0032217: Visualization, TKOpenGl - drop propagation of unused FFP functions
[occt.git] / src / OpenGl / OpenGl_GlCore40.hxx
1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15
16 #ifndef _OpenGl_GlCore40_Header
17 #define _OpenGl_GlCore40_Header
18
19 #include <OpenGl_GlCore33.hxx>
20
21 //! OpenGL 4.0 definition.
22 struct OpenGl_GlCore40 : public OpenGl_GlCore33
23 {
24 private:
25   typedef OpenGl_GlCore33 theBaseClass_t;
26
27 #if !defined(GL_ES_VERSION_2_0)
28
29 public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
30
31   using theBaseClass_t::glDrawArraysIndirect;
32   using theBaseClass_t::glDrawElementsIndirect;
33
34 public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
35
36   using theBaseClass_t::glUniform1d;
37   using theBaseClass_t::glUniform2d;
38   using theBaseClass_t::glUniform3d;
39   using theBaseClass_t::glUniform4d;
40   using theBaseClass_t::glUniform1dv;
41   using theBaseClass_t::glUniform2dv;
42   using theBaseClass_t::glUniform3dv;
43   using theBaseClass_t::glUniform4dv;
44   using theBaseClass_t::glUniformMatrix2dv;
45   using theBaseClass_t::glUniformMatrix3dv;
46   using theBaseClass_t::glUniformMatrix4dv;
47   using theBaseClass_t::glUniformMatrix2x3dv;
48   using theBaseClass_t::glUniformMatrix2x4dv;
49   using theBaseClass_t::glUniformMatrix3x2dv;
50   using theBaseClass_t::glUniformMatrix3x4dv;
51   using theBaseClass_t::glUniformMatrix4x2dv;
52   using theBaseClass_t::glUniformMatrix4x3dv;
53   using theBaseClass_t::glGetUniformdv;
54
55 public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
56
57   using theBaseClass_t::glGetSubroutineUniformLocation;
58   using theBaseClass_t::glGetSubroutineIndex;
59   using theBaseClass_t::glGetActiveSubroutineUniformiv;
60   using theBaseClass_t::glGetActiveSubroutineUniformName;
61   using theBaseClass_t::glGetActiveSubroutineName;
62   using theBaseClass_t::glUniformSubroutinesuiv;
63   using theBaseClass_t::glGetUniformSubroutineuiv;
64   using theBaseClass_t::glGetProgramStageiv;
65
66 public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
67
68   using theBaseClass_t::glPatchParameteri;
69   using theBaseClass_t::glPatchParameterfv;
70
71 public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
72
73   using theBaseClass_t::glBindTransformFeedback;
74   using theBaseClass_t::glDeleteTransformFeedbacks;
75   using theBaseClass_t::glGenTransformFeedbacks;
76   using theBaseClass_t::glIsTransformFeedback;
77   using theBaseClass_t::glPauseTransformFeedback;
78   using theBaseClass_t::glResumeTransformFeedback;
79   using theBaseClass_t::glDrawTransformFeedback;
80
81 public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
82
83   using theBaseClass_t::glDrawTransformFeedbackStream;
84   using theBaseClass_t::glBeginQueryIndexed;
85   using theBaseClass_t::glEndQueryIndexed;
86   using theBaseClass_t::glGetQueryIndexediv;
87
88 public: //! @name OpenGL 4.0 additives to 3.3
89
90   using theBaseClass_t::glMinSampleShading;
91   using theBaseClass_t::glBlendEquationi;
92   using theBaseClass_t::glBlendEquationSeparatei;
93   using theBaseClass_t::glBlendFunci;
94   using theBaseClass_t::glBlendFuncSeparatei;
95
96 #endif
97
98 };
99
100 #endif // _OpenGl_GlCore40_Header