1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_GlCore42_Header
17 #define _OpenGl_GlCore42_Header
19 #include <OpenGl_GlCore41.hxx>
21 //! OpenGL 4.2 definition.
22 struct OpenGl_GlCore42 : public OpenGl_GlCore41
25 typedef OpenGl_GlCore41 theBaseClass_t;
27 #if !defined(GL_ES_VERSION_2_0)
29 public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core)
31 using theBaseClass_t::glDrawArraysInstancedBaseInstance;
32 using theBaseClass_t::glDrawElementsInstancedBaseInstance;
33 using theBaseClass_t::glDrawElementsInstancedBaseVertexBaseInstance;
35 public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
37 using theBaseClass_t::glDrawTransformFeedbackInstanced;
38 using theBaseClass_t::glDrawTransformFeedbackStreamInstanced;
40 public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core)
42 using theBaseClass_t::glGetInternalformativ;
44 public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
46 using theBaseClass_t::glGetActiveAtomicCounterBufferiv;
48 public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
50 using theBaseClass_t::glBindImageTexture;
51 using theBaseClass_t::glMemoryBarrier;
53 public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core)
55 using theBaseClass_t::glTexStorage1D;
56 using theBaseClass_t::glTexStorage2D;
57 using theBaseClass_t::glTexStorage3D;
63 #endif // _OpenGl_GlCore42_Header