1 // Created on: 2013-09-19
2 // Created by: Denis BOGOLEPOV
3 // Copyright (c) 2013-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_ShaderObject_Header
17 #define _OpenGl_ShaderObject_Header
19 #include <Graphic3d_ShaderObject.hxx>
20 #include <OpenGl_GlCore20.hxx>
21 #include <OpenGl_Resource.hxx>
22 #include <Quantity_Date.hxx>
24 //! Wrapper for OpenGL shader object.
25 class OpenGl_ShaderObject : public OpenGl_Resource
27 DEFINE_STANDARD_RTTIEXT(OpenGl_ShaderObject, OpenGl_Resource)
28 friend class OpenGl_ShaderProgram;
31 //! Non-valid shader name.
32 static const GLuint NO_SHADER = 0;
36 //! Structure defining shader uniform or in/out variable.
39 TCollection_AsciiString Name; //!< variable name
40 Standard_Integer Stages; //!< active stages as Graphic3d_TypeOfShaderObject bits;
41 //! for in/out variables, intermediate stages will be automatically filled
43 //! Create new shader variable.
44 ShaderVariable (const TCollection_AsciiString& theVarName, Standard_Integer theShaderStageBits) : Name (theVarName), Stages (theShaderStageBits) {}
46 //! Empty constructor.
47 ShaderVariable() : Stages (0) {}
50 //! List of variable of shader program.
51 typedef NCollection_Sequence<ShaderVariable> ShaderVariableList;
53 //! This is a preprocessor for Graphic3d_ShaderObject::CreateFromSource() function.
54 //! Creates a new shader object from specified source according to list of uniforms and in/out variables.
55 //! @param theSource shader object source code to modify
56 //! @param theType shader object type to create
57 //! @param theUniforms list of uniform variables
58 //! @param theStageInOuts list of stage in/out variables
59 //! @param theInName name of input variables block;
60 //! can be empty for accessing each variable without block prefix
61 //! (mandatory for stages accessing both inputs and outputs)
62 //! @param theOutName name of output variables block;
63 //! can be empty for accessing each variable without block prefix
64 //! (mandatory for stages accessing both inputs and outputs)
65 //! @param theNbGeomInputVerts number of geometry shader input vertexes
66 Standard_EXPORT static Handle(Graphic3d_ShaderObject) CreateFromSource (TCollection_AsciiString& theSource,
67 Graphic3d_TypeOfShaderObject theType,
68 const ShaderVariableList& theUniforms,
69 const ShaderVariableList& theStageInOuts,
70 const TCollection_AsciiString& theInName = TCollection_AsciiString(),
71 const TCollection_AsciiString& theOutName = TCollection_AsciiString(),
72 Standard_Integer theNbGeomInputVerts = 0);
76 //! Creates uninitialized shader object.
77 Standard_EXPORT OpenGl_ShaderObject (GLenum theType);
79 //! Releases resources of shader object.
80 Standard_EXPORT virtual ~OpenGl_ShaderObject();
82 //! Loads shader source code.
83 Standard_EXPORT Standard_Boolean LoadSource (const Handle(OpenGl_Context)& theCtx,
84 const TCollection_AsciiString& theSource);
86 //! Compiles the shader object.
87 Standard_EXPORT Standard_Boolean Compile (const Handle(OpenGl_Context)& theCtx);
89 //! Wrapper for compiling shader object with verbose printing on error.
90 //! @param theCtx bound OpenGL context
91 //! @param theSource source code to load
92 //! @param theIsVerbose flag to print log on error
93 //! @param theToPrintSource flag to print source code on error
94 Standard_EXPORT Standard_Boolean LoadAndCompile (const Handle(OpenGl_Context)& theCtx,
95 const TCollection_AsciiString& theSource,
96 bool theIsVerbose = true,
97 bool theToPrintSource = true);
99 //! Fetches information log of the last compile operation.
100 Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx,
101 TCollection_AsciiString& theLog);
103 //! Creates new empty shader object of specified type.
104 Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx);
106 //! Destroys shader object.
107 Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
109 //! Returns estimated GPU memory usage - not implemented.
110 virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; }
112 //! Returns type of shader object.
113 GLenum Type() const { return myType; }
117 //! Update the shader object from external file in the following way:
118 //! 1) If external file does not exist, then it will be created (current source code will be dumped, no recompilation) and FALSE will be returned.
119 //! 2) If external file exists and it has the same timestamp as myDumpDate, nothing will be done and FALSE will be returned.
120 //! 3) If external file exists and it has newer timestamp than myDumpDate, shader will be recompiled and TRUE will be returned.
121 //! @param theCtx OpenGL context bound to this working thread
122 //! @param theId GLSL program id to define file name
123 //! @param theFolder folder to store files
124 //! @param theToBeautify flag improving formatting (add extra newlines)
125 //! @param theToReset when TRUE, existing dumps will be overridden
126 Standard_EXPORT Standard_Boolean updateDebugDump (const Handle(OpenGl_Context)& theCtx,
127 const TCollection_AsciiString& theId,
128 const TCollection_AsciiString& theFolder,
129 Standard_Boolean theToBeautify,
130 Standard_Boolean theToReset);
134 Quantity_Date myDumpDate; //!< The recent date of the shader dump
135 GLenum myType; //!< Type of OpenGL shader object
136 GLuint myShaderID; //!< Handle of OpenGL shader object
140 DEFINE_STANDARD_HANDLE(OpenGl_ShaderObject, OpenGl_Resource)
142 #endif // _OpenGl_ShaderObject_Header