1 // Created on: 2012-01-26
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2012-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
21 #ifndef _OpenGl_Context_H__
22 #define _OpenGl_Context_H__
24 #include <Aspect_Handle.hxx>
25 #include <Aspect_Drawable.hxx>
26 #include <Aspect_Display.hxx>
27 #include <Aspect_RenderingContext.hxx>
28 #include <Handle_OpenGl_Context.hxx>
29 #include <NCollection_DataMap.hxx>
30 #include <NCollection_Handle.hxx>
31 #include <NCollection_Queue.hxx>
32 #include <OpenGl_Resource.hxx>
33 #include <Standard_Transient.hxx>
34 #include <TCollection_AsciiString.hxx>
35 #include <Handle_OpenGl_Context.hxx>
37 //! Forward declarations
38 struct OpenGl_GlCore12;
39 struct OpenGl_GlCore13;
40 struct OpenGl_GlCore14;
41 struct OpenGl_GlCore15;
42 struct OpenGl_GlCore20;
49 //! This class generalize access to the GL context and available extensions.
51 //! Functions are grouped into structures and accessed as fields.
52 //! You should check the group for NULL before usage (if group is not NULL
53 //! then all functions are available):
55 //! if (myContext->core20 != NULL)
57 //! myGlProgram = myContext->core20->glCreateProgram();
58 //! .. do more stuff ..
62 //! .. compatibility with outdated configurations ..
66 //! Current implementation provide access to OpenGL core functionality up to 2.0 version
67 //! (core12, core13, core14, core15, fields core20).
68 //! within several extensions (arbVBO, extFBO, etc.).
70 //! Simplified extensions classification:
71 //! - prefixed with NV, AMD, ATI are vendor-specific (however may be provided by other vendors in some cases);
72 //! - prefixed with EXT are accepted by 2+ vendors;
73 //! - prefixed with ARB are accepted by Architecture Review Board and are candidates
74 //! for inclusion into GL core functionality.
75 //! Some functionality can be represented in several extensions simultaneously.
76 //! In this case developer should be careful because different specification may differ
77 //! in aspects (like enumeration values and error-handling).
79 //! Notice that some systems provide mechanisms to simultaneously incorporate with GL contexts
80 //! with different capabilities. Thats why OpenGl_Context should be initialized and used
81 //! for each GL context individually.
82 class OpenGl_Context : public Standard_Transient
86 //! Empty constructor. You should call Init() to perform initialization with bound GL context.
87 Standard_EXPORT OpenGl_Context();
90 Standard_EXPORT virtual ~OpenGl_Context();
92 //! Share GL context resources.
93 //! theShareCtx - handle to context to retrieve handles to shared resources.
94 Standard_EXPORT void Share (const Handle(OpenGl_Context)& theShareCtx);
96 //! Initialize available extensions.
97 //! GL context should be active!
98 Standard_EXPORT Standard_Boolean Init();
100 #if (defined(_WIN32) || defined(__WIN32__))
101 Standard_EXPORT Standard_Boolean Init (const Aspect_Handle theWindow,
102 const Aspect_Handle theWindowDC,
103 const Aspect_RenderingContext theGContext);
105 Standard_EXPORT Standard_Boolean Init (const Aspect_Drawable theWindow,
106 const Aspect_Display theDisplay,
107 const Aspect_RenderingContext theGContext);
110 //! Check if theExtName extension is supported by active GL context.
111 Standard_EXPORT Standard_Boolean CheckExtension (const char* theExtName) const;
113 //! Auxiliary template to retrieve GL function pointer.
114 //! Pointer to function retrieved from library is statically casted
115 //! to requested type - there no way to check real signature of exported function.
116 //! The context should be bound before call.
117 template <typename FuncType_t>
118 Standard_Boolean FindProc (const char* theFuncName,
119 FuncType_t& theFuncPtr)
121 theFuncPtr = (FuncType_t )findProc (theFuncName);
122 return (theFuncPtr != NULL);
125 //! @return true if detected GL version is greater or equal to requested one.
126 inline Standard_Boolean IsGlGreaterEqual (const Standard_Integer theVerMajor,
127 const Standard_Integer theVerMinor)
129 return (myGlVerMajor > theVerMajor)
130 || (myGlVerMajor == theVerMajor && myGlVerMinor >= theVerMinor);
133 //! Clean up errors stack for this GL context (glGetError() in loop).
134 Standard_EXPORT void ResetErrors();
136 //! This method uses system-dependent API to retrieve information
137 //! about GL context bound to the current thread.
138 //! @return true if current thread is bound to this GL context
139 Standard_EXPORT Standard_Boolean IsCurrent() const;
141 //! Activates current context.
142 //! Class should be initialized with appropriate info.
143 Standard_EXPORT Standard_Boolean MakeCurrent();
145 //! Swap front/back buffers for this GL context (should be activated before!).
146 Standard_EXPORT void SwapBuffers();
148 //! Return true if active mode is GL_FEEDBACK (cached state)
149 Standard_EXPORT Standard_Boolean IsFeedback() const;
151 //! Setup feedback mode cached state
152 Standard_EXPORT void SetFeedback (const Standard_Boolean theFeedbackOn);
154 //! This function retrieves information from GL about free GPU memory that is:
155 //! - OS-dependent. On some OS it is per-process and on others - for entire system.
156 //! - Vendor-dependent. Currently available only on NVIDIA and AMD/ATi drivers only.
157 //! - Numbers meaning may vary.
158 //! You should use this info only for diagnostics purposes.
159 //! @return free GPU dedicated memory in bytes.
160 Standard_EXPORT Standard_Size AvailableMemory() const;
162 //! This function retrieves information from GL about GPU memory
163 //! and contains more vendor-specific values than AvailableMemory().
164 Standard_EXPORT TCollection_AsciiString MemoryInfo() const;
166 //! Access shared resource by its name.
167 //! @param theKey - unique identifier;
168 //! @return handle to shared resource or NULL.
169 Standard_EXPORT const Handle(OpenGl_Resource)& GetResource (const TCollection_AsciiString& theKey) const;
171 //! Access shared resource by its name.
172 //! @param theKey - unique identifier;
173 //! @param theValue - handle to fill;
174 //! @return true if resource was shared.
175 template<typename TheHandleType>
176 Standard_Boolean GetResource (const TCollection_AsciiString& theKey,
177 TheHandleType& theValue) const
179 const Handle(OpenGl_Resource)& aResource = GetResource (theKey);
180 if (aResource.IsNull())
182 return Standard_False;
185 theValue = TheHandleType::DownCast (aResource);
186 return !theValue.IsNull();
189 //! Register shared resource.
190 //! Notice that after registration caller shouldn't release it by himself -
191 //! it will be automatically released on context destruction.
192 //! @param theKey - unique identifier, shouldn't be empty;
193 //! @param theResource - new resource to register, shouldn't be NULL.
194 Standard_EXPORT Standard_Boolean ShareResource (const TCollection_AsciiString& theKey,
195 const Handle(OpenGl_Resource)& theResource);
197 //! Release shared resource.
198 //! If there are more than one reference to this resource
199 //! (also used by some other existing object) then call will be ignored.
200 //! This means that current object itself should nullify handle before this call.
201 //! Notice that this is unrecommended operation at all and should be used
202 //! only in case of fat resources to release memory for other needs.
203 //! @param theKey - unique identifier.
204 Standard_EXPORT void ReleaseResource (const TCollection_AsciiString& theKey);
206 //! Append resource to queue for delayed clean up.
207 //! Resources in this queue will be released at next redraw call.
208 Standard_EXPORT void DelayedRelease (Handle(OpenGl_Resource)& theResource);
210 //! Clean up the delayed release queue.
211 Standard_EXPORT void ReleaseDelayed();
215 //! Wrapper to system function to retrieve GL function pointer by name.
216 Standard_EXPORT void* findProc (const char* theFuncName);
218 //! Read OpenGL version information from active context.
219 Standard_EXPORT void readGlVersion();
221 //! Private initialization function that should be called only once.
222 Standard_EXPORT void init();
224 public: // core profiles
226 OpenGl_GlCore12* core12;
227 OpenGl_GlCore13* core13;
228 OpenGl_GlCore14* core14;
229 OpenGl_GlCore15* core15;
230 OpenGl_GlCore20* core20;
232 public: // extensions
234 OpenGl_ArbVBO* arbVBO; //!< GL_ARB_vertex_buffer_object
235 OpenGl_ArbTBO* arbTBO; //!< GL_ARB_texture_buffer_object
236 OpenGl_ArbIns* arbIns; //!< GL_ARB_draw_instanced
237 OpenGl_ExtFBO* extFBO; //!< GL_EXT_framebuffer_object
238 OpenGl_ExtGS* extGS; //!< GL_EXT_geometry_shader4
239 Standard_Boolean atiMem; //!< GL_ATI_meminfo
240 Standard_Boolean nvxMem; //!< GL_NVX_gpu_memory_info
242 private: // system-dependent fields
244 #if (defined(_WIN32) || defined(__WIN32__))
245 Aspect_Handle myWindow; //!< window handle (owner of GL context) : HWND
246 Aspect_Handle myWindowDC; //!< Device Descriptor handle : HDC
247 Aspect_RenderingContext myGContext; //!< Rendering Context handle : HGLRC
249 Aspect_Drawable myWindow; //!< window handle (owner of GL context) : GLXDrawable
250 Aspect_Display myDisplay; //!< connection to the X-server : Display*
251 Aspect_RenderingContext myGContext; //!< X-GLX rendering context : GLXContext
254 private: // context info
256 typedef NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)> OpenGl_ResourcesMap;
257 typedef NCollection_Handle<OpenGl_ResourcesMap> Handle(OpenGl_ResourcesMap);
258 typedef NCollection_Queue<Handle(OpenGl_Resource)> OpenGl_ResourcesQueue;
259 typedef NCollection_Handle<OpenGl_ResourcesQueue> Handle(OpenGl_ResourcesQueue);
261 Handle(OpenGl_ResourcesMap) mySharedResources; //!< shared resourced with unique identification key
262 Handle(OpenGl_ResourcesQueue) myReleaseQueue; //!< queue of resources for delayed clean up
264 void* myGlLibHandle; //!< optional handle to GL library
265 OpenGl_GlCore20* myGlCore20; //!< common structure for GL core functions upto 2.0
266 Standard_Integer myGlVerMajor; //!< cached GL version major number
267 Standard_Integer myGlVerMinor; //!< cached GL version minor number
268 Standard_Boolean myIsFeedback; //!< flag indicates GL_FEEDBACK mode
269 Standard_Boolean myIsInitialized; //!< flag indicates initialization state
273 //! Copying allowed only within Handles
274 OpenGl_Context (const OpenGl_Context& );
275 OpenGl_Context& operator= (const OpenGl_Context& );
279 DEFINE_STANDARD_RTTI(OpenGl_Context) // Type definition
281 friend class OpenGl_Window;
285 #endif // _OpenGl_Context_H__