1 // Created on: 2014-09-01
2 // Created by: Ivan SAZONOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #include <OpenGl_StructureShadow.hxx>
19 IMPLEMENT_STANDARD_HANDLE (OpenGl_StructureShadow, OpenGl_Structure)
20 IMPLEMENT_STANDARD_RTTIEXT(OpenGl_StructureShadow, OpenGl_Structure)
22 //=======================================================================
23 //function : OpenGl_StructureShadow
25 //=======================================================================
26 OpenGl_StructureShadow::OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
27 const Handle(OpenGl_Structure)& theStructure)
28 : OpenGl_Structure (theManager)
30 Handle(OpenGl_StructureShadow) aShadow = Handle(OpenGl_StructureShadow)::DownCast (theStructure);
31 myParent = aShadow.IsNull() ? theStructure : aShadow->myParent;
34 Composition = myParent->Composition;
35 ContainsFacet = myParent->ContainsFacet;
36 IsInfinite = myParent->IsInfinite;
37 for (Standard_Integer i = 0; i <= 3; ++i)
39 for (Standard_Integer j = 0; j <= 3; ++j)
41 Graphic3d_CStructure::Transformation[i][j] = myParent->Graphic3d_CStructure::Transformation[i][j];
45 TransformPersistence.IsSet = myParent->TransformPersistence.IsSet;
46 TransformPersistence.Flag = myParent->TransformPersistence.Flag;
47 TransformPersistence.Point = myParent->TransformPersistence.Point;