1 // Created on: 2011-07-13
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
20 #ifndef OpenGl_Light_Header
21 #define OpenGl_Light_Header
23 #include <Graphic3d_CLight.hxx>
24 #include <Visual3d_TypeOfLightSource.hxx>
25 #include <NCollection_List.hxx>
27 #define OpenGLMaxLights 8
29 typedef Graphic3d_CLight OpenGl_Light;
30 typedef NCollection_List<OpenGl_Light> OpenGl_ListOfLight;
32 #endif // OpenGl_Light_Header