1 // Created on: 2014-09-01
2 // Created by: Ivan SAZONOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef OpenGl_StructureShadow_Header
17 #define OpenGl_StructureShadow_Header
19 #include <OpenGl_Structure.hxx>
21 //! Dummy structure which just redirects to groups of another structure.
22 class OpenGl_StructureShadow : public OpenGl_Structure
27 //! Create empty structure
28 Standard_EXPORT OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
29 const Handle(OpenGl_Structure)& theStructure);
33 //! Raise exception on API misuse.
34 Standard_EXPORT virtual void Connect (Graphic3d_CStructure& ) Standard_OVERRIDE;
36 //! Raise exception on API misuse.
37 Standard_EXPORT virtual void Disconnect (Graphic3d_CStructure& ) Standard_OVERRIDE;
41 Handle(OpenGl_Structure) myParent;
45 DEFINE_STANDARD_RTTIEXT(OpenGl_StructureShadow,OpenGl_Structure) // Type definition
49 DEFINE_STANDARD_HANDLE(OpenGl_StructureShadow, OpenGl_Structure)
51 #endif // OpenGl_StructureShadow_Header