myViewModificationStatus;
629 //! State of OpenGL layer list.
630 Standard_Size myLayersModificationStatus;
632 //! State of OpenGL structures reflected to ray-tracing.
633 std::map<const OpenGl_Structure*, Standard_Size> myStructureStates;
635 //! PrimitiveArray to TriangleSet map for scene partial update.
636 std::map<Standard_Size, OpenGl_TriangleSet*> myArrayToTrianglesMap;
638 //! Cached locations of frequently used uniform variables.
639 Standard_Integer myUniformLocations[2][OpenGl_RT_NbVariables];
641 //! Graphical raytracing filter to filter out all raytracable structures.
642 Handle(OpenGl_RaytraceFilter) myRaytraceFilter;
644 //! Redraw the scene using OpenGL rasterization or raytracing?
645 Standard_Boolean myToRedrawGL;
647 protected: //! @name protected fields
649 Handle(OpenGl_PrinterContext) myPrintContext;
650 Handle(OpenGl_View) myView;
651 Handle(OpenGl_LineAttributes) myLineAttribs;
652 Standard_Integer myAntiAliasingMode;
653 Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
654 Standard_Boolean myBackBufferRestored;
655 Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
656 Standard_Boolean myUseTransparency;
657 Standard_Boolean myUseZBuffer;
658 Standard_Boolean myUseDepthTest;
659 Standard_Boolean myUseGLLight;
660 Standard_Boolean myIsCullingEnabled; //!< frustum culling flag
662 unsigned int myFrameCounter; //!< redraw counter, for debugging
664 protected: //! @name fields related to status
666 Handle(OpenGl_RenderFilter) myRenderFilter;
667 Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
668 const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
669 const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
670 const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
671 const OpenGl_AspectText *AspectText_set, *AspectText_applied;
673 const OpenGl_TextParam *TextParam_set, *TextParam_applied;
675 const OpenGl_Matrix* ViewMatrix_applied;
676 const OpenGl_Matrix* StructureMatrix_applied;
678 OpenGl_Material myMatFront; //!< current front material state (cached to reduce GL context updates)
679 OpenGl_Material myMatBack; //!< current back material state
680 OpenGl_Material myMatTmp; //!< temporary variable
681 TelCullMode myCullingMode; //!< back face culling mode, applied from face aspect
683 OpenGl_Matrix myModelViewMatrix; //!< Model matrix with applied structure transformations
685 TEL_POFFSET_PARAM PolygonOffset_applied; //!< Currently applied polygon offset.
687 OpenGl_AspectFace myAspectFaceHl; //!< Hiddenline aspect
689 public: //! @name type definition
691 DEFINE_STANDARD_RTTI(OpenGl_Workspace)
692 DEFINE_STANDARD_ALLOC
696 #endif // _OpenGl_Workspace_Header