1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_GlCore31_Header
17 #define _OpenGl_GlCore31_Header
19 #include <OpenGl_GlCore30.hxx>
21 //! OpenGL 3.1 definition.
22 struct OpenGl_GlCore31 : public OpenGl_GlCore30
25 typedef OpenGl_GlCore30 theBaseClass_t;
27 public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
29 using theBaseClass_t::glGetUniformIndices;
30 using theBaseClass_t::glGetActiveUniformsiv;
31 using theBaseClass_t::glGetUniformBlockIndex;
32 using theBaseClass_t::glGetActiveUniformBlockiv;
33 using theBaseClass_t::glGetActiveUniformBlockName;
34 using theBaseClass_t::glUniformBlockBinding;
35 #if !defined(GL_ES_VERSION_2_0)
36 using theBaseClass_t::glGetActiveUniformName; // undefined in OpenGL ES
39 public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core)
41 using theBaseClass_t::glCopyBufferSubData;
43 public: //! @name OpenGL 3.1 additives to 3.0
45 using theBaseClass_t::glDrawArraysInstanced;
46 using theBaseClass_t::glDrawElementsInstanced;
47 #if !defined(GL_ES_VERSION_2_0)
48 using theBaseClass_t::glTexBuffer; // added in OpenGL ES 3.2
49 using theBaseClass_t::glPrimitiveRestartIndex; // undefined in OpenGL ES
54 #endif // _OpenGl_GlCore31_Header