1 // Created on: 2011-07-13
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef OpenGl_Light_Header
17 #define OpenGl_Light_Header
19 #include <Graphic3d_CLight.hxx>
20 #include <NCollection_List.hxx>
22 #define OpenGLMaxLights 8
24 typedef Graphic3d_CLight OpenGl_Light;
25 typedef Graphic3d_ListOfCLight OpenGl_ListOfLight;
27 static inline OpenGl_ListOfLight& OpenGl_NoShadingLight()
29 static OpenGl_ListOfLight aLights;
30 if (aLights.IsEmpty())
33 aLight.Type = Graphic3d_TOLS_AMBIENT;
34 aLight.IsHeadlight = Standard_False;
35 aLight.Color.r() = 1.;
36 aLight.Color.g() = 1.;
37 aLight.Color.b() = 1.;
38 aLights.Append (aLight);
43 #endif // OpenGl_Light_Header