1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_GlFunctions_Header
17 #define _OpenGl_GlFunctions_Header
19 // required for correct APIENTRY definition
20 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
21 #define WIN32_LEAN_AND_MEAN
25 #include <Standard_Macro.hxx>
26 #include <Standard_TypeDef.hxx>
32 #define APIENTRYP APIENTRY *
38 // exclude modern definitions and system-provided glext.h, should be defined before gl.h inclusion
39 #ifndef GL_GLEXT_LEGACY
40 #define GL_GLEXT_LEGACY
42 #ifndef GLX_GLXEXT_LEGACY
43 #define GLX_GLXEXT_LEGACY
46 // include main OpenGL header provided with system
47 #if defined(__APPLE__)
48 #import <TargetConditionals.h>
49 // macOS 10.4 deprecated OpenGL framework - suppress useless warnings
50 #define GL_SILENCE_DEPRECATION
51 #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
52 #include <OpenGLES/ES2/gl.h>
54 #include <OpenGL/gl.h>
56 #define __X_GL_H // prevent chaotic gl.h inclusions to avoid compile errors
57 #elif defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
59 // Angle OpenGL ES headers do not define function prototypes even for core functions,
60 // however OCCT is expected to be linked against libGLESv2
61 #define GL_GLEXT_PROTOTYPES
63 #include <GLES2/gl2.h>
64 //#include <GLES3/gl3.h>
69 #if defined(GL_ES_VERSION_2_0)
70 // define items to unify code paths with desktop OpenGL
71 typedef double GLdouble;
72 typedef double GLclampd;
73 typedef uint64_t GLuint64;
76 // OpenGL ES 3.0+ or GL_OES_element_index_uint extension
77 #define GL_UNSIGNED_INT 0x1405
79 // GL_EXT_sRGB_write_control extension for OpenGL ES
80 // adds GL_FRAMEBUFFER_SRGB_EXT flag as on desktop OpenGL
81 #define GL_FRAMEBUFFER_SRGB 0x8DB9
84 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
85 #define GL_MAX_SAMPLES 0x8D57
87 // OpenGL ES 3.2+ or GL_EXT_texture_buffer for OpenGL ES 3.1+
88 #define GL_TEXTURE_BUFFER 0x8C2A
90 // in core since OpenGL ES 3.0, extension GL_EXT_texture_rg
93 // in core since OpenGL ES 3.0, extension GL_OES_rgb8_rgba8
94 #define GL_RGB8 0x8051
95 #define GL_RGBA8 0x8058
96 #define GL_LUMINANCE8 0x8040
97 // GL_EXT_texture_format_BGRA8888
98 #define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop
100 #define GL_SRGB 0x8C40
101 #define GL_SRGB8 0x8C41
102 #define GL_SRGB8_ALPHA8 0x8C43
104 #define GL_R16 0x822A
105 #define GL_R16F 0x822D
106 #define GL_R32F 0x822E
107 #define GL_RGB16F 0x881B
108 #define GL_RGBA32F 0x8814
109 #define GL_RGB32F 0x8815
110 #define GL_RGBA16F 0x881A
111 #define GL_RGB16F 0x881B
112 #define GL_RGB4 0x804F
113 #define GL_RGB5 0x8050
114 #define GL_RGB8 0x8051
115 #define GL_RGB10 0x8052
116 #define GL_RGB12 0x8053
117 #define GL_RGB16 0x8054
118 #define GL_RGBA8 0x8058
119 #define GL_RGB10_A2 0x8059
120 #define GL_RGBA12 0x805A
121 #define GL_RGBA16 0x805B
122 #define GL_ALPHA8 0x803C
123 #define GL_ALPHA16 0x803E
126 #define GL_RG8 0x822B
127 #define GL_RG16 0x822C
128 #define GL_RG16F 0x822F
129 #define GL_RG32F 0x8230
130 #define GL_RG_INTEGER 0x8228
131 #define GL_RED_INTEGER 0x8D94
133 #define GL_R8I 0x8231
134 #define GL_R8UI 0x8232
135 #define GL_R16I 0x8233
136 #define GL_R16UI 0x8234
137 #define GL_R32I 0x8235
138 #define GL_R32UI 0x8236
139 #define GL_RG8I 0x8237
140 #define GL_RG8UI 0x8238
141 #define GL_RG16I 0x8239
142 #define GL_RG16UI 0x823A
143 #define GL_RG32I 0x823B
144 #define GL_RG32UI 0x823C
145 #define GL_RG8_SNORM 0x8F95
146 #define GL_RGBA32UI 0x8D70
147 #define GL_RGB32UI 0x8D71
148 #define GL_RGBA16UI 0x8D76
149 #define GL_RGB16UI 0x8D77
150 #define GL_RGBA8UI 0x8D7C
151 #define GL_RGB8UI 0x8D7D
152 #define GL_RGBA32I 0x8D82
153 #define GL_RGB32I 0x8D83
154 #define GL_RGBA16I 0x8D88
155 #define GL_RGB16I 0x8D89
156 #define GL_RGBA8I 0x8D8E
157 #define GL_RGB8I 0x8D8F
159 // GL_OES_packed_depth_stencil
160 #define GL_DEPTH_STENCIL 0x84F9
161 #define GL_UNSIGNED_INT_24_8 0x84FA
162 #define GL_DEPTH24_STENCIL8 0x88F0
165 #define GL_DEPTH_COMPONENT24 0x81A6
166 #define GL_DEPTH_COMPONENT32F 0x8CAC
167 #define GL_DEPTH32F_STENCIL8 0x8CAD
168 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
170 #define GL_READ_FRAMEBUFFER 0x8CA8
171 #define GL_DRAW_FRAMEBUFFER 0x8CA9
172 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
174 #define GL_TEXTURE_3D 0x806F
175 #define GL_TEXTURE_WRAP_R 0x8072
177 // GL_EXT_texture_filter_anisotropic
178 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
179 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
181 // debug ARB extension
182 #define GL_DEBUG_OUTPUT 0x92E0
183 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
184 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
185 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
186 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
187 #define GL_DEBUG_SOURCE_API 0x8246
188 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
189 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
190 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
191 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
192 #define GL_DEBUG_SOURCE_OTHER 0x824B
193 #define GL_DEBUG_TYPE_ERROR 0x824C
194 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
195 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
196 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
197 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
198 #define GL_DEBUG_TYPE_OTHER 0x8251
199 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
200 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
201 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
202 #define GL_DEBUG_SEVERITY_HIGH 0x9146
203 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
204 #define GL_DEBUG_SEVERITY_LOW 0x9148
206 // GL_ARB_draw_buffers (GL_EXT_draw_buffers) extension
207 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
208 #define GL_MAX_DRAW_BUFFERS 0x8824
210 // OpenGL ES 3.0+ or OES_texture_half_float
211 #define GL_HALF_FLOAT 0x140B
212 #define GL_HALF_FLOAT_OES 0x8D61
215 #define GL_COMPUTE_SHADER 0x91B9
218 #define GL_GEOMETRY_SHADER 0x8DD9
219 #define GL_TESS_CONTROL_SHADER 0x8E88
220 #define GL_TESS_EVALUATION_SHADER 0x8E87
221 #define GL_LINES_ADJACENCY 0x000A
222 #define GL_LINE_STRIP_ADJACENCY 0x000B
223 #define GL_TRIANGLES_ADJACENCY 0x000C
224 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
225 #define GL_PATCHES 0x000E
228 #if !defined(HAVE_EGL) && (defined(__ANDROID__) || defined(__QNX__) || defined(HAVE_GLES2) || defined(OCCT_UWP))
232 #include <InterfaceGraphic.hxx>
234 // GL version can be defined by system gl.h header
235 #if !defined(GL_ES_VERSION_2_0)
236 #undef GL_VERSION_1_2
237 #undef GL_VERSION_1_3
238 #undef GL_VERSION_1_4
239 #undef GL_VERSION_1_5
240 #undef GL_VERSION_2_0
241 #undef GL_VERSION_2_1
242 #undef GL_VERSION_3_0
243 #undef GL_VERSION_3_1
244 #undef GL_VERSION_3_2
245 #undef GL_VERSION_3_3
246 #undef GL_VERSION_4_0
247 #undef GL_VERSION_4_1
248 #undef GL_VERSION_4_2
249 #undef GL_VERSION_4_3
250 #undef GL_VERSION_4_4
251 #undef GL_VERSION_4_5
253 // include glext.h provided by Khronos group
257 //! Mega structure defines the complete list of OpenGL functions.
258 struct OpenGl_GlFunctions
261 public: //! @name OpenGL ES 1.1
263 #if defined(GL_ES_VERSION_2_0)
265 inline void glActiveTexture (GLenum texture)
267 ::glActiveTexture (texture);
270 inline void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
272 ::glCompressedTexImage2D (target, level, internalformat, width, height, border, imageSize, data);
275 inline void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
277 ::glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, imageSize, data);
280 inline void glBindBuffer (GLenum target, GLuint buffer)
282 ::glBindBuffer (target, buffer);
285 inline void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage)
287 ::glBufferData (target, size, data, usage);
290 inline void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
292 ::glBufferSubData (target, offset, size, data);
295 inline void glDeleteBuffers (GLsizei n, const GLuint *buffers)
297 ::glDeleteBuffers (n, buffers);
300 inline void glDeleteTextures (GLsizei n, const GLuint *textures)
302 ::glDeleteTextures (n, textures);
305 inline void glDepthFunc (GLenum func)
307 ::glDepthFunc (func);
310 inline void glDepthMask (GLboolean flag)
312 ::glDepthMask (flag);
315 inline void glDepthRangef (GLfloat n, GLfloat f)
317 ::glDepthRangef (n, f);
320 inline void glGenBuffers (GLsizei n, GLuint *buffers)
322 ::glGenBuffers (n, buffers);
325 inline void glGenTextures (GLsizei n, GLuint *textures)
327 ::glGenTextures (n, textures);
330 inline void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params)
332 ::glGetBufferParameteriv (target, pname, params);
335 inline GLboolean glIsBuffer (GLuint buffer)
337 return ::glIsBuffer (buffer);
340 inline void glSampleCoverage (GLfloat value, GLboolean invert)
342 ::glSampleCoverage (value, invert);
345 inline void glMultiDrawElements (GLenum theMode, const GLsizei* theCount, GLenum theType, const void* const* theIndices, GLsizei theDrawCount)
348 || theIndices == NULL)
353 for (GLsizei aBatchIter = 0; aBatchIter < theDrawCount; ++aBatchIter)
355 ::glDrawElements (theMode, theCount[aBatchIter], theType, theIndices[aBatchIter]);
361 public: //! @name OpenGL ES 2.0
363 #if defined(GL_ES_VERSION_2_0)
364 inline void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
366 ::glBlendColor (red, green, blue, alpha);
369 inline void glBlendEquation (GLenum mode)
371 ::glBlendEquation (mode);
374 inline void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
376 ::glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
379 inline void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
381 ::glBlendEquationSeparate (modeRGB, modeAlpha);
384 inline void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
386 ::glStencilOpSeparate (face, sfail, dpfail, dppass);
389 inline void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
391 ::glStencilFuncSeparate (face, func, ref, mask);
394 inline void glStencilMaskSeparate (GLenum face, GLuint mask)
396 ::glStencilMaskSeparate (face, mask);
399 inline void glAttachShader (GLuint program, GLuint shader)
401 ::glAttachShader (program, shader);
404 inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
406 ::glBindAttribLocation (program, index, name);
409 inline void glBindFramebuffer (GLenum target, GLuint framebuffer)
411 ::glBindFramebuffer (target, framebuffer);
414 inline void glBindRenderbuffer (GLenum target, GLuint renderbuffer)
416 ::glBindRenderbuffer (target, renderbuffer);
419 inline GLenum glCheckFramebufferStatus (GLenum target)
421 return ::glCheckFramebufferStatus (target);
424 inline void glCompileShader (GLuint shader)
426 ::glCompileShader (shader);
429 inline GLuint glCreateProgram()
431 return ::glCreateProgram();
434 inline GLuint glCreateShader (GLenum type)
436 return ::glCreateShader (type);
439 inline void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
441 ::glDeleteFramebuffers (n, framebuffers);
444 inline void glDeleteProgram (GLuint program)
446 ::glDeleteProgram (program);
449 inline void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
451 ::glDeleteRenderbuffers (n, renderbuffers);
454 inline void glDeleteShader (GLuint shader)
456 ::glDeleteShader (shader);
459 inline void glDetachShader (GLuint program, GLuint shader)
461 ::glDetachShader (program, shader);
464 inline void glDisableVertexAttribArray (GLuint index)
466 ::glDisableVertexAttribArray (index);
469 inline void glEnableVertexAttribArray (GLuint index)
471 ::glEnableVertexAttribArray (index);
474 inline void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
476 ::glFramebufferRenderbuffer (target, attachment, renderbuffertarget, renderbuffer);
479 inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
481 ::glFramebufferTexture2D (target, attachment, textarget, texture, level);
484 inline void glGenerateMipmap (GLenum target)
486 ::glGenerateMipmap (target);
489 inline void glGenFramebuffers (GLsizei n, GLuint *framebuffers)
491 ::glGenFramebuffers (n, framebuffers);
494 inline void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
496 ::glGenRenderbuffers (n, renderbuffers);
499 inline void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
501 ::glGetActiveAttrib (program, index, bufSize, length, size, type, name);
504 inline void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
506 ::glGetActiveUniform (program, index, bufSize, length, size, type, name);
509 inline void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
511 ::glGetAttachedShaders (program, maxCount, count, shaders);
514 inline GLint glGetAttribLocation (GLuint program, const GLchar *name)
516 return ::glGetAttribLocation (program, name);
519 inline void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params)
521 ::glGetFramebufferAttachmentParameteriv (target, attachment, pname, params);
524 inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params)
526 ::glGetProgramiv (program, pname, params);
529 inline void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
531 ::glGetProgramInfoLog (program, bufSize, length, infoLog);
534 inline void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params)
536 ::glGetRenderbufferParameteriv (target, pname, params);
539 inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
541 ::glGetShaderiv (shader, pname, params);
544 inline void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
546 ::glGetShaderInfoLog (shader, bufSize, length, infoLog);
549 inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
551 ::glGetShaderPrecisionFormat (shadertype, precisiontype, range, precision);
554 inline void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
556 ::glGetShaderSource (shader, bufSize, length, source);
559 inline void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
561 ::glGetUniformfv (program, location, params);
564 inline void glGetUniformiv (GLuint program, GLint location, GLint* params)
566 ::glGetUniformiv (program, location, params);
569 GLint glGetUniformLocation (GLuint program, const GLchar *name)
571 return ::glGetUniformLocation (program, name);
574 inline void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params)
576 ::glGetVertexAttribfv (index, pname, params);
579 inline void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params)
581 ::glGetVertexAttribiv (index, pname, params);
584 inline void glGetVertexAttribPointerv (GLuint index, GLenum pname, void* *pointer)
586 ::glGetVertexAttribPointerv (index, pname, pointer);
589 inline GLboolean glIsFramebuffer (GLuint framebuffer)
591 return ::glIsFramebuffer (framebuffer);
594 inline GLboolean glIsProgram (GLuint program)
596 return ::glIsProgram (program);
599 inline GLboolean glIsRenderbuffer (GLuint renderbuffer)
601 return ::glIsRenderbuffer (renderbuffer);
604 inline GLboolean glIsShader (GLuint shader)
606 return ::glIsShader (shader);
609 inline void glLinkProgram (GLuint program)
611 ::glLinkProgram (program);
614 inline void glReleaseShaderCompiler()
616 ::glReleaseShaderCompiler();
619 inline void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
621 ::glRenderbufferStorage (target, internalformat, width, height);
624 inline void glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length)
626 ::glShaderBinary (count, shaders, binaryformat, binary, length);
629 inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
631 ::glShaderSource (shader, count, string, length);
634 inline void glUniform1f (GLint location, GLfloat v0)
636 ::glUniform1f (location, v0);
639 inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
641 ::glUniform1fv (location, count, value);
644 inline void glUniform1i (GLint location, GLint v0)
646 ::glUniform1i (location, v0);
649 inline void glUniform1iv (GLint location, GLsizei count, const GLint* value)
651 ::glUniform1iv (location, count, value);
654 inline void glUniform2f (GLint location, GLfloat v0, GLfloat v1)
656 ::glUniform2f (location, v0, v1);
659 inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* value)
661 ::glUniform2fv (location, count, value);
664 inline void glUniform2i (GLint location, GLint v0, GLint v1)
666 ::glUniform2i (location, v0, v1);
669 inline void glUniform2iv (GLint location, GLsizei count, const GLint* value)
671 ::glUniform2iv (location, count, value);
674 inline void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
676 ::glUniform3f (location, v0, v1, v2);
679 inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* value)
681 ::glUniform3fv (location, count, value);
684 inline void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
686 ::glUniform3i (location, v0, v1, v2);
689 inline void glUniform3iv (GLint location, GLsizei count, const GLint* value)
691 ::glUniform3iv (location, count, value);
694 inline void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
696 ::glUniform4f (location, v0, v1, v2, v3);
699 inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* value)
701 ::glUniform4fv (location, count, value);
704 inline void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
706 ::glUniform4i (location, v0, v1, v2, v3);
709 inline void glUniform4iv (GLint location, GLsizei count, const GLint* value)
711 ::glUniform4iv (location, count, value);
714 inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
716 ::glUniformMatrix2fv (location, count, transpose, value);
719 inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
721 ::glUniformMatrix3fv (location, count, transpose, value);
724 inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
726 ::glUniformMatrix4fv (location, count, transpose, value);
729 inline void glUseProgram (GLuint program)
731 ::glUseProgram (program);
734 inline void glValidateProgram (GLuint program)
736 ::glValidateProgram (program);
739 inline void glVertexAttrib1f (GLuint index, GLfloat x)
741 ::glVertexAttrib1f (index, x);
744 inline void glVertexAttrib1fv (GLuint index, const GLfloat* v)
746 ::glVertexAttrib1fv (index, v);
749 inline void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
751 ::glVertexAttrib2f (index, x, y);
754 inline void glVertexAttrib2fv (GLuint index, const GLfloat* v)
756 ::glVertexAttrib2fv (index, v);
759 inline void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
761 ::glVertexAttrib3f (index, x, y, z);
764 inline void glVertexAttrib3fv (GLuint index, const GLfloat* v)
766 ::glVertexAttrib3fv (index, v);
769 inline void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
771 ::glVertexAttrib4f (index, x, y, z, w);
774 inline void glVertexAttrib4fv (GLuint index, const GLfloat* v)
776 ::glVertexAttrib4fv (index, v);
779 inline void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)
781 ::glVertexAttribPointer (index, size, type, normalized, stride, pointer);
784 public: //! @name OpenGL ES 3.0
786 typedef void (APIENTRY *glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
787 glBlitFramebuffer_t glBlitFramebuffer;
789 typedef void (APIENTRY *glTexImage3D_t)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data);
790 glTexImage3D_t glTexImage3D;
792 typedef void (APIENTRY *glDrawBuffers_t)(GLsizei n, const GLenum* bufs);
793 glDrawBuffers_t glDrawBuffers;
795 typedef void (APIENTRY *glGenSamplers_t)(GLsizei count, GLuint* samplers);
796 glGenSamplers_t glGenSamplers;
798 typedef void (APIENTRY *glDeleteSamplers_t)(GLsizei count, const GLuint* samplers);
799 glDeleteSamplers_t glDeleteSamplers;
801 typedef GLboolean (APIENTRY *glIsSampler_t)(GLuint sampler);
802 glIsSampler_t glIsSampler;
804 typedef void (APIENTRY *glBindSampler_t)(GLuint unit, GLuint sampler);
805 glBindSampler_t glBindSampler;
807 typedef void (APIENTRY *glSamplerParameteri_t)(GLuint sampler, GLenum pname, GLint param);
808 glSamplerParameteri_t glSamplerParameteri;
810 typedef void (APIENTRY *glSamplerParameteriv_t)(GLuint sampler, GLenum pname, const GLint* param);
811 glSamplerParameteriv_t glSamplerParameteriv;
813 typedef void (APIENTRY *glSamplerParameterf_t)(GLuint sampler, GLenum pname, GLfloat param);
814 glSamplerParameterf_t glSamplerParameterf;
816 typedef void (APIENTRY *glSamplerParameterfv_t)(GLuint sampler, GLenum pname, const GLfloat* param);
817 glSamplerParameterfv_t glSamplerParameterfv;
819 typedef void (APIENTRY *glGetSamplerParameteriv_t)(GLuint sampler, GLenum pname, GLint* params);
820 glGetSamplerParameteriv_t glGetSamplerParameteriv;
822 typedef void (APIENTRY *glGetSamplerParameterfv_t)(GLuint sampler, GLenum pname, GLfloat* params);
823 glGetSamplerParameterfv_t glGetSamplerParameterfv;
825 public: //! @name OpenGL ES 3.1
827 typedef void (APIENTRY *glTexStorage2DMultisample_t)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
828 glTexStorage2DMultisample_t glTexStorage2DMultisample;
830 public: //! @name OpenGL ES 3.2
832 typedef void (APIENTRY *glTexBuffer_t)(GLenum target, GLenum internalFormat, GLuint buffer);
833 glTexBuffer_t glTexBuffer;
835 public: //! @name GL_KHR_debug (optional)
837 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
839 typedef void (APIENTRYP glDebugMessageControl_t ) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
840 typedef void (APIENTRYP glDebugMessageInsert_t ) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
841 typedef void (APIENTRYP glDebugMessageCallback_t) (GLDEBUGPROCARB callback, const void* userParam);
842 typedef GLuint (APIENTRYP glGetDebugMessageLog_t ) (GLuint count,
851 glDebugMessageControl_t glDebugMessageControl;
852 glDebugMessageInsert_t glDebugMessageInsert;
853 glDebugMessageCallback_t glDebugMessageCallback;
854 glGetDebugMessageLog_t glGetDebugMessageLog;
856 #else // OpenGL ES vs. desktop
858 public: //! @name OpenGL 1.2
860 PFNGLBLENDCOLORPROC glBlendColor;
861 PFNGLBLENDEQUATIONPROC glBlendEquation;
862 PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
863 PFNGLTEXIMAGE3DPROC glTexImage3D;
864 PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
865 PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
867 public: //! @name OpenGL 1.3
869 PFNGLACTIVETEXTUREPROC glActiveTexture;
870 PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
871 PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
872 PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
873 PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
874 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
875 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
876 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
877 PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
879 PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
880 PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
881 PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
882 PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
883 PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
884 PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
885 PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
886 PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
887 PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
888 PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
889 PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
890 PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
891 PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
892 PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
893 PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
894 PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
895 PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
896 PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
897 PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
898 PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
899 PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
900 PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
901 PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
902 PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
903 PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
904 PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
905 PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
906 PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
907 PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
908 PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
909 PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
910 PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
911 PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
912 PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
913 PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
914 PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
915 PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
917 public: //! @name OpenGL 1.4
919 PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
920 PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
921 PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
922 PFNGLPOINTPARAMETERFPROC glPointParameterf;
923 PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
924 PFNGLPOINTPARAMETERIPROC glPointParameteri;
925 PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
927 public: //! @name OpenGL 1.5
929 PFNGLGENQUERIESPROC glGenQueries;
930 PFNGLDELETEQUERIESPROC glDeleteQueries;
931 PFNGLISQUERYPROC glIsQuery;
932 PFNGLBEGINQUERYPROC glBeginQuery;
933 PFNGLENDQUERYPROC glEndQuery;
934 PFNGLGETQUERYIVPROC glGetQueryiv;
935 PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
936 PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
937 PFNGLBINDBUFFERPROC glBindBuffer;
938 PFNGLDELETEBUFFERSPROC glDeleteBuffers;
939 PFNGLGENBUFFERSPROC glGenBuffers;
940 PFNGLISBUFFERPROC glIsBuffer;
941 PFNGLBUFFERDATAPROC glBufferData;
942 PFNGLBUFFERSUBDATAPROC glBufferSubData;
943 PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
944 PFNGLMAPBUFFERPROC glMapBuffer;
945 PFNGLUNMAPBUFFERPROC glUnmapBuffer;
946 PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
947 PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
949 public: //! @name OpenGL 2.0
951 PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
952 PFNGLDRAWBUFFERSPROC glDrawBuffers;
953 PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
954 PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
955 PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
956 PFNGLATTACHSHADERPROC glAttachShader;
957 PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
958 PFNGLCOMPILESHADERPROC glCompileShader;
959 PFNGLCREATEPROGRAMPROC glCreateProgram;
960 PFNGLCREATESHADERPROC glCreateShader;
961 PFNGLDELETEPROGRAMPROC glDeleteProgram;
962 PFNGLDELETESHADERPROC glDeleteShader;
963 PFNGLDETACHSHADERPROC glDetachShader;
964 PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
965 PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
966 PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
967 PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
968 PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
969 PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
970 PFNGLGETPROGRAMIVPROC glGetProgramiv;
971 PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
972 PFNGLGETSHADERIVPROC glGetShaderiv;
973 PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
974 PFNGLGETSHADERSOURCEPROC glGetShaderSource;
975 PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
976 PFNGLGETUNIFORMFVPROC glGetUniformfv;
977 PFNGLGETUNIFORMIVPROC glGetUniformiv;
978 PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
979 PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
980 PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
981 PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
982 PFNGLISPROGRAMPROC glIsProgram;
983 PFNGLISSHADERPROC glIsShader;
984 PFNGLLINKPROGRAMPROC glLinkProgram;
985 PFNGLSHADERSOURCEPROC glShaderSource;
986 PFNGLUSEPROGRAMPROC glUseProgram;
987 PFNGLUNIFORM1FPROC glUniform1f;
988 PFNGLUNIFORM2FPROC glUniform2f;
989 PFNGLUNIFORM3FPROC glUniform3f;
990 PFNGLUNIFORM4FPROC glUniform4f;
991 PFNGLUNIFORM1IPROC glUniform1i;
992 PFNGLUNIFORM2IPROC glUniform2i;
993 PFNGLUNIFORM3IPROC glUniform3i;
994 PFNGLUNIFORM4IPROC glUniform4i;
995 PFNGLUNIFORM1FVPROC glUniform1fv;
996 PFNGLUNIFORM2FVPROC glUniform2fv;
997 PFNGLUNIFORM3FVPROC glUniform3fv;
998 PFNGLUNIFORM4FVPROC glUniform4fv;
999 PFNGLUNIFORM1IVPROC glUniform1iv;
1000 PFNGLUNIFORM2IVPROC glUniform2iv;
1001 PFNGLUNIFORM3IVPROC glUniform3iv;
1002 PFNGLUNIFORM4IVPROC glUniform4iv;
1003 PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
1004 PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
1005 PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
1006 PFNGLVALIDATEPROGRAMPROC glValidateProgram;
1007 PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
1008 PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
1009 PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
1010 PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
1011 PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
1012 PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
1013 PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
1014 PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
1015 PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
1016 PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
1017 PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
1018 PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
1019 PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
1020 PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
1021 PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
1022 PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
1023 PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
1024 PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
1025 PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
1026 PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
1027 PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
1028 PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
1029 PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
1030 PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
1031 PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
1032 PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
1033 PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
1034 PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
1035 PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
1036 PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
1037 PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
1038 PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
1039 PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
1040 PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
1041 PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
1042 PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
1043 PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
1045 public: //! @name OpenGL 2.1
1047 PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
1048 PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
1049 PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
1050 PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
1051 PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
1052 PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
1054 public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
1056 PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1057 PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1058 PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1059 PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1060 PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1061 PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1062 PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1063 PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1064 PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1065 PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1066 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1067 PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1068 PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1069 PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1070 PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1071 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1072 PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1073 PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1074 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1075 PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
1077 public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
1079 PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
1080 PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
1081 PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
1082 PFNGLISVERTEXARRAYPROC glIsVertexArray;
1084 public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
1086 PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
1087 PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
1089 public: //! @name OpenGL 3.0
1091 PFNGLCOLORMASKIPROC glColorMaski;
1092 PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
1093 PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
1094 PFNGLENABLEIPROC glEnablei;
1095 PFNGLDISABLEIPROC glDisablei;
1096 PFNGLISENABLEDIPROC glIsEnabledi;
1097 PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
1098 PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
1099 PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
1100 PFNGLBINDBUFFERBASEPROC glBindBufferBase;
1101 PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
1102 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
1103 PFNGLCLAMPCOLORPROC glClampColor;
1104 PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
1105 PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
1106 PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
1107 PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
1108 PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
1109 PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
1110 PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
1111 PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
1112 PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
1113 PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
1114 PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
1115 PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
1116 PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
1117 PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
1118 PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
1119 PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
1120 PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
1121 PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
1122 PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
1123 PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
1124 PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
1125 PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
1126 PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
1127 PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
1128 PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
1129 PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
1130 PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
1131 PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
1132 PFNGLUNIFORM1UIPROC glUniform1ui;
1133 PFNGLUNIFORM2UIPROC glUniform2ui;
1134 PFNGLUNIFORM3UIPROC glUniform3ui;
1135 PFNGLUNIFORM4UIPROC glUniform4ui;
1136 PFNGLUNIFORM1UIVPROC glUniform1uiv;
1137 PFNGLUNIFORM2UIVPROC glUniform2uiv;
1138 PFNGLUNIFORM3UIVPROC glUniform3uiv;
1139 PFNGLUNIFORM4UIVPROC glUniform4uiv;
1140 PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
1141 PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
1142 PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
1143 PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
1144 PFNGLCLEARBUFFERIVPROC glClearBufferiv;
1145 PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
1146 PFNGLCLEARBUFFERFVPROC glClearBufferfv;
1147 PFNGLCLEARBUFFERFIPROC glClearBufferfi;
1148 PFNGLGETSTRINGIPROC glGetStringi;
1150 public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
1152 PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
1153 PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
1154 PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
1155 PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
1156 PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
1157 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
1158 PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
1160 public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core)
1162 PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
1164 public: //! @name OpenGL 3.1
1166 PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
1167 PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
1168 PFNGLTEXBUFFERPROC glTexBuffer;
1169 PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
1171 public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
1173 PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
1174 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
1175 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
1176 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
1178 public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
1180 PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
1182 public: //! @name GL_ARB_sync (added to OpenGL 3.2 core)
1184 PFNGLFENCESYNCPROC glFenceSync;
1185 PFNGLISSYNCPROC glIsSync;
1186 PFNGLDELETESYNCPROC glDeleteSync;
1187 PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
1188 PFNGLWAITSYNCPROC glWaitSync;
1189 PFNGLGETINTEGER64VPROC glGetInteger64v;
1190 PFNGLGETSYNCIVPROC glGetSynciv;
1192 public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core)
1194 PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
1195 PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
1196 PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
1197 PFNGLSAMPLEMASKIPROC glSampleMaski;
1199 public: //! @name OpenGL 3.2
1201 PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
1202 PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
1203 PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
1205 public: //! @name GL_ARB_blend_func_extended (added to OpenGL 3.3 core)
1207 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
1208 PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
1210 public: //! @name GL_ARB_sampler_objects (added to OpenGL 3.3 core)
1212 PFNGLGENSAMPLERSPROC glGenSamplers;
1213 PFNGLDELETESAMPLERSPROC glDeleteSamplers;
1214 PFNGLISSAMPLERPROC glIsSampler;
1215 PFNGLBINDSAMPLERPROC glBindSampler;
1216 PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
1217 PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
1218 PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
1219 PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
1220 PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
1221 PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
1222 PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
1223 PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
1224 PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
1225 PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
1227 public: //! @name GL_ARB_timer_query (added to OpenGL 3.3 core)
1229 PFNGLQUERYCOUNTERPROC glQueryCounter;
1230 PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
1231 PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
1233 public: //! @name GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
1235 PFNGLVERTEXP2UIPROC glVertexP2ui;
1236 PFNGLVERTEXP2UIVPROC glVertexP2uiv;
1237 PFNGLVERTEXP3UIPROC glVertexP3ui;
1238 PFNGLVERTEXP3UIVPROC glVertexP3uiv;
1239 PFNGLVERTEXP4UIPROC glVertexP4ui;
1240 PFNGLVERTEXP4UIVPROC glVertexP4uiv;
1241 PFNGLTEXCOORDP1UIPROC glTexCoordP1ui;
1242 PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv;
1243 PFNGLTEXCOORDP2UIPROC glTexCoordP2ui;
1244 PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv;
1245 PFNGLTEXCOORDP3UIPROC glTexCoordP3ui;
1246 PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv;
1247 PFNGLTEXCOORDP4UIPROC glTexCoordP4ui;
1248 PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv;
1249 PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui;
1250 PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv;
1251 PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui;
1252 PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv;
1253 PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui;
1254 PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv;
1255 PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui;
1256 PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv;
1257 PFNGLNORMALP3UIPROC glNormalP3ui;
1258 PFNGLNORMALP3UIVPROC glNormalP3uiv;
1259 PFNGLCOLORP3UIPROC glColorP3ui;
1260 PFNGLCOLORP3UIVPROC glColorP3uiv;
1261 PFNGLCOLORP4UIPROC glColorP4ui;
1262 PFNGLCOLORP4UIVPROC glColorP4uiv;
1263 PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui;
1264 PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv;
1265 PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
1266 PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
1267 PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
1268 PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
1269 PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
1270 PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
1271 PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
1272 PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
1274 public: //! @name OpenGL 3.3
1276 PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
1278 public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
1280 PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
1281 PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
1283 public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
1285 PFNGLUNIFORM1DPROC glUniform1d;
1286 PFNGLUNIFORM2DPROC glUniform2d;
1287 PFNGLUNIFORM3DPROC glUniform3d;
1288 PFNGLUNIFORM4DPROC glUniform4d;
1289 PFNGLUNIFORM1DVPROC glUniform1dv;
1290 PFNGLUNIFORM2DVPROC glUniform2dv;
1291 PFNGLUNIFORM3DVPROC glUniform3dv;
1292 PFNGLUNIFORM4DVPROC glUniform4dv;
1293 PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
1294 PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
1295 PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
1296 PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
1297 PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
1298 PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
1299 PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
1300 PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
1301 PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
1302 PFNGLGETUNIFORMDVPROC glGetUniformdv;
1304 public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
1306 PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
1307 PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
1308 PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
1309 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
1310 PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
1311 PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv;
1312 PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
1313 PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
1315 public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
1317 PFNGLPATCHPARAMETERIPROC glPatchParameteri;
1318 PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
1320 public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
1322 PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
1323 PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
1324 PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
1325 PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
1326 PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
1327 PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
1328 PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback;
1330 public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
1332 PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
1333 PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
1334 PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
1335 PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
1337 public: //! @name OpenGL 4.0
1339 PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
1340 PFNGLBLENDEQUATIONIPROC glBlendEquationi;
1341 PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
1342 PFNGLBLENDFUNCIPROC glBlendFunci;
1343 PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
1345 public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
1347 PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
1348 PFNGLSHADERBINARYPROC glShaderBinary;
1349 PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
1350 PFNGLDEPTHRANGEFPROC glDepthRangef;
1351 PFNGLCLEARDEPTHFPROC glClearDepthf;
1353 public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core)
1355 PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
1356 PFNGLPROGRAMBINARYPROC glProgramBinary;
1357 PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
1359 public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
1361 PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
1362 PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
1363 PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
1364 PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
1365 PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
1366 PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
1367 PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
1368 PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
1369 PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
1370 PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
1371 PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
1372 PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
1373 PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
1374 PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
1375 PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
1376 PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
1377 PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
1378 PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
1379 PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
1380 PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
1381 PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
1382 PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
1383 PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
1384 PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
1385 PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
1386 PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
1387 PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
1388 PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
1389 PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
1390 PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
1391 PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
1392 PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
1393 PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
1394 PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
1395 PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
1396 PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
1397 PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
1398 PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
1399 PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
1400 PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
1401 PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
1402 PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
1403 PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
1404 PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
1405 PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
1406 PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
1407 PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
1408 PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
1409 PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
1410 PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
1411 PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
1412 PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
1413 PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
1414 PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
1415 PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
1416 PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
1417 PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
1418 PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
1419 PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
1420 PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
1422 public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
1424 PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
1425 PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
1426 PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
1427 PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
1428 PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
1429 PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
1430 PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
1431 PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
1432 PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
1433 PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
1435 public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core)
1437 PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
1438 PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
1439 PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
1440 PFNGLSCISSORARRAYVPROC glScissorArrayv;
1441 PFNGLSCISSORINDEXEDPROC glScissorIndexed;
1442 PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
1443 PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
1444 PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
1445 PFNGLGETFLOATI_VPROC glGetFloati_v;
1446 PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
1448 public: //! @name OpenGL 4.1
1452 public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core)
1454 PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
1455 PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
1456 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
1458 public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
1460 PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
1461 PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
1463 public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core)
1465 PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
1467 public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
1469 PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
1471 public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
1473 PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
1474 PFNGLMEMORYBARRIERPROC glMemoryBarrier;
1476 public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core)
1478 PFNGLTEXSTORAGE1DPROC glTexStorage1D;
1479 PFNGLTEXSTORAGE2DPROC glTexStorage2D;
1480 PFNGLTEXSTORAGE3DPROC glTexStorage3D;
1482 public: //! @name OpenGL 4.2
1484 public: //! @name OpenGL 4.3
1486 PFNGLCLEARBUFFERDATAPROC glClearBufferData;
1487 PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
1488 PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
1489 PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
1490 PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
1491 PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
1492 PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
1493 PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
1494 PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage;
1495 PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
1496 PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData;
1497 PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
1498 PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
1499 PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
1500 PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect;
1501 PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect;
1502 PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
1503 PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
1504 PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
1505 PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
1506 PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
1507 PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
1508 PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding;
1509 PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
1510 PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
1511 PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
1512 PFNGLTEXTUREVIEWPROC glTextureView;
1513 PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
1514 PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
1515 PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
1516 PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat;
1517 PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
1518 PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
1519 PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
1520 PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
1521 PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
1522 PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
1523 PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
1524 PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
1525 PFNGLOBJECTLABELPROC glObjectLabel;
1526 PFNGLGETOBJECTLABELPROC glGetObjectLabel;
1527 PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
1528 PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
1530 public: //! @name OpenGL 4.4
1532 PFNGLBUFFERSTORAGEPROC glBufferStorage;
1533 PFNGLCLEARTEXIMAGEPROC glClearTexImage;
1534 PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
1535 PFNGLBINDBUFFERSBASEPROC glBindBuffersBase;
1536 PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange;
1537 PFNGLBINDTEXTURESPROC glBindTextures;
1538 PFNGLBINDSAMPLERSPROC glBindSamplers;
1539 PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
1540 PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
1542 public: //! @name OpenGL 4.5
1544 PFNGLCLIPCONTROLPROC glClipControl;
1545 PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks;
1546 PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase;
1547 PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange;
1548 PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv;
1549 PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v;
1550 PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v;
1551 PFNGLCREATEBUFFERSPROC glCreateBuffers;
1552 PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage;
1553 PFNGLNAMEDBUFFERDATAPROC glNamedBufferData;
1554 PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData;
1555 PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData;
1556 PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData;
1557 PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData;
1558 PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer;
1559 PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange;
1560 PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer;
1561 PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange;
1562 PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv;
1563 PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v;
1564 PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv;
1565 PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData;
1566 PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
1567 PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer;
1568 PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
1569 PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
1570 PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer;
1571 PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer;
1572 PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
1573 PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
1574 PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData;
1575 PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData;
1576 PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv;
1577 PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
1578 PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv;
1579 PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi;
1580 PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer;
1581 PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
1582 PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv;
1583 PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv;
1584 PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers;
1585 PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage;
1586 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample;
1587 PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv;
1588 PFNGLCREATETEXTURESPROC glCreateTextures;
1589 PFNGLTEXTUREBUFFERPROC glTextureBuffer;
1590 PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange;
1591 PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D;
1592 PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
1593 PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D;
1594 PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample;
1595 PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample;
1596 PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D;
1597 PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
1598 PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D;
1599 PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D;
1600 PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D;
1601 PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D;
1602 PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D;
1603 PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D;
1604 PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D;
1605 PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
1606 PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv;
1607 PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
1608 PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv;
1609 PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv;
1610 PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv;
1611 PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap;
1612 PFNGLBINDTEXTUREUNITPROC glBindTextureUnit;
1613 PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
1614 PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage;
1615 PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv;
1616 PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv;
1617 PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv;
1618 PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv;
1619 PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv;
1620 PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv;
1621 PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays;
1622 PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib;
1623 PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib;
1624 PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer;
1625 PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer;
1626 PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers;
1627 PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding;
1628 PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat;
1629 PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat;
1630 PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat;
1631 PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor;
1632 PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv;
1633 PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv;
1634 PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv;
1635 PFNGLCREATESAMPLERSPROC glCreateSamplers;
1636 PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
1637 PFNGLCREATEQUERIESPROC glCreateQueries;
1638 PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v;
1639 PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv;
1640 PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v;
1641 PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv;
1642 PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
1643 PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
1644 PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage;
1645 PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus;
1646 PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage;
1647 PFNGLGETNTEXIMAGEPROC glGetnTexImage;
1648 PFNGLGETNUNIFORMDVPROC glGetnUniformdv;
1649 PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
1650 PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
1651 PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
1652 PFNGLREADNPIXELSPROC glReadnPixels;
1653 PFNGLGETNMAPDVPROC glGetnMapdv;
1654 PFNGLGETNMAPFVPROC glGetnMapfv;
1655 PFNGLGETNMAPIVPROC glGetnMapiv;
1656 PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv;
1657 PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv;
1658 PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv;
1659 PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple;
1660 PFNGLGETNCOLORTABLEPROC glGetnColorTable;
1661 PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter;
1662 PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter;
1663 PFNGLGETNHISTOGRAMPROC glGetnHistogram;
1664 PFNGLGETNMINMAXPROC glGetnMinmax;
1665 PFNGLTEXTUREBARRIERPROC glTextureBarrier;
1667 public: //! @name GL_EXT_geometry_shader4
1669 PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT;
1671 public: //! @name GL_ARB_bindless_texture
1673 PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB;
1674 PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB;
1675 PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB;
1676 PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB;
1677 PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB;
1678 PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB;
1679 PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB;
1680 PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB;
1681 PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB;
1682 PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB;
1683 PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB;
1684 PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB;
1685 PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB;
1686 PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB;
1687 PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB;
1688 PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB;
1691 public: //! @name wgl extensions
1693 typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext);
1694 wglGetExtensionsStringARB_t wglGetExtensionsStringARB;
1696 typedef BOOL (WINAPI *wglSwapIntervalEXT_t)(int theInterval);
1697 wglSwapIntervalEXT_t wglSwapIntervalEXT;
1699 // WGL_ARB_pixel_format
1701 #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
1702 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
1703 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
1704 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
1705 #define WGL_ACCELERATION_ARB 0x2003
1706 #define WGL_NEED_PALETTE_ARB 0x2004
1707 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
1708 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
1709 #define WGL_SWAP_METHOD_ARB 0x2007
1710 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
1711 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
1712 #define WGL_TRANSPARENT_ARB 0x200A
1713 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
1714 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
1715 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
1716 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
1717 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
1718 #define WGL_SHARE_DEPTH_ARB 0x200C
1719 #define WGL_SHARE_STENCIL_ARB 0x200D
1720 #define WGL_SHARE_ACCUM_ARB 0x200E
1721 #define WGL_SUPPORT_GDI_ARB 0x200F
1722 #define WGL_SUPPORT_OPENGL_ARB 0x2010
1723 #define WGL_DOUBLE_BUFFER_ARB 0x2011
1724 #define WGL_STEREO_ARB 0x2012
1725 #define WGL_PIXEL_TYPE_ARB 0x2013
1726 #define WGL_COLOR_BITS_ARB 0x2014
1727 #define WGL_RED_BITS_ARB 0x2015
1728 #define WGL_RED_SHIFT_ARB 0x2016
1729 #define WGL_GREEN_BITS_ARB 0x2017
1730 #define WGL_GREEN_SHIFT_ARB 0x2018
1731 #define WGL_BLUE_BITS_ARB 0x2019
1732 #define WGL_BLUE_SHIFT_ARB 0x201A
1733 #define WGL_ALPHA_BITS_ARB 0x201B
1734 #define WGL_ALPHA_SHIFT_ARB 0x201C
1735 #define WGL_ACCUM_BITS_ARB 0x201D
1736 #define WGL_ACCUM_RED_BITS_ARB 0x201E
1737 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
1738 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
1739 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
1740 #define WGL_DEPTH_BITS_ARB 0x2022
1741 #define WGL_STENCIL_BITS_ARB 0x2023
1742 #define WGL_AUX_BUFFERS_ARB 0x2024
1744 #define WGL_NO_ACCELERATION_ARB 0x2025
1745 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
1746 #define WGL_FULL_ACCELERATION_ARB 0x2027
1748 #define WGL_SWAP_EXCHANGE_ARB 0x2028
1749 #define WGL_SWAP_COPY_ARB 0x2029
1750 #define WGL_SWAP_UNDEFINED_ARB 0x202A
1752 #define WGL_TYPE_RGBA_ARB 0x202B
1753 #define WGL_TYPE_COLORINDEX_ARB 0x202C
1755 #endif // WGL_NUMBER_PIXEL_FORMATS_ARB
1757 // WGL_ARB_multisample
1758 #ifndef WGL_SAMPLE_BUFFERS_ARB
1759 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
1760 #define WGL_SAMPLES_ARB 0x2042
1763 // WGL_ARB_create_context_robustness
1764 #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
1765 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
1766 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
1767 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
1768 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
1771 typedef BOOL (WINAPI *wglChoosePixelFormatARB_t)
1773 const int* theIntAttribs,
1774 const float* theFloatAttribs,
1775 unsigned int theMaxFormats,
1777 unsigned int* theNumFormatsOut);
1778 wglChoosePixelFormatARB_t wglChoosePixelFormatARB;
1780 // WGL_ARB_create_context_profile
1782 #ifndef WGL_CONTEXT_MAJOR_VERSION_ARB
1783 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
1784 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
1785 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
1786 #define WGL_CONTEXT_FLAGS_ARB 0x2094
1787 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
1789 // WGL_CONTEXT_FLAGS bits
1790 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
1791 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
1793 // WGL_CONTEXT_PROFILE_MASK_ARB bits
1794 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
1795 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
1796 #endif // WGL_CONTEXT_MAJOR_VERSION_ARB
1798 typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC theDevCtx,
1799 HGLRC theShareContext,
1800 const int* theAttribs);
1801 wglCreateContextAttribsARB_t wglCreateContextAttribsARB;
1803 // WGL_NV_DX_interop
1805 typedef BOOL (WINAPI *wglDXSetResourceShareHandleNV_t)(void* theObjectD3d, HANDLE theShareHandle);
1806 typedef HANDLE (WINAPI *wglDXOpenDeviceNV_t )(void* theDeviceD3d);
1807 typedef BOOL (WINAPI *wglDXCloseDeviceNV_t )(HANDLE theDeviceIOP);
1808 typedef HANDLE (WINAPI *wglDXRegisterObjectNV_t )(HANDLE theDeviceIOP,
1813 typedef BOOL (WINAPI *wglDXUnregisterObjectNV_t)(HANDLE theDeviceIOP,
1815 typedef BOOL (WINAPI *wglDXObjectAccessNV_t )(HANDLE theObject,
1817 typedef BOOL (WINAPI *wglDXLockObjectsNV_t )(HANDLE theDeviceIOP,
1819 HANDLE* theObjects);
1820 typedef BOOL (WINAPI *wglDXUnlockObjectsNV_t )(HANDLE theDeviceIOP,
1822 HANDLE* theObjects);
1824 wglDXSetResourceShareHandleNV_t wglDXSetResourceShareHandleNV;
1825 wglDXOpenDeviceNV_t wglDXOpenDeviceNV;
1826 wglDXCloseDeviceNV_t wglDXCloseDeviceNV;
1827 wglDXRegisterObjectNV_t wglDXRegisterObjectNV;
1828 wglDXUnregisterObjectNV_t wglDXUnregisterObjectNV;
1829 wglDXObjectAccessNV_t wglDXObjectAccessNV;
1830 wglDXLockObjectsNV_t wglDXLockObjectsNV;
1831 wglDXUnlockObjectsNV_t wglDXUnlockObjectsNV;
1833 #ifndef WGL_ACCESS_READ_WRITE_NV
1834 #define WGL_ACCESS_READ_ONLY_NV 0x0000
1835 #define WGL_ACCESS_READ_WRITE_NV 0x0001
1836 #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
1839 // WGL_AMD_gpu_association
1841 #ifndef WGL_GPU_VENDOR_AMD
1842 #define WGL_GPU_VENDOR_AMD 0x1F00
1843 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01
1844 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
1845 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
1846 #define WGL_GPU_RAM_AMD 0x21A3
1847 #define WGL_GPU_CLOCK_AMD 0x21A4
1848 #define WGL_GPU_NUM_PIPES_AMD 0x21A5
1849 #define WGL_GPU_NUM_SIMD_AMD 0x21A6
1850 #define WGL_GPU_NUM_RB_AMD 0x21A7
1851 #define WGL_GPU_NUM_SPI_AMD 0x21A8
1854 typedef UINT (WINAPI *wglGetGPUIDsAMD_t )(UINT theMaxCount, UINT* theIds);
1855 typedef INT (WINAPI *wglGetGPUInfoAMD_t )(UINT theId, INT theProperty, GLenum theDataType, UINT theSize, void* theData);
1856 typedef UINT (WINAPI *wglGetContextGPUIDAMD_t )(HGLRC theHglrc);
1857 wglGetGPUIDsAMD_t wglGetGPUIDsAMD;
1858 wglGetGPUInfoAMD_t wglGetGPUInfoAMD;
1859 wglGetContextGPUIDAMD_t wglGetContextGPUIDAMD;
1861 #elif defined(__APPLE__)
1862 public: //! @name CGL extensions
1865 public: //! @name glX extensions
1867 // GLX_EXT_swap_control
1868 //typedef int (*glXSwapIntervalEXT_t)(Display* theDisplay, GLXDrawable theDrawable, int theInterval);
1869 typedef int (*glXSwapIntervalEXT_t)();
1870 glXSwapIntervalEXT_t glXSwapIntervalEXT;
1872 typedef int (*glXSwapIntervalSGI_t)(int theInterval);
1873 glXSwapIntervalSGI_t glXSwapIntervalSGI;
1875 // GLX_MESA_query_renderer
1876 #ifndef GLX_RENDERER_VENDOR_ID_MESA
1877 // for glXQueryRendererIntegerMESA() and glXQueryCurrentRendererIntegerMESA()
1878 #define GLX_RENDERER_VENDOR_ID_MESA 0x8183
1879 #define GLX_RENDERER_DEVICE_ID_MESA 0x8184
1880 #define GLX_RENDERER_VERSION_MESA 0x8185
1881 #define GLX_RENDERER_ACCELERATED_MESA 0x8186
1882 #define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
1883 #define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
1884 #define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
1885 #define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
1886 #define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
1887 #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
1888 #define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
1890 #define GLX_RENDERER_ID_MESA 0x818E
1891 #endif // GLX_RENDERER_VENDOR_ID_MESA
1893 typedef Bool (*glXQueryRendererIntegerMESA_t)(Display* theDisplay, int theScreen,
1894 int theRenderer, int theAttribute,
1895 unsigned int* theValue);
1896 typedef Bool (*glXQueryCurrentRendererIntegerMESA_t)(int theAttribute, unsigned int* theValue);
1897 typedef const char* (*glXQueryRendererStringMESA_t)(Display* theDisplay, int theScreen,
1898 int theRenderer, int theAttribute);
1899 typedef const char* (*glXQueryCurrentRendererStringMESA_t)(int theAttribute);
1901 glXQueryRendererIntegerMESA_t glXQueryRendererIntegerMESA;
1902 glXQueryCurrentRendererIntegerMESA_t glXQueryCurrentRendererIntegerMESA;
1903 glXQueryRendererStringMESA_t glXQueryRendererStringMESA;
1904 glXQueryCurrentRendererStringMESA_t glXQueryCurrentRendererStringMESA;
1907 #endif // OpenGL ES vs. desktop
1911 #endif // _OpenGl_GlFunctions_Header