1 // Created on: 2011-07-13
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
21 #include <OpenGl_GlCore11.hxx>
23 #include <OpenGl_Polyline.hxx>
25 #include <OpenGl_AspectLine.hxx>
26 #include <OpenGl_Structure.hxx>
28 /*----------------------------------------------------------------------*/
30 OpenGl_Polyline::OpenGl_Polyline (const Graphic3d_Array1OfVertex& AListVertex)
31 : myNbVertices(AListVertex.Length()),
34 myVertices = new TEL_POINT[myNbVertices];
35 memcpy( myVertices, &AListVertex(AListVertex.Lower()), myNbVertices*sizeof(TEL_POINT) );
38 /*----------------------------------------------------------------------*/
40 OpenGl_Polyline::~OpenGl_Polyline()
45 void OpenGl_Polyline::Release (const Handle(OpenGl_Context)& theContext)
50 /*----------------------------------------------------------------------*/
52 void OpenGl_Polyline::Render (const Handle(OpenGl_Workspace)& theWorkspace) const
55 const OpenGl_AspectLine* anAspectLine = theWorkspace->AspectLine (Standard_True);
57 // Temporarily disable environment mapping
58 glPushAttrib (GL_ENABLE_BIT);
59 glDisable (GL_TEXTURE_1D);
60 glDisable (GL_TEXTURE_2D);
62 glBegin (theWorkspace->DegenerateModel != 3 ? GL_LINE_STRIP : GL_POINTS);
64 // Use highlight colors
65 glColor3fv ((theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT) ? theWorkspace->HighlightColor->rgb : anAspectLine->Color().rgb);
67 for (Tint i = 0; i < myNbVertices; ++i)
68 glVertex3fv (myVertices[i].xyz);