1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_GlFunctions_Header
17 #define _OpenGl_GlFunctions_Header
19 // required for correct APIENTRY definition
20 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
21 #define WIN32_LEAN_AND_MEAN
25 #include <Standard_Macro.hxx>
26 #include <Standard_TypeDef.hxx>
32 #define APIENTRYP APIENTRY *
38 // exclude modern definitions and system-provided glext.h, should be defined before gl.h inclusion
39 #ifndef GL_GLEXT_LEGACY
40 #define GL_GLEXT_LEGACY
42 #ifndef GLX_GLXEXT_LEGACY
43 #define GLX_GLXEXT_LEGACY
46 // include main OpenGL header provided with system
47 #if defined(__APPLE__)
48 #import <TargetConditionals.h>
49 // macOS 10.4 deprecated OpenGL framework - suppress useless warnings
50 #define GL_SILENCE_DEPRECATION
51 #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
52 #include <OpenGLES/ES2/gl.h>
54 #include <OpenGL/gl.h>
56 #define __X_GL_H // prevent chaotic gl.h inclusions to avoid compile errors
57 #elif defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__)
59 // Angle OpenGL ES headers do not define function prototypes even for core functions,
60 // however OCCT is expected to be linked against libGLESv2
61 #define GL_GLEXT_PROTOTYPES
63 #include <GLES2/gl2.h>
64 //#include <GLES3/gl3.h>
69 #if defined(GL_ES_VERSION_2_0)
70 // define items to unify code paths with desktop OpenGL
71 typedef double GLdouble;
72 typedef double GLclampd;
73 typedef uint64_t GLuint64;
76 // OpenGL ES 3.0+ or GL_OES_element_index_uint extension
77 #define GL_UNSIGNED_INT 0x1405
79 // GL_EXT_sRGB_write_control extension for OpenGL ES
80 // adds GL_FRAMEBUFFER_SRGB_EXT flag as on desktop OpenGL
81 #define GL_FRAMEBUFFER_SRGB 0x8DB9
84 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
85 #define GL_MAX_SAMPLES 0x8D57
87 // OpenGL ES 3.2+ or GL_EXT_texture_buffer for OpenGL ES 3.1+
88 #define GL_TEXTURE_BUFFER 0x8C2A
90 // in core since OpenGL ES 3.0, extension GL_EXT_texture_rg
93 // in core since OpenGL ES 3.0, extension GL_OES_rgb8_rgba8
94 #define GL_RGB8 0x8051
95 #define GL_RGBA8 0x8058
96 #define GL_LUMINANCE8 0x8040
97 // GL_EXT_texture_format_BGRA8888
98 #define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop
100 #define GL_SRGB 0x8C40
101 #define GL_SRGB8 0x8C41
102 #define GL_SRGB8_ALPHA8 0x8C43
104 #define GL_R16 0x822A
105 #define GL_R16F 0x822D
106 #define GL_R32F 0x822E
107 #define GL_RGB16F 0x881B
108 #define GL_RGBA32F 0x8814
109 #define GL_RGB32F 0x8815
110 #define GL_RGBA16F 0x881A
111 #define GL_RGB16F 0x881B
112 #define GL_RGB4 0x804F
113 #define GL_RGB5 0x8050
114 #define GL_RGB8 0x8051
115 #define GL_RGB10 0x8052
116 #define GL_RGB12 0x8053
117 #define GL_RGB16 0x8054
118 #define GL_RGBA8 0x8058
119 #define GL_RGB10_A2 0x8059
120 #define GL_RGBA12 0x805A
121 #define GL_RGBA16 0x805B
122 #define GL_ALPHA8 0x803C
123 #define GL_ALPHA16 0x803E
126 #define GL_RG8 0x822B
127 #define GL_RG16 0x822C
128 #define GL_RG16F 0x822F
129 #define GL_RG32F 0x8230
130 #define GL_RG_INTEGER 0x8228
131 #define GL_RED_INTEGER 0x8D94
133 #define GL_R8I 0x8231
134 #define GL_R8UI 0x8232
135 #define GL_R16I 0x8233
136 #define GL_R16UI 0x8234
137 #define GL_R32I 0x8235
138 #define GL_R32UI 0x8236
139 #define GL_RG8I 0x8237
140 #define GL_RG8UI 0x8238
141 #define GL_RG16I 0x8239
142 #define GL_RG16UI 0x823A
143 #define GL_RG32I 0x823B
144 #define GL_RG32UI 0x823C
145 #define GL_RG8_SNORM 0x8F95
146 #define GL_RGBA32UI 0x8D70
147 #define GL_RGB32UI 0x8D71
148 #define GL_RGBA16UI 0x8D76
149 #define GL_RGB16UI 0x8D77
150 #define GL_RGBA8UI 0x8D7C
151 #define GL_RGB8UI 0x8D7D
152 #define GL_RGBA32I 0x8D82
153 #define GL_RGB32I 0x8D83
154 #define GL_RGBA16I 0x8D88
155 #define GL_RGB16I 0x8D89
156 #define GL_RGBA8I 0x8D8E
157 #define GL_RGB8I 0x8D8F
159 // GL_OES_packed_depth_stencil
160 #define GL_DEPTH_STENCIL 0x84F9
161 #define GL_UNSIGNED_INT_24_8 0x84FA
162 #define GL_DEPTH24_STENCIL8 0x88F0
163 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
166 #define GL_DEPTH_COMPONENT24 0x81A6
167 #define GL_DEPTH_COMPONENT32F 0x8CAC
168 #define GL_DEPTH32F_STENCIL8 0x8CAD
169 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
171 #define GL_READ_FRAMEBUFFER 0x8CA8
172 #define GL_DRAW_FRAMEBUFFER 0x8CA9
173 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
175 #define GL_TEXTURE_3D 0x806F
176 #define GL_TEXTURE_WRAP_R 0x8072
178 // GL_EXT_texture_filter_anisotropic
179 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
180 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
182 // debug ARB extension
183 #define GL_DEBUG_OUTPUT 0x92E0
184 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
185 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
186 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
187 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
188 #define GL_DEBUG_SOURCE_API 0x8246
189 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
190 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
191 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
192 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
193 #define GL_DEBUG_SOURCE_OTHER 0x824B
194 #define GL_DEBUG_TYPE_ERROR 0x824C
195 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
196 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
197 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
198 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
199 #define GL_DEBUG_TYPE_OTHER 0x8251
200 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
201 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
202 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
203 #define GL_DEBUG_SEVERITY_HIGH 0x9146
204 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
205 #define GL_DEBUG_SEVERITY_LOW 0x9148
207 // GL_ARB_draw_buffers (GL_EXT_draw_buffers) extension
208 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
209 #define GL_MAX_DRAW_BUFFERS 0x8824
211 // OpenGL ES 3.0+ or OES_texture_half_float
212 #define GL_HALF_FLOAT 0x140B
213 #define GL_HALF_FLOAT_OES 0x8D61
216 #define GL_COMPUTE_SHADER 0x91B9
219 #define GL_GEOMETRY_SHADER 0x8DD9
220 #define GL_TESS_CONTROL_SHADER 0x8E88
221 #define GL_TESS_EVALUATION_SHADER 0x8E87
222 #define GL_LINES_ADJACENCY 0x000A
223 #define GL_LINE_STRIP_ADJACENCY 0x000B
224 #define GL_TRIANGLES_ADJACENCY 0x000C
225 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
226 #define GL_PATCHES 0x000E
229 #if !defined(HAVE_EGL) && (defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__) || defined(HAVE_GLES2) || defined(OCCT_UWP))
233 #include <InterfaceGraphic.hxx>
235 // GL version can be defined by system gl.h header
236 #if !defined(GL_ES_VERSION_2_0)
237 #undef GL_VERSION_1_2
238 #undef GL_VERSION_1_3
239 #undef GL_VERSION_1_4
240 #undef GL_VERSION_1_5
241 #undef GL_VERSION_2_0
242 #undef GL_VERSION_2_1
243 #undef GL_VERSION_3_0
244 #undef GL_VERSION_3_1
245 #undef GL_VERSION_3_2
246 #undef GL_VERSION_3_3
247 #undef GL_VERSION_4_0
248 #undef GL_VERSION_4_1
249 #undef GL_VERSION_4_2
250 #undef GL_VERSION_4_3
251 #undef GL_VERSION_4_4
252 #undef GL_VERSION_4_5
254 // include glext.h provided by Khronos group
258 //! Mega structure defines the complete list of OpenGL functions.
259 struct OpenGl_GlFunctions
262 public: //! @name OpenGL ES 1.1
264 #if defined(GL_ES_VERSION_2_0)
266 inline void glActiveTexture (GLenum texture)
268 ::glActiveTexture (texture);
271 inline void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
273 ::glCompressedTexImage2D (target, level, internalformat, width, height, border, imageSize, data);
276 inline void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
278 ::glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, imageSize, data);
281 inline void glBindBuffer (GLenum target, GLuint buffer)
283 ::glBindBuffer (target, buffer);
286 inline void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage)
288 ::glBufferData (target, size, data, usage);
291 inline void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
293 ::glBufferSubData (target, offset, size, data);
296 inline void glDeleteBuffers (GLsizei n, const GLuint *buffers)
298 ::glDeleteBuffers (n, buffers);
301 inline void glDeleteTextures (GLsizei n, const GLuint *textures)
303 ::glDeleteTextures (n, textures);
306 inline void glDepthFunc (GLenum func)
308 ::glDepthFunc (func);
311 inline void glDepthMask (GLboolean flag)
313 ::glDepthMask (flag);
316 inline void glDepthRangef (GLfloat n, GLfloat f)
318 ::glDepthRangef (n, f);
321 inline void glGenBuffers (GLsizei n, GLuint *buffers)
323 ::glGenBuffers (n, buffers);
326 inline void glGenTextures (GLsizei n, GLuint *textures)
328 ::glGenTextures (n, textures);
331 inline void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params)
333 ::glGetBufferParameteriv (target, pname, params);
336 inline GLboolean glIsBuffer (GLuint buffer)
338 return ::glIsBuffer (buffer);
341 inline void glSampleCoverage (GLfloat value, GLboolean invert)
343 ::glSampleCoverage (value, invert);
346 inline void glMultiDrawElements (GLenum theMode, const GLsizei* theCount, GLenum theType, const void* const* theIndices, GLsizei theDrawCount)
349 || theIndices == NULL)
354 for (GLsizei aBatchIter = 0; aBatchIter < theDrawCount; ++aBatchIter)
356 ::glDrawElements (theMode, theCount[aBatchIter], theType, theIndices[aBatchIter]);
362 public: //! @name OpenGL ES 2.0
364 #if defined(GL_ES_VERSION_2_0)
365 inline void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
367 ::glBlendColor (red, green, blue, alpha);
370 inline void glBlendEquation (GLenum mode)
372 ::glBlendEquation (mode);
375 inline void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
377 ::glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
380 inline void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
382 ::glBlendEquationSeparate (modeRGB, modeAlpha);
385 inline void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
387 ::glStencilOpSeparate (face, sfail, dpfail, dppass);
390 inline void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
392 ::glStencilFuncSeparate (face, func, ref, mask);
395 inline void glStencilMaskSeparate (GLenum face, GLuint mask)
397 ::glStencilMaskSeparate (face, mask);
400 inline void glAttachShader (GLuint program, GLuint shader)
402 ::glAttachShader (program, shader);
405 inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
407 ::glBindAttribLocation (program, index, name);
410 inline void glBindFramebuffer (GLenum target, GLuint framebuffer)
412 ::glBindFramebuffer (target, framebuffer);
415 inline void glBindRenderbuffer (GLenum target, GLuint renderbuffer)
417 ::glBindRenderbuffer (target, renderbuffer);
420 inline GLenum glCheckFramebufferStatus (GLenum target)
422 return ::glCheckFramebufferStatus (target);
425 inline void glCompileShader (GLuint shader)
427 ::glCompileShader (shader);
430 inline GLuint glCreateProgram()
432 return ::glCreateProgram();
435 inline GLuint glCreateShader (GLenum type)
437 return ::glCreateShader (type);
440 inline void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
442 ::glDeleteFramebuffers (n, framebuffers);
445 inline void glDeleteProgram (GLuint program)
447 ::glDeleteProgram (program);
450 inline void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
452 ::glDeleteRenderbuffers (n, renderbuffers);
455 inline void glDeleteShader (GLuint shader)
457 ::glDeleteShader (shader);
460 inline void glDetachShader (GLuint program, GLuint shader)
462 ::glDetachShader (program, shader);
465 inline void glDisableVertexAttribArray (GLuint index)
467 ::glDisableVertexAttribArray (index);
470 inline void glEnableVertexAttribArray (GLuint index)
472 ::glEnableVertexAttribArray (index);
475 inline void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
477 ::glFramebufferRenderbuffer (target, attachment, renderbuffertarget, renderbuffer);
480 inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
482 ::glFramebufferTexture2D (target, attachment, textarget, texture, level);
485 inline void glGenerateMipmap (GLenum target)
487 ::glGenerateMipmap (target);
490 inline void glGenFramebuffers (GLsizei n, GLuint *framebuffers)
492 ::glGenFramebuffers (n, framebuffers);
495 inline void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
497 ::glGenRenderbuffers (n, renderbuffers);
500 inline void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
502 ::glGetActiveAttrib (program, index, bufSize, length, size, type, name);
505 inline void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
507 ::glGetActiveUniform (program, index, bufSize, length, size, type, name);
510 inline void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
512 ::glGetAttachedShaders (program, maxCount, count, shaders);
515 inline GLint glGetAttribLocation (GLuint program, const GLchar *name)
517 return ::glGetAttribLocation (program, name);
520 inline void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params)
522 ::glGetFramebufferAttachmentParameteriv (target, attachment, pname, params);
525 inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params)
527 ::glGetProgramiv (program, pname, params);
530 inline void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
532 ::glGetProgramInfoLog (program, bufSize, length, infoLog);
535 inline void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params)
537 ::glGetRenderbufferParameteriv (target, pname, params);
540 inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
542 ::glGetShaderiv (shader, pname, params);
545 inline void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
547 ::glGetShaderInfoLog (shader, bufSize, length, infoLog);
550 inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
552 ::glGetShaderPrecisionFormat (shadertype, precisiontype, range, precision);
555 inline void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
557 ::glGetShaderSource (shader, bufSize, length, source);
560 inline void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
562 ::glGetUniformfv (program, location, params);
565 inline void glGetUniformiv (GLuint program, GLint location, GLint* params)
567 ::glGetUniformiv (program, location, params);
570 GLint glGetUniformLocation (GLuint program, const GLchar *name)
572 return ::glGetUniformLocation (program, name);
575 inline void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params)
577 ::glGetVertexAttribfv (index, pname, params);
580 inline void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params)
582 ::glGetVertexAttribiv (index, pname, params);
585 inline void glGetVertexAttribPointerv (GLuint index, GLenum pname, void* *pointer)
587 ::glGetVertexAttribPointerv (index, pname, pointer);
590 inline GLboolean glIsFramebuffer (GLuint framebuffer)
592 return ::glIsFramebuffer (framebuffer);
595 inline GLboolean glIsProgram (GLuint program)
597 return ::glIsProgram (program);
600 inline GLboolean glIsRenderbuffer (GLuint renderbuffer)
602 return ::glIsRenderbuffer (renderbuffer);
605 inline GLboolean glIsShader (GLuint shader)
607 return ::glIsShader (shader);
610 inline void glLinkProgram (GLuint program)
612 ::glLinkProgram (program);
615 inline void glReleaseShaderCompiler()
617 ::glReleaseShaderCompiler();
620 inline void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
622 ::glRenderbufferStorage (target, internalformat, width, height);
625 inline void glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length)
627 ::glShaderBinary (count, shaders, binaryformat, binary, length);
630 inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
632 ::glShaderSource (shader, count, string, length);
635 inline void glUniform1f (GLint location, GLfloat v0)
637 ::glUniform1f (location, v0);
640 inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
642 ::glUniform1fv (location, count, value);
645 inline void glUniform1i (GLint location, GLint v0)
647 ::glUniform1i (location, v0);
650 inline void glUniform1iv (GLint location, GLsizei count, const GLint* value)
652 ::glUniform1iv (location, count, value);
655 inline void glUniform2f (GLint location, GLfloat v0, GLfloat v1)
657 ::glUniform2f (location, v0, v1);
660 inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* value)
662 ::glUniform2fv (location, count, value);
665 inline void glUniform2i (GLint location, GLint v0, GLint v1)
667 ::glUniform2i (location, v0, v1);
670 inline void glUniform2iv (GLint location, GLsizei count, const GLint* value)
672 ::glUniform2iv (location, count, value);
675 inline void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
677 ::glUniform3f (location, v0, v1, v2);
680 inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* value)
682 ::glUniform3fv (location, count, value);
685 inline void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
687 ::glUniform3i (location, v0, v1, v2);
690 inline void glUniform3iv (GLint location, GLsizei count, const GLint* value)
692 ::glUniform3iv (location, count, value);
695 inline void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
697 ::glUniform4f (location, v0, v1, v2, v3);
700 inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* value)
702 ::glUniform4fv (location, count, value);
705 inline void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
707 ::glUniform4i (location, v0, v1, v2, v3);
710 inline void glUniform4iv (GLint location, GLsizei count, const GLint* value)
712 ::glUniform4iv (location, count, value);
715 inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
717 ::glUniformMatrix2fv (location, count, transpose, value);
720 inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
722 ::glUniformMatrix3fv (location, count, transpose, value);
725 inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
727 ::glUniformMatrix4fv (location, count, transpose, value);
730 inline void glUseProgram (GLuint program)
732 ::glUseProgram (program);
735 inline void glValidateProgram (GLuint program)
737 ::glValidateProgram (program);
740 inline void glVertexAttrib1f (GLuint index, GLfloat x)
742 ::glVertexAttrib1f (index, x);
745 inline void glVertexAttrib1fv (GLuint index, const GLfloat* v)
747 ::glVertexAttrib1fv (index, v);
750 inline void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
752 ::glVertexAttrib2f (index, x, y);
755 inline void glVertexAttrib2fv (GLuint index, const GLfloat* v)
757 ::glVertexAttrib2fv (index, v);
760 inline void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
762 ::glVertexAttrib3f (index, x, y, z);
765 inline void glVertexAttrib3fv (GLuint index, const GLfloat* v)
767 ::glVertexAttrib3fv (index, v);
770 inline void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
772 ::glVertexAttrib4f (index, x, y, z, w);
775 inline void glVertexAttrib4fv (GLuint index, const GLfloat* v)
777 ::glVertexAttrib4fv (index, v);
780 inline void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)
782 ::glVertexAttribPointer (index, size, type, normalized, stride, pointer);
785 public: //! @name OpenGL ES 3.0
787 typedef void (APIENTRY *glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
788 glBlitFramebuffer_t glBlitFramebuffer;
790 typedef void (APIENTRY *glTexImage3D_t)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data);
791 glTexImage3D_t glTexImage3D;
793 typedef void (APIENTRY *glDrawBuffers_t)(GLsizei n, const GLenum* bufs);
794 glDrawBuffers_t glDrawBuffers;
796 typedef void (APIENTRY *glGenSamplers_t)(GLsizei count, GLuint* samplers);
797 glGenSamplers_t glGenSamplers;
799 typedef void (APIENTRY *glDeleteSamplers_t)(GLsizei count, const GLuint* samplers);
800 glDeleteSamplers_t glDeleteSamplers;
802 typedef GLboolean (APIENTRY *glIsSampler_t)(GLuint sampler);
803 glIsSampler_t glIsSampler;
805 typedef void (APIENTRY *glBindSampler_t)(GLuint unit, GLuint sampler);
806 glBindSampler_t glBindSampler;
808 typedef void (APIENTRY *glSamplerParameteri_t)(GLuint sampler, GLenum pname, GLint param);
809 glSamplerParameteri_t glSamplerParameteri;
811 typedef void (APIENTRY *glSamplerParameteriv_t)(GLuint sampler, GLenum pname, const GLint* param);
812 glSamplerParameteriv_t glSamplerParameteriv;
814 typedef void (APIENTRY *glSamplerParameterf_t)(GLuint sampler, GLenum pname, GLfloat param);
815 glSamplerParameterf_t glSamplerParameterf;
817 typedef void (APIENTRY *glSamplerParameterfv_t)(GLuint sampler, GLenum pname, const GLfloat* param);
818 glSamplerParameterfv_t glSamplerParameterfv;
820 typedef void (APIENTRY *glGetSamplerParameteriv_t)(GLuint sampler, GLenum pname, GLint* params);
821 glGetSamplerParameteriv_t glGetSamplerParameteriv;
823 typedef void (APIENTRY *glGetSamplerParameterfv_t)(GLuint sampler, GLenum pname, GLfloat* params);
824 glGetSamplerParameterfv_t glGetSamplerParameterfv;
826 public: //! @name OpenGL ES 3.1
828 typedef void (APIENTRY *glTexStorage2DMultisample_t)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
829 glTexStorage2DMultisample_t glTexStorage2DMultisample;
831 public: //! @name OpenGL ES 3.2
833 typedef void (APIENTRY *glTexBuffer_t)(GLenum target, GLenum internalFormat, GLuint buffer);
834 glTexBuffer_t glTexBuffer;
836 public: //! @name GL_KHR_debug (optional)
838 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
840 typedef void (APIENTRYP glDebugMessageControl_t ) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
841 typedef void (APIENTRYP glDebugMessageInsert_t ) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
842 typedef void (APIENTRYP glDebugMessageCallback_t) (GLDEBUGPROCARB callback, const void* userParam);
843 typedef GLuint (APIENTRYP glGetDebugMessageLog_t ) (GLuint count,
852 glDebugMessageControl_t glDebugMessageControl;
853 glDebugMessageInsert_t glDebugMessageInsert;
854 glDebugMessageCallback_t glDebugMessageCallback;
855 glGetDebugMessageLog_t glGetDebugMessageLog;
857 #else // OpenGL ES vs. desktop
859 public: //! @name OpenGL 1.2
861 PFNGLBLENDCOLORPROC glBlendColor;
862 PFNGLBLENDEQUATIONPROC glBlendEquation;
863 PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
864 PFNGLTEXIMAGE3DPROC glTexImage3D;
865 PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
866 PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
868 public: //! @name OpenGL 1.3
870 PFNGLACTIVETEXTUREPROC glActiveTexture;
871 PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
872 PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
873 PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
874 PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
875 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
876 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
877 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
878 PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
880 PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
881 PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
882 PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
883 PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
884 PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
885 PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
886 PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
887 PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
888 PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
889 PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
890 PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
891 PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
892 PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
893 PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
894 PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
895 PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
896 PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
897 PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
898 PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
899 PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
900 PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
901 PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
902 PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
903 PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
904 PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
905 PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
906 PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
907 PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
908 PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
909 PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
910 PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
911 PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
912 PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
913 PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
914 PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
915 PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
916 PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
918 public: //! @name OpenGL 1.4
920 PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
921 PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
922 PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
923 PFNGLPOINTPARAMETERFPROC glPointParameterf;
924 PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
925 PFNGLPOINTPARAMETERIPROC glPointParameteri;
926 PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
928 public: //! @name OpenGL 1.5
930 PFNGLGENQUERIESPROC glGenQueries;
931 PFNGLDELETEQUERIESPROC glDeleteQueries;
932 PFNGLISQUERYPROC glIsQuery;
933 PFNGLBEGINQUERYPROC glBeginQuery;
934 PFNGLENDQUERYPROC glEndQuery;
935 PFNGLGETQUERYIVPROC glGetQueryiv;
936 PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
937 PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
938 PFNGLBINDBUFFERPROC glBindBuffer;
939 PFNGLDELETEBUFFERSPROC glDeleteBuffers;
940 PFNGLGENBUFFERSPROC glGenBuffers;
941 PFNGLISBUFFERPROC glIsBuffer;
942 PFNGLBUFFERDATAPROC glBufferData;
943 PFNGLBUFFERSUBDATAPROC glBufferSubData;
944 PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
945 PFNGLMAPBUFFERPROC glMapBuffer;
946 PFNGLUNMAPBUFFERPROC glUnmapBuffer;
947 PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
948 PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
950 public: //! @name OpenGL 2.0
952 PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
953 PFNGLDRAWBUFFERSPROC glDrawBuffers;
954 PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
955 PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
956 PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
957 PFNGLATTACHSHADERPROC glAttachShader;
958 PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
959 PFNGLCOMPILESHADERPROC glCompileShader;
960 PFNGLCREATEPROGRAMPROC glCreateProgram;
961 PFNGLCREATESHADERPROC glCreateShader;
962 PFNGLDELETEPROGRAMPROC glDeleteProgram;
963 PFNGLDELETESHADERPROC glDeleteShader;
964 PFNGLDETACHSHADERPROC glDetachShader;
965 PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
966 PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
967 PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
968 PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
969 PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
970 PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
971 PFNGLGETPROGRAMIVPROC glGetProgramiv;
972 PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
973 PFNGLGETSHADERIVPROC glGetShaderiv;
974 PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
975 PFNGLGETSHADERSOURCEPROC glGetShaderSource;
976 PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
977 PFNGLGETUNIFORMFVPROC glGetUniformfv;
978 PFNGLGETUNIFORMIVPROC glGetUniformiv;
979 PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
980 PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
981 PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
982 PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
983 PFNGLISPROGRAMPROC glIsProgram;
984 PFNGLISSHADERPROC glIsShader;
985 PFNGLLINKPROGRAMPROC glLinkProgram;
986 PFNGLSHADERSOURCEPROC glShaderSource;
987 PFNGLUSEPROGRAMPROC glUseProgram;
988 PFNGLUNIFORM1FPROC glUniform1f;
989 PFNGLUNIFORM2FPROC glUniform2f;
990 PFNGLUNIFORM3FPROC glUniform3f;
991 PFNGLUNIFORM4FPROC glUniform4f;
992 PFNGLUNIFORM1IPROC glUniform1i;
993 PFNGLUNIFORM2IPROC glUniform2i;
994 PFNGLUNIFORM3IPROC glUniform3i;
995 PFNGLUNIFORM4IPROC glUniform4i;
996 PFNGLUNIFORM1FVPROC glUniform1fv;
997 PFNGLUNIFORM2FVPROC glUniform2fv;
998 PFNGLUNIFORM3FVPROC glUniform3fv;
999 PFNGLUNIFORM4FVPROC glUniform4fv;
1000 PFNGLUNIFORM1IVPROC glUniform1iv;
1001 PFNGLUNIFORM2IVPROC glUniform2iv;
1002 PFNGLUNIFORM3IVPROC glUniform3iv;
1003 PFNGLUNIFORM4IVPROC glUniform4iv;
1004 PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
1005 PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
1006 PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
1007 PFNGLVALIDATEPROGRAMPROC glValidateProgram;
1008 PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
1009 PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
1010 PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
1011 PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
1012 PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
1013 PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
1014 PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
1015 PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
1016 PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
1017 PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
1018 PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
1019 PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
1020 PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
1021 PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
1022 PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
1023 PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
1024 PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
1025 PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
1026 PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
1027 PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
1028 PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
1029 PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
1030 PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
1031 PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
1032 PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
1033 PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
1034 PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
1035 PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
1036 PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
1037 PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
1038 PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
1039 PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
1040 PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
1041 PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
1042 PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
1043 PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
1044 PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
1046 public: //! @name OpenGL 2.1
1048 PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
1049 PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
1050 PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
1051 PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
1052 PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
1053 PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
1055 public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
1057 PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1058 PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1059 PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1060 PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1061 PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1062 PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1063 PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1064 PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1065 PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1066 PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1067 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1068 PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1069 PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1070 PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1071 PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1072 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1073 PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1074 PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1075 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1076 PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
1078 public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
1080 PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
1081 PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
1082 PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
1083 PFNGLISVERTEXARRAYPROC glIsVertexArray;
1085 public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
1087 PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
1088 PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
1090 public: //! @name OpenGL 3.0
1092 PFNGLCOLORMASKIPROC glColorMaski;
1093 PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
1094 PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
1095 PFNGLENABLEIPROC glEnablei;
1096 PFNGLDISABLEIPROC glDisablei;
1097 PFNGLISENABLEDIPROC glIsEnabledi;
1098 PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
1099 PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
1100 PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
1101 PFNGLBINDBUFFERBASEPROC glBindBufferBase;
1102 PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
1103 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
1104 PFNGLCLAMPCOLORPROC glClampColor;
1105 PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
1106 PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
1107 PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
1108 PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
1109 PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
1110 PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
1111 PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
1112 PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
1113 PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
1114 PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
1115 PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
1116 PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
1117 PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
1118 PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
1119 PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
1120 PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
1121 PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
1122 PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
1123 PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
1124 PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
1125 PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
1126 PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
1127 PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
1128 PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
1129 PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
1130 PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
1131 PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
1132 PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
1133 PFNGLUNIFORM1UIPROC glUniform1ui;
1134 PFNGLUNIFORM2UIPROC glUniform2ui;
1135 PFNGLUNIFORM3UIPROC glUniform3ui;
1136 PFNGLUNIFORM4UIPROC glUniform4ui;
1137 PFNGLUNIFORM1UIVPROC glUniform1uiv;
1138 PFNGLUNIFORM2UIVPROC glUniform2uiv;
1139 PFNGLUNIFORM3UIVPROC glUniform3uiv;
1140 PFNGLUNIFORM4UIVPROC glUniform4uiv;
1141 PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
1142 PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
1143 PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
1144 PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
1145 PFNGLCLEARBUFFERIVPROC glClearBufferiv;
1146 PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
1147 PFNGLCLEARBUFFERFVPROC glClearBufferfv;
1148 PFNGLCLEARBUFFERFIPROC glClearBufferfi;
1149 PFNGLGETSTRINGIPROC glGetStringi;
1151 public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
1153 PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
1154 PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
1155 PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
1156 PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
1157 PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
1158 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
1159 PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
1161 public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core)
1163 PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
1165 public: //! @name OpenGL 3.1
1167 PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
1168 PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
1169 PFNGLTEXBUFFERPROC glTexBuffer;
1170 PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
1172 public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
1174 PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
1175 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
1176 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
1177 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
1179 public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
1181 PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
1183 public: //! @name GL_ARB_sync (added to OpenGL 3.2 core)
1185 PFNGLFENCESYNCPROC glFenceSync;
1186 PFNGLISSYNCPROC glIsSync;
1187 PFNGLDELETESYNCPROC glDeleteSync;
1188 PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
1189 PFNGLWAITSYNCPROC glWaitSync;
1190 PFNGLGETINTEGER64VPROC glGetInteger64v;
1191 PFNGLGETSYNCIVPROC glGetSynciv;
1193 public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core)
1195 PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
1196 PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
1197 PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
1198 PFNGLSAMPLEMASKIPROC glSampleMaski;
1200 public: //! @name OpenGL 3.2
1202 PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
1203 PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
1204 PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
1206 public: //! @name GL_ARB_blend_func_extended (added to OpenGL 3.3 core)
1208 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
1209 PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
1211 public: //! @name GL_ARB_sampler_objects (added to OpenGL 3.3 core)
1213 PFNGLGENSAMPLERSPROC glGenSamplers;
1214 PFNGLDELETESAMPLERSPROC glDeleteSamplers;
1215 PFNGLISSAMPLERPROC glIsSampler;
1216 PFNGLBINDSAMPLERPROC glBindSampler;
1217 PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
1218 PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
1219 PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
1220 PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
1221 PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
1222 PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
1223 PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
1224 PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
1225 PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
1226 PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
1228 public: //! @name GL_ARB_timer_query (added to OpenGL 3.3 core)
1230 PFNGLQUERYCOUNTERPROC glQueryCounter;
1231 PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
1232 PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
1234 public: //! @name GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
1236 PFNGLVERTEXP2UIPROC glVertexP2ui;
1237 PFNGLVERTEXP2UIVPROC glVertexP2uiv;
1238 PFNGLVERTEXP3UIPROC glVertexP3ui;
1239 PFNGLVERTEXP3UIVPROC glVertexP3uiv;
1240 PFNGLVERTEXP4UIPROC glVertexP4ui;
1241 PFNGLVERTEXP4UIVPROC glVertexP4uiv;
1242 PFNGLTEXCOORDP1UIPROC glTexCoordP1ui;
1243 PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv;
1244 PFNGLTEXCOORDP2UIPROC glTexCoordP2ui;
1245 PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv;
1246 PFNGLTEXCOORDP3UIPROC glTexCoordP3ui;
1247 PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv;
1248 PFNGLTEXCOORDP4UIPROC glTexCoordP4ui;
1249 PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv;
1250 PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui;
1251 PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv;
1252 PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui;
1253 PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv;
1254 PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui;
1255 PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv;
1256 PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui;
1257 PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv;
1258 PFNGLNORMALP3UIPROC glNormalP3ui;
1259 PFNGLNORMALP3UIVPROC glNormalP3uiv;
1260 PFNGLCOLORP3UIPROC glColorP3ui;
1261 PFNGLCOLORP3UIVPROC glColorP3uiv;
1262 PFNGLCOLORP4UIPROC glColorP4ui;
1263 PFNGLCOLORP4UIVPROC glColorP4uiv;
1264 PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui;
1265 PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv;
1266 PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
1267 PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
1268 PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
1269 PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
1270 PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
1271 PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
1272 PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
1273 PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
1275 public: //! @name OpenGL 3.3
1277 PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
1279 public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
1281 PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
1282 PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
1284 public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
1286 PFNGLUNIFORM1DPROC glUniform1d;
1287 PFNGLUNIFORM2DPROC glUniform2d;
1288 PFNGLUNIFORM3DPROC glUniform3d;
1289 PFNGLUNIFORM4DPROC glUniform4d;
1290 PFNGLUNIFORM1DVPROC glUniform1dv;
1291 PFNGLUNIFORM2DVPROC glUniform2dv;
1292 PFNGLUNIFORM3DVPROC glUniform3dv;
1293 PFNGLUNIFORM4DVPROC glUniform4dv;
1294 PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
1295 PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
1296 PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
1297 PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
1298 PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
1299 PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
1300 PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
1301 PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
1302 PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
1303 PFNGLGETUNIFORMDVPROC glGetUniformdv;
1305 public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
1307 PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
1308 PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
1309 PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
1310 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
1311 PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
1312 PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv;
1313 PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
1314 PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
1316 public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
1318 PFNGLPATCHPARAMETERIPROC glPatchParameteri;
1319 PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
1321 public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
1323 PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
1324 PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
1325 PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
1326 PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
1327 PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
1328 PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
1329 PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback;
1331 public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
1333 PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
1334 PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
1335 PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
1336 PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
1338 public: //! @name OpenGL 4.0
1340 PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
1341 PFNGLBLENDEQUATIONIPROC glBlendEquationi;
1342 PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
1343 PFNGLBLENDFUNCIPROC glBlendFunci;
1344 PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
1346 public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
1348 PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
1349 PFNGLSHADERBINARYPROC glShaderBinary;
1350 PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
1351 PFNGLDEPTHRANGEFPROC glDepthRangef;
1352 PFNGLCLEARDEPTHFPROC glClearDepthf;
1354 public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core)
1356 PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
1357 PFNGLPROGRAMBINARYPROC glProgramBinary;
1358 PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
1360 public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
1362 PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
1363 PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
1364 PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
1365 PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
1366 PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
1367 PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
1368 PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
1369 PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
1370 PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
1371 PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
1372 PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
1373 PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
1374 PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
1375 PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
1376 PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
1377 PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
1378 PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
1379 PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
1380 PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
1381 PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
1382 PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
1383 PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
1384 PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
1385 PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
1386 PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
1387 PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
1388 PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
1389 PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
1390 PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
1391 PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
1392 PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
1393 PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
1394 PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
1395 PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
1396 PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
1397 PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
1398 PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
1399 PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
1400 PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
1401 PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
1402 PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
1403 PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
1404 PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
1405 PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
1406 PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
1407 PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
1408 PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
1409 PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
1410 PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
1411 PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
1412 PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
1413 PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
1414 PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
1415 PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
1416 PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
1417 PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
1418 PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
1419 PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
1420 PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
1421 PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
1423 public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
1425 PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
1426 PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
1427 PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
1428 PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
1429 PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
1430 PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
1431 PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
1432 PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
1433 PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
1434 PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
1436 public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core)
1438 PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
1439 PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
1440 PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
1441 PFNGLSCISSORARRAYVPROC glScissorArrayv;
1442 PFNGLSCISSORINDEXEDPROC glScissorIndexed;
1443 PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
1444 PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
1445 PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
1446 PFNGLGETFLOATI_VPROC glGetFloati_v;
1447 PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
1449 public: //! @name OpenGL 4.1
1453 public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core)
1455 PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
1456 PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
1457 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
1459 public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
1461 PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
1462 PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
1464 public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core)
1466 PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
1468 public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
1470 PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
1472 public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
1474 PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
1475 PFNGLMEMORYBARRIERPROC glMemoryBarrier;
1477 public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core)
1479 PFNGLTEXSTORAGE1DPROC glTexStorage1D;
1480 PFNGLTEXSTORAGE2DPROC glTexStorage2D;
1481 PFNGLTEXSTORAGE3DPROC glTexStorage3D;
1483 public: //! @name OpenGL 4.2
1485 public: //! @name OpenGL 4.3
1487 PFNGLCLEARBUFFERDATAPROC glClearBufferData;
1488 PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
1489 PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
1490 PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
1491 PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
1492 PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
1493 PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
1494 PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
1495 PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage;
1496 PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
1497 PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData;
1498 PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
1499 PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
1500 PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
1501 PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect;
1502 PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect;
1503 PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
1504 PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
1505 PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
1506 PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
1507 PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
1508 PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
1509 PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding;
1510 PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
1511 PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
1512 PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
1513 PFNGLTEXTUREVIEWPROC glTextureView;
1514 PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
1515 PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
1516 PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
1517 PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat;
1518 PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
1519 PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
1520 PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
1521 PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
1522 PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
1523 PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
1524 PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
1525 PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
1526 PFNGLOBJECTLABELPROC glObjectLabel;
1527 PFNGLGETOBJECTLABELPROC glGetObjectLabel;
1528 PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
1529 PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
1531 public: //! @name OpenGL 4.4
1533 PFNGLBUFFERSTORAGEPROC glBufferStorage;
1534 PFNGLCLEARTEXIMAGEPROC glClearTexImage;
1535 PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
1536 PFNGLBINDBUFFERSBASEPROC glBindBuffersBase;
1537 PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange;
1538 PFNGLBINDTEXTURESPROC glBindTextures;
1539 PFNGLBINDSAMPLERSPROC glBindSamplers;
1540 PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
1541 PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
1543 public: //! @name OpenGL 4.5
1545 PFNGLCLIPCONTROLPROC glClipControl;
1546 PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks;
1547 PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase;
1548 PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange;
1549 PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv;
1550 PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v;
1551 PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v;
1552 PFNGLCREATEBUFFERSPROC glCreateBuffers;
1553 PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage;
1554 PFNGLNAMEDBUFFERDATAPROC glNamedBufferData;
1555 PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData;
1556 PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData;
1557 PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData;
1558 PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData;
1559 PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer;
1560 PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange;
1561 PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer;
1562 PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange;
1563 PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv;
1564 PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v;
1565 PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv;
1566 PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData;
1567 PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
1568 PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer;
1569 PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
1570 PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
1571 PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer;
1572 PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer;
1573 PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
1574 PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
1575 PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData;
1576 PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData;
1577 PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv;
1578 PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
1579 PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv;
1580 PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi;
1581 PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer;
1582 PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
1583 PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv;
1584 PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv;
1585 PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers;
1586 PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage;
1587 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample;
1588 PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv;
1589 PFNGLCREATETEXTURESPROC glCreateTextures;
1590 PFNGLTEXTUREBUFFERPROC glTextureBuffer;
1591 PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange;
1592 PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D;
1593 PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
1594 PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D;
1595 PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample;
1596 PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample;
1597 PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D;
1598 PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
1599 PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D;
1600 PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D;
1601 PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D;
1602 PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D;
1603 PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D;
1604 PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D;
1605 PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D;
1606 PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
1607 PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv;
1608 PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
1609 PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv;
1610 PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv;
1611 PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv;
1612 PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap;
1613 PFNGLBINDTEXTUREUNITPROC glBindTextureUnit;
1614 PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
1615 PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage;
1616 PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv;
1617 PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv;
1618 PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv;
1619 PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv;
1620 PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv;
1621 PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv;
1622 PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays;
1623 PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib;
1624 PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib;
1625 PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer;
1626 PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer;
1627 PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers;
1628 PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding;
1629 PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat;
1630 PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat;
1631 PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat;
1632 PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor;
1633 PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv;
1634 PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv;
1635 PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv;
1636 PFNGLCREATESAMPLERSPROC glCreateSamplers;
1637 PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
1638 PFNGLCREATEQUERIESPROC glCreateQueries;
1639 PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v;
1640 PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv;
1641 PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v;
1642 PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv;
1643 PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
1644 PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
1645 PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage;
1646 PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus;
1647 PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage;
1648 PFNGLGETNTEXIMAGEPROC glGetnTexImage;
1649 PFNGLGETNUNIFORMDVPROC glGetnUniformdv;
1650 PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
1651 PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
1652 PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
1653 PFNGLREADNPIXELSPROC glReadnPixels;
1654 PFNGLGETNMAPDVPROC glGetnMapdv;
1655 PFNGLGETNMAPFVPROC glGetnMapfv;
1656 PFNGLGETNMAPIVPROC glGetnMapiv;
1657 PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv;
1658 PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv;
1659 PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv;
1660 PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple;
1661 PFNGLGETNCOLORTABLEPROC glGetnColorTable;
1662 PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter;
1663 PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter;
1664 PFNGLGETNHISTOGRAMPROC glGetnHistogram;
1665 PFNGLGETNMINMAXPROC glGetnMinmax;
1666 PFNGLTEXTUREBARRIERPROC glTextureBarrier;
1668 public: //! @name GL_EXT_geometry_shader4
1670 PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT;
1672 public: //! @name GL_ARB_bindless_texture
1674 PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB;
1675 PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB;
1676 PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB;
1677 PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB;
1678 PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB;
1679 PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB;
1680 PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB;
1681 PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB;
1682 PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB;
1683 PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB;
1684 PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB;
1685 PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB;
1686 PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB;
1687 PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB;
1688 PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB;
1689 PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB;
1692 public: //! @name wgl extensions
1694 typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext);
1695 wglGetExtensionsStringARB_t wglGetExtensionsStringARB;
1697 typedef BOOL (WINAPI *wglSwapIntervalEXT_t)(int theInterval);
1698 wglSwapIntervalEXT_t wglSwapIntervalEXT;
1700 // WGL_ARB_pixel_format
1702 #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
1703 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
1704 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
1705 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
1706 #define WGL_ACCELERATION_ARB 0x2003
1707 #define WGL_NEED_PALETTE_ARB 0x2004
1708 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
1709 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
1710 #define WGL_SWAP_METHOD_ARB 0x2007
1711 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
1712 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
1713 #define WGL_TRANSPARENT_ARB 0x200A
1714 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
1715 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
1716 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
1717 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
1718 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
1719 #define WGL_SHARE_DEPTH_ARB 0x200C
1720 #define WGL_SHARE_STENCIL_ARB 0x200D
1721 #define WGL_SHARE_ACCUM_ARB 0x200E
1722 #define WGL_SUPPORT_GDI_ARB 0x200F
1723 #define WGL_SUPPORT_OPENGL_ARB 0x2010
1724 #define WGL_DOUBLE_BUFFER_ARB 0x2011
1725 #define WGL_STEREO_ARB 0x2012
1726 #define WGL_PIXEL_TYPE_ARB 0x2013
1727 #define WGL_COLOR_BITS_ARB 0x2014
1728 #define WGL_RED_BITS_ARB 0x2015
1729 #define WGL_RED_SHIFT_ARB 0x2016
1730 #define WGL_GREEN_BITS_ARB 0x2017
1731 #define WGL_GREEN_SHIFT_ARB 0x2018
1732 #define WGL_BLUE_BITS_ARB 0x2019
1733 #define WGL_BLUE_SHIFT_ARB 0x201A
1734 #define WGL_ALPHA_BITS_ARB 0x201B
1735 #define WGL_ALPHA_SHIFT_ARB 0x201C
1736 #define WGL_ACCUM_BITS_ARB 0x201D
1737 #define WGL_ACCUM_RED_BITS_ARB 0x201E
1738 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
1739 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
1740 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
1741 #define WGL_DEPTH_BITS_ARB 0x2022
1742 #define WGL_STENCIL_BITS_ARB 0x2023
1743 #define WGL_AUX_BUFFERS_ARB 0x2024
1745 #define WGL_NO_ACCELERATION_ARB 0x2025
1746 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
1747 #define WGL_FULL_ACCELERATION_ARB 0x2027
1749 #define WGL_SWAP_EXCHANGE_ARB 0x2028
1750 #define WGL_SWAP_COPY_ARB 0x2029
1751 #define WGL_SWAP_UNDEFINED_ARB 0x202A
1753 #define WGL_TYPE_RGBA_ARB 0x202B
1754 #define WGL_TYPE_COLORINDEX_ARB 0x202C
1756 #endif // WGL_NUMBER_PIXEL_FORMATS_ARB
1758 // WGL_ARB_multisample
1759 #ifndef WGL_SAMPLE_BUFFERS_ARB
1760 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
1761 #define WGL_SAMPLES_ARB 0x2042
1764 // WGL_ARB_create_context_robustness
1765 #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
1766 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
1767 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
1768 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
1769 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
1772 typedef BOOL (WINAPI *wglChoosePixelFormatARB_t)
1774 const int* theIntAttribs,
1775 const float* theFloatAttribs,
1776 unsigned int theMaxFormats,
1778 unsigned int* theNumFormatsOut);
1779 wglChoosePixelFormatARB_t wglChoosePixelFormatARB;
1781 // WGL_ARB_create_context_profile
1783 #ifndef WGL_CONTEXT_MAJOR_VERSION_ARB
1784 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
1785 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
1786 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
1787 #define WGL_CONTEXT_FLAGS_ARB 0x2094
1788 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
1790 // WGL_CONTEXT_FLAGS bits
1791 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
1792 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
1794 // WGL_CONTEXT_PROFILE_MASK_ARB bits
1795 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
1796 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
1797 #endif // WGL_CONTEXT_MAJOR_VERSION_ARB
1799 typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC theDevCtx,
1800 HGLRC theShareContext,
1801 const int* theAttribs);
1802 wglCreateContextAttribsARB_t wglCreateContextAttribsARB;
1804 // WGL_NV_DX_interop
1806 typedef BOOL (WINAPI *wglDXSetResourceShareHandleNV_t)(void* theObjectD3d, HANDLE theShareHandle);
1807 typedef HANDLE (WINAPI *wglDXOpenDeviceNV_t )(void* theDeviceD3d);
1808 typedef BOOL (WINAPI *wglDXCloseDeviceNV_t )(HANDLE theDeviceIOP);
1809 typedef HANDLE (WINAPI *wglDXRegisterObjectNV_t )(HANDLE theDeviceIOP,
1814 typedef BOOL (WINAPI *wglDXUnregisterObjectNV_t)(HANDLE theDeviceIOP,
1816 typedef BOOL (WINAPI *wglDXObjectAccessNV_t )(HANDLE theObject,
1818 typedef BOOL (WINAPI *wglDXLockObjectsNV_t )(HANDLE theDeviceIOP,
1820 HANDLE* theObjects);
1821 typedef BOOL (WINAPI *wglDXUnlockObjectsNV_t )(HANDLE theDeviceIOP,
1823 HANDLE* theObjects);
1825 wglDXSetResourceShareHandleNV_t wglDXSetResourceShareHandleNV;
1826 wglDXOpenDeviceNV_t wglDXOpenDeviceNV;
1827 wglDXCloseDeviceNV_t wglDXCloseDeviceNV;
1828 wglDXRegisterObjectNV_t wglDXRegisterObjectNV;
1829 wglDXUnregisterObjectNV_t wglDXUnregisterObjectNV;
1830 wglDXObjectAccessNV_t wglDXObjectAccessNV;
1831 wglDXLockObjectsNV_t wglDXLockObjectsNV;
1832 wglDXUnlockObjectsNV_t wglDXUnlockObjectsNV;
1834 #ifndef WGL_ACCESS_READ_WRITE_NV
1835 #define WGL_ACCESS_READ_ONLY_NV 0x0000
1836 #define WGL_ACCESS_READ_WRITE_NV 0x0001
1837 #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
1840 // WGL_AMD_gpu_association
1842 #ifndef WGL_GPU_VENDOR_AMD
1843 #define WGL_GPU_VENDOR_AMD 0x1F00
1844 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01
1845 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
1846 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
1847 #define WGL_GPU_RAM_AMD 0x21A3
1848 #define WGL_GPU_CLOCK_AMD 0x21A4
1849 #define WGL_GPU_NUM_PIPES_AMD 0x21A5
1850 #define WGL_GPU_NUM_SIMD_AMD 0x21A6
1851 #define WGL_GPU_NUM_RB_AMD 0x21A7
1852 #define WGL_GPU_NUM_SPI_AMD 0x21A8
1855 typedef UINT (WINAPI *wglGetGPUIDsAMD_t )(UINT theMaxCount, UINT* theIds);
1856 typedef INT (WINAPI *wglGetGPUInfoAMD_t )(UINT theId, INT theProperty, GLenum theDataType, UINT theSize, void* theData);
1857 typedef UINT (WINAPI *wglGetContextGPUIDAMD_t )(HGLRC theHglrc);
1858 wglGetGPUIDsAMD_t wglGetGPUIDsAMD;
1859 wglGetGPUInfoAMD_t wglGetGPUInfoAMD;
1860 wglGetContextGPUIDAMD_t wglGetContextGPUIDAMD;
1862 #elif defined(__APPLE__)
1863 public: //! @name CGL extensions
1866 public: //! @name glX extensions
1868 // GLX_EXT_swap_control
1869 //typedef int (*glXSwapIntervalEXT_t)(Display* theDisplay, GLXDrawable theDrawable, int theInterval);
1870 typedef int (*glXSwapIntervalEXT_t)();
1871 glXSwapIntervalEXT_t glXSwapIntervalEXT;
1873 typedef int (*glXSwapIntervalSGI_t)(int theInterval);
1874 glXSwapIntervalSGI_t glXSwapIntervalSGI;
1876 // GLX_MESA_query_renderer
1877 #ifndef GLX_RENDERER_VENDOR_ID_MESA
1878 // for glXQueryRendererIntegerMESA() and glXQueryCurrentRendererIntegerMESA()
1879 #define GLX_RENDERER_VENDOR_ID_MESA 0x8183
1880 #define GLX_RENDERER_DEVICE_ID_MESA 0x8184
1881 #define GLX_RENDERER_VERSION_MESA 0x8185
1882 #define GLX_RENDERER_ACCELERATED_MESA 0x8186
1883 #define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
1884 #define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
1885 #define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
1886 #define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
1887 #define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
1888 #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
1889 #define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
1891 #define GLX_RENDERER_ID_MESA 0x818E
1892 #endif // GLX_RENDERER_VENDOR_ID_MESA
1894 typedef Bool (*glXQueryRendererIntegerMESA_t)(Display* theDisplay, int theScreen,
1895 int theRenderer, int theAttribute,
1896 unsigned int* theValue);
1897 typedef Bool (*glXQueryCurrentRendererIntegerMESA_t)(int theAttribute, unsigned int* theValue);
1898 typedef const char* (*glXQueryRendererStringMESA_t)(Display* theDisplay, int theScreen,
1899 int theRenderer, int theAttribute);
1900 typedef const char* (*glXQueryCurrentRendererStringMESA_t)(int theAttribute);
1902 glXQueryRendererIntegerMESA_t glXQueryRendererIntegerMESA;
1903 glXQueryCurrentRendererIntegerMESA_t glXQueryCurrentRendererIntegerMESA;
1904 glXQueryRendererStringMESA_t glXQueryRendererStringMESA;
1905 glXQueryCurrentRendererStringMESA_t glXQueryCurrentRendererStringMESA;
1908 #endif // OpenGL ES vs. desktop
1912 #endif // _OpenGl_GlFunctions_Header