1 // Created on: 2011-09-20
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_View_Header
17 #define _OpenGl_View_Header
19 #include <MMgt_TShared.hxx>
20 #include <Standard_DefineHandle.hxx>
22 #include <TColStd_Array2OfReal.hxx>
23 #include <NCollection_List.hxx>
25 #include <Quantity_NameOfColor.hxx>
26 #include <Aspect_FillMethod.hxx>
27 #include <Aspect_GradientFillMethod.hxx>
28 #include <Aspect_TypeOfTriedronPosition.hxx>
29 #include <Aspect_CLayer2d.hxx>
31 #include <InterfaceGraphic_Graphic3d.hxx>
32 #include <InterfaceGraphic_Visual3d.hxx>
34 #include <Graphic3d_CView.hxx>
35 #include <Graphic3d_GraduatedTrihedron.hxx>
36 #include <Graphic3d_SequenceOfHClipPlane.hxx>
37 #include <Graphic3d_ZLayerSettings.hxx>
38 #include <Visual3d_TypeOfSurfaceDetail.hxx>
39 #include <Visual3d_TypeOfModel.hxx>
41 #include <OpenGl_AspectFace.hxx>
42 #include <OpenGl_BackgroundArray.hxx>
43 #include <OpenGl_BVHTreeSelector.hxx>
44 #include <OpenGl_LayerList.hxx>
45 #include <OpenGl_Light.hxx>
46 #include <OpenGl_LineAttributes.hxx>
47 #include <OpenGl_Trihedron.hxx>
48 #include <OpenGl_GraduatedTrihedron.hxx>
50 #include <Handle_OpenGl_Context.hxx>
51 #include <Handle_OpenGl_GraphicDriver.hxx>
52 #include <Handle_OpenGl_Workspace.hxx>
53 #include <Handle_OpenGl_View.hxx>
54 #include <Handle_OpenGl_Texture.hxx>
59 Standard_Boolean IsOn;
60 Standard_ShortReal Limit; /* in the range [0., 1.] */
63 Standard_Boolean IsOn;
64 Standard_ShortReal Limit; /* in the range [0., 1.] */
70 Standard_Boolean IsOn;
71 Standard_ShortReal Front; /* in the range [0., 1.] */
72 Standard_ShortReal Back; /* in the range [0., 1.] */
77 class OpenGl_Structure;
78 class Handle(OpenGl_PrinterContext);
79 class OpenGl_StateCounter;
81 class OpenGl_View : public MMgt_TShared
84 OpenGl_View (const CALL_DEF_VIEWCONTEXT &AContext, OpenGl_StateCounter* theCounter);
85 virtual ~OpenGl_View ();
87 void ReleaseGlResources (const Handle(OpenGl_Context)& theCtx);
89 void SetTextureEnv (const Handle(OpenGl_Context)& theCtx,
90 const Handle(Graphic3d_TextureEnv)& theTexture);
91 void SetSurfaceDetail (const Visual3d_TypeOfSurfaceDetail AMode);
92 void SetBackfacing (const Standard_Integer AMode);
93 void SetLights (const CALL_DEF_VIEWCONTEXT &AContext);
94 void SetAntiAliasing (const Standard_Boolean AMode) { myAntiAliasing = AMode; }
95 void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes) { myClipPlanes = thePlanes; }
96 void SetVisualisation (const CALL_DEF_VIEWCONTEXT &AContext);
98 const Handle(Graphic3d_Camera)& Camera() { return myCamera; }
99 void SetCamera (const Handle(Graphic3d_Camera)& theCamera) { myCamera = theCamera; }
101 void SetClipLimit (const Graphic3d_CView& theCView);
103 void SetFog (const Graphic3d_CView& theCView, const Standard_Boolean theFlag);
105 OpenGl_Trihedron& ChangeTrihedron() { return myTrihedron; }
106 void TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition,
107 const Quantity_NameOfColor theColor,
108 const Standard_Real theScale,
109 const Standard_Boolean theAsWireframe);
110 void TriedronErase (const Handle(OpenGl_Context)& theCtx);
112 OpenGl_GraduatedTrihedron& ChangeGraduatedTrihedron() { return myGraduatedTrihedron; }
113 void GraduatedTrihedronDisplay (const Handle(OpenGl_Context)& theCtx,
114 const Graphic3d_GraduatedTrihedron& theCubic);
115 void GraduatedTrihedronErase (const Handle(OpenGl_Context)& theCtx);
117 Standard_Real Height () const { return myCamera->ViewDimensions().X(); }
118 Standard_Real Width () const { return myCamera->ViewDimensions().Y(); }
120 Standard_Integer Backfacing () const { return myBackfacing; }
122 const TEL_TRANSFORM_PERSISTENCE * BeginTransformPersistence (const Handle(OpenGl_Context)& theCtx,
123 const TEL_TRANSFORM_PERSISTENCE *theTransPers);
124 void EndTransformPersistence (const Handle(OpenGl_Context)& theCtx);
126 //! Add structure to display list with specified priority.
127 //! The structure will be added to associated with it z layer.
128 //! If the z layer is not presented in the view, the structure will
129 //! be displayed in default bottom-level z layer.
130 void DisplayStructure (const Handle(Graphic3d_Structure)& theStructure,
131 const Standard_Integer thePriority);
133 //! Erase structure from display list.
134 void EraseStructure (const Handle(Graphic3d_Structure)& theStructure);
136 //! Add structure to the list of immediate structures.
137 void DisplayImmediateStructure (const Handle(Graphic3d_Structure)& theStructure);
139 //! Erase structure from display list.
140 void EraseImmediateStructure (const OpenGl_Structure* theStructure);
142 //! Insert a new top-level z layer with ID <theLayerId>
143 void AddZLayer (const Graphic3d_ZLayerId theLayerId);
145 //! Remove a z layer with ID <theLayerId>
146 void RemoveZLayer (const Graphic3d_ZLayerId theLayerId);
148 //! Display structure in z layer with ID <theNewLayerId>
149 //! If the layer with ID <theNewLayerId> is not presented in the view,
150 //! the structure will be displayed in default bottom-level layer.
151 void ChangeZLayer (const OpenGl_Structure* theStructure,
152 const Graphic3d_ZLayerId theNewLayerId);
154 //! Sets the settings for a single Z layer of specified view.
155 void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
156 const Graphic3d_ZLayerSettings& theSettings);
158 //! Changes the priority of a structure within its ZLayer
159 void ChangePriority (const OpenGl_Structure* theStructure,
160 const Standard_Integer theNewPriority);
162 void CreateBackgroundTexture (const Standard_CString AFileName,
163 const Aspect_FillMethod AFillStyle);
165 void SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle);
166 void SetBackgroundGradient (const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod AType);
167 void SetBackgroundGradientType (const Aspect_GradientFillMethod AType);
169 void Render (const Handle(OpenGl_PrinterContext)& thePrintContext,
170 const Handle(OpenGl_Workspace)& theWorkspace,
171 const Graphic3d_CView& theCView,
172 const Aspect_CLayer2d& theCUnderLayer,
173 const Aspect_CLayer2d& theCOverLayer,
174 const Standard_Boolean theToDrawImmediate);
177 void DrawBackground (const Handle(OpenGl_Workspace)& theWorkspace);
179 //! Returns list of OpenGL Z-layers.
180 const OpenGl_LayerList& LayerList() const { return myZLayers; }
182 //! Returns list of openGL light sources.
183 const OpenGl_ListOfLight& LightList() const { return myLights; }
185 //! Returns OpenGL environment map.
186 const Handle(OpenGl_Texture)& TextureEnv() const { return myTextureEnv; }
188 //! Returns visualization mode for objects in the view.
189 Visual3d_TypeOfSurfaceDetail SurfaceDetail() const { return mySurfaceDetail; }
191 //! Returns selector for BVH tree, providing a possibility to store information
192 //! about current view volume and to detect which objects are overlapping it.
193 OpenGl_BVHTreeSelector& BVHTreeSelector() { return myBVHSelector; }
195 //! Marks BVH tree for given priority list as dirty and
196 //! marks primitive set for rebuild.
197 void InvalidateBVHData (const Standard_Integer theLayerId);
199 //! Returns view-mapping and orientation matrices.
200 void GetMatrices (OpenGl_Mat4& theOrientation,
201 OpenGl_Mat4& theViewMapping) const;
203 //! Returns list of immediate structures rendered on top of main presentation
204 const OpenGl_SequenceOfStructure& ImmediateStructures() const
206 return myImmediateList;
209 //! Returns true if there are immediate structures to display
210 bool HasImmediateStructures() const
212 return !myImmediateList.IsEmpty()
213 || myZLayers.NbImmediateStructures() != 0;
218 void RenderStructs (const Handle(OpenGl_Workspace)& theWorkspace,
219 const Graphic3d_CView& theCView,
220 const Standard_Boolean theToDrawImmediate);
222 void RedrawLayer2d (const Handle(OpenGl_PrinterContext)& thePrintContext,
223 const Handle(OpenGl_Workspace)& theWorkspace,
224 const Graphic3d_CView& theCView,
225 const Aspect_CLayer2d& theCLayer);
227 void RedrawTrihedron (const Handle(OpenGl_Workspace) &theWorkspace);
229 //! Redraw contents of model scene: clipping planes,
230 //! lights, structures. The peculiar properties of "scene" is that
231 //! it requires empty Z-Buffer and uses projection and orientation
232 //! matrices supplied by 3d view.
233 void RedrawScene (const Handle(OpenGl_PrinterContext)& thePrintContext,
234 const Handle(OpenGl_Workspace)& theWorkspace,
235 const Graphic3d_CView& theCView,
236 const Standard_Boolean theToDrawImmediate);
238 Handle(OpenGl_LineAttributes) myLineAttribs;
239 Handle(OpenGl_Texture) myTextureEnv;
240 Visual3d_TypeOfSurfaceDetail mySurfaceDetail;
241 Standard_Integer myBackfacing;
243 OPENGL_ZCLIP myZClip;
245 Graphic3d_SequenceOfHClipPlane myClipPlanes;
247 Handle(Graphic3d_Camera) myCamera;
250 OpenGl_Trihedron myTrihedron;
251 OpenGl_GraduatedTrihedron myGraduatedTrihedron;
252 bool myToShowTrihedron;
253 bool myToShowGradTrihedron;
255 //View_LABViewContext
257 Visual3d_TypeOfModel myShadingModel; //!< lighting shading model
260 OpenGl_ListOfLight myLights;
264 Standard_Boolean myAntiAliasing;
266 //View_LABDepthCueing - fixed index used
268 OpenGl_LayerList myZLayers; //!< main list of displayed structure, sorted by layers
269 OpenGl_SequenceOfStructure myImmediateList; //!< list of immediate structures rendered on top of main presentation
271 const TEL_TRANSFORM_PERSISTENCE *myTransPers;
272 Standard_Boolean myIsTransPers;
274 //! Modification state
275 Standard_Size myProjectionState;
276 Standard_Size myModelViewState;
277 OpenGl_StateCounter* myStateCounter;
279 Standard_Size myCurrLightSourceState;
281 typedef std::pair<Standard_Size, Standard_Size> StateInfo;
283 StateInfo myLastOrientationState;
284 StateInfo myLastViewMappingState;
285 StateInfo myLastLightSourceState;
287 //! Is needed for selection of overlapping objects and storage of the current view volume
288 OpenGl_BVHTreeSelector myBVHSelector;
290 protected: //! @name Background parameters
292 OpenGl_AspectFace* myTextureParams; //!< Stores texture and its parameters for textured background
293 OpenGl_BackgroundArray* myBgGradientArray; //!< Primitive array for gradient background
294 OpenGl_BackgroundArray* myBgTextureArray; //!< Primitive array for texture background
296 protected: //! @name data types related to ray-tracing
298 //! Result of OpenGL shaders initialization.
299 enum RaytraceInitStatus
306 //! Describes update mode (state).
307 enum RaytraceUpdateMode
309 OpenGl_GUM_CHECK, //!< check geometry state
310 OpenGl_GUM_PREPARE, //!< collect unchanged objects
311 OpenGl_GUM_REBUILD //!< rebuild changed and new objects
314 //! Defines frequently used shader variables.
315 enum ShaderVariableIndex
327 OpenGl_RT_uUnviewMat,
331 OpenGl_RT_uLightAmbnt,
332 OpenGl_RT_uLightCount,
334 OpenGl_RT_uShadEnabled,
335 OpenGl_RT_uReflEnabled,
336 OpenGl_RT_uEnvMapEnable,
346 OpenGl_RT_NbVariables // special field
349 //! Defines texture samplers.
350 enum ShaderSamplerNames
352 OpenGl_RT_SceneNodeInfoTexture = 0,
353 OpenGl_RT_SceneMinPointTexture = 1,
354 OpenGl_RT_SceneMaxPointTexture = 2,
355 OpenGl_RT_SceneTransformTexture = 3,
357 OpenGl_RT_GeometryVertexTexture = 4,
358 OpenGl_RT_GeometryNormalTexture = 5,
359 OpenGl_RT_GeometryTexCrdTexture = 6,
360 OpenGl_RT_GeometryTriangTexture = 7,
362 OpenGl_RT_EnvironmentMapTexture = 8,
364 OpenGl_RT_RaytraceMaterialTexture = 9,
365 OpenGl_RT_RaytraceLightSrcTexture = 10,
367 OpenGl_RT_FSAAInputTexture = 11,
369 OpenGl_RT_OpenGlColorTexture = 12,
370 OpenGl_RT_OpenGlDepthTexture = 13
373 //! Tool class for management of shader sources.
378 //! Creates new uninitialized shader source.
384 //! Creates new shader source from specified file.
385 ShaderSource (const TCollection_AsciiString& theFileName)
387 Load (&theFileName, 1);
392 //! Returns prefix to insert before the source.
393 const TCollection_AsciiString& Prefix() const
398 //! Sets prefix to insert before the source.
399 void SetPrefix (const TCollection_AsciiString& thePrefix)
401 myPrefix = thePrefix;
404 //! Returns shader source combined with prefix.
405 TCollection_AsciiString Source() const;
407 //! Loads shader source from specified files.
408 void Load (const TCollection_AsciiString* theFileNames, const Standard_Integer theCount);
412 TCollection_AsciiString mySource; //!< Source string of the shader object
413 TCollection_AsciiString myPrefix; //!< Prefix to insert before the source
417 //! Default ray-tracing depth.
418 static const Standard_Integer THE_DEFAULT_NB_BOUNCES = 3;
420 //! Default size of traversal stack.
421 static const Standard_Integer THE_DEFAULT_STACK_SIZE = 24;
423 //! Compile-time ray-tracing parameters.
424 struct RaytracingParams
426 //! Actual size of traversal stack in shader program.
427 Standard_Integer StackSize;
429 //! Actual ray-tracing depth (number of ray bounces).
430 Standard_Integer NbBounces;
432 //! Sets light propagation through transparent media.
433 Standard_Boolean TransparentShadows;
435 //! Creates default compile-time ray-tracing parameters.
437 : StackSize (THE_DEFAULT_STACK_SIZE),
438 NbBounces (THE_DEFAULT_NB_BOUNCES),
439 TransparentShadows (Standard_False)
445 protected: //! @name methods related to ray-tracing
447 //! Updates 3D scene geometry for ray-tracing.
448 Standard_Boolean updateRaytraceGeometry (const RaytraceUpdateMode theMode,
449 const Standard_Integer theViewId,
450 const Handle(OpenGl_Context)& theGlContext);
452 //! Updates 3D scene light sources for ray-tracing.
453 Standard_Boolean updateRaytraceLightSources (const OpenGl_Mat4& theInvModelView, const Handle(OpenGl_Context)& theGlContext);
455 //! Updates environment map for ray-tracing.
456 Standard_Boolean updateRaytraceEnvironmentMap (const Handle(OpenGl_Context)& theGlContext);
458 //! Checks to see if the OpenGL structure is modified.
459 Standard_Boolean toUpdateStructure (const OpenGl_Structure* theStructure);
461 //! Adds OpenGL structure to ray-traced scene geometry.
462 Standard_Boolean addRaytraceStructure (const OpenGl_Structure* theStructure,
463 const Handle(OpenGl_Context)& theGlContext);
465 //! Adds OpenGL groups to ray-traced scene geometry.
466 Standard_Boolean addRaytraceGroups (const OpenGl_Structure* theStructure,
467 const Standard_Integer theStructMat,
468 const Standard_ShortReal* theTransform,
469 const Handle(OpenGl_Context)& theGlContext);
471 //! Creates ray-tracing material properties.
472 OpenGl_RaytraceMaterial convertMaterial (const OpenGl_AspectFace* theAspect,
473 const Handle(OpenGl_Context)& theGlContext);
475 //! Adds OpenGL primitive array to ray-traced scene geometry.
476 OpenGl_TriangleSet* addRaytracePrimitiveArray (const OpenGl_PrimitiveArray* theArray,
477 const Standard_Integer theMatID,
478 const OpenGl_Mat4* theTrans);
480 //! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
481 Standard_Boolean addRaytraceVertexIndices (OpenGl_TriangleSet& theSet,
482 const Standard_Integer theMatID,
483 const Standard_Integer theCount,
484 const Standard_Integer theOffset,
485 const OpenGl_PrimitiveArray& theArray);
487 //! Adds OpenGL triangle array to ray-traced scene geometry.
488 Standard_Boolean addRaytraceTriangleArray (OpenGl_TriangleSet& theSet,
489 const Standard_Integer theMatID,
490 const Standard_Integer theCount,
491 const Standard_Integer theOffset,
492 const Handle(Graphic3d_IndexBuffer)& theIndices);
494 //! Adds OpenGL triangle fan array to ray-traced scene geometry.
495 Standard_Boolean addRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet,
496 const Standard_Integer theMatID,
497 const Standard_Integer theCount,
498 const Standard_Integer theOffset,
499 const Handle(Graphic3d_IndexBuffer)& theIndices);
501 //! Adds OpenGL triangle strip array to ray-traced scene geometry.
502 Standard_Boolean addRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet,
503 const Standard_Integer theMatID,
504 const Standard_Integer theCount,
505 const Standard_Integer theOffset,
506 const Handle(Graphic3d_IndexBuffer)& theIndices);
508 //! Adds OpenGL quadrangle array to ray-traced scene geometry.
509 Standard_Boolean addRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet,
510 const Standard_Integer theMatID,
511 const Standard_Integer theCount,
512 const Standard_Integer theOffset,
513 const Handle(Graphic3d_IndexBuffer)& theIndices);
515 //! Adds OpenGL quadrangle strip array to ray-traced scene geometry.
516 Standard_Boolean addRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet,
517 const Standard_Integer theMatID,
518 const Standard_Integer theCount,
519 const Standard_Integer theOffset,
520 const Handle(Graphic3d_IndexBuffer)& theIndices);
522 //! Adds OpenGL polygon array to ray-traced scene geometry.
523 Standard_Boolean addRaytracePolygonArray (OpenGl_TriangleSet& theSet,
524 const Standard_Integer theMatID,
525 const Standard_Integer theCount,
526 const Standard_Integer theOffset,
527 const Handle(Graphic3d_IndexBuffer)& theIndices);
529 //! Uploads ray-trace data to the GPU.
530 Standard_Boolean uploadRaytraceData (const Handle(OpenGl_Context)& theGlContext);
532 //! Generates shader prefix based on current ray-tracing options.
533 TCollection_AsciiString generateShaderPrefix (const Handle(OpenGl_Context)& theGlContext) const;
535 //! Performs safe exit when shaders initialization fails.
536 Standard_Boolean safeFailBack (const TCollection_ExtendedString& theMessage,
537 const Handle(OpenGl_Context)& theGlContext);
539 //! Loads and compiles shader object from specified source.
540 Handle(OpenGl_ShaderObject) initShader (const GLenum theType,
541 const ShaderSource& theSource,
542 const Handle(OpenGl_Context)& theGlContext);
544 //! Initializes OpenGL/GLSL shader programs.
545 Standard_Boolean initRaytraceResources (const Graphic3d_CView& theCView,
546 const Handle(OpenGl_Context)& theGlContext);
548 //! Releases OpenGL/GLSL shader programs.
549 void releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext);
551 //! Resizes OpenGL frame buffers.
552 Standard_Boolean resizeRaytraceBuffers (const Standard_Integer theSizeX,
553 const Standard_Integer theSizeY,
554 const Handle(OpenGl_Context)& theGlContext);
556 //! Generates viewing rays for corners of screen quad.
557 void updateCamera (const OpenGl_Mat4& theOrientation,
558 const OpenGl_Mat4& theViewMapping,
559 OpenGl_Vec3* theOrigins,
560 OpenGl_Vec3* theDirects,
561 OpenGl_Mat4& theUnView);
563 //! Binds ray-trace textures to corresponding texture units.
564 void bindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
566 //! Unbinds ray-trace textures from corresponding texture unit.
567 void unbindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
569 //! Sets uniform state for the given ray-tracing shader program.
570 Standard_Boolean setUniformState (const Graphic3d_CView& theCView,
571 const OpenGl_Vec3* theOrigins,
572 const OpenGl_Vec3* theDirects,
573 const OpenGl_Mat4& theUnviewMat,
574 const Standard_Integer theProgramId,
575 const Handle(OpenGl_Context)& theGlContext);
577 //! Runs ray-tracing shader programs.
578 Standard_Boolean runRaytraceShaders (const Graphic3d_CView& theCView,
579 const Standard_Integer theSizeX,
580 const Standard_Integer theSizeY,
581 const OpenGl_Vec3* theOrigins,
582 const OpenGl_Vec3* theDirects,
583 const OpenGl_Mat4& theUnviewMat,
584 OpenGl_FrameBuffer* theOutputFBO,
585 const Handle(OpenGl_Context)& theGlContext);
587 //! Redraws the window using OpenGL/GLSL ray-tracing.
588 Standard_Boolean raytrace (const Graphic3d_CView& theCView,
589 const Standard_Integer theSizeX,
590 const Standard_Integer theSizeY,
591 OpenGl_FrameBuffer* theOutputFBO,
592 const Handle(OpenGl_Context)& theGlContext);
594 protected: //! @name fields related to ray-tracing
596 //! Result of shaders initialization.
597 RaytraceInitStatus myRaytraceInitStatus;
599 //! Is geometry data valid?
600 Standard_Boolean myIsRaytraceDataValid;
602 //! Warning about missing extension GL_ARB_bindless_texture has been displayed?
603 Standard_Boolean myIsRaytraceWarnTextures;
605 //! 3D scene geometry data for ray-tracing.
606 OpenGl_RaytraceGeometry myRaytraceGeometry;
608 //! Compile-time ray-tracing parameters.
609 RaytracingParams myRaytraceParameters;
611 //! Radius of bounding sphere of the scene.
612 Standard_ShortReal myRaytraceSceneRadius;
613 //! Scene epsilon to prevent self-intersections.
614 Standard_ShortReal myRaytraceSceneEpsilon;
616 //! OpenGL/GLSL source of ray-tracing fragment shader.
617 ShaderSource myRaytraceShaderSource;
618 //! OpenGL/GLSL source of adaptive-AA fragment shader.
619 ShaderSource myPostFSAAShaderSource;
621 //! OpenGL/GLSL ray-tracing fragment shader.
622 Handle(OpenGl_ShaderObject) myRaytraceShader;
623 //! OpenGL/GLSL adaptive-AA fragment shader.
624 Handle(OpenGl_ShaderObject) myPostFSAAShader;
626 //! OpenGL/GLSL ray-tracing shader program.
627 Handle(OpenGl_ShaderProgram) myRaytraceProgram;
628 //! OpenGL/GLSL adaptive-AA shader program.
629 Handle(OpenGl_ShaderProgram) myPostFSAAProgram;
631 //! Texture buffer of data records of bottom-level BVH nodes.
632 Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
633 //! Texture buffer of minimum points of bottom-level BVH nodes.
634 Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
635 //! Texture buffer of maximum points of bottom-level BVH nodes.
636 Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
637 //! Texture buffer of transformations of high-level BVH nodes.
638 Handle(OpenGl_TextureBufferArb) mySceneTransformTexture;
640 //! Texture buffer of vertex coords.
641 Handle(OpenGl_TextureBufferArb) myGeometryVertexTexture;
642 //! Texture buffer of vertex normals.
643 Handle(OpenGl_TextureBufferArb) myGeometryNormalTexture;
644 //! Texture buffer of vertex UV coords.
645 Handle(OpenGl_TextureBufferArb) myGeometryTexCrdTexture;
646 //! Texture buffer of triangle indices.
647 Handle(OpenGl_TextureBufferArb) myGeometryTriangTexture;
649 //! Texture buffer of material properties.
650 Handle(OpenGl_TextureBufferArb) myRaytraceMaterialTexture;
651 //! Texture buffer of light source properties.
652 Handle(OpenGl_TextureBufferArb) myRaytraceLightSrcTexture;
654 //! 1st framebuffer (FBO) to perform adaptive FSAA.
655 Handle(OpenGl_FrameBuffer) myRaytraceFBO1;
656 //! 2nd framebuffer (FBO) to perform adaptive FSAA.
657 Handle(OpenGl_FrameBuffer) myRaytraceFBO2;
658 //! Framebuffer (FBO) for preliminary OpenGL output.
659 Handle(OpenGl_FrameBuffer) myOpenGlFBO;
661 //! Vertex buffer (VBO) for drawing dummy quad.
662 OpenGl_VertexBuffer myRaytraceScreenQuad;
664 //! Cached locations of frequently used uniform variables.
665 Standard_Integer myUniformLocations[2][OpenGl_RT_NbVariables];
667 //! State of OpenGL structures reflected to ray-tracing.
668 std::map<const OpenGl_Structure*, Standard_Size> myStructureStates;
670 //! PrimitiveArray to TriangleSet map for scene partial update.
671 std::map<Standard_Size, OpenGl_TriangleSet*> myArrayToTrianglesMap;
673 //! Graphical ray-tracing filter to filter out all raytracable structures.
674 Handle(OpenGl_RaytraceFilter) myRaytraceFilter;
676 //! Marks if environment map should be updated.
677 Standard_Boolean myToUpdateEnvironmentMap;
679 //! State of OpenGL layer list.
680 Standard_Size myLayersModificationStatus;
684 DEFINE_STANDARD_ALLOC
685 DEFINE_STANDARD_RTTI(OpenGl_View) // Type definition
687 friend class OpenGl_Workspace;
691 #endif // _OpenGl_View_Header