0024947: Redesign OCCT legacy type system -- automatic
[occt.git] / src / OpenGl / OpenGl_ShaderProgram.hxx
1 // Created on: 2013-09-19
2 // Created by: Denis BOGOLEPOV
3 // Copyright (c) 2013-2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15
16 #ifndef _OpenGl_ShaderProgram_Header
17 #define _OpenGl_ShaderProgram_Header
18
19 #include <NCollection_DataMap.hxx>
20 #include <NCollection_Sequence.hxx>
21 #include <TCollection_AsciiString.hxx>
22
23 #include <Graphic3d_ShaderObject.hxx>
24 #include <Graphic3d_ShaderProgram.hxx>
25
26 #include <InterfaceGraphic_tgl_all.hxx>
27
28 #include <OpenGl_Vec.hxx>
29 #include <OpenGl_Matrix.hxx>
30 #include <OpenGl_ShaderObject.hxx>
31 #include <Handle_OpenGl_ShaderProgram.hxx>
32
33 //! The enumeration of OCCT-specific OpenGL/GLSL variables.
34 enum OpenGl_StateVariable
35 {
36   // OpenGL matrix state
37   OpenGl_OCC_MODEL_WORLD_MATRIX,
38   OpenGl_OCC_WORLD_VIEW_MATRIX,
39   OpenGl_OCC_PROJECTION_MATRIX,
40   OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE,
41   OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE,
42   OpenGl_OCC_PROJECTION_MATRIX_INVERSE,
43   OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE,
44   OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE,
45   OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE,
46   OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE,
47   OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE,
48   OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE,
49
50   // OpenGL clip planes state
51   OpenGl_OCC_CLIP_PLANE_EQUATIONS,
52   OpenGl_OCC_CLIP_PLANE_SPACES,
53   OpenGl_OCC_CLIP_PLANE_COUNT,
54
55   // OpenGL light state
56   OpenGl_OCC_LIGHT_SOURCE_COUNT,
57   OpenGl_OCC_LIGHT_SOURCE_TYPES,
58   OpenGl_OCC_LIGHT_SOURCE_PARAMS,
59   OpenGl_OCC_LIGHT_AMBIENT,
60
61   // Material state
62   OpenGl_OCCT_ACTIVE_SAMPLER,
63   OpenGl_OCCT_TEXTURE_ENABLE,
64   OpenGl_OCCT_DISTINGUISH_MODE,
65   OpenGl_OCCT_FRONT_MATERIAL,
66   OpenGl_OCCT_BACK_MATERIAL,
67   OpenGl_OCCT_COLOR,
68
69   OpenGl_OCCT_POINT_SIZE,
70
71   // DON'T MODIFY THIS ITEM (insert new items before it)
72   OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES
73 };
74
75 class OpenGl_ShaderProgram;
76
77 //! Interface for generic setter of user-defined uniform variables.
78 struct OpenGl_SetterInterface
79 {
80   //! Sets user-defined uniform variable to specified program.
81   virtual void Set (const Handle(OpenGl_Context)&           theCtx,
82                     const Handle(Graphic3d_ShaderVariable)& theVariable,
83                     OpenGl_ShaderProgram*                   theProgram) = 0;
84
85   //! Destructor
86   virtual ~OpenGl_SetterInterface() {}
87 };
88
89 //! List of OpenGL shader objects.
90 typedef NCollection_Sequence<Handle(OpenGl_ShaderObject)>    OpenGl_ShaderList;
91
92 //! List of shader variable setters.
93 typedef NCollection_DataMap<size_t, OpenGl_SetterInterface*> OpenGl_SetterList;
94
95 //! Support tool for setting user-defined uniform variables.
96 class OpenGl_VariableSetterSelector
97 {
98 public:
99
100   //! Creates new setter selector.
101   OpenGl_VariableSetterSelector();
102
103   //! Releases memory resources of setter selector.
104   ~OpenGl_VariableSetterSelector();
105
106   //! Sets user-defined uniform variable to specified program.
107   void Set (const Handle(OpenGl_Context)&           theCtx,
108             const Handle(Graphic3d_ShaderVariable)& theVariable,
109             OpenGl_ShaderProgram*                   theProgram) const;
110
111 private:
112
113   //! List of variable setters.
114   OpenGl_SetterList mySetterList;
115 };
116
117 //! Defines types of uniform state variables.
118 enum OpenGl_UniformStateType
119 {
120   OpenGl_LIGHT_SOURCES_STATE,
121   OpenGl_CLIP_PLANES_STATE,
122   OpenGl_MODEL_WORLD_STATE,
123   OpenGl_WORLD_VIEW_STATE,
124   OpenGl_PROJECTION_STATE,
125   OpenGl_MATERIALS_STATE,
126   OpenGl_SURF_DETAIL_STATE
127 };
128
129 //! Total number of state types.
130 const int MaxStateTypes = 6;
131
132 //! Wrapper for OpenGL program object.
133 class OpenGl_ShaderProgram : public OpenGl_Resource
134 {
135   friend class OpenGl_View;
136
137 public:
138
139   //! Non-valid shader name.
140   static const GLuint NO_PROGRAM = 0;
141
142   //! Invalid location of uniform/attribute variable.
143   static const GLint INVALID_LOCATION = -1;
144
145   //! List of pre-defined OCCT state uniform variables.
146   static Standard_CString PredefinedKeywords[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES];
147
148   //! Creates uninitialized shader program.
149   //!
150   //! WARNING! This constructor is not intended to be called anywhere but from OpenGl_ShaderManager::Create().
151   //! Manager has been designed to synchronize camera position, lights definition and other aspects of the program implicitly,
152   //! as well as sharing same program across rendering groups.
153   //!
154   //! Program created outside the manager will be left detached from these routines,
155   //! and them should be performed manually by caller.
156   //!
157   //! This constructor has been made public to provide more flexibility to re-use OCCT OpenGL classes without OCCT Viewer itself.
158   //! If this is not the case - create the program using shared OpenGl_ShaderManager instance instead.
159   Standard_EXPORT OpenGl_ShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProxy = NULL);
160
161 protected:
162
163   static OpenGl_VariableSetterSelector mySetterSelector;
164
165 public:
166
167   //! Releases resources of shader program.
168   Standard_EXPORT virtual ~OpenGl_ShaderProgram();
169
170   //! Creates new empty shader program of specified type.
171   Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx);
172
173   //! Destroys shader program.
174   Standard_EXPORT virtual void Release (OpenGl_Context* theCtx);
175
176   //! Attaches shader object to the program object.
177   Standard_EXPORT Standard_Boolean AttachShader (const Handle(OpenGl_Context)&      theCtx,
178                                                  const Handle(OpenGl_ShaderObject)& theShader);
179
180   //! Detaches shader object to the program object.
181   Standard_EXPORT Standard_Boolean DetachShader (const Handle(OpenGl_Context)&      theCtx,
182                                                  const Handle(OpenGl_ShaderObject)& theShader);
183
184   //! Initializes program object with the list of shader objects.
185   Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)&     theCtx,
186                                                const Graphic3d_ShaderObjectList& theShaders);
187
188   //! Links the program object.
189   Standard_EXPORT Standard_Boolean Link (const Handle(OpenGl_Context)& theCtx);
190
191   //! Fetches information log of the last link operation.
192   Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx,
193                                                  TCollection_AsciiString&      theLog);
194
195   //! Fetches uniform variables from proxy shader program.
196   Standard_EXPORT Standard_Boolean ApplyVariables (const Handle(OpenGl_Context)& theCtx);
197
198   //! @return true if current object was initialized
199   inline bool IsValid() const
200   {
201     return myProgramID != NO_PROGRAM;
202   }
203
204   //! @return program ID
205   inline GLuint ProgramId() const
206   {
207     return myProgramID;
208   }
209
210 private:
211
212   //! Returns index of last modification of variables of specified state type.
213   Standard_EXPORT Standard_Size ActiveState (const OpenGl_UniformStateType theType) const;
214
215   //! Updates index of last modification of variables of specified state type.
216   Standard_EXPORT void UpdateState (const OpenGl_UniformStateType theType,
217                                     const Standard_Size           theIndex);
218
219 public:
220
221   //! Returns location of the specific uniform variable.
222   Standard_EXPORT GLint GetUniformLocation (const Handle(OpenGl_Context)& theCtx,
223                                             const GLchar*                 theName) const;
224
225   //! Returns index of the generic vertex attribute by variable name.
226   Standard_EXPORT GLint GetAttributeLocation (const Handle(OpenGl_Context)& theCtx,
227                                               const GLchar*                 theName) const;
228
229   //! Returns location of the OCCT state uniform variable.
230   Standard_EXPORT GLint GetStateLocation (const GLuint theVariable) const;
231
232 public:
233
234   //! Returns the value of the integer uniform variable.
235   Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
236                                                const GLchar*                 theName,
237                                                OpenGl_Vec4i&                 theValue) const;
238
239   Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
240                                                GLint                         theLocation,
241                                                OpenGl_Vec4i&                 theValue) const;
242
243   //! Returns the value of the float uniform variable.
244   Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
245                                                const GLchar*                 theName,
246                                                OpenGl_Vec4&                  theValue) const;
247
248   //! Returns the value of the float uniform variable.
249   Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
250                                                GLint                         theLocation,
251                                                OpenGl_Vec4&                  theValue) const;
252
253 public:
254
255   //! Returns the integer vertex attribute.
256   Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
257                                                  const GLchar*                 theName,
258                                                  OpenGl_Vec4i&                 theValue) const;
259
260   //! Returns the integer vertex attribute.
261   Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
262                                                  GLint                         theIndex,
263                                                  OpenGl_Vec4i&                 theValue) const;
264
265   //! Returns the float vertex attribute.
266   Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
267                                                  const GLchar*                 theName,
268                                                  OpenGl_Vec4&                  theValue) const;
269
270   //! Returns the float vertex attribute.
271   Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
272                                                  GLint                         theIndex,
273                                                  OpenGl_Vec4&                  theValue) const;
274
275 public:
276
277   //! Wrapper for glBindAttribLocation()
278   Standard_EXPORT Standard_Boolean SetAttributeName (const Handle(OpenGl_Context)& theCtx,
279                                                      GLint                         theIndex,
280                                                      const GLchar*                 theName);
281
282   //! Wrapper for glVertexAttrib1f()
283   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
284                                                  const GLchar*                 theName,
285                                                  GLfloat                       theValue);
286
287   //! Wrapper for glVertexAttrib1f()
288   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
289                                                  GLint                         theIndex,
290                                                  GLfloat                       theValue);
291
292   //! Wrapper for glVertexAttrib2fv()
293   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
294                                                  const GLchar*                 theName,
295                                                  const OpenGl_Vec2&            theValue);
296
297   //! Wrapper for glVertexAttrib2fv()
298   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
299                                                  GLint                         theIndex,
300                                                  const OpenGl_Vec2&            theValue);
301
302   //! Wrapper for glVertexAttrib3fv()
303   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
304                                                  const GLchar*                 theName,
305                                                  const OpenGl_Vec3&            theValue);
306
307   //! Wrapper for glVertexAttrib3fv()
308   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
309                                                  GLint                         theIndex,
310                                                  const OpenGl_Vec3&            theValue);
311
312   //! Wrapper for glVertexAttrib4fv()
313   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
314                                                  const GLchar*                 theName,
315                                                  const OpenGl_Vec4&            theValue);
316
317   //! Wrapper for glVertexAttrib4fv()
318   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
319                                                  GLint                         theIndex,
320                                                  const OpenGl_Vec4&            theValue);
321
322 public:
323
324   //! Specifies the value of the integer uniform variable.
325   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
326                                                const GLchar*                 theName,
327                                                GLint                         theValue);
328
329   //! Specifies the value of the integer uniform variable.
330   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
331                                                GLint                         theLocation,
332                                                GLint                         theValue);
333
334   //! Specifies the value of the integer uniform 2D vector.
335   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
336                                                const GLchar*                 theName,
337                                                const OpenGl_Vec2i&           theValue);
338
339   //! Specifies the value of the integer uniform 2D vector.
340   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
341                                                GLint                         theLocation,
342                                                const OpenGl_Vec2i&           theValue);
343
344   //! Specifies the value of the integer uniform 3D vector.
345   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
346                                                const GLchar*                 theName,
347                                                const OpenGl_Vec3i&           theValue);
348
349   //! Specifies the value of the integer uniform 3D vector.
350   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
351                                                GLint                         theLocation,
352                                                const OpenGl_Vec3i&           theValue);
353
354   //! Specifies the value of the integer uniform 4D vector.
355   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
356                                                const GLchar*                 theName,
357                                                const OpenGl_Vec4i&           theValue);
358
359   //! Specifies the value of the integer uniform 4D vector.
360   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
361                                                GLint                         theLocation,
362                                                const OpenGl_Vec4i&           theValue);
363
364 public:
365
366   //! Specifies the value of the 64-bit unsigned integer uniform variable.
367   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
368                                                const GLchar*                 theName,
369                                                GLuint64                      theValue);
370
371   //! Specifies the value of the 64-bit unsigned integer uniform variable.
372   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
373                                                GLint                         theLocation,
374                                                GLuint64                      theValue);
375
376   //! Specifies the value of the 64-bit unsigned integer uniform array.
377   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
378                                                const GLchar*                 theName,
379                                                const GLsizei                 theCount,
380                                                const GLuint64*               theValue);
381
382   //! Specifies the value of the 64-bit unsigned integer uniform array.
383   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
384                                                GLint                         theLocation,
385                                                const GLsizei                 theCount,
386                                                const GLuint64*               theValue);
387
388 public:
389
390   //! Specifies the value of the float uniform variable.
391   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
392                                                const GLchar*                 theName,
393                                                GLfloat                       theValue);
394
395   //! Specifies the value of the float uniform variable.
396   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
397                                                GLint                         theLocation,
398                                                GLfloat                       theValue);
399
400   //! Specifies the value of the float uniform 2D vector.
401   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
402                                                const GLchar*                 theName,
403                                                const OpenGl_Vec2&            theValue);
404
405   //! Specifies the value of the float uniform 2D vector.
406   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
407                                                GLint                         theLocation,
408                                                const OpenGl_Vec2&            theValue);
409
410   //! Specifies the value of the float uniform 3D vector.
411   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
412                                                const GLchar*                 theName,
413                                                const OpenGl_Vec3&            theValue);
414
415   //! Specifies the value of the float uniform 3D vector.
416   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
417                                                GLint                         theLocation,
418                                                const OpenGl_Vec3&            theValue);
419
420   //! Specifies the value of the float uniform 4D vector.
421   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
422                                                const GLchar*                 theName,
423                                                const OpenGl_Vec4&            theValue);
424
425   //! Specifies the value of the float uniform 4D vector.
426   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
427                                                GLint                         theLocation,
428                                                const OpenGl_Vec4&            theValue);
429
430 public:
431
432   //! Specifies the value of the float uniform 4x4 matrix.
433   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
434                                                const GLchar*                 theName,
435                                                const OpenGl_Mat4&            theValue,
436                                                GLboolean                     theTranspose = GL_FALSE);
437
438   //! Specifies the value of the float uniform 4x4 matrix.
439   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
440                                                GLint                         theLocation,
441                                                const OpenGl_Mat4&            theValue,
442                                                GLboolean                     theTranspose = GL_FALSE);
443
444   //! Specifies the value of the float uniform 4x4 matrix.
445   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
446                                                const GLchar*                 theName,
447                                                const OpenGl_Matrix&          theValue,
448                                                GLboolean                     theTranspose = GL_FALSE);
449
450   //! Specifies the value of the float uniform 4x4 matrix.
451   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
452                                                GLint                         theLocation,
453                                                const OpenGl_Matrix&          theValue,
454                                                GLboolean                     theTranspose = GL_FALSE);
455
456   //! Specifies the value of the float uniform array
457   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
458                                                GLint                         theLocation,
459                                                GLuint                        theCount,
460                                                const Standard_ShortReal*     theData);
461
462   //! Specifies the value of the float2 uniform array
463   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
464                                                GLint                         theLocation,
465                                                GLuint                        theCount,
466                                                const OpenGl_Vec2*            theData);
467
468   //! Specifies the value of the float3 uniform array
469   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
470                                                GLint                         theLocation,
471                                                GLuint                        theCount,
472                                                const OpenGl_Vec3*            theData);
473
474   //! Specifies the value of the float4 uniform array
475   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
476                                                GLint                         theLocation,
477                                                GLuint                        theCount,
478                                                const OpenGl_Vec4*            theData);
479
480   //! Specifies the value of the integer uniform array
481   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
482                                                GLint                         theLocation,
483                                                GLuint                        theCount,
484                                                const Standard_Integer*       theData);
485
486   //! Specifies the value of the int2 uniform array
487   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
488                                                GLint                         theLocation,
489                                                GLuint                        theCount,
490                                                const OpenGl_Vec2i*           theData);
491
492   //! Specifies the value of the int3 uniform array
493   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
494                                                GLint                         theLocation,
495                                                GLuint                        theCount,
496                                                const OpenGl_Vec3i*           theData);
497
498   //! Specifies the value of the int4 uniform array
499   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
500                                                GLint                         theLocation,
501                                                GLuint                        theCount,
502                                                const OpenGl_Vec4i*           theData);
503
504 public:
505
506   //! Specifies the value of the sampler uniform variable.
507   Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx,
508                                                const GLchar*                 theName,
509                                                const GLenum                  theTextureUnit);
510
511   //! Specifies the value of the sampler uniform variable.
512   Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx,
513                                                GLint                         theLocation,
514                                                const GLenum                  theTextureUnit);
515
516 protected:
517
518   //! Increments counter of users.
519   //! Used by OpenGl_ShaderManager.
520   //! @return true when resource has been restored from delayed release queue
521   bool Share()
522   {
523     return ++myShareCount == 1;
524   }
525
526   //! Decrements counter of users.
527   //! Used by OpenGl_ShaderManager.
528   //! @return true when there are no more users of this program has been left
529   bool UnShare()
530   {
531     return --myShareCount == 0;
532   }
533
534 protected:
535
536   GLuint                          myProgramID;     //!< Handle of OpenGL shader program
537   OpenGl_ShaderList               myShaderObjects; //!< List of attached shader objects
538   Handle(Graphic3d_ShaderProgram) myProxy;         //!< Proxy shader program (from application layer)
539   Standard_Integer                myShareCount;    //!< program users count, initialized with 1 (already shared by one user)
540
541 protected:
542
543   Standard_Size myCurrentState[MaxStateTypes];  //!< defines last modification for variables of each state type
544
545   //! Stores locations of OCCT state uniform variables.
546   GLint myStateLocations[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES];
547
548 public:
549
550   DEFINE_STANDARD_RTTI (OpenGl_ShaderProgram, OpenGl_Resource)
551   friend class OpenGl_ShaderManager;
552
553 };
554
555 template<class T>
556 struct OpenGl_VariableSetter : public OpenGl_SetterInterface
557 {
558   virtual void Set (const Handle(OpenGl_Context)&           theCtx,
559                     const Handle(Graphic3d_ShaderVariable)& theVariable,
560                     OpenGl_ShaderProgram*                   theProgram)
561   {
562     theProgram->SetUniform (theCtx,
563                             theVariable->Name().ToCString(),
564                             theVariable->Value()->As<T>());
565   }
566 };
567
568 namespace OpenGl_HashMapInitializer
569 {
570   template<class K, class V>
571   struct MapListOfType
572   {
573     NCollection_DataMap<K, V> myDictionary;
574
575     MapListOfType (K theKey, V theValue)
576     {
577       myDictionary.Bind (theKey, theValue);
578     }
579
580     MapListOfType& operator() (K theKey, V theValue)
581     {
582       myDictionary.Bind (theKey, theValue);
583       return *this;
584     }
585
586     operator const NCollection_DataMap<K, V>& () const
587     {
588       return myDictionary;
589     }
590   };
591
592   template<class K, class V>
593   MapListOfType<K, V> CreateListOf (K theKey, V theValue)
594   {
595     return MapListOfType<K, V> (theKey, theValue);
596   }
597 }
598
599 #endif // _OpenGl_ShaderProgram_Header