1 // Created on: 2011-03-18
2 // Created by: Anton POLETAEV
3 // Copyright (c) 2011-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
21 #ifndef _OPENGL_RESOURCETEXTURE_H
22 #define _OPENGL_RESOURCETEXTURE_H
24 #include <OpenGl_Resource.hxx>
25 #include <Standard.hxx>
27 class OpenGl_Resource;
29 //! OpenGl_ResourceTexture represents the texture resource
30 //! for OpenGl_ResourceCleaner
31 class OpenGl_ResourceTexture : public OpenGl_Resource
37 Standard_EXPORT OpenGl_ResourceTexture (const GLuint theId);
40 Standard_EXPORT virtual ~OpenGl_ResourceTexture();
42 //! Destroy object - will release GPU memory if any.
43 Standard_EXPORT virtual void Release (const OpenGl_Context* theGlCtx);
47 GLuint myTextureId; //!< Texture name (index)
51 DEFINE_STANDARD_RTTI(OpenGl_ResourceTexture) // Type definition
55 DEFINE_STANDARD_HANDLE(OpenGl_ResourceTexture,OpenGl_Resource)