1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_GlCore40_Header
17 #define _OpenGl_GlCore40_Header
19 #include <OpenGl_GlCore33.hxx>
21 //! OpenGL 4.0 definition.
22 template<typename theBaseClass_t>
23 struct OpenGl_TmplCore40 : public theBaseClass_t
26 public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
28 using theBaseClass_t::glDrawArraysIndirect;
29 using theBaseClass_t::glDrawElementsIndirect;
31 public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
33 using theBaseClass_t::glUniform1d;
34 using theBaseClass_t::glUniform2d;
35 using theBaseClass_t::glUniform3d;
36 using theBaseClass_t::glUniform4d;
37 using theBaseClass_t::glUniform1dv;
38 using theBaseClass_t::glUniform2dv;
39 using theBaseClass_t::glUniform3dv;
40 using theBaseClass_t::glUniform4dv;
41 using theBaseClass_t::glUniformMatrix2dv;
42 using theBaseClass_t::glUniformMatrix3dv;
43 using theBaseClass_t::glUniformMatrix4dv;
44 using theBaseClass_t::glUniformMatrix2x3dv;
45 using theBaseClass_t::glUniformMatrix2x4dv;
46 using theBaseClass_t::glUniformMatrix3x2dv;
47 using theBaseClass_t::glUniformMatrix3x4dv;
48 using theBaseClass_t::glUniformMatrix4x2dv;
49 using theBaseClass_t::glUniformMatrix4x3dv;
50 using theBaseClass_t::glGetUniformdv;
52 public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
54 using theBaseClass_t::glGetSubroutineUniformLocation;
55 using theBaseClass_t::glGetSubroutineIndex;
56 using theBaseClass_t::glGetActiveSubroutineUniformiv;
57 using theBaseClass_t::glGetActiveSubroutineUniformName;
58 using theBaseClass_t::glGetActiveSubroutineName;
59 using theBaseClass_t::glUniformSubroutinesuiv;
60 using theBaseClass_t::glGetUniformSubroutineuiv;
61 using theBaseClass_t::glGetProgramStageiv;
63 public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
65 using theBaseClass_t::glPatchParameteri;
66 using theBaseClass_t::glPatchParameterfv;
68 public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
70 using theBaseClass_t::glBindTransformFeedback;
71 using theBaseClass_t::glDeleteTransformFeedbacks;
72 using theBaseClass_t::glGenTransformFeedbacks;
73 using theBaseClass_t::glIsTransformFeedback;
74 using theBaseClass_t::glPauseTransformFeedback;
75 using theBaseClass_t::glResumeTransformFeedback;
76 using theBaseClass_t::glDrawTransformFeedback;
78 public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
80 using theBaseClass_t::glDrawTransformFeedbackStream;
81 using theBaseClass_t::glBeginQueryIndexed;
82 using theBaseClass_t::glEndQueryIndexed;
83 using theBaseClass_t::glGetQueryIndexediv;
85 public: //! @name OpenGL 4.0 additives to 3.3
87 using theBaseClass_t::glMinSampleShading;
88 using theBaseClass_t::glBlendEquationi;
89 using theBaseClass_t::glBlendEquationSeparatei;
90 using theBaseClass_t::glBlendFunci;
91 using theBaseClass_t::glBlendFuncSeparatei;
95 //! OpenGL 4.0 compatibility profile.
96 typedef OpenGl_TmplCore40<OpenGl_GlCore33Back> OpenGl_GlCore40Back;
98 //! OpenGL 4.0 core profile.
99 typedef OpenGl_TmplCore40<OpenGl_GlCore33> OpenGl_GlCore40;
101 #endif // _OpenGl_GlCore40_Header