1 // Created on: 2011-07-13
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2013 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef OpenGl_Text_Header
17 #define OpenGl_Text_Header
19 #include <OpenGl_Element.hxx>
21 #include <OpenGl_AspectText.hxx>
22 #include <OpenGl_TextParam.hxx>
23 #include <OpenGl_TextBuilder.hxx>
25 #include <TCollection_ExtendedString.hxx>
26 #include <Graphic3d_Vertex.hxx>
27 #include <Graphic3d_HorizontalTextAlignment.hxx>
28 #include <Graphic3d_RenderingParams.hxx>
29 #include <Graphic3d_VerticalTextAlignment.hxx>
34 class OpenGl_Text : public OpenGl_Element
40 Standard_EXPORT OpenGl_Text (const Standard_Utf8Char* theText,
41 const OpenGl_Vec3& thePoint,
42 const OpenGl_TextParam& theParams);
44 //! Creates new text in 3D space.
45 Standard_EXPORT OpenGl_Text (const Standard_Utf8Char* theText,
46 const gp_Ax2& theOrientation,
47 const OpenGl_TextParam& theParams,
48 const bool theHasOwnAnchor = true);
50 //! Setup new string and position
51 Standard_EXPORT void Init (const Handle(OpenGl_Context)& theCtx,
52 const Standard_Utf8Char* theText,
53 const OpenGl_Vec3& thePoint);
55 //! Setup new string and parameters
56 Standard_EXPORT void Init (const Handle(OpenGl_Context)& theCtx,
57 const Standard_Utf8Char* theText,
58 const OpenGl_Vec3& thePoint,
59 const OpenGl_TextParam& theParams);
61 //! Setup new position
62 Standard_EXPORT void SetPosition (const OpenGl_Vec3& thePoint);
64 //! Setup new font size
65 Standard_EXPORT void SetFontSize (const Handle(OpenGl_Context)& theContext,
66 const Standard_Integer theFontSize);
68 Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
69 Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
71 public: //! @name methods for compatibility with layers
74 Standard_EXPORT OpenGl_Text();
76 //! Create key for shared resource
77 Standard_EXPORT static TCollection_AsciiString FontKey (const OpenGl_AspectText& theAspect,
78 const Standard_Integer theHeight,
79 const unsigned int theResolution);
81 //! Find shared resource for specified font or initialize new one
82 Standard_EXPORT static Handle(OpenGl_Font) FindFont (const Handle(OpenGl_Context)& theCtx,
83 const OpenGl_AspectText& theAspect,
84 const Standard_Integer theHeight,
85 const unsigned int theResolution,
86 const TCollection_AsciiString theKey);
88 //! Compute text width
89 Standard_EXPORT static void StringSize (const Handle(OpenGl_Context)& theCtx,
90 const NCollection_String& theText,
91 const OpenGl_AspectText& theTextAspect,
92 const OpenGl_TextParam& theParams,
93 const unsigned int theResolution,
94 Standard_ShortReal& theWidth,
95 Standard_ShortReal& theAscent,
96 Standard_ShortReal& theDescent);
98 //! Setup new string and parameters
99 Standard_EXPORT void Init (const Handle(OpenGl_Context)& theCtx,
100 const TCollection_ExtendedString& theText,
101 const OpenGl_Vec2& thePoint,
102 const OpenGl_TextParam& theParams);
104 //! Perform rendering
105 Standard_EXPORT void Render (const Handle(OpenGl_Context)& theCtx,
106 const OpenGl_AspectText& theTextAspect,
107 const unsigned int theResolution = Graphic3d_RenderingParams::THE_DEFAULT_RESOLUTION) const;
112 Standard_EXPORT virtual ~OpenGl_Text();
114 friend class OpenGl_Trihedron;
115 friend class OpenGl_GraduatedTrihedron;
119 //! Release cached VBO resources
120 void releaseVbos (OpenGl_Context* theCtx);
123 void setupMatrix (const Handle(OpenGl_Context)& theCtx,
124 const OpenGl_AspectText& theTextAspect,
125 const OpenGl_Vec3 theDVec) const;
127 //! Draw arrays of vertices.
128 void drawText (const Handle(OpenGl_Context)& theCtx,
129 const OpenGl_AspectText& theTextAspect) const;
131 //! Main rendering code
132 void render (const Handle(OpenGl_Context)& theCtx,
133 const OpenGl_AspectText& theTextAspect,
134 const OpenGl_Vec4& theColorText,
135 const OpenGl_Vec4& theColorSubs,
136 const unsigned int theResolution) const;
140 mutable Handle(OpenGl_Font) myFont;
141 mutable NCollection_Vector<GLuint> myTextures; //!< textures' IDs
142 mutable NCollection_Vector<Handle(OpenGl_VertexBuffer)> myVertsVbo; //!< VBOs of vertices
143 mutable NCollection_Vector<Handle(OpenGl_VertexBuffer)> myTCrdsVbo; //!< VBOs of texture coordinates
144 mutable Font_Rect myBndBox;
148 mutable OpenGl_Mat4d myProjMatrix;
149 mutable OpenGl_Mat4d myModelMatrix;
150 mutable OpenGl_Mat4d myOrientationMatrix;
151 mutable GLint myViewport[4];
152 mutable GLdouble myWinX;
153 mutable GLdouble myWinY;
154 mutable GLdouble myWinZ;
155 mutable GLdouble myScaleHeight;
156 mutable GLdouble myExportHeight;
160 OpenGl_TextParam myParams;
161 NCollection_String myString;
164 gp_Ax2 myOrientation; //!< Text orientation in 3D space.
165 bool myHasPlane; //!< Check if text have orientation in 3D space.
166 bool myHasAnchorPoint; //!< Shows if it has own attach point
170 DEFINE_STANDARD_ALLOC
174 #endif //OpenGl_Text_Header