1 // Created on: 2013-01-29
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2013-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_Font_H__
17 #define _OpenGl_Font_H__
19 #include <OpenGl_Texture.hxx>
20 #include <OpenGl_Vec.hxx>
22 #include <Font_Rect.hxx>
24 #include <NCollection_DataMap.hxx>
25 #include <NCollection_Vector.hxx>
26 #include <TCollection_AsciiString.hxx>
31 class OpenGl_Font : public OpenGl_Resource
36 //! Simple structure stores tile rectangle.
39 Font_Rect uv; //!< UV coordinates in texture
40 Font_Rect px; //!< pixel displacement coordinates
41 GLuint texture; //!< GL texture ID
46 Standard_Integer Left;
47 Standard_Integer Right;
49 Standard_Integer Bottom;
55 Standard_EXPORT OpenGl_Font (const Handle(Font_FTFont)& theFont,
56 const TCollection_AsciiString& theKey = "");
59 Standard_EXPORT virtual ~OpenGl_Font();
61 //! Destroy object - will release GPU memory if any
62 Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
64 //! Returns estimated GPU memory usage.
65 Standard_EXPORT virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE;
67 //! @return key of shared resource
68 inline const TCollection_AsciiString& ResourceKey() const
73 //! @return FreeType font instance specified on construction.
74 inline const Handle(Font_FTFont)& FTFont() const
79 //! @return true if font was loaded successfully.
80 inline bool IsValid() const
82 return !myTextures.IsEmpty() && myTextures.First()->IsValid();
85 //! Notice that this method doesn't return initialization success state.
86 //! Use IsValid() instead.
87 //! @return true if initialization was already called.
88 inline bool WasInitialized() const
90 return !myTextures.IsEmpty();
93 //! Initialize GL resources.
94 //! FreeType font instance should be already initialized!
95 Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx);
97 //! @return vertical distance from the horizontal baseline to the highest character coordinate
98 inline float Ascender() const
103 //! @return vertical distance from the horizontal baseline to the lowest character coordinate
104 inline float Descender() const
109 //! Render glyph to texture if not already.
110 //! @param theCtx active context
111 //! @param theUChar unicode symbol to render
112 //! @param theGlyph computed glyph position rectangle, texture ID and UV coordinates
113 Standard_EXPORT bool RenderGlyph (const Handle(OpenGl_Context)& theCtx,
114 const Standard_Utf32Char theUChar,
119 //! Render new glyph to the texture.
120 bool renderGlyph (const Handle(OpenGl_Context)& theCtx,
121 const Standard_Utf32Char theChar);
123 //! Allocate new texture.
124 bool createTexture (const Handle(OpenGl_Context)& theCtx);
128 TCollection_AsciiString myKey; //!< key of shared resource
129 Handle(Font_FTFont) myFont; //!< FreeType font instance
130 Standard_ShortReal myAscender; //!< ascender provided my FT font
131 Standard_ShortReal myDescender; //!< descender provided my FT font
132 Standard_Integer myTileSizeY; //!< tile height
133 Standard_Integer myLastTileId; //!< id of last tile
135 Standard_Integer myTextureFormat; //!< texture format
137 NCollection_Vector<Handle(OpenGl_Texture)> myTextures; //!< array of textures
138 NCollection_Vector<Tile> myTiles; //!< array of loaded tiles
140 NCollection_DataMap<Standard_Utf32Char, Standard_Integer> myGlyphMap;
144 DEFINE_STANDARD_RTTIEXT(OpenGl_Font,OpenGl_Resource) // Type definition
148 DEFINE_STANDARD_HANDLE(OpenGl_Font, OpenGl_Resource)
150 #endif // _OpenGl_Font_H__