1 // Created by: Kirill GAVRILOV
2 // Copyright (c) 2012 OPEN CASCADE SAS
4 // The content of this file is subject to the Open CASCADE Technology Public
5 // License Version 6.5 (the "License"). You may not use the content of this file
6 // except in compliance with the License. Please obtain a copy of the License
7 // at http://www.opencascade.org and read it completely before using this file.
9 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
10 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12 // The Original Code and all software distributed under the License is
13 // distributed on an "AS IS" basis, without warranty of any kind, and the
14 // Initial Developer hereby disclaims all such warranties, including without
15 // limitation, any warranties of merchantability, fitness for a particular
16 // purpose or non-infringement. Please see the License for the specific terms
17 // and conditions governing the rights and limitations under the License.
19 #include <OpenGl_IndexBuffer.hxx>
21 #include <OpenGl_Context.hxx>
22 #include <Standard_Assert.hxx>
24 IMPLEMENT_STANDARD_HANDLE (OpenGl_IndexBuffer, OpenGl_VertexBuffer)
25 IMPLEMENT_STANDARD_RTTIEXT(OpenGl_IndexBuffer, OpenGl_VertexBuffer)
27 // =======================================================================
28 // function : OpenGl_IndexBuffer
30 // =======================================================================
31 OpenGl_IndexBuffer::OpenGl_IndexBuffer()
32 : OpenGl_VertexBuffer() {}
34 // =======================================================================
35 // function : GetTarget
37 // =======================================================================
38 GLenum OpenGl_IndexBuffer::GetTarget() const
40 return GL_ELEMENT_ARRAY_BUFFER;