1 // Created on: 2014-09-01
2 // Created by: Ivan SAZONOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #include <OpenGl_StructureShadow.hxx>
18 #include <Graphic3d_GraphicDriver.hxx>
19 #include <Standard_ProgramError.hxx>
21 IMPLEMENT_STANDARD_RTTIEXT(OpenGl_StructureShadow,OpenGl_Structure)
23 //=======================================================================
24 //function : OpenGl_StructureShadow
26 //=======================================================================
27 OpenGl_StructureShadow::OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
28 const Handle(OpenGl_Structure)& theStructure)
29 : OpenGl_Structure (theManager)
31 Handle(OpenGl_StructureShadow) aShadow = Handle(OpenGl_StructureShadow)::DownCast (theStructure);
32 myParent = aShadow.IsNull() ? theStructure : aShadow->myParent;
34 ContainsFacet = myParent->ContainsFacet;
35 IsInfinite = myParent->IsInfinite;
36 myBndBox = myParent->BoundingBox();
38 OpenGl_Structure::SetTransformation (myParent->Transformation());
39 myInstancedStructure = const_cast<OpenGl_Structure*> (myParent->InstancedStructure());
40 myTrsfPers = myParent->TransformPersistence();
42 // reuse instanced structure API
43 myInstancedStructure = myParent.operator->();
46 // =======================================================================
49 // =======================================================================
50 void OpenGl_StructureShadow::Connect (Graphic3d_CStructure& )
52 throw Standard_ProgramError("Error! OpenGl_StructureShadow::Connect() should not be called!");
55 // =======================================================================
56 // function : Disconnect
58 // =======================================================================
59 void OpenGl_StructureShadow::Disconnect (Graphic3d_CStructure& )
61 throw Standard_ProgramError("Error! OpenGl_StructureShadow::Disconnect() should not be called!");