1 // Created on: 2014-09-01
2 // Created by: Ivan SAZONOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #include <OpenGl_StructureShadow.hxx>
18 #include <Graphic3d_GraphicDriver.hxx>
20 //=======================================================================
21 //function : OpenGl_StructureShadow
23 //=======================================================================
24 OpenGl_StructureShadow::OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
25 const Handle(OpenGl_Structure)& theStructure)
26 : OpenGl_Structure (theManager)
28 Handle(OpenGl_StructureShadow) aShadow = Handle(OpenGl_StructureShadow)::DownCast (theStructure);
29 myParent = aShadow.IsNull() ? theStructure : aShadow->myParent;
31 ContainsFacet = myParent->ContainsFacet;
32 IsInfinite = myParent->IsInfinite;
33 Transformation = myParent->Transformation;
35 UpdateTransformation();
36 myInstancedStructure = const_cast<OpenGl_Structure*> (myParent->InstancedStructure());
37 TransformPersistence = myParent->TransformPersistence;