0029290: Visualization, TKOpenGl - allow defining Light source per ZLayer
[occt.git] / src / OpenGl / OpenGl_View.hxx
1 // Created on: 2011-09-20
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15
16 #ifndef _OpenGl_View_Header
17 #define _OpenGl_View_Header
18
19 #include <Standard_Transient.hxx>
20 #include <Standard_Type.hxx>
21
22 #include <TColStd_Array2OfReal.hxx>
23 #include <NCollection_List.hxx>
24 #include <math_BullardGenerator.hxx>
25
26 #include <Quantity_NameOfColor.hxx>
27 #include <Aspect_FillMethod.hxx>
28 #include <Aspect_GradientFillMethod.hxx>
29
30 #include <Graphic3d_CView.hxx>
31 #include <Graphic3d_GraduatedTrihedron.hxx>
32 #include <Graphic3d_SequenceOfHClipPlane.hxx>
33 #include <Graphic3d_ToneMappingMethod.hxx>
34 #include <Graphic3d_TypeOfShadingModel.hxx>
35 #include <Graphic3d_WorldViewProjState.hxx>
36 #include <Graphic3d_ZLayerSettings.hxx>
37
38 #include <OpenGl_AspectFace.hxx>
39 #include <OpenGl_BackgroundArray.hxx>
40 #include <OpenGl_BVHTreeSelector.hxx>
41 #include <OpenGl_Context.hxx>
42 #include <OpenGl_FrameBuffer.hxx>
43 #include <OpenGl_GraduatedTrihedron.hxx>
44 #include <OpenGl_LayerList.hxx>
45 #include <OpenGl_LineAttributes.hxx>
46 #include <OpenGl_SceneGeometry.hxx>
47 #include <OpenGl_Structure.hxx>
48 #include <OpenGl_Window.hxx>
49 #include <OpenGl_Workspace.hxx>
50 #include <OpenGl_TileSampler.hxx>
51
52 #include <map>
53 #include <set>
54
55 struct OpenGl_Matrix;
56
57 class Graphic3d_StructureManager;
58 class OpenGl_GraphicDriver;
59 class OpenGl_StateCounter;
60 class OpenGl_RaytraceMaterial;
61 class OpenGl_TriangleSet;
62 class OpenGl_Workspace;
63 class OpenGl_View;
64 DEFINE_STANDARD_HANDLE(OpenGl_View,Graphic3d_CView)
65
66 //! Implementation of OpenGl view.
67 class OpenGl_View : public Graphic3d_CView
68 {
69
70 public:
71
72   //! Constructor.
73   Standard_EXPORT OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
74                                const Handle(OpenGl_GraphicDriver)& theDriver,
75                                const Handle(OpenGl_Caps)& theCaps,
76                                OpenGl_StateCounter* theCounter);
77
78   //! Default destructor.
79   Standard_EXPORT virtual ~OpenGl_View();
80
81   Standard_EXPORT void ReleaseGlResources (const Handle(OpenGl_Context)& theCtx);
82
83   //! Deletes and erases the view.
84   Standard_EXPORT virtual void Remove() Standard_OVERRIDE;
85
86   //! @param theDrawToFrontBuffer Advanced option to modify rendering mode:
87   //! 1. TRUE.  Drawing immediate mode structures directly to the front buffer over the scene image.
88   //! Fast, so preferred for interactive work (used by default).
89   //! However these extra drawings will be missed in image dump since it is performed from back buffer.
90   //! Notice that since no pre-buffering used the V-Sync will be ignored and rendering could be seen
91   //! in run-time (in case of slow hardware) and/or tearing may appear.
92   //! So this is strongly recommended to draw only simple (fast) structures.
93   //! 2. FALSE. Drawing immediate mode structures to the back buffer.
94   //! The complete scene is redrawn first, so this mode is slower if scene contains complex data and/or V-Sync
95   //! is turned on. But it works in any case and is especially useful for view dump because the dump image is read
96   //! from the back buffer.
97   //! @return previous mode.
98   Standard_EXPORT Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) Standard_OVERRIDE;
99
100   //! Creates and maps rendering window to the view.
101   //! @param theWindow [in] the window.
102   //! @param theContext [in] the rendering context. If NULL the context will be created internally.
103   Standard_EXPORT virtual void SetWindow (const Handle(Aspect_Window)&  theWindow,
104                                           const Aspect_RenderingContext theContext) Standard_OVERRIDE;
105
106   //! Returns window associated with the view.
107   virtual Handle(Aspect_Window) Window() const Standard_OVERRIDE
108   { return myWindow->PlatformWindow(); }
109
110   //! Returns True if the window associated to the view is defined.
111   virtual Standard_Boolean IsDefined() const Standard_OVERRIDE
112   { return !myWindow.IsNull(); }
113
114   //! Handle changing size of the rendering window.
115   Standard_EXPORT virtual void Resized() Standard_OVERRIDE;
116
117   //! Redraw content of the view.
118   Standard_EXPORT virtual void Redraw() Standard_OVERRIDE;
119
120   //! Redraw immediate content of the view.
121   Standard_EXPORT virtual void RedrawImmediate() Standard_OVERRIDE;
122
123   //! Marks BVH tree for given priority list as dirty and marks primitive set for rebuild.
124   Standard_EXPORT virtual void Invalidate() Standard_OVERRIDE;
125
126   //! Return true if view content cache has been invalidated.
127   virtual Standard_Boolean IsInvalidated() Standard_OVERRIDE { return !myBackBufferRestored; }
128
129   //! Returns data of a graduated trihedron
130   const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() Standard_OVERRIDE
131   { return myGTrihedronData; }
132
133   //! Displays Graduated Trihedron.
134   Standard_EXPORT virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) Standard_OVERRIDE;
135
136   //! Erases Graduated Trihedron.
137   Standard_EXPORT virtual void GraduatedTrihedronErase() Standard_OVERRIDE;
138
139   //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object.
140   //! @param theMin [in] the minimum point of scene.
141   //! @param theMax [in] the maximum point of scene.
142   Standard_EXPORT virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) Standard_OVERRIDE;
143
144   //! Dump active rendering buffer into specified memory buffer.
145   //! In Ray-Tracing allow to get a raw HDR buffer using Graphic3d_BT_RGB_RayTraceHdrLeft buffer type,
146   //! only Left view will be dumped ignoring stereoscopic parameter.
147   Standard_EXPORT virtual Standard_Boolean BufferDump (Image_PixMap& theImage,
148                                                        const Graphic3d_BufferType& theBufferType) Standard_OVERRIDE;
149
150   //! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
151   //! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits
152   //! on printing to laser printer). Notice however that results may differ a lot and
153   //! do not contain some elements.
154   Standard_EXPORT virtual Standard_Boolean Export (const Standard_CString theFileName,
155                                                    const Graphic3d_ExportFormat theFormat,
156                                                    const Graphic3d_SortType theSortType = Graphic3d_ST_BSP_Tree) Standard_OVERRIDE;
157
158   //! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
159   Standard_EXPORT virtual void InvalidateBVHData (const Standard_Integer theLayerId) Standard_OVERRIDE;
160
161   //! Insert a new top-level z layer with the given ID.
162   Standard_EXPORT virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
163
164   //! Remove a z layer with the given ID.
165   Standard_EXPORT virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
166
167   //! Sets the settings for a single Z layer of specified view.
168   Standard_EXPORT virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
169                                                   const Graphic3d_ZLayerSettings& theSettings) Standard_OVERRIDE;
170
171   //! Returns the maximum Z layer ID.
172   //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
173   Standard_EXPORT virtual Standard_Integer ZLayerMax() const Standard_OVERRIDE;
174
175   //! Returns the bounding box of all structures displayed in the Z layer.
176   //! Never fails. If Z layer does not exist nothing happens.
177   Standard_EXPORT virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const Standard_OVERRIDE;
178
179   //! Returns the bounding box of all structures displayed in the Z layer.
180   //! If Z layer does not exist the empty box is returned.
181   //! @param theLayerId            layer identifier
182   //! @param theCamera             camera definition
183   //! @param theWindowWidth        viewport width  (for applying transformation-persistence)
184   //! @param theWindowHeight       viewport height (for applying transformation-persistence)
185   //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence)
186   //! @return computed bounding box
187   Standard_EXPORT virtual Bnd_Box ZLayerBoundingBox (const Graphic3d_ZLayerId        theLayerId,
188                                                      const Handle(Graphic3d_Camera)& theCamera,
189                                                      const Standard_Integer          theWindowWidth,
190                                                      const Standard_Integer          theWindowHeight,
191                                                      const Standard_Boolean          theToIncludeAuxiliary) const Standard_OVERRIDE;
192
193   //! Returns pointer to an assigned framebuffer object.
194   Standard_EXPORT virtual Handle(Standard_Transient) FBO() const Standard_OVERRIDE;
195
196   //! Sets framebuffer object for offscreen rendering.
197   Standard_EXPORT virtual void SetFBO (const Handle(Standard_Transient)& theFbo) Standard_OVERRIDE;
198
199   //! Generate offscreen FBO in the graphic library.
200   //! If not supported on hardware returns NULL.
201   Standard_EXPORT virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth,
202                                                                 const Standard_Integer theHeight) Standard_OVERRIDE;
203
204   //! Remove offscreen FBO from the graphic library
205   Standard_EXPORT virtual void FBORelease (Handle(Standard_Transient)& theFbo) Standard_OVERRIDE;
206
207   //! Read offscreen FBO configuration.
208   Standard_EXPORT virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
209                                                  Standard_Integer& theWidth,
210                                                  Standard_Integer& theHeight,
211                                                  Standard_Integer& theWidthMax,
212                                                  Standard_Integer& theHeightMax) Standard_OVERRIDE;
213
214   //! Change offscreen FBO viewport.
215   Standard_EXPORT virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
216                                                   const Standard_Integer theWidth,
217                                                   const Standard_Integer theHeight) Standard_OVERRIDE;
218
219 public:
220
221   //! Returns background  fill color.
222   Standard_EXPORT virtual Aspect_Background Background() const Standard_OVERRIDE;
223
224   //! Sets background fill color.
225   Standard_EXPORT virtual void SetBackground (const Aspect_Background& theBackground) Standard_OVERRIDE;
226
227   //! Returns gradient background fill colors.
228   Standard_EXPORT virtual Aspect_GradientBackground GradientBackground() const Standard_OVERRIDE;
229
230   //! Sets gradient background fill colors.
231   Standard_EXPORT virtual void SetGradientBackground (const Aspect_GradientBackground& theBackground) Standard_OVERRIDE;
232
233   //! Returns background image texture file path.
234   Standard_EXPORT virtual TCollection_AsciiString BackgroundImage() Standard_OVERRIDE { return myBackgroundImagePath; }
235
236   //! Sets background image texture file path.
237   Standard_EXPORT virtual void SetBackgroundImage (const TCollection_AsciiString& theFilePath) Standard_OVERRIDE;
238
239   //! Returns background image fill style.
240   Standard_EXPORT virtual Aspect_FillMethod BackgroundImageStyle() const Standard_OVERRIDE;
241
242   //! Sets background image fill style.
243   Standard_EXPORT virtual void SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) Standard_OVERRIDE;
244
245   //! Returns environment texture set for the view.
246   Standard_EXPORT virtual Handle(Graphic3d_TextureEnv) TextureEnv() const Standard_OVERRIDE { return myTextureEnvData; }
247
248   //! Sets environment texture for the view.
249   Standard_EXPORT virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) Standard_OVERRIDE;
250
251   //! Returns the state of frustum culling optimization.
252   virtual Standard_Boolean IsCullingEnabled() const Standard_OVERRIDE { return myCulling; }
253
254   //! Enables or disables frustum culling optimization.
255   virtual void SetCullingEnabled (const Standard_Boolean theIsEnabled) Standard_OVERRIDE { myCulling = theIsEnabled; }
256
257   //! Returns shading model of the view.
258   virtual Graphic3d_TypeOfShadingModel ShadingModel() const Standard_OVERRIDE { return myShadingModel; }
259
260   //! Sets shading model of the view.
261   virtual void SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) Standard_OVERRIDE { myShadingModel = theModel; }
262
263   //! Return backfacing model used for the view.
264   virtual Graphic3d_TypeOfBackfacingModel BackfacingModel() const Standard_OVERRIDE { return myBackfacing; }
265
266   //! Sets backfacing model for the view.
267   virtual void SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) Standard_OVERRIDE { myBackfacing = theModel; }
268
269   //! Returns camera object of the view.
270   virtual const Handle(Graphic3d_Camera)& Camera() const Standard_OVERRIDE { return myCamera; }
271
272   //! Returns local camera origin currently set for rendering, might be modified during rendering.
273   const gp_XYZ& LocalOrigin() const { return myLocalOrigin; }
274
275   //! Setup local camera origin currently set for rendering.
276   Standard_EXPORT void SetLocalOrigin (const gp_XYZ& theOrigin);
277
278   //! Sets camera used by the view.
279   Standard_EXPORT virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) Standard_OVERRIDE;
280
281   //! Returns list of lights of the view.
282   virtual const Handle(Graphic3d_LightSet)& Lights() const Standard_OVERRIDE { return myLights; }
283
284   //! Sets list of lights for the view.
285   virtual void SetLights (const Handle(Graphic3d_LightSet)& theLights) Standard_OVERRIDE
286   {
287     myLights = theLights;
288     myCurrLightSourceState = myStateCounter->Increment();
289   }
290
291   //! Returns list of clip planes set for the view.
292   virtual const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const Standard_OVERRIDE { return myClipPlanes; }
293
294   //! Sets list of clip planes for the view.
295   virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) Standard_OVERRIDE { myClipPlanes = thePlanes; }
296
297   //! Fill in the dictionary with diagnostic info.
298   //! Should be called within rendering thread.
299   //!
300   //! This API should be used only for user output or for creating automated reports.
301   //! The format of returned information (e.g. key-value layout)
302   //! is NOT part of this API and can be changed at any time.
303   //! Thus application should not parse returned information to weed out specific parameters.
304   Standard_EXPORT virtual void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
305                                                       Graphic3d_DiagnosticInfo theFlags) const Standard_OVERRIDE;
306
307 public:
308
309   //! Returns background color.
310   const Quantity_ColorRGBA& BackgroundColor() const { return myBgColor; }
311
312   //! Change graduated trihedron.
313   OpenGl_GraduatedTrihedron& ChangeGraduatedTrihedron() { return myGraduatedTrihedron; }
314
315   void SetTextureEnv (const Handle(OpenGl_Context)&       theCtx,
316                       const Handle(Graphic3d_TextureEnv)& theTexture);
317
318   void SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle);
319
320   void SetBackgroundGradient (const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod AType);
321
322   void SetBackgroundGradientType (const Aspect_GradientFillMethod AType);
323
324   //! Returns list of OpenGL Z-layers.
325   const OpenGl_LayerList& LayerList() const { return myZLayers; }
326
327   //! Returns OpenGL window implementation.
328   const Handle(OpenGl_Window) GlWindow() const { return myWindow; }
329
330   //! Returns OpenGL environment map.
331   const Handle(OpenGl_TextureSet)& GlTextureEnv() const { return myTextureEnv; }
332
333   //! Returns selector for BVH tree, providing a possibility to store information
334   //! about current view volume and to detect which objects are overlapping it.
335   const OpenGl_BVHTreeSelector& BVHTreeSelector() const { return myBVHSelector; }
336
337   //! Returns true if there are immediate structures to display
338   bool HasImmediateStructures() const
339   {
340     return myZLayers.NbImmediateStructures() != 0;
341   }
342
343 protected: //! @name Internal methods for managing GL resources
344
345   //! Initializes OpenGl resource for environment texture.
346   void initTextureEnv (const Handle(OpenGl_Context)& theContext);
347
348 protected: //! @name low-level redrawing sub-routines
349
350   //! Redraws view for the given monographic camera projection, or left/right eye.
351   Standard_EXPORT virtual void redraw (const Graphic3d_Camera::Projection theProjection,
352                                        OpenGl_FrameBuffer*                theReadDrawFbo,
353                                        OpenGl_FrameBuffer*                theOitAccumFbo);
354
355   //! Redraws view for the given monographic camera projection, or left/right eye.
356   //!
357   //! Method will blit snapshot containing main scene (myMainSceneFbos or BackBuffer)
358   //! into presentation buffer (myMainSceneFbos -> offscreen FBO or
359   //! myMainSceneFbos -> BackBuffer or BackBuffer -> FrontBuffer),
360   //! and redraw immediate structures on top.
361   //!
362   //! When scene caching is disabled (myTransientDrawToFront, no double buffer in window, etc.),
363   //! the first step (blitting) will be skipped.
364   //!
365   //! @return false if immediate structures has been rendered directly into FrontBuffer
366   //! and Buffer Swap should not be called.
367   Standard_EXPORT virtual bool redrawImmediate (const Graphic3d_Camera::Projection theProjection,
368                                                 OpenGl_FrameBuffer* theReadFbo,
369                                                 OpenGl_FrameBuffer* theDrawFbo,
370                                                 OpenGl_FrameBuffer* theOitAccumFbo,
371                                                 const Standard_Boolean theIsPartialUpdate = Standard_False);
372
373   //! Blit image from/to specified buffers.
374   Standard_EXPORT bool blitBuffers (OpenGl_FrameBuffer*    theReadFbo,
375                                     OpenGl_FrameBuffer*    theDrawFbo,
376                                     const Standard_Boolean theToFlip = Standard_False);
377
378   //! Setup default FBO.
379   Standard_EXPORT void bindDefaultFbo (OpenGl_FrameBuffer* theCustomFbo = NULL);
380
381 protected: //! @name Rendering of GL graphics (with prepared drawing buffer).
382
383   //! Renders the graphical contents of the view into the preprepared window or framebuffer.
384   //! @param theProjection [in] the projection that should be used for rendering.
385   //! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
386   //! @param theOitAccumFbo [in] the framebuffer for accumulating color and coverage for OIT process.
387   //! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
388   Standard_EXPORT virtual void render (Graphic3d_Camera::Projection theProjection,
389                                        OpenGl_FrameBuffer*          theReadDrawFbo,
390                                        OpenGl_FrameBuffer*          theOitAccumFbo,
391                                        const Standard_Boolean       theToDrawImmediate);
392
393   //! Renders the graphical scene.
394   //! @param theProjection [in] the projection that is used for rendering.
395   //! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
396   //! @param theOitAccumFbo [in] the framebuffer for accumulating color and coverage for OIT process.
397   //! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
398   Standard_EXPORT virtual void renderScene (Graphic3d_Camera::Projection theProjection,
399                                             OpenGl_FrameBuffer*    theReadDrawFbo,
400                                             OpenGl_FrameBuffer*    theOitAccumFbo,
401                                             const Standard_Boolean theToDrawImmediate);
402
403   //! Draw background (gradient / image)
404   Standard_EXPORT virtual void drawBackground (const Handle(OpenGl_Workspace)& theWorkspace);
405
406   //! Render set of structures presented in the view.
407   //! @param theProjection [in] the projection that is used for rendering.
408   //! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
409   //! @param theOitAccumFbo [in] the framebuffer for accumulating color and coverage for OIT process.
410   //! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
411   Standard_EXPORT virtual void renderStructs (Graphic3d_Camera::Projection theProjection,
412                                               OpenGl_FrameBuffer*    theReadDrawFbo,
413                                               OpenGl_FrameBuffer*    theOitAccumFbo,
414                                               const Standard_Boolean theToDrawImmediate);
415
416   //! Renders trihedron.
417   void renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace);
418
419 private:
420
421   //! Adds the structure to display lists of the view.
422   Standard_EXPORT virtual void displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
423                                                  const Standard_Integer thePriority) Standard_OVERRIDE;
424
425   //! Erases the structure from display lists of the view.
426   Standard_EXPORT virtual void eraseStructure (const Handle(Graphic3d_CStructure)& theStructure) Standard_OVERRIDE;
427
428   //! Change Z layer of a structure already presented in view.
429   Standard_EXPORT virtual void changeZLayer (const Handle(Graphic3d_CStructure)& theCStructure,
430                                              const Graphic3d_ZLayerId theNewLayerId) Standard_OVERRIDE;
431
432   //! Changes the priority of a structure within its Z layer in the specified view.
433   Standard_EXPORT virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
434                                                const Standard_Integer theNewPriority) Standard_OVERRIDE;
435
436   //! Returns zoom-scale factor.
437   Standard_EXPORT virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId        theLayerId,
438                                                                         const Handle(Graphic3d_Camera)& theCamera,
439                                                                         const Standard_Integer          theWindowWidth,
440                                                                         const Standard_Integer          theWindowHeight) const Standard_OVERRIDE;
441
442 private:
443
444   //! Copy content of Back buffer to the Front buffer.
445   bool copyBackToFront();
446
447   //! Initialize blit quad.
448   OpenGl_VertexBuffer* initBlitQuad (const Standard_Boolean theToFlip);
449
450   //! Blend together views pair into stereo image.
451   void drawStereoPair (OpenGl_FrameBuffer* theDrawFbo);
452
453   //! Check and update OIT compatibility with current OpenGL context's state.
454   bool checkOitCompatibility (const Handle(OpenGl_Context)& theGlContext,
455                               const Standard_Boolean theMSAA);
456
457   //! Chooses compatible internal color format for OIT frame buffer.
458   bool chooseOitColorConfiguration (const Handle(OpenGl_Context)& theGlContext,
459                                     const Standard_Integer theConfigIndex,
460                                     OpenGl_ColorFormats& theFormats);
461
462 protected:
463
464   OpenGl_GraphicDriver*    myDriver;
465   Handle(OpenGl_Window)    myWindow;
466   Handle(OpenGl_Workspace) myWorkspace;
467   Handle(OpenGl_Caps)      myCaps;
468   Standard_Boolean         myWasRedrawnGL;
469
470   Standard_Boolean                myCulling;
471   Graphic3d_TypeOfShadingModel    myShadingModel;
472   Graphic3d_TypeOfBackfacingModel myBackfacing;
473   Quantity_ColorRGBA              myBgColor;
474   Handle(Graphic3d_SequenceOfHClipPlane) myClipPlanes;
475   Handle(Graphic3d_Camera)        myCamera;
476   gp_XYZ                          myLocalOrigin;
477   Handle(OpenGl_FrameBuffer)      myFBO;
478   Standard_Boolean                myToShowGradTrihedron;
479   TCollection_AsciiString         myBackgroundImagePath;
480   Handle(Graphic3d_TextureEnv)    myTextureEnvData;
481   Graphic3d_GraduatedTrihedron    myGTrihedronData;
482
483   Handle(Graphic3d_LightSet)      myNoShadingLight;
484   Handle(Graphic3d_LightSet)      myLights;
485   OpenGl_LayerList                myZLayers; //!< main list of displayed structure, sorted by layers
486
487   Graphic3d_WorldViewProjState    myWorldViewProjState; //!< camera modification state
488   OpenGl_StateCounter*            myStateCounter;
489   Standard_Size                   myCurrLightSourceState;
490   Standard_Size                   myLightsRevision;
491
492   typedef std::pair<Standard_Size, Standard_Size> StateInfo;
493
494   StateInfo myLastOrientationState;
495   StateInfo myLastViewMappingState;
496   StateInfo myLastLightSourceState;
497
498   //! Is needed for selection of overlapping objects and storage of the current view volume
499   OpenGl_BVHTreeSelector myBVHSelector;
500
501   OpenGl_GraduatedTrihedron myGraduatedTrihedron;
502
503   Handle(OpenGl_TextureSet) myTextureEnv;
504
505   //! Framebuffers for OpenGL output.
506   Handle(OpenGl_FrameBuffer) myOpenGlFBO;
507   Handle(OpenGl_FrameBuffer) myOpenGlFBO2;
508
509 protected: //! @name Rendering properties
510
511   //! Two framebuffers (left and right views) store cached main presentation
512   //! of the view (without presentation of immediate layers).
513   GLint                      myFboColorFormat;        //!< sized format for color attachments
514   GLint                      myFboDepthFormat;        //!< sized format for depth-stencil attachments
515   OpenGl_ColorFormats        myFboOitColorConfig;     //!< selected color format configuration for OIT color attachments
516   Handle(OpenGl_FrameBuffer) myMainSceneFbos[2];
517   Handle(OpenGl_FrameBuffer) myMainSceneFbosOit[2];      //!< Additional buffers for transparent draw of main layer.
518   Handle(OpenGl_FrameBuffer) myImmediateSceneFbos[2];    //!< Additional buffers for immediate layer in stereo mode.
519   Handle(OpenGl_FrameBuffer) myImmediateSceneFbosOit[2]; //!< Additional buffers for transparency draw of immediate layer.
520   OpenGl_VertexBuffer        myFullScreenQuad;        //!< Vertices for full-screen quad rendering.
521   OpenGl_VertexBuffer        myFullScreenQuadFlip;
522   Standard_Boolean           myToFlipOutput;          //!< Flag to draw result image upside-down
523   unsigned int               myFrameCounter;          //!< redraw counter, for debugging
524   Standard_Boolean           myHasFboBlit;            //!< disable FBOs on failure
525   Standard_Boolean           myToDisableOIT;          //!< disable OIT on failure
526   Standard_Boolean           myToDisableOITMSAA;      //!< disable OIT with MSAA on failure
527   Standard_Boolean           myToDisableMSAA;         //!< disable MSAA after failure
528   Standard_Boolean           myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
529   Standard_Boolean           myBackBufferRestored;
530   Standard_Boolean           myIsImmediateDrawn;     //!< flag indicates that immediate mode buffer contains some data
531
532 protected: //! @name Background parameters
533
534   OpenGl_AspectFace*      myTextureParams;   //!< Stores texture and its parameters for textured background
535   OpenGl_BackgroundArray* myBgGradientArray; //!< Primitive array for gradient background
536   OpenGl_BackgroundArray* myBgTextureArray;  //!< Primitive array for texture  background
537
538 protected: //! @name data types related to ray-tracing
539
540   //! Result of OpenGL shaders initialization.
541   enum RaytraceInitStatus
542   {
543     OpenGl_RT_NONE,
544     OpenGl_RT_INIT,
545     OpenGl_RT_FAIL
546   };
547
548   //! Describes update mode (state).
549   enum RaytraceUpdateMode
550   {
551     OpenGl_GUM_CHECK,   //!< check geometry state
552     OpenGl_GUM_PREPARE, //!< collect unchanged objects
553     OpenGl_GUM_REBUILD  //!< rebuild changed and new objects
554   };
555
556   //! Defines frequently used shader variables.
557   enum ShaderVariableIndex
558   {
559     OpenGl_RT_aPosition,
560
561     // camera position
562     OpenGl_RT_uOriginLT,
563     OpenGl_RT_uOriginLB,
564     OpenGl_RT_uOriginRT,
565     OpenGl_RT_uOriginRB,
566     OpenGl_RT_uDirectLT,
567     OpenGl_RT_uDirectLB,
568     OpenGl_RT_uDirectRT,
569     OpenGl_RT_uDirectRB,
570     OpenGl_RT_uViewPrMat,
571     OpenGl_RT_uUnviewMat,
572
573     // 3D scene params
574     OpenGl_RT_uSceneRad,
575     OpenGl_RT_uSceneEps,
576     OpenGl_RT_uLightAmbnt,
577     OpenGl_RT_uLightCount,
578
579     // background params
580     OpenGl_RT_uBackColorTop,
581     OpenGl_RT_uBackColorBot,
582
583     // ray-tracing params
584     OpenGl_RT_uShadowsEnabled,
585     OpenGl_RT_uReflectEnabled,
586     OpenGl_RT_uSphereMapEnabled,
587     OpenGl_RT_uSphereMapForBack,
588     OpenGl_RT_uTexSamplersArray,
589     OpenGl_RT_uBlockedRngEnabled,
590
591     // size of render window
592     OpenGl_RT_uWinSizeX,
593     OpenGl_RT_uWinSizeY,
594
595     // sampled frame params
596     OpenGl_RT_uAccumSamples,
597     OpenGl_RT_uFrameRndSeed,
598
599     // adaptive FSAA params
600     OpenGl_RT_uOffsetX,
601     OpenGl_RT_uOffsetY,
602     OpenGl_RT_uSamples,
603
604     // images used by ISS mode
605     OpenGl_RT_uRenderImage,
606     OpenGl_RT_uOffsetImage,
607
608     // maximum radiance value
609     OpenGl_RT_uMaxRadiance,
610
611     OpenGl_RT_NbVariables // special field
612   };
613
614   //! Defines OpenGL image samplers.
615   enum ShaderImageNames
616   {
617     OpenGl_RT_OutputImageLft = 0,
618     OpenGl_RT_OutputImageRgh = 1,
619     OpenGl_RT_VisualErrorImageLft = 2,
620     OpenGl_RT_VisualErrorImageRgh = 3,
621     OpenGl_RT_TileOffsetsImageLft = 4,
622     OpenGl_RT_TileOffsetsImageRgh = 5
623   };
624
625   //! Tool class for management of shader sources.
626   class ShaderSource
627   {
628   public:
629
630     //! Default shader prefix - empty string.
631     static const TCollection_AsciiString EMPTY_PREFIX;
632
633     //! Creates new uninitialized shader source.
634     ShaderSource()
635     {
636       //
637     }
638
639   public:
640
641     //! Returns error description in case of load fail.
642     const TCollection_AsciiString& ErrorDescription() const
643     {
644       return myError;
645     }
646
647     //! Returns prefix to insert before the source.
648     const TCollection_AsciiString& Prefix() const
649     {
650       return myPrefix;
651     }
652
653     //! Sets prefix to insert before the source.
654     void SetPrefix (const TCollection_AsciiString& thePrefix)
655     {
656       myPrefix = thePrefix;
657     }
658
659     //! Returns shader source combined with prefix.
660     TCollection_AsciiString Source() const;
661
662     //! Loads shader source from specified files.
663     Standard_Boolean LoadFromFiles (const TCollection_AsciiString* theFileNames, const TCollection_AsciiString& thePrefix = EMPTY_PREFIX);
664
665     //! Loads shader source from specified strings.
666     Standard_Boolean LoadFromStrings (const TCollection_AsciiString* theStrings, const TCollection_AsciiString& thePrefix = EMPTY_PREFIX);
667
668   private:
669
670     TCollection_AsciiString mySource; //!< Source string of the shader object
671     TCollection_AsciiString myPrefix; //!< Prefix to insert before the source
672     TCollection_AsciiString myError;  //!< error state
673
674   };
675
676   //! Default ray-tracing depth.
677   static const Standard_Integer THE_DEFAULT_NB_BOUNCES = 3;
678
679   //! Default size of traversal stack.
680   static const Standard_Integer THE_DEFAULT_STACK_SIZE = 10;
681
682   //! Compile-time ray-tracing parameters.
683   struct RaytracingParams
684   {
685     //! Actual size of traversal stack in shader program.
686     Standard_Integer StackSize;
687
688     //! Actual ray-tracing depth (number of ray bounces).
689     Standard_Integer NbBounces;
690
691     //! Enables/disables light propagation through transparent media.
692     Standard_Boolean TransparentShadows;
693
694     //! Enables/disables global illumination (GI) effects.
695     Standard_Boolean GlobalIllumination;
696
697     //! Enables/disables the use of OpenGL bindless textures.
698     Standard_Boolean UseBindlessTextures;
699
700     //! Enables/disables two-sided BSDF models instead of one-sided.
701     Standard_Boolean TwoSidedBsdfModels;
702
703     //! Enables/disables adaptive screen sampling for path tracing.
704     Standard_Boolean AdaptiveScreenSampling;
705
706     //! Enables/disables environment map for background.
707     Standard_Boolean UseEnvMapForBackground;
708
709     //! Maximum radiance value used for clamping radiance estimation.
710     Standard_ShortReal RadianceClampingValue;
711
712     //! Number of tiles in X dimension (in adaptive sampling mode).
713     Standard_Integer NbTilesX;
714     
715     //! Number of tiles in Y dimension (in adaptive sampling mode).
716     Standard_Integer NbTilesY;
717     
718     //! Enables/disables depth-of-field effect (path tracing, perspective camera).
719     Standard_Boolean DepthOfField;
720
721     //! Tone mapping method for path tracing.
722     Graphic3d_ToneMappingMethod ToneMappingMethod;
723
724     //! Creates default compile-time ray-tracing parameters.
725     RaytracingParams()
726     : StackSize              (THE_DEFAULT_STACK_SIZE),
727       NbBounces              (THE_DEFAULT_NB_BOUNCES),
728       TransparentShadows     (Standard_False),
729       GlobalIllumination     (Standard_False),
730       UseBindlessTextures    (Standard_False),
731       TwoSidedBsdfModels     (Standard_False),
732       AdaptiveScreenSampling (Standard_False),
733       UseEnvMapForBackground (Standard_False),
734       RadianceClampingValue  (30.0),
735       NbTilesX               (16),
736       NbTilesY               (16),
737       DepthOfField           (Standard_False),
738       ToneMappingMethod      (Graphic3d_ToneMappingMethod_Disabled) { }
739   };
740
741   //! Describes state of OpenGL structure.
742   struct StructState
743   {
744     Standard_Size StructureState;
745     Standard_Size InstancedState;
746
747     //! Creates new structure state.
748     StructState (const Standard_Size theStructureState = 0,
749                  const Standard_Size theInstancedState = 0)
750     : StructureState (theStructureState),
751       InstancedState (theInstancedState)
752     {
753       //
754     }
755
756     //! Creates new structure state.
757     StructState (const OpenGl_Structure* theStructure)
758     {
759       StructureState = theStructure->ModificationState();
760
761       InstancedState = theStructure->InstancedStructure() != NULL ?
762         theStructure->InstancedStructure()->ModificationState() : 0;
763     }
764   };
765
766 protected: //! @name methods related to ray-tracing
767
768   //! Updates 3D scene geometry for ray-tracing.
769   Standard_Boolean updateRaytraceGeometry (const RaytraceUpdateMode      theMode,
770                                            const Standard_Integer        theViewId,
771                                            const Handle(OpenGl_Context)& theGlContext);
772
773   //! Updates 3D scene light sources for ray-tracing.
774   Standard_Boolean updateRaytraceLightSources (const OpenGl_Mat4& theInvModelView, const Handle(OpenGl_Context)& theGlContext);
775
776   //! Checks to see if the OpenGL structure is modified.
777   Standard_Boolean toUpdateStructure (const OpenGl_Structure* theStructure);
778
779   //! Adds OpenGL structure to ray-traced scene geometry.
780   Standard_Boolean addRaytraceStructure (const OpenGl_Structure*       theStructure,
781                                          const Handle(OpenGl_Context)& theGlContext);
782
783   //! Adds OpenGL groups to ray-traced scene geometry.
784   Standard_Boolean addRaytraceGroups (const OpenGl_Structure*        theStructure,
785                                       const OpenGl_RaytraceMaterial& theStructMat,
786                                       const Handle(Geom_Transformation)& theTrsf,
787                                       const Handle(OpenGl_Context)&  theGlContext);
788
789   //! Creates ray-tracing material properties.
790   OpenGl_RaytraceMaterial convertMaterial (const OpenGl_AspectFace*      theAspect,
791                                            const Handle(OpenGl_Context)& theGlContext);
792
793   //! Adds OpenGL primitive array to ray-traced scene geometry.
794   Handle(OpenGl_TriangleSet) addRaytracePrimitiveArray (const OpenGl_PrimitiveArray* theArray,
795                                                         const Standard_Integer       theMatID,
796                                                         const OpenGl_Mat4*           theTrans);
797
798   //! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
799   Standard_Boolean addRaytraceVertexIndices (OpenGl_TriangleSet&                  theSet,
800                                              const Standard_Integer               theMatID,
801                                              const Standard_Integer               theCount,
802                                              const Standard_Integer               theOffset,
803                                              const OpenGl_PrimitiveArray&         theArray);
804
805   //! Adds OpenGL triangle array to ray-traced scene geometry.
806   Standard_Boolean addRaytraceTriangleArray (OpenGl_TriangleSet&                  theSet,
807                                              const Standard_Integer               theMatID,
808                                              const Standard_Integer               theCount,
809                                              const Standard_Integer               theOffset,
810                                              const Handle(Graphic3d_IndexBuffer)& theIndices);
811
812   //! Adds OpenGL triangle fan array to ray-traced scene geometry.
813   Standard_Boolean addRaytraceTriangleFanArray (OpenGl_TriangleSet&                  theSet,
814                                                 const Standard_Integer               theMatID,
815                                                 const Standard_Integer               theCount,
816                                                 const Standard_Integer               theOffset,
817                                                 const Handle(Graphic3d_IndexBuffer)& theIndices);
818
819   //! Adds OpenGL triangle strip array to ray-traced scene geometry.
820   Standard_Boolean addRaytraceTriangleStripArray (OpenGl_TriangleSet&                  theSet,
821                                                   const Standard_Integer               theMatID,
822                                                   const Standard_Integer               theCount,
823                                                   const Standard_Integer               theOffset,
824                                                   const Handle(Graphic3d_IndexBuffer)& theIndices);
825
826   //! Adds OpenGL quadrangle array to ray-traced scene geometry.
827   Standard_Boolean addRaytraceQuadrangleArray (OpenGl_TriangleSet&                  theSet,
828                                                const Standard_Integer               theMatID,
829                                                const Standard_Integer               theCount,
830                                                const Standard_Integer               theOffset,
831                                                const Handle(Graphic3d_IndexBuffer)& theIndices);
832
833   //! Adds OpenGL quadrangle strip array to ray-traced scene geometry.
834   Standard_Boolean addRaytraceQuadrangleStripArray (OpenGl_TriangleSet&                  theSet,
835                                                     const Standard_Integer               theMatID,
836                                                     const Standard_Integer               theCount,
837                                                     const Standard_Integer               theOffset,
838                                                     const Handle(Graphic3d_IndexBuffer)& theIndices);
839
840   //! Adds OpenGL polygon array to ray-traced scene geometry.
841   Standard_Boolean addRaytracePolygonArray (OpenGl_TriangleSet&                  theSet,
842                                             const Standard_Integer               theMatID,
843                                             const Standard_Integer               theCount,
844                                             const Standard_Integer               theOffset,
845                                             const Handle(Graphic3d_IndexBuffer)& theIndices);
846
847   //! Uploads ray-trace data to the GPU.
848   Standard_Boolean uploadRaytraceData (const Handle(OpenGl_Context)& theGlContext);
849
850   //! Generates shader prefix based on current ray-tracing options.
851   TCollection_AsciiString generateShaderPrefix (const Handle(OpenGl_Context)& theGlContext) const;
852
853   //! Performs safe exit when shaders initialization fails.
854   Standard_Boolean safeFailBack (const TCollection_ExtendedString& theMessage,
855                                  const Handle(OpenGl_Context)&     theGlContext);
856
857   //! Loads and compiles shader object from specified source.
858   Handle(OpenGl_ShaderObject) initShader (const GLenum                  theType,
859                                           const ShaderSource&           theSource,
860                                           const Handle(OpenGl_Context)& theGlContext);
861
862   //! Creates shader program from the given vertex and fragment shaders.
863   Handle(OpenGl_ShaderProgram) initProgram (const Handle(OpenGl_Context)&      theGlContext,
864                                             const Handle(OpenGl_ShaderObject)& theVertShader,
865                                             const Handle(OpenGl_ShaderObject)& theFragShader);
866
867   //! Initializes OpenGL/GLSL shader programs.
868   Standard_Boolean initRaytraceResources (const Handle(OpenGl_Context)& theGlContext);
869
870   //! Releases OpenGL/GLSL shader programs.
871   void releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext,
872                                  const Standard_Boolean        theToRebuild = Standard_False);
873
874   //! Updates auxiliary OpenGL frame buffers.
875   Standard_Boolean updateRaytraceBuffers (const Standard_Integer        theSizeX,
876                                           const Standard_Integer        theSizeY,
877                                           const Handle(OpenGl_Context)& theGlContext);
878
879   //! Generates viewing rays for corners of screen quad.
880   //! (ray tracing; path tracing for orthographic camera)
881   void updateCamera (const OpenGl_Mat4& theOrientation,
882                      const OpenGl_Mat4& theViewMapping,
883                      OpenGl_Vec3*       theOrigins,
884                      OpenGl_Vec3*       theDirects,
885                      OpenGl_Mat4&       theView,
886                      OpenGl_Mat4&       theUnView);
887
888   //! Generate viewing rays (path tracing, perspective camera).
889   void updatePerspCameraPT(const OpenGl_Mat4&           theOrientation,
890                            const OpenGl_Mat4&           theViewMapping,
891                            Graphic3d_Camera::Projection theProjection,
892                            OpenGl_Mat4&                 theViewPr,
893                            OpenGl_Mat4&                 theUnview,
894                            const int                    theWinSizeX,
895                            const int                    theWinSizeY);
896
897   //! Binds ray-trace textures to corresponding texture units.
898   void bindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
899
900   //! Unbinds ray-trace textures from corresponding texture unit.
901   void unbindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
902
903   //! Sets uniform state for the given ray-tracing shader program.
904   Standard_Boolean setUniformState (const Standard_Integer        theProgramId,
905                                     const Standard_Integer        theSizeX,
906                                     const Standard_Integer        theSizeY,
907                                     Graphic3d_Camera::Projection  theProjection,
908                                     const Handle(OpenGl_Context)& theGlContext);
909
910   //! Runs ray-tracing shader programs.
911   Standard_Boolean runRaytraceShaders (const Standard_Integer        theSizeX,
912                                        const Standard_Integer        theSizeY,
913                                        Graphic3d_Camera::Projection  theProjection,
914                                        OpenGl_FrameBuffer*           theReadDrawFbo,
915                                        const Handle(OpenGl_Context)& theGlContext);
916
917   //! Runs classical (Whitted-style) ray-tracing kernel.
918   Standard_Boolean runRaytrace (const Standard_Integer        theSizeX,
919                                 const Standard_Integer        theSizeY,
920                                 Graphic3d_Camera::Projection  theProjection,
921                                 OpenGl_FrameBuffer*           theReadDrawFbo,
922                                 const Handle(OpenGl_Context)& theGlContext);
923
924   //! Runs path tracing (global illumination) kernel.
925   Standard_Boolean runPathtrace (const Standard_Integer        theSizeX,
926                                  const Standard_Integer        theSizeY,
927                                  Graphic3d_Camera::Projection  theProjection,
928                                  OpenGl_FrameBuffer*           theReadDrawFbo,
929                                  const Handle(OpenGl_Context)& theGlContext);
930
931   //! Redraws the window using OpenGL/GLSL ray-tracing or path tracing.
932   Standard_Boolean raytrace (const Standard_Integer        theSizeX,
933                              const Standard_Integer        theSizeY,
934                              Graphic3d_Camera::Projection  theProjection,
935                              OpenGl_FrameBuffer*           theReadDrawFbo,
936                              const Handle(OpenGl_Context)& theGlContext);
937
938 protected: //! @name fields related to ray-tracing
939
940   //! Result of RT/PT shaders initialization.
941   RaytraceInitStatus myRaytraceInitStatus;
942
943   //! Is ray-tracing geometry data valid?
944   Standard_Boolean myIsRaytraceDataValid;
945
946   //! True if warning about missing extension GL_ARB_bindless_texture has been displayed.
947   Standard_Boolean myIsRaytraceWarnTextures;
948
949   //! 3D scene geometry data for ray-tracing.
950   OpenGl_RaytraceGeometry myRaytraceGeometry;
951
952   //! Builder for triangle set.
953   opencascade::handle<BVH_Builder<Standard_ShortReal, 3> > myRaytraceBVHBuilder;
954
955   //! Compile-time ray-tracing parameters.
956   RaytracingParams myRaytraceParameters;
957
958   //! Radius of bounding sphere of the scene.
959   Standard_ShortReal myRaytraceSceneRadius;
960   //! Scene epsilon to prevent self-intersections.
961   Standard_ShortReal myRaytraceSceneEpsilon;
962
963   //! OpenGL/GLSL source of ray-tracing fragment shader.
964   ShaderSource myRaytraceShaderSource;
965   //! OpenGL/GLSL source of adaptive-AA fragment shader.
966   ShaderSource myPostFSAAShaderSource;
967   //! OpenGL/GLSL source of RT/PT display fragment shader.
968   ShaderSource myOutImageShaderSource;
969
970   //! OpenGL/GLSL ray-tracing fragment shader.
971   Handle(OpenGl_ShaderObject) myRaytraceShader;
972   //! OpenGL/GLSL adaptive-AA fragment shader.
973   Handle(OpenGl_ShaderObject) myPostFSAAShader;
974   //! OpenGL/GLSL ray-tracing display fragment shader.
975   Handle(OpenGl_ShaderObject) myOutImageShader;
976
977   //! OpenGL/GLSL ray-tracing shader program.
978   Handle(OpenGl_ShaderProgram) myRaytraceProgram;
979   //! OpenGL/GLSL adaptive-AA shader program.
980   Handle(OpenGl_ShaderProgram) myPostFSAAProgram;
981   //! OpenGL/GLSL program for displaying texture.
982   Handle(OpenGl_ShaderProgram) myOutImageProgram;
983
984   //! Texture buffer of data records of bottom-level BVH nodes.
985   Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
986   //! Texture buffer of minimum points of bottom-level BVH nodes.
987   Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
988   //! Texture buffer of maximum points of bottom-level BVH nodes.
989   Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
990   //! Texture buffer of transformations of high-level BVH nodes.
991   Handle(OpenGl_TextureBufferArb) mySceneTransformTexture;
992
993   //! Texture buffer of vertex coords.
994   Handle(OpenGl_TextureBufferArb) myGeometryVertexTexture;
995   //! Texture buffer of vertex normals.
996   Handle(OpenGl_TextureBufferArb) myGeometryNormalTexture;
997   //! Texture buffer of vertex UV coords.
998   Handle(OpenGl_TextureBufferArb) myGeometryTexCrdTexture;
999   //! Texture buffer of triangle indices.
1000   Handle(OpenGl_TextureBufferArb) myGeometryTriangTexture;
1001
1002   //! Texture buffer of material properties.
1003   Handle(OpenGl_TextureBufferArb) myRaytraceMaterialTexture;
1004   //! Texture buffer of light source properties.
1005   Handle(OpenGl_TextureBufferArb) myRaytraceLightSrcTexture;
1006
1007   //! 1st framebuffer (FBO) to perform adaptive FSAA.
1008   //! Used in compatibility mode (no adaptive sampling).
1009   Handle(OpenGl_FrameBuffer) myRaytraceFBO1[2];
1010   //! 2nd framebuffer (FBO) to perform adaptive FSAA.
1011   //! Used in compatibility mode (no adaptive sampling).
1012   Handle(OpenGl_FrameBuffer) myRaytraceFBO2[2];
1013
1014   //! Output textures (2 textures are used in stereo mode).
1015   //! Used if adaptive screen sampling is activated.
1016   Handle(OpenGl_Texture) myRaytraceOutputTexture[2];
1017
1018   //! Texture containing per-tile visual error estimation (2 textures are used in stereo mode).
1019   //! Used if adaptive screen sampling is activated.
1020   Handle(OpenGl_Texture) myRaytraceVisualErrorTexture[2];
1021   //! Texture containing offsets of sampled screen tiles (2 textures are used in stereo mode).
1022   //! Used if adaptive screen sampling is activated.
1023   Handle(OpenGl_Texture) myRaytraceTileOffsetsTexture[2];
1024
1025   //! Vertex buffer (VBO) for drawing dummy quad.
1026   OpenGl_VertexBuffer myRaytraceScreenQuad;
1027
1028   //! Cached locations of frequently used uniform variables.
1029   Standard_Integer myUniformLocations[2][OpenGl_RT_NbVariables];
1030
1031   //! State of OpenGL structures reflected to ray-tracing.
1032   std::map<const OpenGl_Structure*, StructState> myStructureStates;
1033
1034   //! PrimitiveArray to TriangleSet map for scene partial update.
1035   std::map<Standard_Size, OpenGl_TriangleSet*> myArrayToTrianglesMap;
1036
1037   //! Set of IDs of non-raytracable elements (to detect updates).
1038   std::set<Standard_Integer> myNonRaytraceStructureIDs;
1039
1040   //! Render filter to filter out all raytracable structures.
1041   Handle(OpenGl_RaytraceFilter) myRaytraceFilter;
1042
1043   //! Marks if environment map should be updated.
1044   Standard_Boolean myToUpdateEnvironmentMap;
1045
1046   //! State of OpenGL layer list.
1047   Standard_Size myRaytraceLayerListState;
1048
1049   //! Number of accumulated frames (for progressive rendering).
1050   Standard_Integer myAccumFrames;
1051
1052   //! Stored ray origins used for detection of camera movements.
1053   OpenGl_Vec3 myPreviousOrigins[3];
1054
1055   //! Bullard RNG to produce random sequence.
1056   math_BullardGenerator myRNG;
1057
1058   //! Tool object for sampling screen tiles in PT mode.
1059   OpenGl_TileSampler myTileSampler;
1060
1061   //! Camera position used for projective mode
1062   OpenGl_Vec3 myEyeOrig;
1063
1064   //! Camera view direction used for projective mode
1065   OpenGl_Vec3 myEyeView;
1066
1067   //! Camera's screen vertical direction used for projective mode
1068   OpenGl_Vec3 myEyeVert;
1069
1070   //! Camera's screen horizontal direction used for projective mode
1071   OpenGl_Vec3 myEyeSide;
1072
1073   //! Camera's screen size used for projective mode
1074   OpenGl_Vec2 myEyeSize;
1075
1076   //! Aperture radius of camera on previous frame used for depth-of-field (path tracing)
1077   float myPrevCameraApertureRadius;
1078
1079   //! Focal distance of camera on previous frame used for depth-of-field (path tracing)
1080   float myPrevCameraFocalPlaneDist;
1081
1082 public:
1083
1084   DEFINE_STANDARD_ALLOC
1085   DEFINE_STANDARD_RTTIEXT(OpenGl_View,Graphic3d_CView) // Type definition
1086
1087   friend class OpenGl_GraphicDriver;
1088   friend class OpenGl_Workspace;
1089   friend class OpenGl_LayerList;
1090 };
1091
1092 #endif // _OpenGl_View_Header