1 // Created on: 2011-09-20
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_View_Header
17 #define _OpenGl_View_Header
19 #include <Standard_Transient.hxx>
20 #include <Standard_Type.hxx>
22 #include <TColStd_Array2OfReal.hxx>
23 #include <NCollection_List.hxx>
24 #include <math_BullardGenerator.hxx>
26 #include <Quantity_NameOfColor.hxx>
27 #include <Aspect_FillMethod.hxx>
28 #include <Aspect_GradientFillMethod.hxx>
30 #include <Graphic3d_CView.hxx>
31 #include <Graphic3d_GraduatedTrihedron.hxx>
32 #include <Graphic3d_SequenceOfHClipPlane.hxx>
33 #include <Graphic3d_ToneMappingMethod.hxx>
34 #include <Graphic3d_TypeOfShadingModel.hxx>
35 #include <Graphic3d_WorldViewProjState.hxx>
36 #include <Graphic3d_ZLayerSettings.hxx>
38 #include <OpenGl_AspectFace.hxx>
39 #include <OpenGl_BackgroundArray.hxx>
40 #include <OpenGl_BVHTreeSelector.hxx>
41 #include <OpenGl_Context.hxx>
42 #include <OpenGl_FrameBuffer.hxx>
43 #include <OpenGl_GraduatedTrihedron.hxx>
44 #include <OpenGl_LayerList.hxx>
45 #include <OpenGl_LineAttributes.hxx>
46 #include <OpenGl_SceneGeometry.hxx>
47 #include <OpenGl_Structure.hxx>
48 #include <OpenGl_Window.hxx>
49 #include <OpenGl_Workspace.hxx>
50 #include <OpenGl_TileSampler.hxx>
57 class Graphic3d_StructureManager;
58 class OpenGl_GraphicDriver;
59 class OpenGl_StateCounter;
60 class OpenGl_RaytraceMaterial;
61 class OpenGl_TriangleSet;
62 class OpenGl_Workspace;
64 DEFINE_STANDARD_HANDLE(OpenGl_View,Graphic3d_CView)
66 //! Implementation of OpenGl view.
67 class OpenGl_View : public Graphic3d_CView
73 Standard_EXPORT OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
74 const Handle(OpenGl_GraphicDriver)& theDriver,
75 const Handle(OpenGl_Caps)& theCaps,
76 OpenGl_StateCounter* theCounter);
78 //! Default destructor.
79 Standard_EXPORT virtual ~OpenGl_View();
81 Standard_EXPORT void ReleaseGlResources (const Handle(OpenGl_Context)& theCtx);
83 //! Deletes and erases the view.
84 Standard_EXPORT virtual void Remove() Standard_OVERRIDE;
86 //! @param theDrawToFrontBuffer Advanced option to modify rendering mode:
87 //! 1. TRUE. Drawing immediate mode structures directly to the front buffer over the scene image.
88 //! Fast, so preferred for interactive work (used by default).
89 //! However these extra drawings will be missed in image dump since it is performed from back buffer.
90 //! Notice that since no pre-buffering used the V-Sync will be ignored and rendering could be seen
91 //! in run-time (in case of slow hardware) and/or tearing may appear.
92 //! So this is strongly recommended to draw only simple (fast) structures.
93 //! 2. FALSE. Drawing immediate mode structures to the back buffer.
94 //! The complete scene is redrawn first, so this mode is slower if scene contains complex data and/or V-Sync
95 //! is turned on. But it works in any case and is especially useful for view dump because the dump image is read
96 //! from the back buffer.
97 //! @return previous mode.
98 Standard_EXPORT Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) Standard_OVERRIDE;
100 //! Creates and maps rendering window to the view.
101 //! @param theWindow [in] the window.
102 //! @param theContext [in] the rendering context. If NULL the context will be created internally.
103 Standard_EXPORT virtual void SetWindow (const Handle(Aspect_Window)& theWindow,
104 const Aspect_RenderingContext theContext) Standard_OVERRIDE;
106 //! Returns window associated with the view.
107 virtual Handle(Aspect_Window) Window() const Standard_OVERRIDE
108 { return myWindow->PlatformWindow(); }
110 //! Returns True if the window associated to the view is defined.
111 virtual Standard_Boolean IsDefined() const Standard_OVERRIDE
112 { return !myWindow.IsNull(); }
114 //! Handle changing size of the rendering window.
115 Standard_EXPORT virtual void Resized() Standard_OVERRIDE;
117 //! Redraw content of the view.
118 Standard_EXPORT virtual void Redraw() Standard_OVERRIDE;
120 //! Redraw immediate content of the view.
121 Standard_EXPORT virtual void RedrawImmediate() Standard_OVERRIDE;
123 //! Marks BVH tree for given priority list as dirty and marks primitive set for rebuild.
124 Standard_EXPORT virtual void Invalidate() Standard_OVERRIDE;
126 //! Return true if view content cache has been invalidated.
127 virtual Standard_Boolean IsInvalidated() Standard_OVERRIDE { return !myBackBufferRestored; }
129 //! Returns data of a graduated trihedron
130 const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() Standard_OVERRIDE
131 { return myGTrihedronData; }
133 //! Displays Graduated Trihedron.
134 Standard_EXPORT virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) Standard_OVERRIDE;
136 //! Erases Graduated Trihedron.
137 Standard_EXPORT virtual void GraduatedTrihedronErase() Standard_OVERRIDE;
139 //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object.
140 //! @param theMin [in] the minimum point of scene.
141 //! @param theMax [in] the maximum point of scene.
142 Standard_EXPORT virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) Standard_OVERRIDE;
144 //! Dump active rendering buffer into specified memory buffer.
145 //! In Ray-Tracing allow to get a raw HDR buffer using Graphic3d_BT_RGB_RayTraceHdrLeft buffer type,
146 //! only Left view will be dumped ignoring stereoscopic parameter.
147 Standard_EXPORT virtual Standard_Boolean BufferDump (Image_PixMap& theImage,
148 const Graphic3d_BufferType& theBufferType) Standard_OVERRIDE;
150 //! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
151 //! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits
152 //! on printing to laser printer). Notice however that results may differ a lot and
153 //! do not contain some elements.
154 Standard_EXPORT virtual Standard_Boolean Export (const Standard_CString theFileName,
155 const Graphic3d_ExportFormat theFormat,
156 const Graphic3d_SortType theSortType = Graphic3d_ST_BSP_Tree) Standard_OVERRIDE;
158 //! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
159 Standard_EXPORT virtual void InvalidateBVHData (const Standard_Integer theLayerId) Standard_OVERRIDE;
161 //! Insert a new top-level z layer with the given ID.
162 Standard_EXPORT virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
164 //! Remove a z layer with the given ID.
165 Standard_EXPORT virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
167 //! Sets the settings for a single Z layer of specified view.
168 Standard_EXPORT virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
169 const Graphic3d_ZLayerSettings& theSettings) Standard_OVERRIDE;
171 //! Returns the maximum Z layer ID.
172 //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
173 Standard_EXPORT virtual Standard_Integer ZLayerMax() const Standard_OVERRIDE;
175 //! Returns the bounding box of all structures displayed in the Z layer.
176 //! Never fails. If Z layer does not exist nothing happens.
177 Standard_EXPORT virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const Standard_OVERRIDE;
179 //! Returns the bounding box of all structures displayed in the Z layer.
180 //! If Z layer does not exist the empty box is returned.
181 //! @param theLayerId layer identifier
182 //! @param theCamera camera definition
183 //! @param theWindowWidth viewport width (for applying transformation-persistence)
184 //! @param theWindowHeight viewport height (for applying transformation-persistence)
185 //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence)
186 //! @return computed bounding box
187 Standard_EXPORT virtual Bnd_Box ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId,
188 const Handle(Graphic3d_Camera)& theCamera,
189 const Standard_Integer theWindowWidth,
190 const Standard_Integer theWindowHeight,
191 const Standard_Boolean theToIncludeAuxiliary) const Standard_OVERRIDE;
193 //! Returns pointer to an assigned framebuffer object.
194 Standard_EXPORT virtual Handle(Standard_Transient) FBO() const Standard_OVERRIDE;
196 //! Sets framebuffer object for offscreen rendering.
197 Standard_EXPORT virtual void SetFBO (const Handle(Standard_Transient)& theFbo) Standard_OVERRIDE;
199 //! Generate offscreen FBO in the graphic library.
200 //! If not supported on hardware returns NULL.
201 Standard_EXPORT virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth,
202 const Standard_Integer theHeight) Standard_OVERRIDE;
204 //! Remove offscreen FBO from the graphic library
205 Standard_EXPORT virtual void FBORelease (Handle(Standard_Transient)& theFbo) Standard_OVERRIDE;
207 //! Read offscreen FBO configuration.
208 Standard_EXPORT virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
209 Standard_Integer& theWidth,
210 Standard_Integer& theHeight,
211 Standard_Integer& theWidthMax,
212 Standard_Integer& theHeightMax) Standard_OVERRIDE;
214 //! Change offscreen FBO viewport.
215 Standard_EXPORT virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
216 const Standard_Integer theWidth,
217 const Standard_Integer theHeight) Standard_OVERRIDE;
221 //! Returns background fill color.
222 Standard_EXPORT virtual Aspect_Background Background() const Standard_OVERRIDE;
224 //! Sets background fill color.
225 Standard_EXPORT virtual void SetBackground (const Aspect_Background& theBackground) Standard_OVERRIDE;
227 //! Returns gradient background fill colors.
228 Standard_EXPORT virtual Aspect_GradientBackground GradientBackground() const Standard_OVERRIDE;
230 //! Sets gradient background fill colors.
231 Standard_EXPORT virtual void SetGradientBackground (const Aspect_GradientBackground& theBackground) Standard_OVERRIDE;
233 //! Returns background image texture file path.
234 Standard_EXPORT virtual TCollection_AsciiString BackgroundImage() Standard_OVERRIDE { return myBackgroundImagePath; }
236 //! Sets background image texture file path.
237 Standard_EXPORT virtual void SetBackgroundImage (const TCollection_AsciiString& theFilePath) Standard_OVERRIDE;
239 //! Returns background image fill style.
240 Standard_EXPORT virtual Aspect_FillMethod BackgroundImageStyle() const Standard_OVERRIDE;
242 //! Sets background image fill style.
243 Standard_EXPORT virtual void SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) Standard_OVERRIDE;
245 //! Returns environment texture set for the view.
246 Standard_EXPORT virtual Handle(Graphic3d_TextureEnv) TextureEnv() const Standard_OVERRIDE { return myTextureEnvData; }
248 //! Sets environment texture for the view.
249 Standard_EXPORT virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) Standard_OVERRIDE;
251 //! Returns the state of frustum culling optimization.
252 virtual Standard_Boolean IsCullingEnabled() const Standard_OVERRIDE { return myCulling; }
254 //! Enables or disables frustum culling optimization.
255 virtual void SetCullingEnabled (const Standard_Boolean theIsEnabled) Standard_OVERRIDE { myCulling = theIsEnabled; }
257 //! Returns shading model of the view.
258 virtual Graphic3d_TypeOfShadingModel ShadingModel() const Standard_OVERRIDE { return myShadingModel; }
260 //! Sets shading model of the view.
261 virtual void SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) Standard_OVERRIDE { myShadingModel = theModel; }
263 //! Return backfacing model used for the view.
264 virtual Graphic3d_TypeOfBackfacingModel BackfacingModel() const Standard_OVERRIDE { return myBackfacing; }
266 //! Sets backfacing model for the view.
267 virtual void SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) Standard_OVERRIDE { myBackfacing = theModel; }
269 //! Returns camera object of the view.
270 virtual const Handle(Graphic3d_Camera)& Camera() const Standard_OVERRIDE { return myCamera; }
272 //! Returns local camera origin currently set for rendering, might be modified during rendering.
273 const gp_XYZ& LocalOrigin() const { return myLocalOrigin; }
275 //! Setup local camera origin currently set for rendering.
276 Standard_EXPORT void SetLocalOrigin (const gp_XYZ& theOrigin);
278 //! Sets camera used by the view.
279 Standard_EXPORT virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) Standard_OVERRIDE;
281 //! Returns list of lights of the view.
282 virtual const Handle(Graphic3d_LightSet)& Lights() const Standard_OVERRIDE { return myLights; }
284 //! Sets list of lights for the view.
285 virtual void SetLights (const Handle(Graphic3d_LightSet)& theLights) Standard_OVERRIDE
287 myLights = theLights;
288 myCurrLightSourceState = myStateCounter->Increment();
291 //! Returns list of clip planes set for the view.
292 virtual const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const Standard_OVERRIDE { return myClipPlanes; }
294 //! Sets list of clip planes for the view.
295 virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) Standard_OVERRIDE { myClipPlanes = thePlanes; }
297 //! Fill in the dictionary with diagnostic info.
298 //! Should be called within rendering thread.
300 //! This API should be used only for user output or for creating automated reports.
301 //! The format of returned information (e.g. key-value layout)
302 //! is NOT part of this API and can be changed at any time.
303 //! Thus application should not parse returned information to weed out specific parameters.
304 Standard_EXPORT virtual void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
305 Graphic3d_DiagnosticInfo theFlags) const Standard_OVERRIDE;
309 //! Returns background color.
310 const Quantity_ColorRGBA& BackgroundColor() const { return myBgColor; }
312 //! Change graduated trihedron.
313 OpenGl_GraduatedTrihedron& ChangeGraduatedTrihedron() { return myGraduatedTrihedron; }
315 void SetTextureEnv (const Handle(OpenGl_Context)& theCtx,
316 const Handle(Graphic3d_TextureEnv)& theTexture);
318 void SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle);
320 void SetBackgroundGradient (const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod AType);
322 void SetBackgroundGradientType (const Aspect_GradientFillMethod AType);
324 //! Returns list of OpenGL Z-layers.
325 const OpenGl_LayerList& LayerList() const { return myZLayers; }
327 //! Returns OpenGL window implementation.
328 const Handle(OpenGl_Window) GlWindow() const { return myWindow; }
330 //! Returns OpenGL environment map.
331 const Handle(OpenGl_TextureSet)& GlTextureEnv() const { return myTextureEnv; }
333 //! Returns selector for BVH tree, providing a possibility to store information
334 //! about current view volume and to detect which objects are overlapping it.
335 const OpenGl_BVHTreeSelector& BVHTreeSelector() const { return myBVHSelector; }
337 //! Returns true if there are immediate structures to display
338 bool HasImmediateStructures() const
340 return myZLayers.NbImmediateStructures() != 0;
343 protected: //! @name Internal methods for managing GL resources
345 //! Initializes OpenGl resource for environment texture.
346 void initTextureEnv (const Handle(OpenGl_Context)& theContext);
348 protected: //! @name low-level redrawing sub-routines
350 //! Redraws view for the given monographic camera projection, or left/right eye.
351 Standard_EXPORT virtual void redraw (const Graphic3d_Camera::Projection theProjection,
352 OpenGl_FrameBuffer* theReadDrawFbo,
353 OpenGl_FrameBuffer* theOitAccumFbo);
355 //! Redraws view for the given monographic camera projection, or left/right eye.
357 //! Method will blit snapshot containing main scene (myMainSceneFbos or BackBuffer)
358 //! into presentation buffer (myMainSceneFbos -> offscreen FBO or
359 //! myMainSceneFbos -> BackBuffer or BackBuffer -> FrontBuffer),
360 //! and redraw immediate structures on top.
362 //! When scene caching is disabled (myTransientDrawToFront, no double buffer in window, etc.),
363 //! the first step (blitting) will be skipped.
365 //! @return false if immediate structures has been rendered directly into FrontBuffer
366 //! and Buffer Swap should not be called.
367 Standard_EXPORT virtual bool redrawImmediate (const Graphic3d_Camera::Projection theProjection,
368 OpenGl_FrameBuffer* theReadFbo,
369 OpenGl_FrameBuffer* theDrawFbo,
370 OpenGl_FrameBuffer* theOitAccumFbo,
371 const Standard_Boolean theIsPartialUpdate = Standard_False);
373 //! Blit image from/to specified buffers.
374 Standard_EXPORT bool blitBuffers (OpenGl_FrameBuffer* theReadFbo,
375 OpenGl_FrameBuffer* theDrawFbo,
376 const Standard_Boolean theToFlip = Standard_False);
378 //! Setup default FBO.
379 Standard_EXPORT void bindDefaultFbo (OpenGl_FrameBuffer* theCustomFbo = NULL);
381 protected: //! @name Rendering of GL graphics (with prepared drawing buffer).
383 //! Renders the graphical contents of the view into the preprepared window or framebuffer.
384 //! @param theProjection [in] the projection that should be used for rendering.
385 //! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
386 //! @param theOitAccumFbo [in] the framebuffer for accumulating color and coverage for OIT process.
387 //! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
388 Standard_EXPORT virtual void render (Graphic3d_Camera::Projection theProjection,
389 OpenGl_FrameBuffer* theReadDrawFbo,
390 OpenGl_FrameBuffer* theOitAccumFbo,
391 const Standard_Boolean theToDrawImmediate);
393 //! Renders the graphical scene.
394 //! @param theProjection [in] the projection that is used for rendering.
395 //! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
396 //! @param theOitAccumFbo [in] the framebuffer for accumulating color and coverage for OIT process.
397 //! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
398 Standard_EXPORT virtual void renderScene (Graphic3d_Camera::Projection theProjection,
399 OpenGl_FrameBuffer* theReadDrawFbo,
400 OpenGl_FrameBuffer* theOitAccumFbo,
401 const Standard_Boolean theToDrawImmediate);
403 //! Draw background (gradient / image)
404 Standard_EXPORT virtual void drawBackground (const Handle(OpenGl_Workspace)& theWorkspace);
406 //! Render set of structures presented in the view.
407 //! @param theProjection [in] the projection that is used for rendering.
408 //! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
409 //! @param theOitAccumFbo [in] the framebuffer for accumulating color and coverage for OIT process.
410 //! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
411 Standard_EXPORT virtual void renderStructs (Graphic3d_Camera::Projection theProjection,
412 OpenGl_FrameBuffer* theReadDrawFbo,
413 OpenGl_FrameBuffer* theOitAccumFbo,
414 const Standard_Boolean theToDrawImmediate);
416 //! Renders trihedron.
417 void renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace);
421 //! Adds the structure to display lists of the view.
422 Standard_EXPORT virtual void displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
423 const Standard_Integer thePriority) Standard_OVERRIDE;
425 //! Erases the structure from display lists of the view.
426 Standard_EXPORT virtual void eraseStructure (const Handle(Graphic3d_CStructure)& theStructure) Standard_OVERRIDE;
428 //! Change Z layer of a structure already presented in view.
429 Standard_EXPORT virtual void changeZLayer (const Handle(Graphic3d_CStructure)& theCStructure,
430 const Graphic3d_ZLayerId theNewLayerId) Standard_OVERRIDE;
432 //! Changes the priority of a structure within its Z layer in the specified view.
433 Standard_EXPORT virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
434 const Standard_Integer theNewPriority) Standard_OVERRIDE;
436 //! Returns zoom-scale factor.
437 Standard_EXPORT virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId,
438 const Handle(Graphic3d_Camera)& theCamera,
439 const Standard_Integer theWindowWidth,
440 const Standard_Integer theWindowHeight) const Standard_OVERRIDE;
444 //! Copy content of Back buffer to the Front buffer.
445 bool copyBackToFront();
447 //! Initialize blit quad.
448 OpenGl_VertexBuffer* initBlitQuad (const Standard_Boolean theToFlip);
450 //! Blend together views pair into stereo image.
451 void drawStereoPair (OpenGl_FrameBuffer* theDrawFbo);
453 //! Check and update OIT compatibility with current OpenGL context's state.
454 bool checkOitCompatibility (const Handle(OpenGl_Context)& theGlContext,
455 const Standard_Boolean theMSAA);
457 //! Chooses compatible internal color format for OIT frame buffer.
458 bool chooseOitColorConfiguration (const Handle(OpenGl_Context)& theGlContext,
459 const Standard_Integer theConfigIndex,
460 OpenGl_ColorFormats& theFormats);
464 OpenGl_GraphicDriver* myDriver;
465 Handle(OpenGl_Window) myWindow;
466 Handle(OpenGl_Workspace) myWorkspace;
467 Handle(OpenGl_Caps) myCaps;
468 Standard_Boolean myWasRedrawnGL;
470 Standard_Boolean myCulling;
471 Graphic3d_TypeOfShadingModel myShadingModel;
472 Graphic3d_TypeOfBackfacingModel myBackfacing;
473 Quantity_ColorRGBA myBgColor;
474 Handle(Graphic3d_SequenceOfHClipPlane) myClipPlanes;
475 Handle(Graphic3d_Camera) myCamera;
476 gp_XYZ myLocalOrigin;
477 Handle(OpenGl_FrameBuffer) myFBO;
478 Standard_Boolean myToShowGradTrihedron;
479 TCollection_AsciiString myBackgroundImagePath;
480 Handle(Graphic3d_TextureEnv) myTextureEnvData;
481 Graphic3d_GraduatedTrihedron myGTrihedronData;
483 Handle(Graphic3d_LightSet) myNoShadingLight;
484 Handle(Graphic3d_LightSet) myLights;
485 OpenGl_LayerList myZLayers; //!< main list of displayed structure, sorted by layers
487 Graphic3d_WorldViewProjState myWorldViewProjState; //!< camera modification state
488 OpenGl_StateCounter* myStateCounter;
489 Standard_Size myCurrLightSourceState;
490 Standard_Size myLightsRevision;
492 typedef std::pair<Standard_Size, Standard_Size> StateInfo;
494 StateInfo myLastOrientationState;
495 StateInfo myLastViewMappingState;
496 StateInfo myLastLightSourceState;
498 //! Is needed for selection of overlapping objects and storage of the current view volume
499 OpenGl_BVHTreeSelector myBVHSelector;
501 OpenGl_GraduatedTrihedron myGraduatedTrihedron;
503 Handle(OpenGl_TextureSet) myTextureEnv;
505 //! Framebuffers for OpenGL output.
506 Handle(OpenGl_FrameBuffer) myOpenGlFBO;
507 Handle(OpenGl_FrameBuffer) myOpenGlFBO2;
509 protected: //! @name Rendering properties
511 //! Two framebuffers (left and right views) store cached main presentation
512 //! of the view (without presentation of immediate layers).
513 GLint myFboColorFormat; //!< sized format for color attachments
514 GLint myFboDepthFormat; //!< sized format for depth-stencil attachments
515 OpenGl_ColorFormats myFboOitColorConfig; //!< selected color format configuration for OIT color attachments
516 Handle(OpenGl_FrameBuffer) myMainSceneFbos[2];
517 Handle(OpenGl_FrameBuffer) myMainSceneFbosOit[2]; //!< Additional buffers for transparent draw of main layer.
518 Handle(OpenGl_FrameBuffer) myImmediateSceneFbos[2]; //!< Additional buffers for immediate layer in stereo mode.
519 Handle(OpenGl_FrameBuffer) myImmediateSceneFbosOit[2]; //!< Additional buffers for transparency draw of immediate layer.
520 OpenGl_VertexBuffer myFullScreenQuad; //!< Vertices for full-screen quad rendering.
521 OpenGl_VertexBuffer myFullScreenQuadFlip;
522 Standard_Boolean myToFlipOutput; //!< Flag to draw result image upside-down
523 unsigned int myFrameCounter; //!< redraw counter, for debugging
524 Standard_Boolean myHasFboBlit; //!< disable FBOs on failure
525 Standard_Boolean myToDisableOIT; //!< disable OIT on failure
526 Standard_Boolean myToDisableOITMSAA; //!< disable OIT with MSAA on failure
527 Standard_Boolean myToDisableMSAA; //!< disable MSAA after failure
528 Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
529 Standard_Boolean myBackBufferRestored;
530 Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
532 protected: //! @name Background parameters
534 OpenGl_AspectFace* myTextureParams; //!< Stores texture and its parameters for textured background
535 OpenGl_BackgroundArray* myBgGradientArray; //!< Primitive array for gradient background
536 OpenGl_BackgroundArray* myBgTextureArray; //!< Primitive array for texture background
538 protected: //! @name data types related to ray-tracing
540 //! Result of OpenGL shaders initialization.
541 enum RaytraceInitStatus
548 //! Describes update mode (state).
549 enum RaytraceUpdateMode
551 OpenGl_GUM_CHECK, //!< check geometry state
552 OpenGl_GUM_PREPARE, //!< collect unchanged objects
553 OpenGl_GUM_REBUILD //!< rebuild changed and new objects
556 //! Defines frequently used shader variables.
557 enum ShaderVariableIndex
570 OpenGl_RT_uViewPrMat,
571 OpenGl_RT_uUnviewMat,
576 OpenGl_RT_uLightAmbnt,
577 OpenGl_RT_uLightCount,
580 OpenGl_RT_uBackColorTop,
581 OpenGl_RT_uBackColorBot,
583 // ray-tracing params
584 OpenGl_RT_uShadowsEnabled,
585 OpenGl_RT_uReflectEnabled,
586 OpenGl_RT_uSphereMapEnabled,
587 OpenGl_RT_uSphereMapForBack,
588 OpenGl_RT_uTexSamplersArray,
589 OpenGl_RT_uBlockedRngEnabled,
591 // size of render window
595 // sampled frame params
596 OpenGl_RT_uAccumSamples,
597 OpenGl_RT_uFrameRndSeed,
599 // adaptive FSAA params
604 // images used by ISS mode
605 OpenGl_RT_uRenderImage,
606 OpenGl_RT_uOffsetImage,
608 // maximum radiance value
609 OpenGl_RT_uMaxRadiance,
611 OpenGl_RT_NbVariables // special field
614 //! Defines OpenGL image samplers.
615 enum ShaderImageNames
617 OpenGl_RT_OutputImageLft = 0,
618 OpenGl_RT_OutputImageRgh = 1,
619 OpenGl_RT_VisualErrorImageLft = 2,
620 OpenGl_RT_VisualErrorImageRgh = 3,
621 OpenGl_RT_TileOffsetsImageLft = 4,
622 OpenGl_RT_TileOffsetsImageRgh = 5
625 //! Tool class for management of shader sources.
630 //! Default shader prefix - empty string.
631 static const TCollection_AsciiString EMPTY_PREFIX;
633 //! Creates new uninitialized shader source.
641 //! Returns error description in case of load fail.
642 const TCollection_AsciiString& ErrorDescription() const
647 //! Returns prefix to insert before the source.
648 const TCollection_AsciiString& Prefix() const
653 //! Sets prefix to insert before the source.
654 void SetPrefix (const TCollection_AsciiString& thePrefix)
656 myPrefix = thePrefix;
659 //! Returns shader source combined with prefix.
660 TCollection_AsciiString Source() const;
662 //! Loads shader source from specified files.
663 Standard_Boolean LoadFromFiles (const TCollection_AsciiString* theFileNames, const TCollection_AsciiString& thePrefix = EMPTY_PREFIX);
665 //! Loads shader source from specified strings.
666 Standard_Boolean LoadFromStrings (const TCollection_AsciiString* theStrings, const TCollection_AsciiString& thePrefix = EMPTY_PREFIX);
670 TCollection_AsciiString mySource; //!< Source string of the shader object
671 TCollection_AsciiString myPrefix; //!< Prefix to insert before the source
672 TCollection_AsciiString myError; //!< error state
676 //! Default ray-tracing depth.
677 static const Standard_Integer THE_DEFAULT_NB_BOUNCES = 3;
679 //! Default size of traversal stack.
680 static const Standard_Integer THE_DEFAULT_STACK_SIZE = 10;
682 //! Compile-time ray-tracing parameters.
683 struct RaytracingParams
685 //! Actual size of traversal stack in shader program.
686 Standard_Integer StackSize;
688 //! Actual ray-tracing depth (number of ray bounces).
689 Standard_Integer NbBounces;
691 //! Enables/disables light propagation through transparent media.
692 Standard_Boolean TransparentShadows;
694 //! Enables/disables global illumination (GI) effects.
695 Standard_Boolean GlobalIllumination;
697 //! Enables/disables the use of OpenGL bindless textures.
698 Standard_Boolean UseBindlessTextures;
700 //! Enables/disables two-sided BSDF models instead of one-sided.
701 Standard_Boolean TwoSidedBsdfModels;
703 //! Enables/disables adaptive screen sampling for path tracing.
704 Standard_Boolean AdaptiveScreenSampling;
706 //! Enables/disables environment map for background.
707 Standard_Boolean UseEnvMapForBackground;
709 //! Maximum radiance value used for clamping radiance estimation.
710 Standard_ShortReal RadianceClampingValue;
712 //! Number of tiles in X dimension (in adaptive sampling mode).
713 Standard_Integer NbTilesX;
715 //! Number of tiles in Y dimension (in adaptive sampling mode).
716 Standard_Integer NbTilesY;
718 //! Enables/disables depth-of-field effect (path tracing, perspective camera).
719 Standard_Boolean DepthOfField;
721 //! Tone mapping method for path tracing.
722 Graphic3d_ToneMappingMethod ToneMappingMethod;
724 //! Creates default compile-time ray-tracing parameters.
726 : StackSize (THE_DEFAULT_STACK_SIZE),
727 NbBounces (THE_DEFAULT_NB_BOUNCES),
728 TransparentShadows (Standard_False),
729 GlobalIllumination (Standard_False),
730 UseBindlessTextures (Standard_False),
731 TwoSidedBsdfModels (Standard_False),
732 AdaptiveScreenSampling (Standard_False),
733 UseEnvMapForBackground (Standard_False),
734 RadianceClampingValue (30.0),
737 DepthOfField (Standard_False),
738 ToneMappingMethod (Graphic3d_ToneMappingMethod_Disabled) { }
741 //! Describes state of OpenGL structure.
744 Standard_Size StructureState;
745 Standard_Size InstancedState;
747 //! Creates new structure state.
748 StructState (const Standard_Size theStructureState = 0,
749 const Standard_Size theInstancedState = 0)
750 : StructureState (theStructureState),
751 InstancedState (theInstancedState)
756 //! Creates new structure state.
757 StructState (const OpenGl_Structure* theStructure)
759 StructureState = theStructure->ModificationState();
761 InstancedState = theStructure->InstancedStructure() != NULL ?
762 theStructure->InstancedStructure()->ModificationState() : 0;
766 protected: //! @name methods related to ray-tracing
768 //! Updates 3D scene geometry for ray-tracing.
769 Standard_Boolean updateRaytraceGeometry (const RaytraceUpdateMode theMode,
770 const Standard_Integer theViewId,
771 const Handle(OpenGl_Context)& theGlContext);
773 //! Updates 3D scene light sources for ray-tracing.
774 Standard_Boolean updateRaytraceLightSources (const OpenGl_Mat4& theInvModelView, const Handle(OpenGl_Context)& theGlContext);
776 //! Checks to see if the OpenGL structure is modified.
777 Standard_Boolean toUpdateStructure (const OpenGl_Structure* theStructure);
779 //! Adds OpenGL structure to ray-traced scene geometry.
780 Standard_Boolean addRaytraceStructure (const OpenGl_Structure* theStructure,
781 const Handle(OpenGl_Context)& theGlContext);
783 //! Adds OpenGL groups to ray-traced scene geometry.
784 Standard_Boolean addRaytraceGroups (const OpenGl_Structure* theStructure,
785 const OpenGl_RaytraceMaterial& theStructMat,
786 const Handle(Geom_Transformation)& theTrsf,
787 const Handle(OpenGl_Context)& theGlContext);
789 //! Creates ray-tracing material properties.
790 OpenGl_RaytraceMaterial convertMaterial (const OpenGl_AspectFace* theAspect,
791 const Handle(OpenGl_Context)& theGlContext);
793 //! Adds OpenGL primitive array to ray-traced scene geometry.
794 Handle(OpenGl_TriangleSet) addRaytracePrimitiveArray (const OpenGl_PrimitiveArray* theArray,
795 const Standard_Integer theMatID,
796 const OpenGl_Mat4* theTrans);
798 //! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
799 Standard_Boolean addRaytraceVertexIndices (OpenGl_TriangleSet& theSet,
800 const Standard_Integer theMatID,
801 const Standard_Integer theCount,
802 const Standard_Integer theOffset,
803 const OpenGl_PrimitiveArray& theArray);
805 //! Adds OpenGL triangle array to ray-traced scene geometry.
806 Standard_Boolean addRaytraceTriangleArray (OpenGl_TriangleSet& theSet,
807 const Standard_Integer theMatID,
808 const Standard_Integer theCount,
809 const Standard_Integer theOffset,
810 const Handle(Graphic3d_IndexBuffer)& theIndices);
812 //! Adds OpenGL triangle fan array to ray-traced scene geometry.
813 Standard_Boolean addRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet,
814 const Standard_Integer theMatID,
815 const Standard_Integer theCount,
816 const Standard_Integer theOffset,
817 const Handle(Graphic3d_IndexBuffer)& theIndices);
819 //! Adds OpenGL triangle strip array to ray-traced scene geometry.
820 Standard_Boolean addRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet,
821 const Standard_Integer theMatID,
822 const Standard_Integer theCount,
823 const Standard_Integer theOffset,
824 const Handle(Graphic3d_IndexBuffer)& theIndices);
826 //! Adds OpenGL quadrangle array to ray-traced scene geometry.
827 Standard_Boolean addRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet,
828 const Standard_Integer theMatID,
829 const Standard_Integer theCount,
830 const Standard_Integer theOffset,
831 const Handle(Graphic3d_IndexBuffer)& theIndices);
833 //! Adds OpenGL quadrangle strip array to ray-traced scene geometry.
834 Standard_Boolean addRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet,
835 const Standard_Integer theMatID,
836 const Standard_Integer theCount,
837 const Standard_Integer theOffset,
838 const Handle(Graphic3d_IndexBuffer)& theIndices);
840 //! Adds OpenGL polygon array to ray-traced scene geometry.
841 Standard_Boolean addRaytracePolygonArray (OpenGl_TriangleSet& theSet,
842 const Standard_Integer theMatID,
843 const Standard_Integer theCount,
844 const Standard_Integer theOffset,
845 const Handle(Graphic3d_IndexBuffer)& theIndices);
847 //! Uploads ray-trace data to the GPU.
848 Standard_Boolean uploadRaytraceData (const Handle(OpenGl_Context)& theGlContext);
850 //! Generates shader prefix based on current ray-tracing options.
851 TCollection_AsciiString generateShaderPrefix (const Handle(OpenGl_Context)& theGlContext) const;
853 //! Performs safe exit when shaders initialization fails.
854 Standard_Boolean safeFailBack (const TCollection_ExtendedString& theMessage,
855 const Handle(OpenGl_Context)& theGlContext);
857 //! Loads and compiles shader object from specified source.
858 Handle(OpenGl_ShaderObject) initShader (const GLenum theType,
859 const ShaderSource& theSource,
860 const Handle(OpenGl_Context)& theGlContext);
862 //! Creates shader program from the given vertex and fragment shaders.
863 Handle(OpenGl_ShaderProgram) initProgram (const Handle(OpenGl_Context)& theGlContext,
864 const Handle(OpenGl_ShaderObject)& theVertShader,
865 const Handle(OpenGl_ShaderObject)& theFragShader);
867 //! Initializes OpenGL/GLSL shader programs.
868 Standard_Boolean initRaytraceResources (const Handle(OpenGl_Context)& theGlContext);
870 //! Releases OpenGL/GLSL shader programs.
871 void releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext,
872 const Standard_Boolean theToRebuild = Standard_False);
874 //! Updates auxiliary OpenGL frame buffers.
875 Standard_Boolean updateRaytraceBuffers (const Standard_Integer theSizeX,
876 const Standard_Integer theSizeY,
877 const Handle(OpenGl_Context)& theGlContext);
879 //! Generates viewing rays for corners of screen quad.
880 //! (ray tracing; path tracing for orthographic camera)
881 void updateCamera (const OpenGl_Mat4& theOrientation,
882 const OpenGl_Mat4& theViewMapping,
883 OpenGl_Vec3* theOrigins,
884 OpenGl_Vec3* theDirects,
885 OpenGl_Mat4& theView,
886 OpenGl_Mat4& theUnView);
888 //! Generate viewing rays (path tracing, perspective camera).
889 void updatePerspCameraPT(const OpenGl_Mat4& theOrientation,
890 const OpenGl_Mat4& theViewMapping,
891 Graphic3d_Camera::Projection theProjection,
892 OpenGl_Mat4& theViewPr,
893 OpenGl_Mat4& theUnview,
894 const int theWinSizeX,
895 const int theWinSizeY);
897 //! Binds ray-trace textures to corresponding texture units.
898 void bindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
900 //! Unbinds ray-trace textures from corresponding texture unit.
901 void unbindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
903 //! Sets uniform state for the given ray-tracing shader program.
904 Standard_Boolean setUniformState (const Standard_Integer theProgramId,
905 const Standard_Integer theSizeX,
906 const Standard_Integer theSizeY,
907 Graphic3d_Camera::Projection theProjection,
908 const Handle(OpenGl_Context)& theGlContext);
910 //! Runs ray-tracing shader programs.
911 Standard_Boolean runRaytraceShaders (const Standard_Integer theSizeX,
912 const Standard_Integer theSizeY,
913 Graphic3d_Camera::Projection theProjection,
914 OpenGl_FrameBuffer* theReadDrawFbo,
915 const Handle(OpenGl_Context)& theGlContext);
917 //! Runs classical (Whitted-style) ray-tracing kernel.
918 Standard_Boolean runRaytrace (const Standard_Integer theSizeX,
919 const Standard_Integer theSizeY,
920 Graphic3d_Camera::Projection theProjection,
921 OpenGl_FrameBuffer* theReadDrawFbo,
922 const Handle(OpenGl_Context)& theGlContext);
924 //! Runs path tracing (global illumination) kernel.
925 Standard_Boolean runPathtrace (const Standard_Integer theSizeX,
926 const Standard_Integer theSizeY,
927 Graphic3d_Camera::Projection theProjection,
928 OpenGl_FrameBuffer* theReadDrawFbo,
929 const Handle(OpenGl_Context)& theGlContext);
931 //! Redraws the window using OpenGL/GLSL ray-tracing or path tracing.
932 Standard_Boolean raytrace (const Standard_Integer theSizeX,
933 const Standard_Integer theSizeY,
934 Graphic3d_Camera::Projection theProjection,
935 OpenGl_FrameBuffer* theReadDrawFbo,
936 const Handle(OpenGl_Context)& theGlContext);
938 protected: //! @name fields related to ray-tracing
940 //! Result of RT/PT shaders initialization.
941 RaytraceInitStatus myRaytraceInitStatus;
943 //! Is ray-tracing geometry data valid?
944 Standard_Boolean myIsRaytraceDataValid;
946 //! True if warning about missing extension GL_ARB_bindless_texture has been displayed.
947 Standard_Boolean myIsRaytraceWarnTextures;
949 //! 3D scene geometry data for ray-tracing.
950 OpenGl_RaytraceGeometry myRaytraceGeometry;
952 //! Builder for triangle set.
953 opencascade::handle<BVH_Builder<Standard_ShortReal, 3> > myRaytraceBVHBuilder;
955 //! Compile-time ray-tracing parameters.
956 RaytracingParams myRaytraceParameters;
958 //! Radius of bounding sphere of the scene.
959 Standard_ShortReal myRaytraceSceneRadius;
960 //! Scene epsilon to prevent self-intersections.
961 Standard_ShortReal myRaytraceSceneEpsilon;
963 //! OpenGL/GLSL source of ray-tracing fragment shader.
964 ShaderSource myRaytraceShaderSource;
965 //! OpenGL/GLSL source of adaptive-AA fragment shader.
966 ShaderSource myPostFSAAShaderSource;
967 //! OpenGL/GLSL source of RT/PT display fragment shader.
968 ShaderSource myOutImageShaderSource;
970 //! OpenGL/GLSL ray-tracing fragment shader.
971 Handle(OpenGl_ShaderObject) myRaytraceShader;
972 //! OpenGL/GLSL adaptive-AA fragment shader.
973 Handle(OpenGl_ShaderObject) myPostFSAAShader;
974 //! OpenGL/GLSL ray-tracing display fragment shader.
975 Handle(OpenGl_ShaderObject) myOutImageShader;
977 //! OpenGL/GLSL ray-tracing shader program.
978 Handle(OpenGl_ShaderProgram) myRaytraceProgram;
979 //! OpenGL/GLSL adaptive-AA shader program.
980 Handle(OpenGl_ShaderProgram) myPostFSAAProgram;
981 //! OpenGL/GLSL program for displaying texture.
982 Handle(OpenGl_ShaderProgram) myOutImageProgram;
984 //! Texture buffer of data records of bottom-level BVH nodes.
985 Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
986 //! Texture buffer of minimum points of bottom-level BVH nodes.
987 Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
988 //! Texture buffer of maximum points of bottom-level BVH nodes.
989 Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
990 //! Texture buffer of transformations of high-level BVH nodes.
991 Handle(OpenGl_TextureBufferArb) mySceneTransformTexture;
993 //! Texture buffer of vertex coords.
994 Handle(OpenGl_TextureBufferArb) myGeometryVertexTexture;
995 //! Texture buffer of vertex normals.
996 Handle(OpenGl_TextureBufferArb) myGeometryNormalTexture;
997 //! Texture buffer of vertex UV coords.
998 Handle(OpenGl_TextureBufferArb) myGeometryTexCrdTexture;
999 //! Texture buffer of triangle indices.
1000 Handle(OpenGl_TextureBufferArb) myGeometryTriangTexture;
1002 //! Texture buffer of material properties.
1003 Handle(OpenGl_TextureBufferArb) myRaytraceMaterialTexture;
1004 //! Texture buffer of light source properties.
1005 Handle(OpenGl_TextureBufferArb) myRaytraceLightSrcTexture;
1007 //! 1st framebuffer (FBO) to perform adaptive FSAA.
1008 //! Used in compatibility mode (no adaptive sampling).
1009 Handle(OpenGl_FrameBuffer) myRaytraceFBO1[2];
1010 //! 2nd framebuffer (FBO) to perform adaptive FSAA.
1011 //! Used in compatibility mode (no adaptive sampling).
1012 Handle(OpenGl_FrameBuffer) myRaytraceFBO2[2];
1014 //! Output textures (2 textures are used in stereo mode).
1015 //! Used if adaptive screen sampling is activated.
1016 Handle(OpenGl_Texture) myRaytraceOutputTexture[2];
1018 //! Texture containing per-tile visual error estimation (2 textures are used in stereo mode).
1019 //! Used if adaptive screen sampling is activated.
1020 Handle(OpenGl_Texture) myRaytraceVisualErrorTexture[2];
1021 //! Texture containing offsets of sampled screen tiles (2 textures are used in stereo mode).
1022 //! Used if adaptive screen sampling is activated.
1023 Handle(OpenGl_Texture) myRaytraceTileOffsetsTexture[2];
1025 //! Vertex buffer (VBO) for drawing dummy quad.
1026 OpenGl_VertexBuffer myRaytraceScreenQuad;
1028 //! Cached locations of frequently used uniform variables.
1029 Standard_Integer myUniformLocations[2][OpenGl_RT_NbVariables];
1031 //! State of OpenGL structures reflected to ray-tracing.
1032 std::map<const OpenGl_Structure*, StructState> myStructureStates;
1034 //! PrimitiveArray to TriangleSet map for scene partial update.
1035 std::map<Standard_Size, OpenGl_TriangleSet*> myArrayToTrianglesMap;
1037 //! Set of IDs of non-raytracable elements (to detect updates).
1038 std::set<Standard_Integer> myNonRaytraceStructureIDs;
1040 //! Render filter to filter out all raytracable structures.
1041 Handle(OpenGl_RaytraceFilter) myRaytraceFilter;
1043 //! Marks if environment map should be updated.
1044 Standard_Boolean myToUpdateEnvironmentMap;
1046 //! State of OpenGL layer list.
1047 Standard_Size myRaytraceLayerListState;
1049 //! Number of accumulated frames (for progressive rendering).
1050 Standard_Integer myAccumFrames;
1052 //! Stored ray origins used for detection of camera movements.
1053 OpenGl_Vec3 myPreviousOrigins[3];
1055 //! Bullard RNG to produce random sequence.
1056 math_BullardGenerator myRNG;
1058 //! Tool object for sampling screen tiles in PT mode.
1059 OpenGl_TileSampler myTileSampler;
1061 //! Camera position used for projective mode
1062 OpenGl_Vec3 myEyeOrig;
1064 //! Camera view direction used for projective mode
1065 OpenGl_Vec3 myEyeView;
1067 //! Camera's screen vertical direction used for projective mode
1068 OpenGl_Vec3 myEyeVert;
1070 //! Camera's screen horizontal direction used for projective mode
1071 OpenGl_Vec3 myEyeSide;
1073 //! Camera's screen size used for projective mode
1074 OpenGl_Vec2 myEyeSize;
1076 //! Aperture radius of camera on previous frame used for depth-of-field (path tracing)
1077 float myPrevCameraApertureRadius;
1079 //! Focal distance of camera on previous frame used for depth-of-field (path tracing)
1080 float myPrevCameraFocalPlaneDist;
1084 DEFINE_STANDARD_ALLOC
1085 DEFINE_STANDARD_RTTIEXT(OpenGl_View,Graphic3d_CView) // Type definition
1087 friend class OpenGl_GraphicDriver;
1088 friend class OpenGl_Workspace;
1089 friend class OpenGl_LayerList;
1092 #endif // _OpenGl_View_Header