ff09ebb4aa8254c71abb1f8dd2c9261f9613eb13
[occt.git] / src / OpenGl / OpenGl_GlFunctions.hxx
1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15
16 #ifndef _OpenGl_GlFunctions_Header
17 #define _OpenGl_GlFunctions_Header
18
19 // required for correct APIENTRY definition
20 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
21   #define WIN32_LEAN_AND_MEAN
22   #include <windows.h>
23 #endif
24
25 #include <Standard_Macro.hxx>
26 #include <Standard_TypeDef.hxx>
27
28 #ifndef APIENTRY
29   #define APIENTRY
30 #endif
31 #ifndef APIENTRYP
32   #define APIENTRYP APIENTRY *
33 #endif
34 #ifndef GLAPI
35   #define GLAPI extern
36 #endif
37
38 // exclude modern definitions and system-provided glext.h, should be defined before gl.h inclusion
39 #define GL_GLEXT_LEGACY
40 #define GLX_GLXEXT_LEGACY
41
42 // include main OpenGL header provided with system
43 #if defined(__APPLE__)
44   #import <TargetConditionals.h>
45   #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
46     #include <OpenGLES/ES2/gl.h>
47   #else
48     #include <OpenGL/gl.h>
49   #endif
50   #define __X_GL_H // prevent chaotic gl.h inclusions to avoid compile errors
51 #elif defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
52   #if defined(_WIN32)
53     // Angle OpenGL ES headers do not define function prototypes even for core functions,
54     // however OCCT is expected to be linked against libGLESv2
55     #define GL_GLEXT_PROTOTYPES
56   #endif
57   #include <GLES2/gl2.h>
58   //#include <GLES3/gl3.h>
59 #else
60   #include <GL/gl.h>
61 #endif
62
63 #if defined(GL_ES_VERSION_2_0)
64   // define items to unify code paths with desktop OpenGL
65   typedef double GLdouble;
66   typedef double GLclampd;
67   typedef uint64_t GLuint64;
68   #define GL_NONE 0
69
70   // OpenGL ES 3.0+ or GL_OES_element_index_uint extension
71   #define GL_UNSIGNED_INT 0x1405
72
73   // OpenGL ES 3.1+
74   #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
75   #define GL_MAX_SAMPLES  0x8D57
76
77   // OpenGL ES 3.2+ or GL_EXT_texture_buffer for OpenGL ES 3.1+
78   #define GL_TEXTURE_BUFFER 0x8C2A
79
80   // in core since OpenGL ES 3.0, extension GL_EXT_texture_rg
81   #define GL_RED   0x1903
82   #define GL_R8    0x8229
83   // in core since OpenGL ES 3.0, extension GL_OES_rgb8_rgba8
84   #define GL_RGB8  0x8051
85   #define GL_RGBA8 0x8058
86   #define GL_LUMINANCE8 0x8040
87   // GL_EXT_texture_format_BGRA8888
88   #define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop
89
90   #define GL_R16      0x822A
91   #define GL_R16F     0x822D
92   #define GL_R32F     0x822E
93   #define GL_RGB16F   0x881B
94   #define GL_RGBA32F  0x8814
95   #define GL_RGB32F   0x8815
96   #define GL_RGBA16F  0x881A
97   #define GL_RGB16F   0x881B
98   #define GL_RGB4     0x804F
99   #define GL_RGB5     0x8050
100   #define GL_RGB8     0x8051
101   #define GL_RGB10    0x8052
102   #define GL_RGB12    0x8053
103   #define GL_RGB16    0x8054
104   #define GL_RGBA8    0x8058
105   #define GL_RGB10_A2 0x8059
106   #define GL_RGBA12   0x805A
107   #define GL_RGBA16   0x805B
108   #define GL_ALPHA8   0x803C
109   #define GL_ALPHA16  0x803E
110
111   #define GL_RG       0x8227
112   #define GL_RG8      0x822B
113   #define GL_RG16     0x822C
114   #define GL_RG16F    0x822F
115   #define GL_RG32F    0x8230
116
117   #define GL_R8I      0x8231
118   #define GL_R8UI     0x8232
119   #define GL_R16I     0x8233
120   #define GL_R16UI    0x8234
121   #define GL_R32I     0x8235
122   #define GL_R32UI    0x8236
123   #define GL_RG8I     0x8237
124   #define GL_RG8UI    0x8238
125   #define GL_RG16I    0x8239
126   #define GL_RG16UI   0x823A
127   #define GL_RG32I    0x823B
128   #define GL_RG32UI   0x823C
129   #define GL_RGBA32UI 0x8D70
130   #define GL_RGB32UI  0x8D71
131   #define GL_RGBA16UI 0x8D76
132   #define GL_RGB16UI  0x8D77
133   #define GL_RGBA8UI  0x8D7C
134   #define GL_RGB8UI   0x8D7D
135   #define GL_RGBA32I  0x8D82
136   #define GL_RGB32I   0x8D83
137   #define GL_RGBA16I  0x8D88
138   #define GL_RGB16I   0x8D89
139   #define GL_RGBA8I   0x8D8E
140   #define GL_RGB8I    0x8D8F
141
142   // GL_OES_packed_depth_stencil
143   #define GL_DEPTH_STENCIL                  0x84F9
144   #define GL_UNSIGNED_INT_24_8              0x84FA
145   #define GL_DEPTH24_STENCIL8               0x88F0
146
147   // OpenGL ES 3.0+
148   #define GL_DEPTH_COMPONENT24              0x81A6
149   #define GL_DEPTH_COMPONENT32F             0x8CAC
150   #define GL_DEPTH32F_STENCIL8              0x8CAD
151   #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
152
153   #define GL_READ_FRAMEBUFFER               0x8CA8
154   #define GL_DRAW_FRAMEBUFFER               0x8CA9
155
156   #define GL_TEXTURE_3D                     0x806F
157   #define GL_TEXTURE_WRAP_R                 0x8072
158
159   // GL_EXT_texture_filter_anisotropic
160   #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
161   #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
162
163   // debug ARB extension
164   #define GL_DEBUG_OUTPUT               0x92E0
165   #define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
166   #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
167   #define GL_DEBUG_CALLBACK_FUNCTION    0x8244
168   #define GL_DEBUG_CALLBACK_USER_PARAM  0x8245
169   #define GL_DEBUG_SOURCE_API           0x8246
170   #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
171   #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
172   #define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
173   #define GL_DEBUG_SOURCE_APPLICATION   0x824A
174   #define GL_DEBUG_SOURCE_OTHER         0x824B
175   #define GL_DEBUG_TYPE_ERROR           0x824C
176   #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
177   #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR  0x824E
178   #define GL_DEBUG_TYPE_PORTABILITY     0x824F
179   #define GL_DEBUG_TYPE_PERFORMANCE     0x8250
180   #define GL_DEBUG_TYPE_OTHER           0x8251
181   #define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
182   #define GL_MAX_DEBUG_LOGGED_MESSAGES  0x9144
183   #define GL_DEBUG_LOGGED_MESSAGES      0x9145
184   #define GL_DEBUG_SEVERITY_HIGH        0x9146
185   #define GL_DEBUG_SEVERITY_MEDIUM      0x9147
186   #define GL_DEBUG_SEVERITY_LOW         0x9148
187 #endif
188
189 #if !defined(HAVE_EGL) && (defined(__ANDROID__) || defined(__QNX__) || defined(HAVE_GLES2) || defined(OCCT_UWP))
190   #define HAVE_EGL
191 #endif
192
193 #include <InterfaceGraphic.hxx>
194
195 // GL version can be defined by system gl.h header
196 #if !defined(GL_ES_VERSION_2_0)
197   #undef GL_VERSION_1_2
198   #undef GL_VERSION_1_3
199   #undef GL_VERSION_1_4
200   #undef GL_VERSION_1_5
201   #undef GL_VERSION_2_0
202   #undef GL_VERSION_2_1
203   #undef GL_VERSION_3_0
204   #undef GL_VERSION_3_1
205   #undef GL_VERSION_3_2
206   #undef GL_VERSION_3_3
207   #undef GL_VERSION_4_0
208   #undef GL_VERSION_4_1
209   #undef GL_VERSION_4_2
210   #undef GL_VERSION_4_3
211   #undef GL_VERSION_4_4
212   #undef GL_VERSION_4_5
213
214   // include glext.h provided by Khronos group
215   #include <glext.h>
216 #endif
217
218 //! Mega structure defines the complete list of OpenGL functions.
219 struct OpenGl_GlFunctions
220 {
221
222 public: //! @name OpenGL ES 1.1
223
224 #if defined(GL_ES_VERSION_2_0)
225
226   inline void glActiveTexture (GLenum texture)
227   {
228     ::glActiveTexture (texture);
229   }
230
231   inline void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
232   {
233     ::glCompressedTexImage2D (target, level, internalformat, width, height, border, imageSize, data);
234   }
235
236   inline void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
237   {
238     ::glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, imageSize, data);
239   }
240
241   inline void glBindBuffer (GLenum target, GLuint buffer)
242   {
243     ::glBindBuffer (target, buffer);
244   }
245
246   inline void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage)
247   {
248     ::glBufferData (target, size, data, usage);
249   }
250
251   inline void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
252   {
253     ::glBufferSubData (target, offset, size, data);
254   }
255
256   inline void glDeleteBuffers (GLsizei n, const GLuint *buffers)
257   {
258     ::glDeleteBuffers (n, buffers);
259   }
260
261   inline void glDeleteTextures (GLsizei n, const GLuint *textures)
262   {
263     ::glDeleteTextures (n, textures);
264   }
265
266   inline void glDepthFunc (GLenum func)
267   {
268     ::glDepthFunc (func);
269   }
270
271   inline void glDepthMask (GLboolean flag)
272   {
273     ::glDepthMask (flag);
274   }
275
276   inline void glDepthRangef (GLfloat n, GLfloat f)
277   {
278     ::glDepthRangef (n, f);
279   }
280
281   inline void glGenBuffers (GLsizei n, GLuint *buffers)
282   {
283     ::glGenBuffers (n, buffers);
284   }
285
286   inline void glGenTextures (GLsizei n, GLuint *textures)
287   {
288     ::glGenTextures (n, textures);
289   }
290
291   inline void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params)
292   {
293     ::glGetBufferParameteriv (target, pname, params);
294   }
295
296   inline GLboolean glIsBuffer (GLuint buffer)
297   {
298     return ::glIsBuffer (buffer);
299   }
300
301   inline void glSampleCoverage (GLfloat value, GLboolean invert)
302   {
303     ::glSampleCoverage (value, invert);
304   }
305
306   inline void glMultiDrawElements (GLenum theMode, const GLsizei* theCount, GLenum theType, const void* const* theIndices, GLsizei theDrawCount)
307   {
308     if (theCount   == NULL
309      || theIndices == NULL)
310     {
311       return;
312     }
313
314     for (GLsizei aBatchIter = 0; aBatchIter < theDrawCount; ++aBatchIter)
315     {
316       ::glDrawElements (theMode, theCount[aBatchIter], theType, theIndices[aBatchIter]);
317     }
318   }
319
320 #endif
321
322 public: //! @name OpenGL ES 2.0
323
324 #if defined(GL_ES_VERSION_2_0)
325   inline void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
326   {
327     ::glBlendColor (red, green, blue, alpha);
328   }
329
330   inline void glBlendEquation (GLenum mode)
331   {
332     ::glBlendEquation (mode);
333   }
334
335   inline void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
336   {
337     ::glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
338   }
339
340   inline void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
341   {
342     ::glBlendEquationSeparate (modeRGB, modeAlpha);
343   }
344
345   inline void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
346   {
347     ::glStencilOpSeparate (face, sfail, dpfail, dppass);
348   }
349
350   inline void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
351   {
352     ::glStencilFuncSeparate (face, func, ref, mask);
353   }
354
355   inline void glStencilMaskSeparate (GLenum face, GLuint mask)
356   {
357     ::glStencilMaskSeparate (face, mask);
358   }
359
360   inline void glAttachShader (GLuint program, GLuint shader)
361   {
362     ::glAttachShader (program, shader);
363   }
364
365   inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
366   {
367     ::glBindAttribLocation (program, index, name);
368   }
369
370   inline void glBindFramebuffer (GLenum target, GLuint framebuffer)
371   {
372     ::glBindFramebuffer (target, framebuffer);
373   }
374
375   inline void glBindRenderbuffer (GLenum target, GLuint renderbuffer)
376   {
377     ::glBindRenderbuffer (target, renderbuffer);
378   }
379
380   inline GLenum glCheckFramebufferStatus (GLenum target)
381   {
382     return ::glCheckFramebufferStatus (target);
383   }
384
385   inline void glCompileShader (GLuint shader)
386   {
387     ::glCompileShader (shader);
388   }
389
390   inline GLuint glCreateProgram()
391   {
392     return ::glCreateProgram();
393   }
394
395   inline GLuint glCreateShader (GLenum type)
396   {
397     return ::glCreateShader (type);
398   }
399
400   inline void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
401   {
402     ::glDeleteFramebuffers (n, framebuffers);
403   }
404
405   inline void glDeleteProgram (GLuint program)
406   {
407     ::glDeleteProgram (program);
408   }
409
410   inline void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
411   {
412     ::glDeleteRenderbuffers (n, renderbuffers);
413   }
414
415   inline void glDeleteShader (GLuint shader)
416   {
417     ::glDeleteShader (shader);
418   }
419
420   inline void glDetachShader (GLuint program, GLuint shader)
421   {
422     ::glDetachShader (program, shader);
423   }
424
425   inline void glDisableVertexAttribArray (GLuint index)
426   {
427     ::glDisableVertexAttribArray (index);
428   }
429
430   inline void glEnableVertexAttribArray (GLuint index)
431   {
432     ::glEnableVertexAttribArray (index);
433   }
434
435   inline void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
436   {
437     ::glFramebufferRenderbuffer (target, attachment, renderbuffertarget, renderbuffer);
438   }
439
440   inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
441   {
442     ::glFramebufferTexture2D (target, attachment, textarget, texture, level);
443   }
444
445   inline void glGenerateMipmap (GLenum target)
446   {
447     ::glGenerateMipmap (target);
448   }
449
450   inline void glGenFramebuffers (GLsizei n, GLuint *framebuffers)
451   {
452     ::glGenFramebuffers (n, framebuffers);
453   }
454
455   inline void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
456   {
457     ::glGenRenderbuffers (n, renderbuffers);
458   }
459
460   inline void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
461   {
462     ::glGetActiveAttrib (program, index, bufSize, length, size, type, name);
463   }
464
465   inline void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
466   {
467     ::glGetActiveUniform (program, index, bufSize, length, size, type, name);
468   }
469
470   inline void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
471   {
472     ::glGetAttachedShaders (program, maxCount, count, shaders);
473   }
474
475   inline GLint glGetAttribLocation (GLuint program, const GLchar *name)
476   {
477     return ::glGetAttribLocation (program, name);
478   }
479
480   inline void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params)
481   {
482     ::glGetFramebufferAttachmentParameteriv (target, attachment, pname, params);
483   }
484
485   inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params)
486   {
487     ::glGetProgramiv (program, pname, params);
488   }
489
490   inline void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
491   {
492     ::glGetProgramInfoLog (program, bufSize, length, infoLog);
493   }
494
495   inline void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params)
496   {
497     ::glGetRenderbufferParameteriv (target, pname, params);
498   }
499
500   inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
501   {
502     ::glGetShaderiv (shader, pname, params);
503   }
504
505   inline void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
506   {
507     ::glGetShaderInfoLog (shader, bufSize, length, infoLog);
508   }
509
510   inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
511   {
512     ::glGetShaderPrecisionFormat (shadertype, precisiontype, range, precision);
513   }
514
515   inline void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
516   {
517     ::glGetShaderSource (shader, bufSize, length, source);
518   }
519
520   inline void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
521   {
522     ::glGetUniformfv (program, location, params);
523   }
524
525   inline void glGetUniformiv (GLuint program, GLint location, GLint* params)
526   {
527     ::glGetUniformiv (program, location, params);
528   }
529
530   GLint glGetUniformLocation (GLuint program, const GLchar *name)
531   {
532     return ::glGetUniformLocation (program, name);
533   }
534
535   inline void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params)
536   {
537     ::glGetVertexAttribfv (index, pname, params);
538   }
539
540   inline void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params)
541   {
542     ::glGetVertexAttribiv (index, pname, params);
543   }
544
545   inline void glGetVertexAttribPointerv (GLuint index, GLenum pname, void* *pointer)
546   {
547     ::glGetVertexAttribPointerv (index, pname, pointer);
548   }
549
550   inline GLboolean glIsFramebuffer (GLuint framebuffer)
551   {
552     return ::glIsFramebuffer (framebuffer);
553   }
554
555   inline GLboolean glIsProgram (GLuint program)
556   {
557     return ::glIsProgram (program);
558   }
559
560   inline GLboolean glIsRenderbuffer (GLuint renderbuffer)
561   {
562     return ::glIsRenderbuffer (renderbuffer);
563   }
564
565   inline GLboolean glIsShader (GLuint shader)
566   {
567     return ::glIsShader (shader);
568   }
569
570   inline void glLinkProgram (GLuint program)
571   {
572     ::glLinkProgram (program);
573   }
574
575   inline void glReleaseShaderCompiler()
576   {
577     ::glReleaseShaderCompiler();
578   }
579
580   inline void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
581   {
582     ::glRenderbufferStorage (target, internalformat, width, height);
583   }
584
585   inline void glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length)
586   {
587     ::glShaderBinary (count, shaders, binaryformat, binary, length);
588   }
589
590   inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
591   {
592     ::glShaderSource (shader, count, string, length);
593   }
594
595   inline void glUniform1f (GLint location, GLfloat v0)
596   {
597     ::glUniform1f (location, v0);
598   }
599
600   inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
601   {
602     ::glUniform1fv (location, count, value);
603   }
604
605   inline void glUniform1i (GLint location, GLint v0)
606   {
607     ::glUniform1i (location, v0);
608   }
609
610   inline void glUniform1iv (GLint location, GLsizei count, const GLint* value)
611   {
612     ::glUniform1iv (location, count, value);
613   }
614
615   inline void glUniform2f (GLint location, GLfloat v0, GLfloat v1)
616   {
617     ::glUniform2f (location, v0, v1);
618   }
619
620   inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* value)
621   {
622     ::glUniform2fv (location, count, value);
623   }
624
625   inline void glUniform2i (GLint location, GLint v0, GLint v1)
626   {
627     ::glUniform2i (location, v0, v1);
628   }
629
630   inline void glUniform2iv (GLint location, GLsizei count, const GLint* value)
631   {
632     ::glUniform2iv (location, count, value);
633   }
634
635   inline void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
636   {
637     ::glUniform3f (location, v0, v1, v2);
638   }
639
640   inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* value)
641   {
642     ::glUniform3fv (location, count, value);
643   }
644
645   inline void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
646   {
647     ::glUniform3i (location, v0, v1, v2);
648   }
649
650   inline void glUniform3iv (GLint location, GLsizei count, const GLint* value)
651   {
652     ::glUniform3iv (location, count, value);
653   }
654
655   inline void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
656   {
657     ::glUniform4f (location, v0, v1, v2, v3);
658   }
659
660   inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* value)
661   {
662     ::glUniform4fv (location, count, value);
663   }
664
665   inline void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
666   {
667     ::glUniform4i (location, v0, v1, v2, v3);
668   }
669
670   inline void glUniform4iv (GLint location, GLsizei count, const GLint* value)
671   {
672     ::glUniform4iv (location, count, value);
673   }
674
675   inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
676   {
677     ::glUniformMatrix2fv (location, count, transpose, value);
678   }
679
680   inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
681   {
682     ::glUniformMatrix3fv (location, count, transpose, value);
683   }
684
685   inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
686   {
687     ::glUniformMatrix4fv (location, count, transpose, value);
688   }
689
690   inline void glUseProgram (GLuint program)
691   {
692     ::glUseProgram (program);
693   }
694
695   inline void glValidateProgram (GLuint program)
696   {
697     ::glValidateProgram (program);
698   }
699
700   inline void glVertexAttrib1f (GLuint index, GLfloat x)
701   {
702     ::glVertexAttrib1f (index, x);
703   }
704
705   inline void glVertexAttrib1fv (GLuint index, const GLfloat* v)
706   {
707     ::glVertexAttrib1fv (index, v);
708   }
709
710   inline void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
711   {
712     ::glVertexAttrib2f (index, x, y);
713   }
714
715   inline void glVertexAttrib2fv (GLuint index, const GLfloat* v)
716   {
717     ::glVertexAttrib2fv (index, v);
718   }
719
720   inline void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
721   {
722     ::glVertexAttrib3f (index, x, y, z);
723   }
724
725   inline void glVertexAttrib3fv (GLuint index, const GLfloat* v)
726   {
727     ::glVertexAttrib3fv (index, v);
728   }
729
730   inline void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
731   {
732     ::glVertexAttrib4f (index, x, y, z, w);
733   }
734
735   inline void glVertexAttrib4fv (GLuint index, const GLfloat* v)
736   {
737     ::glVertexAttrib4fv (index, v);
738   }
739
740   inline void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)
741   {
742     ::glVertexAttribPointer (index, size, type, normalized, stride, pointer);
743   }
744
745 public: //! @name OpenGL ES 3.0
746
747   typedef void (*glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
748   glBlitFramebuffer_t glBlitFramebuffer;
749
750   typedef void (*glTexImage3D_t)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data);
751   glTexImage3D_t glTexImage3D;
752
753 public: //! @name OpenGL ES 3.1
754
755   typedef void (*glTexStorage2DMultisample_t)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
756   glTexStorage2DMultisample_t glTexStorage2DMultisample;
757
758 public: //! @name OpenGL ES 3.2
759
760   typedef void (*glTexBuffer_t)(GLenum target, GLenum internalFormat, GLuint buffer);
761   glTexBuffer_t glTexBuffer;
762
763 public: //! @name GL_KHR_debug (optional)
764
765   typedef void   (APIENTRY  *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
766
767   typedef void   (APIENTRYP glDebugMessageControl_t ) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
768   typedef void   (APIENTRYP glDebugMessageInsert_t  ) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
769   typedef void   (APIENTRYP glDebugMessageCallback_t) (GLDEBUGPROCARB callback, const void* userParam);
770   typedef GLuint (APIENTRYP glGetDebugMessageLog_t  ) (GLuint   count,
771                                                        GLsizei  bufSize,
772                                                        GLenum*  sources,
773                                                        GLenum*  types,
774                                                        GLuint*  ids,
775                                                        GLenum*  severities,
776                                                        GLsizei* lengths,
777                                                        GLchar*  messageLog);
778
779   glDebugMessageControl_t  glDebugMessageControl;
780   glDebugMessageInsert_t   glDebugMessageInsert;
781   glDebugMessageCallback_t glDebugMessageCallback;
782   glGetDebugMessageLog_t   glGetDebugMessageLog;
783
784 #else // OpenGL ES vs. desktop
785
786 public: //! @name OpenGL 1.2
787
788   PFNGLBLENDCOLORPROC               glBlendColor;
789   PFNGLBLENDEQUATIONPROC            glBlendEquation;
790   PFNGLDRAWRANGEELEMENTSPROC        glDrawRangeElements;
791   PFNGLTEXIMAGE3DPROC               glTexImage3D;
792   PFNGLTEXSUBIMAGE3DPROC            glTexSubImage3D;
793   PFNGLCOPYTEXSUBIMAGE3DPROC        glCopyTexSubImage3D;
794
795 public: //! @name OpenGL 1.3
796
797   PFNGLACTIVETEXTUREPROC            glActiveTexture;
798   PFNGLSAMPLECOVERAGEPROC           glSampleCoverage;
799   PFNGLCOMPRESSEDTEXIMAGE3DPROC     glCompressedTexImage3D;
800   PFNGLCOMPRESSEDTEXIMAGE2DPROC     glCompressedTexImage2D;
801   PFNGLCOMPRESSEDTEXIMAGE1DPROC     glCompressedTexImage1D;
802   PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC  glCompressedTexSubImage3D;
803   PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC  glCompressedTexSubImage2D;
804   PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC  glCompressedTexSubImage1D;
805   PFNGLGETCOMPRESSEDTEXIMAGEPROC    glGetCompressedTexImage;
806
807   PFNGLCLIENTACTIVETEXTUREPROC      glClientActiveTexture;
808   PFNGLMULTITEXCOORD1DPROC          glMultiTexCoord1d;
809   PFNGLMULTITEXCOORD1DVPROC         glMultiTexCoord1dv;
810   PFNGLMULTITEXCOORD1FPROC          glMultiTexCoord1f;
811   PFNGLMULTITEXCOORD1FVPROC         glMultiTexCoord1fv;
812   PFNGLMULTITEXCOORD1IPROC          glMultiTexCoord1i;
813   PFNGLMULTITEXCOORD1IVPROC         glMultiTexCoord1iv;
814   PFNGLMULTITEXCOORD1SPROC          glMultiTexCoord1s;
815   PFNGLMULTITEXCOORD1SVPROC         glMultiTexCoord1sv;
816   PFNGLMULTITEXCOORD2DPROC          glMultiTexCoord2d;
817   PFNGLMULTITEXCOORD2DVPROC         glMultiTexCoord2dv;
818   PFNGLMULTITEXCOORD2FPROC          glMultiTexCoord2f;
819   PFNGLMULTITEXCOORD2FVPROC         glMultiTexCoord2fv;
820   PFNGLMULTITEXCOORD2IPROC          glMultiTexCoord2i;
821   PFNGLMULTITEXCOORD2IVPROC         glMultiTexCoord2iv;
822   PFNGLMULTITEXCOORD2SPROC          glMultiTexCoord2s;
823   PFNGLMULTITEXCOORD2SVPROC         glMultiTexCoord2sv;
824   PFNGLMULTITEXCOORD3DPROC          glMultiTexCoord3d;
825   PFNGLMULTITEXCOORD3DVPROC         glMultiTexCoord3dv;
826   PFNGLMULTITEXCOORD3FPROC          glMultiTexCoord3f;
827   PFNGLMULTITEXCOORD3FVPROC         glMultiTexCoord3fv;
828   PFNGLMULTITEXCOORD3IPROC          glMultiTexCoord3i;
829   PFNGLMULTITEXCOORD3IVPROC         glMultiTexCoord3iv;
830   PFNGLMULTITEXCOORD3SPROC          glMultiTexCoord3s;
831   PFNGLMULTITEXCOORD3SVPROC         glMultiTexCoord3sv;
832   PFNGLMULTITEXCOORD4DPROC          glMultiTexCoord4d;
833   PFNGLMULTITEXCOORD4DVPROC         glMultiTexCoord4dv;
834   PFNGLMULTITEXCOORD4FPROC          glMultiTexCoord4f;
835   PFNGLMULTITEXCOORD4FVPROC         glMultiTexCoord4fv;
836   PFNGLMULTITEXCOORD4IPROC          glMultiTexCoord4i;
837   PFNGLMULTITEXCOORD4IVPROC         glMultiTexCoord4iv;
838   PFNGLMULTITEXCOORD4SPROC          glMultiTexCoord4s;
839   PFNGLMULTITEXCOORD4SVPROC         glMultiTexCoord4sv;
840   PFNGLLOADTRANSPOSEMATRIXFPROC     glLoadTransposeMatrixf;
841   PFNGLLOADTRANSPOSEMATRIXDPROC     glLoadTransposeMatrixd;
842   PFNGLMULTTRANSPOSEMATRIXFPROC     glMultTransposeMatrixf;
843   PFNGLMULTTRANSPOSEMATRIXDPROC     glMultTransposeMatrixd;
844
845 public: //! @name OpenGL 1.4
846
847   PFNGLBLENDFUNCSEPARATEPROC        glBlendFuncSeparate;
848   PFNGLMULTIDRAWARRAYSPROC          glMultiDrawArrays;
849   PFNGLMULTIDRAWELEMENTSPROC        glMultiDrawElements;
850   PFNGLPOINTPARAMETERFPROC          glPointParameterf;
851   PFNGLPOINTPARAMETERFVPROC         glPointParameterfv;
852   PFNGLPOINTPARAMETERIPROC          glPointParameteri;
853   PFNGLPOINTPARAMETERIVPROC         glPointParameteriv;
854
855 public: //! @name OpenGL 1.5
856
857   PFNGLGENQUERIESPROC               glGenQueries;
858   PFNGLDELETEQUERIESPROC            glDeleteQueries;
859   PFNGLISQUERYPROC                  glIsQuery;
860   PFNGLBEGINQUERYPROC               glBeginQuery;
861   PFNGLENDQUERYPROC                 glEndQuery;
862   PFNGLGETQUERYIVPROC               glGetQueryiv;
863   PFNGLGETQUERYOBJECTIVPROC         glGetQueryObjectiv;
864   PFNGLGETQUERYOBJECTUIVPROC        glGetQueryObjectuiv;
865   PFNGLBINDBUFFERPROC               glBindBuffer;
866   PFNGLDELETEBUFFERSPROC            glDeleteBuffers;
867   PFNGLGENBUFFERSPROC               glGenBuffers;
868   PFNGLISBUFFERPROC                 glIsBuffer;
869   PFNGLBUFFERDATAPROC               glBufferData;
870   PFNGLBUFFERSUBDATAPROC            glBufferSubData;
871   PFNGLGETBUFFERSUBDATAPROC         glGetBufferSubData;
872   PFNGLMAPBUFFERPROC                glMapBuffer;
873   PFNGLUNMAPBUFFERPROC              glUnmapBuffer;
874   PFNGLGETBUFFERPARAMETERIVPROC     glGetBufferParameteriv;
875   PFNGLGETBUFFERPOINTERVPROC        glGetBufferPointerv;
876
877 public: //! @name OpenGL 2.0
878
879   PFNGLBLENDEQUATIONSEPARATEPROC    glBlendEquationSeparate;
880   PFNGLDRAWBUFFERSPROC              glDrawBuffers;
881   PFNGLSTENCILOPSEPARATEPROC        glStencilOpSeparate;
882   PFNGLSTENCILFUNCSEPARATEPROC      glStencilFuncSeparate;
883   PFNGLSTENCILMASKSEPARATEPROC      glStencilMaskSeparate;
884   PFNGLATTACHSHADERPROC             glAttachShader;
885   PFNGLBINDATTRIBLOCATIONPROC       glBindAttribLocation;
886   PFNGLCOMPILESHADERPROC            glCompileShader;
887   PFNGLCREATEPROGRAMPROC            glCreateProgram;
888   PFNGLCREATESHADERPROC             glCreateShader;
889   PFNGLDELETEPROGRAMPROC            glDeleteProgram;
890   PFNGLDELETESHADERPROC             glDeleteShader;
891   PFNGLDETACHSHADERPROC             glDetachShader;
892   PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
893   PFNGLENABLEVERTEXATTRIBARRAYPROC  glEnableVertexAttribArray;
894   PFNGLGETACTIVEATTRIBPROC          glGetActiveAttrib;
895   PFNGLGETACTIVEUNIFORMPROC         glGetActiveUniform;
896   PFNGLGETATTACHEDSHADERSPROC       glGetAttachedShaders;
897   PFNGLGETATTRIBLOCATIONPROC        glGetAttribLocation;
898   PFNGLGETPROGRAMIVPROC             glGetProgramiv;
899   PFNGLGETPROGRAMINFOLOGPROC        glGetProgramInfoLog;
900   PFNGLGETSHADERIVPROC              glGetShaderiv;
901   PFNGLGETSHADERINFOLOGPROC         glGetShaderInfoLog;
902   PFNGLGETSHADERSOURCEPROC          glGetShaderSource;
903   PFNGLGETUNIFORMLOCATIONPROC       glGetUniformLocation;
904   PFNGLGETUNIFORMFVPROC             glGetUniformfv;
905   PFNGLGETUNIFORMIVPROC             glGetUniformiv;
906   PFNGLGETVERTEXATTRIBDVPROC        glGetVertexAttribdv;
907   PFNGLGETVERTEXATTRIBFVPROC        glGetVertexAttribfv;
908   PFNGLGETVERTEXATTRIBIVPROC        glGetVertexAttribiv;
909   PFNGLGETVERTEXATTRIBPOINTERVPROC  glGetVertexAttribPointerv;
910   PFNGLISPROGRAMPROC                glIsProgram;
911   PFNGLISSHADERPROC                 glIsShader;
912   PFNGLLINKPROGRAMPROC              glLinkProgram;
913   PFNGLSHADERSOURCEPROC             glShaderSource;
914   PFNGLUSEPROGRAMPROC               glUseProgram;
915   PFNGLUNIFORM1FPROC                glUniform1f;
916   PFNGLUNIFORM2FPROC                glUniform2f;
917   PFNGLUNIFORM3FPROC                glUniform3f;
918   PFNGLUNIFORM4FPROC                glUniform4f;
919   PFNGLUNIFORM1IPROC                glUniform1i;
920   PFNGLUNIFORM2IPROC                glUniform2i;
921   PFNGLUNIFORM3IPROC                glUniform3i;
922   PFNGLUNIFORM4IPROC                glUniform4i;
923   PFNGLUNIFORM1FVPROC               glUniform1fv;
924   PFNGLUNIFORM2FVPROC               glUniform2fv;
925   PFNGLUNIFORM3FVPROC               glUniform3fv;
926   PFNGLUNIFORM4FVPROC               glUniform4fv;
927   PFNGLUNIFORM1IVPROC               glUniform1iv;
928   PFNGLUNIFORM2IVPROC               glUniform2iv;
929   PFNGLUNIFORM3IVPROC               glUniform3iv;
930   PFNGLUNIFORM4IVPROC               glUniform4iv;
931   PFNGLUNIFORMMATRIX2FVPROC         glUniformMatrix2fv;
932   PFNGLUNIFORMMATRIX3FVPROC         glUniformMatrix3fv;
933   PFNGLUNIFORMMATRIX4FVPROC         glUniformMatrix4fv;
934   PFNGLVALIDATEPROGRAMPROC          glValidateProgram;
935   PFNGLVERTEXATTRIB1DPROC           glVertexAttrib1d;
936   PFNGLVERTEXATTRIB1DVPROC          glVertexAttrib1dv;
937   PFNGLVERTEXATTRIB1FPROC           glVertexAttrib1f;
938   PFNGLVERTEXATTRIB1FVPROC          glVertexAttrib1fv;
939   PFNGLVERTEXATTRIB1SPROC           glVertexAttrib1s;
940   PFNGLVERTEXATTRIB1SVPROC          glVertexAttrib1sv;
941   PFNGLVERTEXATTRIB2DPROC           glVertexAttrib2d;
942   PFNGLVERTEXATTRIB2DVPROC          glVertexAttrib2dv;
943   PFNGLVERTEXATTRIB2FPROC           glVertexAttrib2f;
944   PFNGLVERTEXATTRIB2FVPROC          glVertexAttrib2fv;
945   PFNGLVERTEXATTRIB2SPROC           glVertexAttrib2s;
946   PFNGLVERTEXATTRIB2SVPROC          glVertexAttrib2sv;
947   PFNGLVERTEXATTRIB3DPROC           glVertexAttrib3d;
948   PFNGLVERTEXATTRIB3DVPROC          glVertexAttrib3dv;
949   PFNGLVERTEXATTRIB3FPROC           glVertexAttrib3f;
950   PFNGLVERTEXATTRIB3FVPROC          glVertexAttrib3fv;
951   PFNGLVERTEXATTRIB3SPROC           glVertexAttrib3s;
952   PFNGLVERTEXATTRIB3SVPROC          glVertexAttrib3sv;
953   PFNGLVERTEXATTRIB4NBVPROC         glVertexAttrib4Nbv;
954   PFNGLVERTEXATTRIB4NIVPROC         glVertexAttrib4Niv;
955   PFNGLVERTEXATTRIB4NSVPROC         glVertexAttrib4Nsv;
956   PFNGLVERTEXATTRIB4NUBPROC         glVertexAttrib4Nub;
957   PFNGLVERTEXATTRIB4NUBVPROC        glVertexAttrib4Nubv;
958   PFNGLVERTEXATTRIB4NUIVPROC        glVertexAttrib4Nuiv;
959   PFNGLVERTEXATTRIB4NUSVPROC        glVertexAttrib4Nusv;
960   PFNGLVERTEXATTRIB4BVPROC          glVertexAttrib4bv;
961   PFNGLVERTEXATTRIB4DPROC           glVertexAttrib4d;
962   PFNGLVERTEXATTRIB4DVPROC          glVertexAttrib4dv;
963   PFNGLVERTEXATTRIB4FPROC           glVertexAttrib4f;
964   PFNGLVERTEXATTRIB4FVPROC          glVertexAttrib4fv;
965   PFNGLVERTEXATTRIB4IVPROC          glVertexAttrib4iv;
966   PFNGLVERTEXATTRIB4SPROC           glVertexAttrib4s;
967   PFNGLVERTEXATTRIB4SVPROC          glVertexAttrib4sv;
968   PFNGLVERTEXATTRIB4UBVPROC         glVertexAttrib4ubv;
969   PFNGLVERTEXATTRIB4UIVPROC         glVertexAttrib4uiv;
970   PFNGLVERTEXATTRIB4USVPROC         glVertexAttrib4usv;
971   PFNGLVERTEXATTRIBPOINTERPROC      glVertexAttribPointer;
972
973 public: //! @name OpenGL 2.1
974
975   PFNGLUNIFORMMATRIX2X3FVPROC       glUniformMatrix2x3fv;
976   PFNGLUNIFORMMATRIX3X2FVPROC       glUniformMatrix3x2fv;
977   PFNGLUNIFORMMATRIX2X4FVPROC       glUniformMatrix2x4fv;
978   PFNGLUNIFORMMATRIX4X2FVPROC       glUniformMatrix4x2fv;
979   PFNGLUNIFORMMATRIX3X4FVPROC       glUniformMatrix3x4fv;
980   PFNGLUNIFORMMATRIX4X3FVPROC       glUniformMatrix4x3fv;
981
982 public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
983
984   PFNGLISRENDERBUFFERPROC                      glIsRenderbuffer;
985   PFNGLBINDRENDERBUFFERPROC                    glBindRenderbuffer;
986   PFNGLDELETERENDERBUFFERSPROC                 glDeleteRenderbuffers;
987   PFNGLGENRENDERBUFFERSPROC                    glGenRenderbuffers;
988   PFNGLRENDERBUFFERSTORAGEPROC                 glRenderbufferStorage;
989   PFNGLGETRENDERBUFFERPARAMETERIVPROC          glGetRenderbufferParameteriv;
990   PFNGLISFRAMEBUFFERPROC                       glIsFramebuffer;
991   PFNGLBINDFRAMEBUFFERPROC                     glBindFramebuffer;
992   PFNGLDELETEFRAMEBUFFERSPROC                  glDeleteFramebuffers;
993   PFNGLGENFRAMEBUFFERSPROC                     glGenFramebuffers;
994   PFNGLCHECKFRAMEBUFFERSTATUSPROC              glCheckFramebufferStatus;
995   PFNGLFRAMEBUFFERTEXTURE1DPROC                glFramebufferTexture1D;
996   PFNGLFRAMEBUFFERTEXTURE2DPROC                glFramebufferTexture2D;
997   PFNGLFRAMEBUFFERTEXTURE3DPROC                glFramebufferTexture3D;
998   PFNGLFRAMEBUFFERRENDERBUFFERPROC             glFramebufferRenderbuffer;
999   PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1000   PFNGLGENERATEMIPMAPPROC                      glGenerateMipmap;
1001   PFNGLBLITFRAMEBUFFERPROC                     glBlitFramebuffer;
1002   PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC      glRenderbufferStorageMultisample;
1003   PFNGLFRAMEBUFFERTEXTURELAYERPROC             glFramebufferTextureLayer;
1004
1005 public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
1006
1007   PFNGLBINDVERTEXARRAYPROC             glBindVertexArray;
1008   PFNGLDELETEVERTEXARRAYSPROC          glDeleteVertexArrays;
1009   PFNGLGENVERTEXARRAYSPROC             glGenVertexArrays;
1010   PFNGLISVERTEXARRAYPROC               glIsVertexArray;
1011
1012 public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
1013
1014   PFNGLMAPBUFFERRANGEPROC              glMapBufferRange;
1015   PFNGLFLUSHMAPPEDBUFFERRANGEPROC      glFlushMappedBufferRange;
1016
1017 public: //! @name OpenGL 3.0
1018
1019   PFNGLCOLORMASKIPROC                  glColorMaski;
1020   PFNGLGETBOOLEANI_VPROC               glGetBooleani_v;
1021   PFNGLGETINTEGERI_VPROC               glGetIntegeri_v;
1022   PFNGLENABLEIPROC                     glEnablei;
1023   PFNGLDISABLEIPROC                    glDisablei;
1024   PFNGLISENABLEDIPROC                  glIsEnabledi;
1025   PFNGLBEGINTRANSFORMFEEDBACKPROC      glBeginTransformFeedback;
1026   PFNGLENDTRANSFORMFEEDBACKPROC        glEndTransformFeedback;
1027   PFNGLBINDBUFFERRANGEPROC             glBindBufferRange;
1028   PFNGLBINDBUFFERBASEPROC              glBindBufferBase;
1029   PFNGLTRANSFORMFEEDBACKVARYINGSPROC   glTransformFeedbackVaryings;
1030   PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
1031   PFNGLCLAMPCOLORPROC                  glClampColor;
1032   PFNGLBEGINCONDITIONALRENDERPROC      glBeginConditionalRender;
1033   PFNGLENDCONDITIONALRENDERPROC        glEndConditionalRender;
1034   PFNGLVERTEXATTRIBIPOINTERPROC        glVertexAttribIPointer;
1035   PFNGLGETVERTEXATTRIBIIVPROC          glGetVertexAttribIiv;
1036   PFNGLGETVERTEXATTRIBIUIVPROC         glGetVertexAttribIuiv;
1037   PFNGLVERTEXATTRIBI1IPROC             glVertexAttribI1i;
1038   PFNGLVERTEXATTRIBI2IPROC             glVertexAttribI2i;
1039   PFNGLVERTEXATTRIBI3IPROC             glVertexAttribI3i;
1040   PFNGLVERTEXATTRIBI4IPROC             glVertexAttribI4i;
1041   PFNGLVERTEXATTRIBI1UIPROC            glVertexAttribI1ui;
1042   PFNGLVERTEXATTRIBI2UIPROC            glVertexAttribI2ui;
1043   PFNGLVERTEXATTRIBI3UIPROC            glVertexAttribI3ui;
1044   PFNGLVERTEXATTRIBI4UIPROC            glVertexAttribI4ui;
1045   PFNGLVERTEXATTRIBI1IVPROC            glVertexAttribI1iv;
1046   PFNGLVERTEXATTRIBI2IVPROC            glVertexAttribI2iv;
1047   PFNGLVERTEXATTRIBI3IVPROC            glVertexAttribI3iv;
1048   PFNGLVERTEXATTRIBI4IVPROC            glVertexAttribI4iv;
1049   PFNGLVERTEXATTRIBI1UIVPROC           glVertexAttribI1uiv;
1050   PFNGLVERTEXATTRIBI2UIVPROC           glVertexAttribI2uiv;
1051   PFNGLVERTEXATTRIBI3UIVPROC           glVertexAttribI3uiv;
1052   PFNGLVERTEXATTRIBI4UIVPROC           glVertexAttribI4uiv;
1053   PFNGLVERTEXATTRIBI4BVPROC            glVertexAttribI4bv;
1054   PFNGLVERTEXATTRIBI4SVPROC            glVertexAttribI4sv;
1055   PFNGLVERTEXATTRIBI4UBVPROC           glVertexAttribI4ubv;
1056   PFNGLVERTEXATTRIBI4USVPROC           glVertexAttribI4usv;
1057   PFNGLGETUNIFORMUIVPROC               glGetUniformuiv;
1058   PFNGLBINDFRAGDATALOCATIONPROC        glBindFragDataLocation;
1059   PFNGLGETFRAGDATALOCATIONPROC         glGetFragDataLocation;
1060   PFNGLUNIFORM1UIPROC                  glUniform1ui;
1061   PFNGLUNIFORM2UIPROC                  glUniform2ui;
1062   PFNGLUNIFORM3UIPROC                  glUniform3ui;
1063   PFNGLUNIFORM4UIPROC                  glUniform4ui;
1064   PFNGLUNIFORM1UIVPROC                 glUniform1uiv;
1065   PFNGLUNIFORM2UIVPROC                 glUniform2uiv;
1066   PFNGLUNIFORM3UIVPROC                 glUniform3uiv;
1067   PFNGLUNIFORM4UIVPROC                 glUniform4uiv;
1068   PFNGLTEXPARAMETERIIVPROC             glTexParameterIiv;
1069   PFNGLTEXPARAMETERIUIVPROC            glTexParameterIuiv;
1070   PFNGLGETTEXPARAMETERIIVPROC          glGetTexParameterIiv;
1071   PFNGLGETTEXPARAMETERIUIVPROC         glGetTexParameterIuiv;
1072   PFNGLCLEARBUFFERIVPROC               glClearBufferiv;
1073   PFNGLCLEARBUFFERUIVPROC              glClearBufferuiv;
1074   PFNGLCLEARBUFFERFVPROC               glClearBufferfv;
1075   PFNGLCLEARBUFFERFIPROC               glClearBufferfi;
1076   PFNGLGETSTRINGIPROC                  glGetStringi;
1077
1078 public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
1079
1080   PFNGLGETUNIFORMINDICESPROC           glGetUniformIndices;
1081   PFNGLGETACTIVEUNIFORMSIVPROC         glGetActiveUniformsiv;
1082   PFNGLGETACTIVEUNIFORMNAMEPROC        glGetActiveUniformName;
1083   PFNGLGETUNIFORMBLOCKINDEXPROC        glGetUniformBlockIndex;
1084   PFNGLGETACTIVEUNIFORMBLOCKIVPROC     glGetActiveUniformBlockiv;
1085   PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC   glGetActiveUniformBlockName;
1086   PFNGLUNIFORMBLOCKBINDINGPROC         glUniformBlockBinding;
1087
1088 public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core)
1089
1090   PFNGLCOPYBUFFERSUBDATAPROC           glCopyBufferSubData;
1091
1092 public: //! @name OpenGL 3.1
1093
1094   PFNGLDRAWARRAYSINSTANCEDPROC         glDrawArraysInstanced;
1095   PFNGLDRAWELEMENTSINSTANCEDPROC       glDrawElementsInstanced;
1096   PFNGLTEXBUFFERPROC                   glTexBuffer;
1097   PFNGLPRIMITIVERESTARTINDEXPROC       glPrimitiveRestartIndex;
1098
1099 public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
1100
1101   PFNGLDRAWELEMENTSBASEVERTEXPROC      glDrawElementsBaseVertex;
1102   PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
1103   PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
1104   PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
1105
1106 public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
1107
1108   PFNGLPROVOKINGVERTEXPROC             glProvokingVertex;
1109
1110 public: //! @name GL_ARB_sync (added to OpenGL 3.2 core)
1111
1112   PFNGLFENCESYNCPROC                   glFenceSync;
1113   PFNGLISSYNCPROC                      glIsSync;
1114   PFNGLDELETESYNCPROC                  glDeleteSync;
1115   PFNGLCLIENTWAITSYNCPROC              glClientWaitSync;
1116   PFNGLWAITSYNCPROC                    glWaitSync;
1117   PFNGLGETINTEGER64VPROC               glGetInteger64v;
1118   PFNGLGETSYNCIVPROC                   glGetSynciv;
1119
1120 public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core)
1121
1122   PFNGLTEXIMAGE2DMULTISAMPLEPROC       glTexImage2DMultisample;
1123   PFNGLTEXIMAGE3DMULTISAMPLEPROC       glTexImage3DMultisample;
1124   PFNGLGETMULTISAMPLEFVPROC            glGetMultisamplefv;
1125   PFNGLSAMPLEMASKIPROC                 glSampleMaski;
1126
1127 public: //! @name OpenGL 3.2
1128
1129   PFNGLGETINTEGER64I_VPROC             glGetInteger64i_v;
1130   PFNGLGETBUFFERPARAMETERI64VPROC      glGetBufferParameteri64v;
1131   PFNGLFRAMEBUFFERTEXTUREPROC          glFramebufferTexture;
1132
1133 public: //! @name GL_ARB_blend_func_extended (added to OpenGL 3.3 core)
1134
1135   PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
1136   PFNGLGETFRAGDATAINDEXPROC            glGetFragDataIndex;
1137
1138 public: //! @name GL_ARB_sampler_objects (added to OpenGL 3.3 core)
1139
1140   PFNGLGENSAMPLERSPROC                 glGenSamplers;
1141   PFNGLDELETESAMPLERSPROC              glDeleteSamplers;
1142   PFNGLISSAMPLERPROC                   glIsSampler;
1143   PFNGLBINDSAMPLERPROC                 glBindSampler;
1144   PFNGLSAMPLERPARAMETERIPROC           glSamplerParameteri;
1145   PFNGLSAMPLERPARAMETERIVPROC          glSamplerParameteriv;
1146   PFNGLSAMPLERPARAMETERFPROC           glSamplerParameterf;
1147   PFNGLSAMPLERPARAMETERFVPROC          glSamplerParameterfv;
1148   PFNGLSAMPLERPARAMETERIIVPROC         glSamplerParameterIiv;
1149   PFNGLSAMPLERPARAMETERIUIVPROC        glSamplerParameterIuiv;
1150   PFNGLGETSAMPLERPARAMETERIVPROC       glGetSamplerParameteriv;
1151   PFNGLGETSAMPLERPARAMETERIIVPROC      glGetSamplerParameterIiv;
1152   PFNGLGETSAMPLERPARAMETERFVPROC       glGetSamplerParameterfv;
1153   PFNGLGETSAMPLERPARAMETERIUIVPROC     glGetSamplerParameterIuiv;
1154
1155 public: //! @name GL_ARB_timer_query (added to OpenGL 3.3 core)
1156
1157   PFNGLQUERYCOUNTERPROC                glQueryCounter;
1158   PFNGLGETQUERYOBJECTI64VPROC          glGetQueryObjecti64v;
1159   PFNGLGETQUERYOBJECTUI64VPROC         glGetQueryObjectui64v;
1160
1161 public: //! @name GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
1162
1163   PFNGLVERTEXP2UIPROC                  glVertexP2ui;
1164   PFNGLVERTEXP2UIVPROC                 glVertexP2uiv;
1165   PFNGLVERTEXP3UIPROC                  glVertexP3ui;
1166   PFNGLVERTEXP3UIVPROC                 glVertexP3uiv;
1167   PFNGLVERTEXP4UIPROC                  glVertexP4ui;
1168   PFNGLVERTEXP4UIVPROC                 glVertexP4uiv;
1169   PFNGLTEXCOORDP1UIPROC                glTexCoordP1ui;
1170   PFNGLTEXCOORDP1UIVPROC               glTexCoordP1uiv;
1171   PFNGLTEXCOORDP2UIPROC                glTexCoordP2ui;
1172   PFNGLTEXCOORDP2UIVPROC               glTexCoordP2uiv;
1173   PFNGLTEXCOORDP3UIPROC                glTexCoordP3ui;
1174   PFNGLTEXCOORDP3UIVPROC               glTexCoordP3uiv;
1175   PFNGLTEXCOORDP4UIPROC                glTexCoordP4ui;
1176   PFNGLTEXCOORDP4UIVPROC               glTexCoordP4uiv;
1177   PFNGLMULTITEXCOORDP1UIPROC           glMultiTexCoordP1ui;
1178   PFNGLMULTITEXCOORDP1UIVPROC          glMultiTexCoordP1uiv;
1179   PFNGLMULTITEXCOORDP2UIPROC           glMultiTexCoordP2ui;
1180   PFNGLMULTITEXCOORDP2UIVPROC          glMultiTexCoordP2uiv;
1181   PFNGLMULTITEXCOORDP3UIPROC           glMultiTexCoordP3ui;
1182   PFNGLMULTITEXCOORDP3UIVPROC          glMultiTexCoordP3uiv;
1183   PFNGLMULTITEXCOORDP4UIPROC           glMultiTexCoordP4ui;
1184   PFNGLMULTITEXCOORDP4UIVPROC          glMultiTexCoordP4uiv;
1185   PFNGLNORMALP3UIPROC                  glNormalP3ui;
1186   PFNGLNORMALP3UIVPROC                 glNormalP3uiv;
1187   PFNGLCOLORP3UIPROC                   glColorP3ui;
1188   PFNGLCOLORP3UIVPROC                  glColorP3uiv;
1189   PFNGLCOLORP4UIPROC                   glColorP4ui;
1190   PFNGLCOLORP4UIVPROC                  glColorP4uiv;
1191   PFNGLSECONDARYCOLORP3UIPROC          glSecondaryColorP3ui;
1192   PFNGLSECONDARYCOLORP3UIVPROC         glSecondaryColorP3uiv;
1193   PFNGLVERTEXATTRIBP1UIPROC            glVertexAttribP1ui;
1194   PFNGLVERTEXATTRIBP1UIVPROC           glVertexAttribP1uiv;
1195   PFNGLVERTEXATTRIBP2UIPROC            glVertexAttribP2ui;
1196   PFNGLVERTEXATTRIBP2UIVPROC           glVertexAttribP2uiv;
1197   PFNGLVERTEXATTRIBP3UIPROC            glVertexAttribP3ui;
1198   PFNGLVERTEXATTRIBP3UIVPROC           glVertexAttribP3uiv;
1199   PFNGLVERTEXATTRIBP4UIPROC            glVertexAttribP4ui;
1200   PFNGLVERTEXATTRIBP4UIVPROC           glVertexAttribP4uiv;
1201
1202 public: //! @name OpenGL 3.3
1203
1204   PFNGLVERTEXATTRIBDIVISORPROC         glVertexAttribDivisor;
1205
1206 public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
1207
1208   PFNGLDRAWARRAYSINDIRECTPROC          glDrawArraysIndirect;
1209   PFNGLDRAWELEMENTSINDIRECTPROC        glDrawElementsIndirect;
1210
1211 public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
1212
1213   PFNGLUNIFORM1DPROC                   glUniform1d;
1214   PFNGLUNIFORM2DPROC                   glUniform2d;
1215   PFNGLUNIFORM3DPROC                   glUniform3d;
1216   PFNGLUNIFORM4DPROC                   glUniform4d;
1217   PFNGLUNIFORM1DVPROC                  glUniform1dv;
1218   PFNGLUNIFORM2DVPROC                  glUniform2dv;
1219   PFNGLUNIFORM3DVPROC                  glUniform3dv;
1220   PFNGLUNIFORM4DVPROC                  glUniform4dv;
1221   PFNGLUNIFORMMATRIX2DVPROC            glUniformMatrix2dv;
1222   PFNGLUNIFORMMATRIX3DVPROC            glUniformMatrix3dv;
1223   PFNGLUNIFORMMATRIX4DVPROC            glUniformMatrix4dv;
1224   PFNGLUNIFORMMATRIX2X3DVPROC          glUniformMatrix2x3dv;
1225   PFNGLUNIFORMMATRIX2X4DVPROC          glUniformMatrix2x4dv;
1226   PFNGLUNIFORMMATRIX3X2DVPROC          glUniformMatrix3x2dv;
1227   PFNGLUNIFORMMATRIX3X4DVPROC          glUniformMatrix3x4dv;
1228   PFNGLUNIFORMMATRIX4X2DVPROC          glUniformMatrix4x2dv;
1229   PFNGLUNIFORMMATRIX4X3DVPROC          glUniformMatrix4x3dv;
1230   PFNGLGETUNIFORMDVPROC                glGetUniformdv;
1231
1232 public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
1233
1234   PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC   glGetSubroutineUniformLocation;
1235   PFNGLGETSUBROUTINEINDEXPROC             glGetSubroutineIndex;
1236   PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC   glGetActiveSubroutineUniformiv;
1237   PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
1238   PFNGLGETACTIVESUBROUTINENAMEPROC        glGetActiveSubroutineName;
1239   PFNGLUNIFORMSUBROUTINESUIVPROC          glUniformSubroutinesuiv;
1240   PFNGLGETUNIFORMSUBROUTINEUIVPROC        glGetUniformSubroutineuiv;
1241   PFNGLGETPROGRAMSTAGEIVPROC              glGetProgramStageiv;
1242
1243 public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
1244
1245   PFNGLPATCHPARAMETERIPROC             glPatchParameteri;
1246   PFNGLPATCHPARAMETERFVPROC            glPatchParameterfv;
1247
1248 public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
1249
1250   PFNGLBINDTRANSFORMFEEDBACKPROC       glBindTransformFeedback;
1251   PFNGLDELETETRANSFORMFEEDBACKSPROC    glDeleteTransformFeedbacks;
1252   PFNGLGENTRANSFORMFEEDBACKSPROC       glGenTransformFeedbacks;
1253   PFNGLISTRANSFORMFEEDBACKPROC         glIsTransformFeedback;
1254   PFNGLPAUSETRANSFORMFEEDBACKPROC      glPauseTransformFeedback;
1255   PFNGLRESUMETRANSFORMFEEDBACKPROC     glResumeTransformFeedback;
1256   PFNGLDRAWTRANSFORMFEEDBACKPROC       glDrawTransformFeedback;
1257
1258 public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
1259
1260   PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
1261   PFNGLBEGINQUERYINDEXEDPROC           glBeginQueryIndexed;
1262   PFNGLENDQUERYINDEXEDPROC             glEndQueryIndexed;
1263   PFNGLGETQUERYINDEXEDIVPROC           glGetQueryIndexediv;
1264
1265 public: //! @name OpenGL 4.0
1266
1267   PFNGLMINSAMPLESHADINGPROC            glMinSampleShading;
1268   PFNGLBLENDEQUATIONIPROC              glBlendEquationi;
1269   PFNGLBLENDEQUATIONSEPARATEIPROC      glBlendEquationSeparatei;
1270   PFNGLBLENDFUNCIPROC                  glBlendFunci;
1271   PFNGLBLENDFUNCSEPARATEIPROC          glBlendFuncSeparatei;
1272
1273 public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
1274
1275   PFNGLRELEASESHADERCOMPILERPROC       glReleaseShaderCompiler;
1276   PFNGLSHADERBINARYPROC                glShaderBinary;
1277   PFNGLGETSHADERPRECISIONFORMATPROC    glGetShaderPrecisionFormat;
1278   PFNGLDEPTHRANGEFPROC                 glDepthRangef;
1279   PFNGLCLEARDEPTHFPROC                 glClearDepthf;
1280
1281 public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core)
1282
1283   PFNGLGETPROGRAMBINARYPROC            glGetProgramBinary;
1284   PFNGLPROGRAMBINARYPROC               glProgramBinary;
1285   PFNGLPROGRAMPARAMETERIPROC           glProgramParameteri;
1286
1287 public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
1288
1289   PFNGLUSEPROGRAMSTAGESPROC            glUseProgramStages;
1290   PFNGLACTIVESHADERPROGRAMPROC         glActiveShaderProgram;
1291   PFNGLCREATESHADERPROGRAMVPROC        glCreateShaderProgramv;
1292   PFNGLBINDPROGRAMPIPELINEPROC         glBindProgramPipeline;
1293   PFNGLDELETEPROGRAMPIPELINESPROC      glDeleteProgramPipelines;
1294   PFNGLGENPROGRAMPIPELINESPROC         glGenProgramPipelines;
1295   PFNGLISPROGRAMPIPELINEPROC           glIsProgramPipeline;
1296   PFNGLGETPROGRAMPIPELINEIVPROC        glGetProgramPipelineiv;
1297   PFNGLPROGRAMUNIFORM1IPROC            glProgramUniform1i;
1298   PFNGLPROGRAMUNIFORM1IVPROC           glProgramUniform1iv;
1299   PFNGLPROGRAMUNIFORM1FPROC            glProgramUniform1f;
1300   PFNGLPROGRAMUNIFORM1FVPROC           glProgramUniform1fv;
1301   PFNGLPROGRAMUNIFORM1DPROC            glProgramUniform1d;
1302   PFNGLPROGRAMUNIFORM1DVPROC           glProgramUniform1dv;
1303   PFNGLPROGRAMUNIFORM1UIPROC           glProgramUniform1ui;
1304   PFNGLPROGRAMUNIFORM1UIVPROC          glProgramUniform1uiv;
1305   PFNGLPROGRAMUNIFORM2IPROC            glProgramUniform2i;
1306   PFNGLPROGRAMUNIFORM2IVPROC           glProgramUniform2iv;
1307   PFNGLPROGRAMUNIFORM2FPROC            glProgramUniform2f;
1308   PFNGLPROGRAMUNIFORM2FVPROC           glProgramUniform2fv;
1309   PFNGLPROGRAMUNIFORM2DPROC            glProgramUniform2d;
1310   PFNGLPROGRAMUNIFORM2DVPROC           glProgramUniform2dv;
1311   PFNGLPROGRAMUNIFORM2UIPROC           glProgramUniform2ui;
1312   PFNGLPROGRAMUNIFORM2UIVPROC          glProgramUniform2uiv;
1313   PFNGLPROGRAMUNIFORM3IPROC            glProgramUniform3i;
1314   PFNGLPROGRAMUNIFORM3IVPROC           glProgramUniform3iv;
1315   PFNGLPROGRAMUNIFORM3FPROC            glProgramUniform3f;
1316   PFNGLPROGRAMUNIFORM3FVPROC           glProgramUniform3fv;
1317   PFNGLPROGRAMUNIFORM3DPROC            glProgramUniform3d;
1318   PFNGLPROGRAMUNIFORM3DVPROC           glProgramUniform3dv;
1319   PFNGLPROGRAMUNIFORM3UIPROC           glProgramUniform3ui;
1320   PFNGLPROGRAMUNIFORM3UIVPROC          glProgramUniform3uiv;
1321   PFNGLPROGRAMUNIFORM4IPROC            glProgramUniform4i;
1322   PFNGLPROGRAMUNIFORM4IVPROC           glProgramUniform4iv;
1323   PFNGLPROGRAMUNIFORM4FPROC            glProgramUniform4f;
1324   PFNGLPROGRAMUNIFORM4FVPROC           glProgramUniform4fv;
1325   PFNGLPROGRAMUNIFORM4DPROC            glProgramUniform4d;
1326   PFNGLPROGRAMUNIFORM4DVPROC           glProgramUniform4dv;
1327   PFNGLPROGRAMUNIFORM4UIPROC           glProgramUniform4ui;
1328   PFNGLPROGRAMUNIFORM4UIVPROC          glProgramUniform4uiv;
1329   PFNGLPROGRAMUNIFORMMATRIX2FVPROC     glProgramUniformMatrix2fv;
1330   PFNGLPROGRAMUNIFORMMATRIX3FVPROC     glProgramUniformMatrix3fv;
1331   PFNGLPROGRAMUNIFORMMATRIX4FVPROC     glProgramUniformMatrix4fv;
1332   PFNGLPROGRAMUNIFORMMATRIX2DVPROC     glProgramUniformMatrix2dv;
1333   PFNGLPROGRAMUNIFORMMATRIX3DVPROC     glProgramUniformMatrix3dv;
1334   PFNGLPROGRAMUNIFORMMATRIX4DVPROC     glProgramUniformMatrix4dv;
1335   PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC   glProgramUniformMatrix2x3fv;
1336   PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC   glProgramUniformMatrix3x2fv;
1337   PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC   glProgramUniformMatrix2x4fv;
1338   PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC   glProgramUniformMatrix4x2fv;
1339   PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC   glProgramUniformMatrix3x4fv;
1340   PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC   glProgramUniformMatrix4x3fv;
1341   PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC   glProgramUniformMatrix2x3dv;
1342   PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC   glProgramUniformMatrix3x2dv;
1343   PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC   glProgramUniformMatrix2x4dv;
1344   PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC   glProgramUniformMatrix4x2dv;
1345   PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC   glProgramUniformMatrix3x4dv;
1346   PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC   glProgramUniformMatrix4x3dv;
1347   PFNGLVALIDATEPROGRAMPIPELINEPROC     glValidateProgramPipeline;
1348   PFNGLGETPROGRAMPIPELINEINFOLOGPROC   glGetProgramPipelineInfoLog;
1349
1350 public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
1351
1352   PFNGLVERTEXATTRIBL1DPROC             glVertexAttribL1d;
1353   PFNGLVERTEXATTRIBL2DPROC             glVertexAttribL2d;
1354   PFNGLVERTEXATTRIBL3DPROC             glVertexAttribL3d;
1355   PFNGLVERTEXATTRIBL4DPROC             glVertexAttribL4d;
1356   PFNGLVERTEXATTRIBL1DVPROC            glVertexAttribL1dv;
1357   PFNGLVERTEXATTRIBL2DVPROC            glVertexAttribL2dv;
1358   PFNGLVERTEXATTRIBL3DVPROC            glVertexAttribL3dv;
1359   PFNGLVERTEXATTRIBL4DVPROC            glVertexAttribL4dv;
1360   PFNGLVERTEXATTRIBLPOINTERPROC        glVertexAttribLPointer;
1361   PFNGLGETVERTEXATTRIBLDVPROC          glGetVertexAttribLdv;
1362
1363 public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core)
1364
1365   PFNGLVIEWPORTARRAYVPROC              glViewportArrayv;
1366   PFNGLVIEWPORTINDEXEDFPROC            glViewportIndexedf;
1367   PFNGLVIEWPORTINDEXEDFVPROC           glViewportIndexedfv;
1368   PFNGLSCISSORARRAYVPROC               glScissorArrayv;
1369   PFNGLSCISSORINDEXEDPROC              glScissorIndexed;
1370   PFNGLSCISSORINDEXEDVPROC             glScissorIndexedv;
1371   PFNGLDEPTHRANGEARRAYVPROC            glDepthRangeArrayv;
1372   PFNGLDEPTHRANGEINDEXEDPROC           glDepthRangeIndexed;
1373   PFNGLGETFLOATI_VPROC                 glGetFloati_v;
1374   PFNGLGETDOUBLEI_VPROC                glGetDoublei_v;
1375
1376 public: //! @name OpenGL 4.1
1377
1378   //
1379
1380 public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core)
1381
1382   PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC             glDrawArraysInstancedBaseInstance;
1383   PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC           glDrawElementsInstancedBaseInstance;
1384   PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
1385
1386 public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
1387
1388   PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC              glDrawTransformFeedbackInstanced;
1389   PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC        glDrawTransformFeedbackStreamInstanced;
1390
1391 public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core)
1392
1393   PFNGLGETINTERNALFORMATIVPROC                         glGetInternalformativ;
1394
1395 public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
1396
1397   PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC              glGetActiveAtomicCounterBufferiv;
1398
1399 public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
1400
1401   PFNGLBINDIMAGETEXTUREPROC                            glBindImageTexture;
1402   PFNGLMEMORYBARRIERPROC                               glMemoryBarrier;
1403
1404 public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core)
1405
1406   PFNGLTEXSTORAGE1DPROC                                glTexStorage1D;
1407   PFNGLTEXSTORAGE2DPROC                                glTexStorage2D;
1408   PFNGLTEXSTORAGE3DPROC                                glTexStorage3D;
1409
1410 public: //! @name OpenGL 4.2
1411
1412 public: //! @name OpenGL 4.3
1413
1414   PFNGLCLEARBUFFERDATAPROC                 glClearBufferData;
1415   PFNGLCLEARBUFFERSUBDATAPROC              glClearBufferSubData;
1416   PFNGLDISPATCHCOMPUTEPROC                 glDispatchCompute;
1417   PFNGLDISPATCHCOMPUTEINDIRECTPROC         glDispatchComputeIndirect;
1418   PFNGLCOPYIMAGESUBDATAPROC                glCopyImageSubData;
1419   PFNGLFRAMEBUFFERPARAMETERIPROC           glFramebufferParameteri;
1420   PFNGLGETFRAMEBUFFERPARAMETERIVPROC       glGetFramebufferParameteriv;
1421   PFNGLGETINTERNALFORMATI64VPROC           glGetInternalformati64v;
1422   PFNGLINVALIDATETEXSUBIMAGEPROC           glInvalidateTexSubImage;
1423   PFNGLINVALIDATETEXIMAGEPROC              glInvalidateTexImage;
1424   PFNGLINVALIDATEBUFFERSUBDATAPROC         glInvalidateBufferSubData;
1425   PFNGLINVALIDATEBUFFERDATAPROC            glInvalidateBufferData;
1426   PFNGLINVALIDATEFRAMEBUFFERPROC           glInvalidateFramebuffer;
1427   PFNGLINVALIDATESUBFRAMEBUFFERPROC        glInvalidateSubFramebuffer;
1428   PFNGLMULTIDRAWARRAYSINDIRECTPROC         glMultiDrawArraysIndirect;
1429   PFNGLMULTIDRAWELEMENTSINDIRECTPROC       glMultiDrawElementsIndirect;
1430   PFNGLGETPROGRAMINTERFACEIVPROC           glGetProgramInterfaceiv;
1431   PFNGLGETPROGRAMRESOURCEINDEXPROC         glGetProgramResourceIndex;
1432   PFNGLGETPROGRAMRESOURCENAMEPROC          glGetProgramResourceName;
1433   PFNGLGETPROGRAMRESOURCEIVPROC            glGetProgramResourceiv;
1434   PFNGLGETPROGRAMRESOURCELOCATIONPROC      glGetProgramResourceLocation;
1435   PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
1436   PFNGLSHADERSTORAGEBLOCKBINDINGPROC       glShaderStorageBlockBinding;
1437   PFNGLTEXBUFFERRANGEPROC                  glTexBufferRange;
1438   PFNGLTEXSTORAGE2DMULTISAMPLEPROC         glTexStorage2DMultisample;
1439   PFNGLTEXSTORAGE3DMULTISAMPLEPROC         glTexStorage3DMultisample;
1440   PFNGLTEXTUREVIEWPROC                     glTextureView;
1441   PFNGLBINDVERTEXBUFFERPROC                glBindVertexBuffer;
1442   PFNGLVERTEXATTRIBFORMATPROC              glVertexAttribFormat;
1443   PFNGLVERTEXATTRIBIFORMATPROC             glVertexAttribIFormat;
1444   PFNGLVERTEXATTRIBLFORMATPROC             glVertexAttribLFormat;
1445   PFNGLVERTEXATTRIBBINDINGPROC             glVertexAttribBinding;
1446   PFNGLVERTEXBINDINGDIVISORPROC            glVertexBindingDivisor;
1447   PFNGLDEBUGMESSAGECONTROLPROC             glDebugMessageControl;
1448   PFNGLDEBUGMESSAGEINSERTPROC              glDebugMessageInsert;
1449   PFNGLDEBUGMESSAGECALLBACKPROC            glDebugMessageCallback;
1450   PFNGLGETDEBUGMESSAGELOGPROC              glGetDebugMessageLog;
1451   PFNGLPUSHDEBUGGROUPPROC                  glPushDebugGroup;
1452   PFNGLPOPDEBUGGROUPPROC                   glPopDebugGroup;
1453   PFNGLOBJECTLABELPROC                     glObjectLabel;
1454   PFNGLGETOBJECTLABELPROC                  glGetObjectLabel;
1455   PFNGLOBJECTPTRLABELPROC                  glObjectPtrLabel;
1456   PFNGLGETOBJECTPTRLABELPROC               glGetObjectPtrLabel;
1457
1458 public: //! @name OpenGL 4.4
1459
1460   PFNGLBUFFERSTORAGEPROC     glBufferStorage;
1461   PFNGLCLEARTEXIMAGEPROC     glClearTexImage;
1462   PFNGLCLEARTEXSUBIMAGEPROC  glClearTexSubImage;
1463   PFNGLBINDBUFFERSBASEPROC   glBindBuffersBase;
1464   PFNGLBINDBUFFERSRANGEPROC  glBindBuffersRange;
1465   PFNGLBINDTEXTURESPROC      glBindTextures;
1466   PFNGLBINDSAMPLERSPROC      glBindSamplers;
1467   PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
1468   PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
1469
1470 public: //! @name GL_EXT_geometry_shader4
1471
1472   PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT;
1473
1474 public: //! @name GL_ARB_bindless_texture
1475
1476   PFNGLGETTEXTUREHANDLEARBPROC             glGetTextureHandleARB;
1477   PFNGLGETTEXTURESAMPLERHANDLEARBPROC      glGetTextureSamplerHandleARB;
1478   PFNGLMAKETEXTUREHANDLERESIDENTARBPROC    glMakeTextureHandleResidentARB;
1479   PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB;
1480   PFNGLGETIMAGEHANDLEARBPROC               glGetImageHandleARB;
1481   PFNGLMAKEIMAGEHANDLERESIDENTARBPROC      glMakeImageHandleResidentARB;
1482   PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC   glMakeImageHandleNonResidentARB;
1483   PFNGLUNIFORMHANDLEUI64ARBPROC            glUniformHandleui64ARB;
1484   PFNGLUNIFORMHANDLEUI64VARBPROC           glUniformHandleui64vARB;
1485   PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC     glProgramUniformHandleui64ARB;
1486   PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC    glProgramUniformHandleui64vARB;
1487   PFNGLISTEXTUREHANDLERESIDENTARBPROC      glIsTextureHandleResidentARB;
1488   PFNGLISIMAGEHANDLERESIDENTARBPROC        glIsImageHandleResidentARB;
1489   PFNGLVERTEXATTRIBL1UI64ARBPROC           glVertexAttribL1ui64ARB;
1490   PFNGLVERTEXATTRIBL1UI64VARBPROC          glVertexAttribL1ui64vARB;
1491   PFNGLGETVERTEXATTRIBLUI64VARBPROC        glGetVertexAttribLui64vARB;
1492
1493 #if defined(_WIN32)
1494 public: //! @name wgl extensions
1495
1496   typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext);
1497   wglGetExtensionsStringARB_t wglGetExtensionsStringARB;
1498
1499   typedef BOOL        (WINAPI *wglSwapIntervalEXT_t)(int theInterval);
1500   wglSwapIntervalEXT_t wglSwapIntervalEXT;
1501
1502   // WGL_ARB_pixel_format
1503
1504 #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
1505   #define WGL_NUMBER_PIXEL_FORMATS_ARB            0x2000
1506   #define WGL_DRAW_TO_WINDOW_ARB                  0x2001
1507   #define WGL_DRAW_TO_BITMAP_ARB                  0x2002
1508   #define WGL_ACCELERATION_ARB                    0x2003
1509   #define WGL_NEED_PALETTE_ARB                    0x2004
1510   #define WGL_NEED_SYSTEM_PALETTE_ARB             0x2005
1511   #define WGL_SWAP_LAYER_BUFFERS_ARB              0x2006
1512   #define WGL_SWAP_METHOD_ARB                     0x2007
1513   #define WGL_NUMBER_OVERLAYS_ARB                 0x2008
1514   #define WGL_NUMBER_UNDERLAYS_ARB                0x2009
1515   #define WGL_TRANSPARENT_ARB                     0x200A
1516   #define WGL_TRANSPARENT_RED_VALUE_ARB           0x2037
1517   #define WGL_TRANSPARENT_GREEN_VALUE_ARB         0x2038
1518   #define WGL_TRANSPARENT_BLUE_VALUE_ARB          0x2039
1519   #define WGL_TRANSPARENT_ALPHA_VALUE_ARB         0x203A
1520   #define WGL_TRANSPARENT_INDEX_VALUE_ARB         0x203B
1521   #define WGL_SHARE_DEPTH_ARB                     0x200C
1522   #define WGL_SHARE_STENCIL_ARB                   0x200D
1523   #define WGL_SHARE_ACCUM_ARB                     0x200E
1524   #define WGL_SUPPORT_GDI_ARB                     0x200F
1525   #define WGL_SUPPORT_OPENGL_ARB                  0x2010
1526   #define WGL_DOUBLE_BUFFER_ARB                   0x2011
1527   #define WGL_STEREO_ARB                          0x2012
1528   #define WGL_PIXEL_TYPE_ARB                      0x2013
1529   #define WGL_COLOR_BITS_ARB                      0x2014
1530   #define WGL_RED_BITS_ARB                        0x2015
1531   #define WGL_RED_SHIFT_ARB                       0x2016
1532   #define WGL_GREEN_BITS_ARB                      0x2017
1533   #define WGL_GREEN_SHIFT_ARB                     0x2018
1534   #define WGL_BLUE_BITS_ARB                       0x2019
1535   #define WGL_BLUE_SHIFT_ARB                      0x201A
1536   #define WGL_ALPHA_BITS_ARB                      0x201B
1537   #define WGL_ALPHA_SHIFT_ARB                     0x201C
1538   #define WGL_ACCUM_BITS_ARB                      0x201D
1539   #define WGL_ACCUM_RED_BITS_ARB                  0x201E
1540   #define WGL_ACCUM_GREEN_BITS_ARB                0x201F
1541   #define WGL_ACCUM_BLUE_BITS_ARB                 0x2020
1542   #define WGL_ACCUM_ALPHA_BITS_ARB                0x2021
1543   #define WGL_DEPTH_BITS_ARB                      0x2022
1544   #define WGL_STENCIL_BITS_ARB                    0x2023
1545   #define WGL_AUX_BUFFERS_ARB                     0x2024
1546
1547   #define WGL_NO_ACCELERATION_ARB                 0x2025
1548   #define WGL_GENERIC_ACCELERATION_ARB            0x2026
1549   #define WGL_FULL_ACCELERATION_ARB               0x2027
1550
1551   #define WGL_SWAP_EXCHANGE_ARB                   0x2028
1552   #define WGL_SWAP_COPY_ARB                       0x2029
1553   #define WGL_SWAP_UNDEFINED_ARB                  0x202A
1554
1555   #define WGL_TYPE_RGBA_ARB                       0x202B
1556   #define WGL_TYPE_COLORINDEX_ARB                 0x202C
1557
1558 #endif // WGL_NUMBER_PIXEL_FORMATS_ARB
1559
1560       // WGL_ARB_multisample
1561 #ifndef WGL_SAMPLE_BUFFERS_ARB
1562   #define WGL_SAMPLE_BUFFERS_ARB               0x2041
1563   #define WGL_SAMPLES_ARB                      0x2042
1564 #endif
1565
1566       // WGL_ARB_create_context_robustness
1567 #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
1568   #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
1569   #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
1570   #define WGL_NO_RESET_NOTIFICATION_ARB               0x8261
1571   #define WGL_LOSE_CONTEXT_ON_RESET_ARB               0x8252
1572 #endif
1573
1574   typedef BOOL (WINAPI *wglChoosePixelFormatARB_t)
1575       (HDC           theDevCtx,
1576        const int*    theIntAttribs,
1577        const float*  theFloatAttribs,
1578        unsigned int  theMaxFormats,
1579        int*          theFormatsOut,
1580        unsigned int* theNumFormatsOut);
1581   wglChoosePixelFormatARB_t wglChoosePixelFormatARB;
1582
1583   // WGL_ARB_create_context_profile
1584
1585 #ifndef WGL_CONTEXT_MAJOR_VERSION_ARB
1586   #define WGL_CONTEXT_MAJOR_VERSION_ARB           0x2091
1587   #define WGL_CONTEXT_MINOR_VERSION_ARB           0x2092
1588   #define WGL_CONTEXT_LAYER_PLANE_ARB             0x2093
1589   #define WGL_CONTEXT_FLAGS_ARB                   0x2094
1590   #define WGL_CONTEXT_PROFILE_MASK_ARB            0x9126
1591
1592   // WGL_CONTEXT_FLAGS bits
1593   #define WGL_CONTEXT_DEBUG_BIT_ARB               0x0001
1594   #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB  0x0002
1595
1596   // WGL_CONTEXT_PROFILE_MASK_ARB bits
1597   #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB          0x00000001
1598   #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
1599 #endif // WGL_CONTEXT_MAJOR_VERSION_ARB
1600
1601   typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC        theDevCtx,
1602                                                        HGLRC      theShareContext,
1603                                                        const int* theAttribs);
1604   wglCreateContextAttribsARB_t wglCreateContextAttribsARB;
1605
1606   // WGL_NV_DX_interop
1607
1608   typedef BOOL   (WINAPI *wglDXSetResourceShareHandleNV_t)(void* theObjectD3d, HANDLE theShareHandle);
1609   typedef HANDLE (WINAPI *wglDXOpenDeviceNV_t      )(void*   theDeviceD3d);
1610   typedef BOOL   (WINAPI *wglDXCloseDeviceNV_t     )(HANDLE  theDeviceIOP);
1611   typedef HANDLE (WINAPI *wglDXRegisterObjectNV_t  )(HANDLE  theDeviceIOP,
1612                                                      void*   theObjectD3d,
1613                                                      GLuint  theName,
1614                                                      GLenum  theType,
1615                                                      GLenum  theAccess);
1616   typedef BOOL   (WINAPI *wglDXUnregisterObjectNV_t)(HANDLE  theDeviceIOP,
1617                                                      HANDLE  theObject);
1618   typedef BOOL   (WINAPI *wglDXObjectAccessNV_t    )(HANDLE  theObject,
1619                                                      GLenum  theAccess);
1620   typedef BOOL   (WINAPI *wglDXLockObjectsNV_t     )(HANDLE  theDeviceIOP,
1621                                                      GLint   theCount,
1622                                                      HANDLE* theObjects);
1623   typedef BOOL   (WINAPI *wglDXUnlockObjectsNV_t   )(HANDLE  theDeviceIOP,
1624                                                      GLint   theCount,
1625                                                      HANDLE* theObjects);
1626
1627   wglDXSetResourceShareHandleNV_t wglDXSetResourceShareHandleNV;
1628   wglDXOpenDeviceNV_t       wglDXOpenDeviceNV;
1629   wglDXCloseDeviceNV_t      wglDXCloseDeviceNV;
1630   wglDXRegisterObjectNV_t   wglDXRegisterObjectNV;
1631   wglDXUnregisterObjectNV_t wglDXUnregisterObjectNV;
1632   wglDXObjectAccessNV_t     wglDXObjectAccessNV;
1633   wglDXLockObjectsNV_t      wglDXLockObjectsNV;
1634   wglDXUnlockObjectsNV_t    wglDXUnlockObjectsNV;
1635
1636 #ifndef WGL_ACCESS_READ_WRITE_NV
1637   #define WGL_ACCESS_READ_ONLY_NV     0x0000
1638   #define WGL_ACCESS_READ_WRITE_NV    0x0001
1639   #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
1640 #endif
1641
1642 #elif defined(__APPLE__)
1643 public: //! @name CGL extensions
1644
1645 #else
1646 public: //! @name glX extensions
1647
1648   // GLX_EXT_swap_control
1649   //typedef int         (*glXSwapIntervalEXT_t)(Display* theDisplay, GLXDrawable theDrawable, int theInterval);
1650   typedef int         (*glXSwapIntervalEXT_t)();
1651   glXSwapIntervalEXT_t glXSwapIntervalEXT;
1652
1653   typedef int         (*glXSwapIntervalSGI_t)(int theInterval);
1654   glXSwapIntervalSGI_t glXSwapIntervalSGI;
1655
1656   // GLX_MESA_query_renderer
1657 #ifndef GLX_RENDERER_VENDOR_ID_MESA
1658   // for glXQueryRendererIntegerMESA() and glXQueryCurrentRendererIntegerMESA()
1659   #define GLX_RENDERER_VENDOR_ID_MESA                      0x8183
1660   #define GLX_RENDERER_DEVICE_ID_MESA                      0x8184
1661   #define GLX_RENDERER_VERSION_MESA                        0x8185
1662   #define GLX_RENDERER_ACCELERATED_MESA                    0x8186
1663   #define GLX_RENDERER_VIDEO_MEMORY_MESA                   0x8187
1664   #define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA    0x8188
1665   #define GLX_RENDERER_PREFERRED_PROFILE_MESA              0x8189
1666   #define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA    0x818A
1667   #define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
1668   #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA      0x818C
1669   #define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA     0x818D
1670
1671   #define GLX_RENDERER_ID_MESA                             0x818E
1672 #endif // GLX_RENDERER_VENDOR_ID_MESA
1673
1674   typedef Bool (*glXQueryRendererIntegerMESA_t)(Display* theDisplay, int theScreen,
1675                                                 int theRenderer, int theAttribute,
1676                                                 unsigned int* theValue);
1677   typedef Bool (*glXQueryCurrentRendererIntegerMESA_t)(int theAttribute, unsigned int* theValue);
1678   typedef const char* (*glXQueryRendererStringMESA_t)(Display* theDisplay, int theScreen,
1679                                                       int theRenderer, int theAttribute);
1680   typedef const char* (*glXQueryCurrentRendererStringMESA_t)(int theAttribute);
1681
1682   glXQueryRendererIntegerMESA_t        glXQueryRendererIntegerMESA;
1683   glXQueryCurrentRendererIntegerMESA_t glXQueryCurrentRendererIntegerMESA;
1684   glXQueryRendererStringMESA_t         glXQueryRendererStringMESA;
1685   glXQueryCurrentRendererStringMESA_t  glXQueryCurrentRendererStringMESA;
1686 #endif
1687
1688 #endif // OpenGL ES vs. desktop
1689
1690 };
1691
1692 #endif // _OpenGl_GlFunctions_Header