1 // Created on: 2014-10-08
2 // Created by: Kirill Gavrilov
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_SetOfShaderPrograms_HeaderFile
17 #define _OpenGl_SetOfShaderPrograms_HeaderFile
19 #include <NCollection_DataMap.hxx>
20 #include <OpenGl_ShaderProgram.hxx>
22 //! Standard GLSL program combination bits.
23 enum OpenGl_ProgramOptions
25 OpenGl_PO_ClipPlanes = 0x01, //!< handle clipping planes
26 OpenGl_PO_Point = 0x02, //!< point marker
27 OpenGl_PO_VertColor = 0x04, //!< per-vertex color
28 OpenGl_PO_TextureRGB = 0x08, //!< handle RGB texturing
29 OpenGl_PO_TextureA = 0x10, //!< handle Alpha texturing
30 OpenGl_PO_TextureEnv = 0x20, //!< handle environment map
31 OpenGl_PO_StippleLine = 0x40, //!< stipple line
32 OpenGl_PO_NB = 0x80 //!< overall number of combinations
35 //! Alias to programs array of predefined length
36 class OpenGl_SetOfShaderPrograms : public Standard_Transient
42 OpenGl_SetOfShaderPrograms() {}
44 //! Access program by index
45 Handle(OpenGl_ShaderProgram)& ChangeValue (const Standard_Integer theIndex) { return myPrograms[theIndex]; }
49 Handle(OpenGl_ShaderProgram) myPrograms[OpenGl_PO_NB]; //!< programs array
53 DEFINE_STANDARD_RTTI (OpenGl_SetOfShaderPrograms, Standard_Transient)
57 DEFINE_STANDARD_HANDLE(OpenGl_SetOfShaderPrograms, Standard_Transient)
59 typedef NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_SetOfShaderPrograms)> OpenGl_MapOfShaderPrograms;
61 #endif // _OpenGl_SetOfShaderPrograms_HeaderFile