1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_GlCore40_Header
17 #define _OpenGl_GlCore40_Header
19 #include <OpenGl_GlCore33.hxx>
21 //! OpenGL 4.0 definition.
22 struct OpenGl_GlCore40 : public OpenGl_GlCore33
25 typedef OpenGl_GlCore33 theBaseClass_t;
27 #if !defined(GL_ES_VERSION_2_0)
29 public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
31 using theBaseClass_t::glDrawArraysIndirect;
32 using theBaseClass_t::glDrawElementsIndirect;
34 public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
36 using theBaseClass_t::glUniform1d;
37 using theBaseClass_t::glUniform2d;
38 using theBaseClass_t::glUniform3d;
39 using theBaseClass_t::glUniform4d;
40 using theBaseClass_t::glUniform1dv;
41 using theBaseClass_t::glUniform2dv;
42 using theBaseClass_t::glUniform3dv;
43 using theBaseClass_t::glUniform4dv;
44 using theBaseClass_t::glUniformMatrix2dv;
45 using theBaseClass_t::glUniformMatrix3dv;
46 using theBaseClass_t::glUniformMatrix4dv;
47 using theBaseClass_t::glUniformMatrix2x3dv;
48 using theBaseClass_t::glUniformMatrix2x4dv;
49 using theBaseClass_t::glUniformMatrix3x2dv;
50 using theBaseClass_t::glUniformMatrix3x4dv;
51 using theBaseClass_t::glUniformMatrix4x2dv;
52 using theBaseClass_t::glUniformMatrix4x3dv;
53 using theBaseClass_t::glGetUniformdv;
55 public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
57 using theBaseClass_t::glGetSubroutineUniformLocation;
58 using theBaseClass_t::glGetSubroutineIndex;
59 using theBaseClass_t::glGetActiveSubroutineUniformiv;
60 using theBaseClass_t::glGetActiveSubroutineUniformName;
61 using theBaseClass_t::glGetActiveSubroutineName;
62 using theBaseClass_t::glUniformSubroutinesuiv;
63 using theBaseClass_t::glGetUniformSubroutineuiv;
64 using theBaseClass_t::glGetProgramStageiv;
66 public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
68 using theBaseClass_t::glPatchParameteri;
69 using theBaseClass_t::glPatchParameterfv;
71 public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
73 using theBaseClass_t::glBindTransformFeedback;
74 using theBaseClass_t::glDeleteTransformFeedbacks;
75 using theBaseClass_t::glGenTransformFeedbacks;
76 using theBaseClass_t::glIsTransformFeedback;
77 using theBaseClass_t::glPauseTransformFeedback;
78 using theBaseClass_t::glResumeTransformFeedback;
79 using theBaseClass_t::glDrawTransformFeedback;
81 public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
83 using theBaseClass_t::glDrawTransformFeedbackStream;
84 using theBaseClass_t::glBeginQueryIndexed;
85 using theBaseClass_t::glEndQueryIndexed;
86 using theBaseClass_t::glGetQueryIndexediv;
88 public: //! @name OpenGL 4.0 additives to 3.3
90 using theBaseClass_t::glMinSampleShading;
91 using theBaseClass_t::glBlendEquationi;
92 using theBaseClass_t::glBlendEquationSeparatei;
93 using theBaseClass_t::glBlendFunci;
94 using theBaseClass_t::glBlendFuncSeparatei;
100 #endif // _OpenGl_GlCore40_Header